{ A texture function for wrinkled materials. 11/23/93 Greg Ward A1 - average rise of wrinkles A2 - average run of wrinkles A3 - average spacing of wrinkles } diri = noise3(Px/A2/3,Py/A2/3,Pz/A2/3); mx = Sqrt(-diri); my = Sqrt(1-abs(diri)); mz = Sqrt(diri); xwrink = Rdot*A1/A3*mx*fnoise3(Px/A3,Py/A2,Pz/A2); ywrink = Rdot*A1/A3*my*fnoise3(Px/A2,Py/A3,Pz/A2); zwrink = Rdot*A1/A3*mz*fnoise3(Py/A2,Py/A2,Pz/A3);