{ Compute distribution on ceiling or wall of cove lighting system employing linear fixtures. 10Feb91 Greg Ward This is the closed-form solution to the integral of illumination from a one-dimensional extended source. Solution assumes that both fixture endpoints are in front of surface element -- negative values may result if this assumption is wrong! Multiply cove_mult by radiant flux per unit source length times cove surface reflectance. To account for interreflection with room surfaces, multiply this value by 1/(1-RcRr), where Rc is the average ceiling reflectance and Rr is the average reflectance of the floor and walls (biased towards the floor). A1-A6 - Begin and end point coord's of first fixture A7-A12, A13-A18, ... - Coord's for second, third, ... fixtures } cove_mult = cove_sum(arg(0)/6, 1); cove_sum(n, i0) = if(n-.5, cove_coef( (arg(i0)-Px)*Nx +(arg(i0+1)-Py)*Ny +(arg(i0+2)-Pz)*Nz, (arg(i0+3)-arg(i0))*Nx +(arg(i0+4)-arg(i0+1))*Ny +(arg(i0+5)-arg(i0+2))*Nz, sq(arg(i0)-Px) +sq(arg(i0+1)-Py) +sq(arg(i0+2)-Pz), (Px-arg(i0))*(arg(i0+3)-arg(i0)) +(Py-arg(i0+1))*(arg(i0+4)-arg(i0+1)) +(Pz-arg(i0+2))*(arg(i0+5)-arg(i0+2)), sq(arg(i0+3)-arg(i0)) +sq(arg(i0+4)-arg(i0+1)) +sq(arg(i0+5)-arg(i0+2))) + cove_sum(n-1, i0+6), 0); cove_coef(a, b, g, h, k) = 1/Sqrt(g*k-h*h)/(2*PI*PI*PI) *( (a*k+b*h)/Sqrt(g*k-h*h) *(atan((k-h)/Sqrt(g*k-h*h))+atan(h/Sqrt(g*k-h*h))) + (a*k+b*h-a*h-b*g)/(k-2*h+g) + (a*h+b*g)/g );