{ Slate texture Aligned in direction of x-axis 2/8/91 } slate_dx = .5*Rdot * (.1*fnoise3(-Px/10,Py,Pz) + if(noise3(Px/10,Py,Pz)+.8,0,noise3a(Px/10,Py,Pz))); slate_dy = .5*Rdot * (.1*fnoise3(Px/10,-Py,Pz) + if(noise3(Px/10,Py,Pz)+.8,0,noise3b(Px/10,Py,Pz))); slate_dz = .5*Rdot * (.1*fnoise3(Px/10,Py,-Pz) + if(noise3(Px/10,Py,Pz)+.8,0,noise3c(Px/10,Py,Pz)));