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<title> |
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The RADIANCE 3.6 Synthetic Imaging System |
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</title> |
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<body> |
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|
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<p> |
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|
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<h1> |
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The RADIANCE 3.6 Synthetic Imaging System |
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</h1> |
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|
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<p> |
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|
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Building Technologies Program<br> |
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Lawrence Berkeley National Laboratory<br> |
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1 Cyclotron Rd., 90-3111<br> |
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Berkeley, CA 94720<br> |
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<a HREF="http://radsite.lbl.gov/radiance"</a> |
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http://radsite.lbl.gov/radiance<br> |
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|
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<p> |
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<hr> |
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|
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<h2> |
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<a NAME="Overview">Overview</a> |
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</h2> |
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<ol> |
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<li><a HREF="#Intro">Introduction</a><!P> |
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<li><a HREF="#Scene">Scene Description</a><!P> |
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<ol> |
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<li><a HREF="#Primitive"> Primitive Types</a> |
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<ol> |
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<li><a HREF="#Surfaces">Surfaces</a> |
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<li><a HREF="#Materials">Materials</a> |
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<li><a HREF="#Textures">Textures</a> |
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<li><a HREF="#Patterns">Patterns</a> |
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<li><a HREF="#Mixtures">Mixtures</a> |
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</ol><!P> |
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<li><a HREF="#Auxiliary">Auxiliary Files</a> |
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<ol> |
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<li><a HREF="#Function">Function Files</a> |
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<li><a HREF="#Data">Data Files</a> |
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<li><a HREF="#Font">Font Files</a> |
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</ol><!P> |
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<li><a HREF="#Generators">Generators</a> |
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</ol><!P> |
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<li><a HREF="#Image">Image Generation</a><!P> |
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<li><a HREF="#License">License</a><!P> |
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<li><a HREF="#Ack">Acknowledgements</a><!P> |
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<li><a HREF="#Ref">References</a><!P> |
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<li><a HREF="#Index">Types Index</a><!P> |
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</ol> |
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|
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<p> |
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<hr> |
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|
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<h2> |
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<a NAME="Intro">1. Introduction</a> |
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</h2> |
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|
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RADIANCE was developed as a research tool for predicting |
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the distribution of visible radiation in illuminated spaces. |
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It takes as input a three-dimensional geometric model |
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of the physical environment, and produces a map of |
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spectral radiance values in a color image. |
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The technique of ray-tracing follows light backwards |
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from the image plane to the source(s). |
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Because it can produce realistic images from a |
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simple description, RADIANCE has a wide range of applications |
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in graphic arts, lighting design, |
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computer-aided engineering and architecture. |
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|
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<p> |
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<img SRC="diagram1.gif"> |
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<p> |
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Figure 1 |
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<p> |
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The diagram in Figure 1 shows the flow between programs (boxes) and data |
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(ovals). |
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The central program is <i>rpict</i>, which produces a picture from a scene |
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description. |
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<i>Rview</i> is a variation of rpict that computes and displays images |
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interactively, and rtrace computes single ray values. |
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Other programs (not shown) connect many of these elements together, |
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such as the executive programs |
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<i>rad</i> |
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and |
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<i>ranimate</i>, |
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the interactive rendering program |
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<i>rholo</i>, |
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and the animation program |
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<i>ranimove</i>. |
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The program |
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<i>obj2mesh</i> |
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acts as both a converter and scene compiler, converting a Wavefront .OBJ |
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file into a compiled mesh octree for efficient rendering. |
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|
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<p> |
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A scene description file lists the surfaces and materials |
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that make up a specific environment. |
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The current surface types are spheres, polygons, cones, and cylinders. |
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There is also a composite surface type, called mesh, and a pseudosurface |
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type, called instance, which facilitates very complex geometries. |
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Surfaces can be made from materials such as plastic, metal, and glass. |
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Light sources can be distant disks as well as local spheres, disks |
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and polygons. |
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|
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<p> |
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From a three-dimensional scene description and a specified view, |
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<i>rpict</i> produces a two-dimensional image. |
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A picture file is a compressed binary representation of the |
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pixels in the image. |
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This picture can be scaled in size and brightness, |
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anti-aliased, and sent to a graphics output device. |
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|
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<p> |
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A header in each picture file lists the program(s) |
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and parameters that produced it. |
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This is useful for identifying a picture without having to display it. |
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The information can be read by the program <i>getinfo</i>. |
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|
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<p> |
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<hr> |
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|
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<h2> |
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<a name="Scene">2. Scene Description</a> |
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</h2> |
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|
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A scene description file represents a three-dimensional physical environment in Cartesian (rectilinear) world coordinates. |
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It is stored as ASCII text, with the following basic format: |
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|
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<pre> |
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# comment |
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|
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modifier type identifier |
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n S1 S2 "S 3" .. Sn |
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0 |
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m R1 R2 R3 .. Rm |
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|
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modifier alias identifier reference |
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|
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! command |
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|
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... |
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</pre> |
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|
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A comment line begins with a pound sign, `#'. |
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|
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<p> |
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The <a NAME="scene_desc">scene description primitives</a> |
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all have the same general format, and can be either surfaces or modifiers. |
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A primitive has a modifier, a type, and an identifier. |
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<p> |
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A <a NAME="modifier"><b>modifier</b></a> is either the |
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identifier of a previously defined primitive, or "void". |
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<br> |
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[ The most recent definition of a modifier is the |
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one used, and later definitions do not cause relinking |
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of loaded primitives. |
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Thus, the same identifier may be used repeatedly, |
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and each new definition will apply to the primitives following it. ] |
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<p> |
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An <a NAME="identifier"><b>identifier</b></a> can be any string |
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(i.e., any sequence of non-white characters). |
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<p> |
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The arguments associated with a primitive can be strings or real numbers. |
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<ul> |
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<li> The first integer following the identifier is the number of <b>string arguments</b>, |
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and it is followed by the arguments themselves (separated by white space or enclosed in quotes). |
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<li> The next integer is the number of integer arguments, and is followed by the <b>integer arguments</b>. |
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(There are currently no primitives that use them, however.) |
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<li> The next integer is the real argument count, and it is followed by the <b>real arguments</b>. |
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</ul> |
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|
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<p> |
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An <a NAME="alias"><b>alias</b></a> gets its type and arguments from |
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a previously defined primitive. |
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This is useful when the same material is |
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used with a different modifier, or as a convenient naming mechanism. |
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The reserved modifier name "inherit" may be used to specificy that |
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an alias will inherit its modifier from the original. |
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Surfaces cannot be aliased. |
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|
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<p> |
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A line beginning with an exclamation point, `!', |
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is interpreted as a command. |
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It is executed by the shell, and its output is read as input to the program. |
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The command must not try to read from its standard input, or confusion |
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will result. |
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A command may be continued over multiple lines using a |
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backslash, `\', to escape the newline. |
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|
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<p> |
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White space is generally ignored, except as a separator. |
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The exception is the newline character after a command or comment. |
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Commands, comments and primitives may appear in any |
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combination, so long as they are not intermingled. |
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|
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<p> |
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<hr> |
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|
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<h3> |
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<a NAME="Primitive">2.1. Primitive Types</a> |
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</h3> |
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|
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Primitives can be <a HREF="#Surfaces">surfaces</a>, |
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<a HREF="#Materials">materials</a>, |
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<a HREF="#Textures">textures</a> or |
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<a HREF="#Patterns">patterns</a>. |
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Modifiers can be <a HREF="#Materials">materials</a>, |
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<a HREF="#Mixtures">mixtures</a>, |
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<a HREF="#Textures">textures</a> or <a HREF="#Patterns">patterns</a>. |
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Simple surfaces must have one material in their modifier list. |
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|
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<p> |
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<hr> |
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|
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<h4> |
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<a NAME="Surfaces">2.1.1. Surfaces</a> |
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</h4> |
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<dl> |
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|
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A scene description will consist mostly of surfaces. |
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The basic types are given below. |
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|
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<p> |
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|
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<dt> |
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<a NAME="Source"> |
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<b>Source </b> |
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</a> |
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<dd> |
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A source is not really a surface, but a solid angle. |
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It is used for specifying light sources that are very distant. |
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The direction to the center of the source and the number of degrees subtended by its disk are given as follows: |
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|
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<pre> |
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mod source id |
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0 |
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0 |
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4 xdir ydir zdir angle |
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</pre> |
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|
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<p> |
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|
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<dt> |
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<a NAME="Sphere"> |
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<b>Sphere</b> |
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</a> |
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<dd> |
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A sphere is given by its center and radius: |
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|
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<pre> |
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mod sphere id |
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0 |
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0 |
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4 xcent ycent zcent radius |
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</pre> |
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|
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<p> |
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|
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<dt> |
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<a NAME="Bubble"> |
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<b>Bubble</b> |
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</a> |
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|
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<dd> |
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A bubble is simply a sphere whose surface normal points inward. |
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|
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<p> |
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|
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<dt> |
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<a NAME="Polygon"> |
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<b>Polygon</b> |
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</a> |
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<dd> |
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A polygon is given by a list of three-dimensional vertices, |
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which are ordered counter-clockwise as viewed from the |
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front side (into the surface normal). |
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The last vertex is automatically connected to the first. |
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Holes are represented in polygons as interior vertices |
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connected to the outer perimeter by coincident edges (seams). |
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|
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<pre> |
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mod polygon id |
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0 |
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0 |
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3n |
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x1 y1 z1 |
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x2 y2 z2 |
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... |
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xn yn zn |
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</pre> |
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|
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<p> |
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|
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<dt> |
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<a NAME="Cone"> |
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<b>Cone</b> |
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</a> |
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<dd> |
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A cone is a megaphone-shaped object. |
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It is truncated by two planes perpendicular to its axis, |
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and one of its ends may come to a point. |
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It is given as two axis endpoints, and the starting and ending radii: |
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|
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<pre> |
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mod cone id |
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0 |
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0 |
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8 |
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x0 y0 z0 |
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x1 y1 z1 |
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r0 r1 |
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</pre> |
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|
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<p> |
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|
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<dt> |
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<a NAME="Cup"> |
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<b>Cup</b> |
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</a> |
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<dd> |
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A cup is an inverted <a HREF="#Cone">cone</a> (i.e., has an |
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inward surface normal). |
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|
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<p> |
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|
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<dt> |
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<a NAME="Cylinder"> |
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<b>Cylinder</b> |
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</a> |
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<dd> |
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A cylinder is like a <a HREF="#Cone">cone</a>, but its |
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starting and ending radii are equal. |
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|
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<pre> |
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mod cylinder id |
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0 |
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0 |
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7 |
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x0 y0 z0 |
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x1 y1 z1 |
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rad |
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</pre> |
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|
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<p> |
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|
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<dt> |
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<a NAME="Tube"> |
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<b>Tube</b> |
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</a> |
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<dd> |
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A tube is an inverted <a HREF="#Cylinder">cylinder</a>. |
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|
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<p> |
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|
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<dt> |
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<a NAME="Ring"> |
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<b>Ring</b> |
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</a> |
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<dd> |
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A ring is a circular disk given by its center, |
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surface normal, and inner and outer radii: |
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|
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<pre> |
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mod ring id |
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0 |
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0 |
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8 |
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xcent ycent zcent |
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xdir ydir zdir |
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r0 r1 |
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</pre> |
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|
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<p> |
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|
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<dt> |
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<a NAME="Instance"> |
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<b>Instance</b> |
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</a> |
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<dd> |
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An instance is a compound surface, given |
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by the contents of an octree file (created by oconv). |
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|
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<pre> |
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mod instance id |
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1+ octree transform |
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0 |
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0 |
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</pre> |
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|
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If the modifier is "void", then surfaces will |
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use the modifiers given in the original description. |
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Otherwise, the modifier specified is used in their place. |
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The transform moves the octree to the desired location in the scene. |
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Multiple instances using the same octree take |
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little extra memory, hence very complex |
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descriptions can be rendered using this primitive. |
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|
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<p> |
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There are a number of important limitations to be aware of |
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when using instances. |
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First, the scene description used to generate the octree must |
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stand on its own, without referring to modifiers in the |
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parent description. |
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This is necessary for oconv to create the octree. |
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Second, light sources in the octree will not be |
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incorporated correctly in the calculation, |
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and they are not recommended. |
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Finally, there is no advantage (other than |
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convenience) to using a single instance of an octree, |
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or an octree containing only a few surfaces. |
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An <a HREF="../man_html/xform.1.html">xform</a> command |
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on the subordinate description is prefered in such cases. |
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</dl> |
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|
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<p> |
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|
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<dt> |
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<a NAME="Mesh"> |
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<b>Mesh</b> |
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</a> |
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<dd> |
428 |
A mesh is a compound surface, made up of many triangles and |
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an octree data structure to accelerate ray intersection. |
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It is typically converted from a Wavefront .OBJ file using the |
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<i>obj2mesh</i> program. |
432 |
|
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<pre> |
434 |
mod mesh id |
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1+ meshfile transform |
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0 |
437 |
0 |
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</pre> |
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|
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If the modifier is "void", then surfaces will |
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use the modifiers given in the original mesh description. |
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Otherwise, the modifier specified is used in their place. |
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The transform moves the mesh to the desired location in the scene. |
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Multiple instances using the same meshfile take little extra memory, |
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and the compiled mesh itself takes much less space than individual |
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polygons would. |
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In the case of an unsmoothed mesh, using the mesh primitive reduces |
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memory requirements by a factor of 30 relative to individual triangles. |
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If a mesh has smoothed surfaces, we save a factor of 50 or more, |
450 |
permitting very detailed geometries that would otherwise exhaust the |
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available memory. |
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In addition, the mesh primitive can have associated (u,v) coordinates |
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for pattern and texture mapping. |
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These are made available to function files via the Lu and Lv variables. |
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|
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</dl> |
457 |
|
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<p> |
459 |
<hr> |
460 |
|
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<h4> |
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<a NAME="Materials">2.1.2. Materials</a> |
463 |
</h4> |
464 |
|
465 |
A material defines the way light interacts with a surface. The basic types are given below. |
466 |
|
467 |
<p> |
468 |
|
469 |
<dl> |
470 |
|
471 |
<dt> |
472 |
<a NAME="Light"> |
473 |
<b>Light</b> |
474 |
</a> |
475 |
<dd> |
476 |
Light is the basic material for self-luminous surfaces (i.e., |
477 |
light sources). |
478 |
In addition to the <a HREF="#Source">source</a> surface type, |
479 |
<a HREF="#Sphere">spheres</a>, |
480 |
discs (<a HREF="#Ring">rings</a> with zero inner radius), |
481 |
<a HREF="#Cylinder">cylinders</a> (provided they are long enough), and <a HREF="#Polygon">polygons</a> can act as light sources. |
482 |
Polygons work best when they are rectangular. |
483 |
Cones cannot be used at this time. |
484 |
A pattern may be used to specify a light output distribution. |
485 |
Light is defined simply as a RGB radiance value (watts/steradian/m2): |
486 |
|
487 |
<pre> |
488 |
mod light id |
489 |
0 |
490 |
0 |
491 |
3 red green blue |
492 |
</pre> |
493 |
|
494 |
<p> |
495 |
|
496 |
<dt> |
497 |
<a NAME="Illum"> |
498 |
<b>Illum</b> |
499 |
</a> |
500 |
|
501 |
<dd> |
502 |
Illum is used for secondary light sources with broad distributions. |
503 |
A secondary light source is treated like any other light source, except when viewed directly. |
504 |
It then acts like it is made of a different material (indicated by |
505 |
the string argument), or becomes invisible (if no string argument is given, |
506 |
or the argument is "void"). |
507 |
Secondary sources are useful when modeling windows or brightly illuminated surfaces. |
508 |
|
509 |
<pre> |
510 |
mod illum id |
511 |
1 material |
512 |
0 |
513 |
3 red green blue |
514 |
</pre> |
515 |
|
516 |
<p> |
517 |
|
518 |
<dt> |
519 |
<a NAME="Glow"> |
520 |
<b>Glow</b> |
521 |
</a> |
522 |
|
523 |
<dd> |
524 |
Glow is used for surfaces that are self-luminous, but limited in their effect. |
525 |
In addition to the radiance value, a maximum radius for shadow testing is given: |
526 |
|
527 |
<pre> |
528 |
mod glow id |
529 |
0 |
530 |
0 |
531 |
4 red green blue maxrad |
532 |
</pre> |
533 |
|
534 |
If maxrad is zero, then the surface will never be tested for shadow, although it may participate in an interreflection calculation. |
535 |
If maxrad is negative, then the surface will never contribute to scene illumination. |
536 |
Glow sources will never illuminate objects on the other side of an illum surface. |
537 |
This provides a convenient way to illuminate local light fixture geometry without overlighting nearby objects. |
538 |
|
539 |
<p> |
540 |
|
541 |
<dt> |
542 |
<a NAME="Spotlight"> |
543 |
<b>Spotlight</b> |
544 |
</a> |
545 |
|
546 |
<dd> |
547 |
Spotlight is used for self-luminous surfaces having directed output. |
548 |
As well as radiance, the full cone angle (in degrees) and orientation (output direction) vector are given. |
549 |
The length of the orientation vector is the distance of the effective |
550 |
focus behind the source center (i.e., the focal length). |
551 |
|
552 |
<pre> |
553 |
mod spotlight id |
554 |
0 |
555 |
0 |
556 |
7 red green blue angle xdir ydir zdir |
557 |
</pre> |
558 |
|
559 |
<p> |
560 |
|
561 |
<dt> |
562 |
<a NAME="Mirror"> |
563 |
<b>Mirror</b> |
564 |
</a> |
565 |
|
566 |
<dd> |
567 |
Mirror is used for planar surfaces that produce secondary source reflections. |
568 |
This material should be used sparingly, as it may cause the light source calculation to blow up if it is applied to many small surfaces. |
569 |
This material is only supported for flat surfaces such as <a HREF="#Polygon">polygons</a> and <a HREF="#Ring">rings</a>. |
570 |
The arguments are simply the RGB reflectance values, which should be between 0 and 1. |
571 |
An optional string argument may be used like the illum type to specify a different material to be used for shading non-source rays. |
572 |
If this alternate material is given as "void", then the mirror surface will be invisible. |
573 |
This is only appropriate if the surface hides other (more detailed) geometry with the same overall reflectance. |
574 |
|
575 |
<pre> |
576 |
mod mirror id |
577 |
1 material |
578 |
0 |
579 |
3 red green blue |
580 |
</pre> |
581 |
|
582 |
<p> |
583 |
|
584 |
<dt> |
585 |
<a NAME="Prism1"> |
586 |
<b>Prism1</b> |
587 |
</a> |
588 |
|
589 |
<dd> |
590 |
The prism1 material is for general light redirection from prismatic glazings, generating secondary light sources. |
591 |
It can only be used to modify a planar surface |
592 |
(i.e., a <a HREF="#Polygon">polygon</a> or <a HREF="#Ring">disk</a>) |
593 |
and should not result in either light concentration or scattering. |
594 |
The new direction of the ray can be on either side of the material, |
595 |
and the definitions must have the correct bidirectional properties to work properly with secondary light sources. |
596 |
The arguments give the coefficient for the redirected light and its direction. |
597 |
|
598 |
<pre> |
599 |
mod prism1 id |
600 |
5+ coef dx dy dz funcfile transform |
601 |
0 |
602 |
n A1 A2 .. An |
603 |
</pre> |
604 |
|
605 |
The new direction variables dx, dy and dz need not produce a normalized vector. |
606 |
For convenience, the variables DxA, DyA and DzA are defined as the normalized direction to the target light source. |
607 |
See <a HREF="#Function">section 2.2.1</a> on function files for further information. |
608 |
|
609 |
<p> |
610 |
|
611 |
<dt> |
612 |
<a NAME="Prism2"> |
613 |
<b>Prism2</b> |
614 |
</a> |
615 |
|
616 |
<dd> |
617 |
The material prism2 is identical to <a HREF="#Prism1">prism1</a> except that it provides for two ray redirections rather than one. |
618 |
|
619 |
<pre> |
620 |
mod prism2 id |
621 |
9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform |
622 |
0 |
623 |
n A1 A2 .. An |
624 |
</pre> |
625 |
|
626 |
<p> |
627 |
|
628 |
<dt> |
629 |
<a NAME="Mist"> |
630 |
<b>Mist</b> |
631 |
</a> |
632 |
|
633 |
<dd> |
634 |
Mist is a virtual material used to delineate a volume |
635 |
of participating atmosphere. |
636 |
A list of important light sources may be given, along with an |
637 |
extinction coefficient, scattering albedo and scattering eccentricity |
638 |
parameter. |
639 |
The light sources named by the string argument list |
640 |
will be tested for scattering within the volume. |
641 |
Sources are identified by name, and virtual light sources may be indicated |
642 |
by giving the relaying object followed by '>' followed by the source, i.e: |
643 |
|
644 |
<pre> |
645 |
3 source1 mirror1>source10 mirror2>mirror1>source3 |
646 |
</pre> |
647 |
|
648 |
Normally, only one source is given per mist material, and there is an |
649 |
upper limit of 32 to the total number of active scattering sources. |
650 |
The extinction coefficient, if given, is added the the global |
651 |
coefficient set on the command line. |
652 |
Extinction is in units of 1/distance (distance based on the world coordinates), |
653 |
and indicates the proportional loss of radiance over one unit distance. |
654 |
The scattering albedo, if present, will override the global setting within |
655 |
the volume. |
656 |
An albedo of 0 0 0 means a perfectly absorbing medium, and an albedo of |
657 |
1 1 1 means |
658 |
a perfectly scattering medium (no absorption). |
659 |
The scattering eccentricity parameter will likewise override the global |
660 |
setting if it is present. |
661 |
Scattering eccentricity indicates how much scattered light favors the |
662 |
forward direction, as fit by the Heyney-Greenstein function: |
663 |
|
664 |
<pre> |
665 |
P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5 |
666 |
</pre> |
667 |
|
668 |
A perfectly isotropic scattering medium has a g parameter of 0, and |
669 |
a highly directional material has a g parameter close to 1. |
670 |
Fits to the g parameter may be found along with typical extinction |
671 |
coefficients and scattering albedos for various atmospheres and |
672 |
cloud types in USGS meteorological tables. |
673 |
(A pattern will be applied to the extinction values.) |
674 |
|
675 |
<pre> |
676 |
mod mist id |
677 |
N src1 src2 .. srcN |
678 |
0 |
679 |
0|3|6|7 [ rext gext bext [ ralb galb balb [ g ] ] ] |
680 |
</pre> |
681 |
|
682 |
There are two usual uses of the mist type. |
683 |
One is to surround a beam from a spotlight or laser so that it is |
684 |
visible during rendering. |
685 |
For this application, it is important to use a <a HREF="#Cone">cone</a> |
686 |
(or <a HREF="#Cylinder">cylinder</a>) that |
687 |
is long enough and wide enough to contain the important visible portion. |
688 |
Light source photometry and intervening objects will have the desired |
689 |
effect, and crossing beams will result in additive scattering. |
690 |
For this application, it is best to leave off the real arguments, and |
691 |
use the global rendering parameters to control the atmosphere. |
692 |
The second application is to model clouds or other localized media. |
693 |
Complex boundary geometry may be used to give shape to a uniform medium, |
694 |
so long as the boundary encloses a proper volume. |
695 |
Alternatively, a pattern may be used to set the line integral value |
696 |
through the cloud for a ray entering or exiting a point in a given |
697 |
direction. |
698 |
For this application, it is best if cloud volumes do not overlap each other, |
699 |
and opaque objects contained within them may not be illuminated correctly |
700 |
unless the line integrals consider enclosed geometry. |
701 |
|
702 |
<dt> |
703 |
<a NAME="Plastic"> |
704 |
<b>Plastic</b> |
705 |
</a> |
706 |
|
707 |
<dd> |
708 |
Plastic is a material with uncolored highlights. |
709 |
It is given by its RGB reflectance, its fraction of specularity, and its roughness value. |
710 |
Roughness is specified as the rms slope of surface facets. |
711 |
A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. |
712 |
Specularity fractions greater than 0.1 and roughness values greater than 0.2 are not very realistic. |
713 |
(A pattern modifying plastic will affect the material color.) |
714 |
|
715 |
<pre> |
716 |
mod plastic id |
717 |
0 |
718 |
0 |
719 |
5 red green blue spec rough |
720 |
</pre> |
721 |
|
722 |
<p> |
723 |
|
724 |
<dt> |
725 |
<a NAME="Metal"> |
726 |
<b>Metal</b> |
727 |
</a> |
728 |
|
729 |
<dd> |
730 |
Metal is similar to <a HREF="#Plastic">plastic</a>, but specular highlights are modified by the material color. |
731 |
Specularity of metals is usually .9 or greater. |
732 |
As for plastic, roughness values above .2 are uncommon. |
733 |
|
734 |
<p> |
735 |
|
736 |
<dt> |
737 |
<a NAME="Trans"> |
738 |
<b>Trans</b> |
739 |
</a> |
740 |
|
741 |
<dd> |
742 |
Trans is a translucent material, similar to <a HREF="#Plastic">plastic</a>. |
743 |
The transmissivity is the fraction of penetrating light that travels all the way through the material. |
744 |
The transmitted specular component is the fraction of transmitted light that is not diffusely scattered. |
745 |
Transmitted and diffusely reflected light is modified by the material color. |
746 |
Translucent objects are infinitely thin. |
747 |
|
748 |
<pre> |
749 |
mod trans id |
750 |
0 |
751 |
0 |
752 |
7 red green blue spec rough trans tspec |
753 |
</pre> |
754 |
|
755 |
<p> |
756 |
|
757 |
<dt> |
758 |
<a NAME="Plastic2"> |
759 |
<b>Plastic2</b> |
760 |
</a> |
761 |
|
762 |
<dd> |
763 |
Plastic2 is similar to <a HREF="#Plastic">plastic</a>, but with anisotropic roughness. |
764 |
This means that highlights in the surface will appear elliptical rather than round. |
765 |
The orientation of the anisotropy is determined by the unnormalized direction vector ux uy uz. |
766 |
These three expressions (separated by white space) are evaluated in the context of the function file funcfile. |
767 |
If no function file is required (i.e., no special variables or functions are required), a period (`.') may be given in its place. |
768 |
(See the discussion of <a HREF="#Function">Function Files</a> in the Auxiliary Files section). |
769 |
The urough value defines the roughness along the u vector given projected onto the surface. |
770 |
The vrough value defines the roughness perpendicular to this vector. |
771 |
Note that the highlight will be narrower in the direction of the smaller roughness value. |
772 |
Roughness values of zero are not allowed for efficiency reasons since the behavior would be the same as regular plastic in that case. |
773 |
|
774 |
<pre> |
775 |
mod plastic2 id |
776 |
4+ ux uy uz funcfile transform |
777 |
0 |
778 |
6 red green blue spec urough vrough |
779 |
</pre> |
780 |
|
781 |
<p> |
782 |
|
783 |
<dt> |
784 |
<a NAME="Metal2"> |
785 |
<b>Metal2</b> |
786 |
</a> |
787 |
|
788 |
<dd> |
789 |
Metal2 is the same as <a HREF="#Plastic2">plastic2</a>, except that the highlights are modified by the material color. |
790 |
|
791 |
<p> |
792 |
|
793 |
<dt> |
794 |
<a NAME="Trans2"> |
795 |
<b>Trans2</b> |
796 |
</a> |
797 |
|
798 |
<dd> |
799 |
Trans2 is the anisotropic version of <a HREF="#Trans">trans</a>. |
800 |
The string arguments are the same as for plastic2, and the real arguments are the same as for trans but with an additional roughness value. |
801 |
|
802 |
<pre> |
803 |
mod trans2 id |
804 |
4+ ux uy uz funcfile transform |
805 |
0 |
806 |
8 red green blue spec urough vrough trans tspec |
807 |
</pre> |
808 |
|
809 |
<p> |
810 |
|
811 |
<dt> |
812 |
<a NAME="Dielectric"> |
813 |
<b>Dielectric</b> |
814 |
</a> |
815 |
|
816 |
<dd> |
817 |
A dielectric material is transparent, and it refracts light as well as reflecting it. |
818 |
Its behavior is determined by the index of refraction and transmission coefficient in each wavelength band per unit length. |
819 |
Common glass has a index of refraction (n) around 1.5, and a transmission coefficient of roughly 0.92 over an inch. |
820 |
An additional number, the Hartmann constant, describes how the index of refraction changes as a function of wavelength. |
821 |
It is usually zero. (A <a HREF="#Patterns">pattern</a> modifies only the refracted value.) |
822 |
|
823 |
<pre> |
824 |
mod dielectric id |
825 |
0 |
826 |
0 |
827 |
5 rtn gtn btn n hc |
828 |
</pre> |
829 |
|
830 |
<p> |
831 |
|
832 |
<dt> |
833 |
<a NAME="Interface"> |
834 |
<b>Interface</b> |
835 |
</a> |
836 |
|
837 |
<dd> |
838 |
An interface is a boundary between two dielectrics. |
839 |
The first transmission coefficient and refractive index are for the inside; the second ones are for the outside. |
840 |
Ordinary dielectrics are surrounded by a vacuum (1 1 1 1). |
841 |
|
842 |
<pre> |
843 |
mod interface id |
844 |
0 |
845 |
0 |
846 |
8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2 |
847 |
</pre> |
848 |
|
849 |
<p> |
850 |
|
851 |
<dt> |
852 |
<a NAME="Glass"> |
853 |
<b>Glass</b> |
854 |
</a> |
855 |
|
856 |
<dd> |
857 |
Glass is similar to <a HREF="#Dielectric">dielectric</a>, but it is optimized for thin glass surfaces (n = 1.52). |
858 |
One transmitted ray and one reflected ray is produced. |
859 |
By using a single surface is in place of two, internal reflections are avoided. |
860 |
The surface orientation is irrelevant, as it is for <a HREF="#Plastic">plastic</a>, <a HREF="#Metal">metal</a>, and <a HREF="#Trans">trans</a>. |
861 |
The only specification required is the transmissivity at normal incidence. |
862 |
(Transmissivity is the amount of light not absorbed in one traversal |
863 |
of the material. |
864 |
Transmittance -- the value usually measured -- is the total light |
865 |
transmitted through the pane including multiple reflections.) |
866 |
To compute transmissivity (tn) from transmittance (Tn) use: |
867 |
|
868 |
<pre> |
869 |
tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn |
870 |
</pre> |
871 |
|
872 |
Standard 88% transmittance glass has a transmissivity of 0.96. |
873 |
(A <a HREF="#Patterns">pattern</a> modifying glass will affect the transmissivity.) |
874 |
If a fourth real argument is given, it is interpreted as the index of refraction to use instead of 1.52. |
875 |
|
876 |
<pre> |
877 |
mod glass id |
878 |
0 |
879 |
0 |
880 |
3 rtn gtn btn |
881 |
</pre> |
882 |
|
883 |
<p> |
884 |
|
885 |
<dt> |
886 |
<a NAME="Plasfunc"> |
887 |
<b>Plasfunc</b> |
888 |
</a> |
889 |
|
890 |
<dd> |
891 |
Plasfunc in used for the procedural definition of plastic-like materials |
892 |
with arbitrary bidirectional reflectance distribution functions (BRDF's). |
893 |
The arguments to this material include the color and specularity, |
894 |
as well as the function defining the specular distribution and the auxiliary file where it may be found. |
895 |
|
896 |
<pre> |
897 |
mod plasfunc id |
898 |
2+ refl funcfile transform |
899 |
0 |
900 |
4+ red green blue spec A5 .. |
901 |
</pre> |
902 |
|
903 |
The function refl takes four arguments, the x, y and z |
904 |
direction towards the incident light, and the solid angle |
905 |
subtended by the source. |
906 |
The solid angle is provided to facilitate averaging, and is usually |
907 |
ignored. |
908 |
The refl function should integrate to 1 over |
909 |
the projected hemisphere to maintain energy balance. |
910 |
At least four real arguments must be given, and these are made available along with any additional values to the reflectance function. |
911 |
Currently, only the contribution from direct light sources is considered in the specular calculation. |
912 |
As in most material types, the surface normal is always altered to face the incoming ray. |
913 |
|
914 |
<p> |
915 |
|
916 |
<dt> |
917 |
<a NAME="Metfunc"> |
918 |
<b>Metfunc</b> |
919 |
</a> |
920 |
|
921 |
<dd> |
922 |
Metfunc is identical to <a HREF="#Plasfunc">plasfunc</a> and takes the same arguments, |
923 |
but the specular component is multiplied also by the material color. |
924 |
|
925 |
<p> |
926 |
|
927 |
<dt> |
928 |
<a NAME="Transfunc"> |
929 |
<b>Transfunc</b> |
930 |
</a> |
931 |
|
932 |
<dd> |
933 |
Transfunc is similar to <a HREF="#Plasfunc">plasfunc</a> but with an arbitrary bidirectional transmittance distribution |
934 |
as well as a reflectance distribution. |
935 |
Both reflectance and transmittance are specified with the same function. |
936 |
|
937 |
<pre> |
938 |
mod transfunc id |
939 |
2+ brtd funcfile transform |
940 |
0 |
941 |
6+ red green blue rspec trans tspec A7 .. |
942 |
</pre> |
943 |
|
944 |
Where trans is the total light transmitted and tspec is the non-Lambertian fraction of transmitted light. |
945 |
The function brtd should integrate to 1 over each projected hemisphere. |
946 |
|
947 |
<p> |
948 |
|
949 |
<dt> |
950 |
<a NAME="BRTDfunc"> |
951 |
<b>BRTDfunc</b> |
952 |
</a> |
953 |
|
954 |
<dd> |
955 |
The material BRTDfunc gives the maximum flexibility over surface reflectance and transmittance, |
956 |
providing for spectrally-dependent specular rays and reflectance and transmittance distribution functions. |
957 |
|
958 |
<pre> |
959 |
mod BRTDfunc id |
960 |
10+ rrefl grefl brefl |
961 |
rtrns gtrns btrns |
962 |
rbrtd gbrtd bbrtd |
963 |
funcfile transform |
964 |
0 |
965 |
9+ rfdif gfdif bfdif |
966 |
rbdif gbdif bbdif |
967 |
rtdif gtdif btdif |
968 |
A10 .. |
969 |
</pre> |
970 |
|
971 |
The variables rrefl, grefl and brefl specify the color coefficients for the ideal specular (mirror) reflection of the surface. |
972 |
The variables rtrns, gtrns and btrns specify the color coefficients for the ideal specular transmission. |
973 |
The functions rbrtd, gbrtd and bbrtd take the direction to the incident light (and its solid angle) and |
974 |
compute the color coefficients for the directional diffuse part of reflection and transmission. |
975 |
As a special case, three identical values of '0' may be given in place of these function names to indicate no directional diffuse component. |
976 |
|
977 |
<p> |
978 |
Unlike most other material types, the surface normal is not altered to face the incoming ray. |
979 |
Thus, functions and variables must pay attention to the orientation of the surface and make adjustments appropriately. |
980 |
However, the special variables for the perturbed dot product and surface normal, RdotP, NxP, NyP and NzP are reoriented |
981 |
as if the ray hit the front surface for convenience. |
982 |
|
983 |
<p> |
984 |
A diffuse reflection component may be given for the front side with rfdif, gfdif and bfdif for the front side of the surface |
985 |
or rbdif, gbdif and bbdif for the back side. |
986 |
The diffuse transmittance (must be the same for both sides by physical law) is given by rtdif, gtdif and btdif. |
987 |
A pattern will modify these diffuse scattering values, and will be available through the special variables CrP, CgP and CbP. |
988 |
|
989 |
<p> |
990 |
Care must be taken when using this material type to produce a physically valid reflection model. |
991 |
The reflectance functions should be bidirectional, and under no circumstances should the sum of reflected diffuse, |
992 |
transmitted diffuse, reflected specular, transmitted specular and the integrated directional diffuse component be greater than one. |
993 |
|
994 |
<p> |
995 |
|
996 |
<dt> |
997 |
<a NAME="Plasdata"> |
998 |
<b>Plasdata</b> |
999 |
</a> |
1000 |
|
1001 |
<dd> |
1002 |
Plasdata is used for arbitrary BRDF's that are most conveniently given as interpolated data. |
1003 |
The arguments to this material are the <a HREF="#Data">data file</a> and coordinate index functions, |
1004 |
as well as a function to optionally modify the data values. |
1005 |
|
1006 |
<pre> |
1007 |
mod plasdata id |
1008 |
3+n+ |
1009 |
func datafile |
1010 |
funcfile x1 x2 .. xn transform |
1011 |
0 |
1012 |
4+ red green blue spec A5 .. |
1013 |
</pre> |
1014 |
|
1015 |
The coordinate indices (x1, x2, etc.) are themselves functions of the x, y and z direction to the incident light, plus the solid angle |
1016 |
subtended by the light source (usually ignored). |
1017 |
The data function (func) takes five variables, the |
1018 |
interpolated value from the n-dimensional data file, followed by the |
1019 |
x, y and z direction to the incident light and the solid angle of the source. |
1020 |
The light source direction and size may of course be ignored by the function. |
1021 |
|
1022 |
<p> |
1023 |
|
1024 |
<dt> |
1025 |
<a NAME="Metdata"> |
1026 |
<b>Metdata</b> |
1027 |
</a> |
1028 |
|
1029 |
<dd> |
1030 |
As metfunc is to plasfunc, metdata is to <a HREF="#Plasdata">plasdata</a>. |
1031 |
Metdata takes the same arguments as plasdata, but the specular component is modified by the given material color. |
1032 |
|
1033 |
<p> |
1034 |
|
1035 |
<dt> |
1036 |
<a NAME="Transdata"> |
1037 |
<b>Transdata</b> |
1038 |
</a> |
1039 |
|
1040 |
<dd> |
1041 |
Transdata is like <a HREF="#Plasdata">plasdata</a> but the specification includes transmittance as well as reflectance. |
1042 |
The parameters are as follows. |
1043 |
|
1044 |
<pre> |
1045 |
mod transdata id |
1046 |
3+n+ |
1047 |
func datafile |
1048 |
funcfile x1 x2 .. xn transform |
1049 |
0 |
1050 |
6+ red green blue rspec trans tspec A7 .. |
1051 |
</pre> |
1052 |
|
1053 |
<p> |
1054 |
|
1055 |
<dt> |
1056 |
<a NAME="Antimatter"> |
1057 |
<b>Antimatter</b> |
1058 |
</a> |
1059 |
|
1060 |
<dd> |
1061 |
Antimatter is a material that can "subtract" volumes from other volumes. |
1062 |
A ray passing into an antimatter object becomes blind to all the specified modifiers: |
1063 |
|
1064 |
<pre> |
1065 |
mod antimatter id |
1066 |
N mod1 mod2 .. modN |
1067 |
0 |
1068 |
0 |
1069 |
</pre> |
1070 |
|
1071 |
The first modifier will also be used to shade the area leaving the antimatter volume and entering the regular volume. |
1072 |
If mod1 is void, the antimatter volume is completely invisible. |
1073 |
Antimatter does not work properly with the material type <a HREF="#Trans">"trans"</a>, |
1074 |
and multiple antimatter surfaces should be disjoint. |
1075 |
The viewpoint must be outside all volumes concerned for a correct rendering. |
1076 |
|
1077 |
</dl> |
1078 |
|
1079 |
<p> |
1080 |
<hr> |
1081 |
|
1082 |
<h4> |
1083 |
<a NAME="Textures">2.1.3. Textures</a> |
1084 |
</h4> |
1085 |
|
1086 |
A texture is a perturbation of the surface normal, and is given by either a function or data. |
1087 |
|
1088 |
<p> |
1089 |
|
1090 |
<dl> |
1091 |
|
1092 |
<dt> |
1093 |
<a NAME="Texfunc"> |
1094 |
<b>Texfunc</b> |
1095 |
</a> |
1096 |
|
1097 |
<dd> |
1098 |
A texfunc uses an auxiliary function file to specify a procedural texture: |
1099 |
|
1100 |
<pre> |
1101 |
mod texfunc id |
1102 |
4+ xpert ypert zpert funcfile transform |
1103 |
0 |
1104 |
n A1 A2 .. An |
1105 |
</pre> |
1106 |
|
1107 |
<p> |
1108 |
|
1109 |
<dt> |
1110 |
<a NAME="Texdata"> |
1111 |
<b>Texdata</b> |
1112 |
</a> |
1113 |
|
1114 |
<dd> |
1115 |
A texdata texture uses three data files to get the surface normal perturbations. |
1116 |
The variables xfunc, yfunc and zfunc take three arguments each from the interpolated values in xdfname, ydfname and zdfname. |
1117 |
|
1118 |
<pre> |
1119 |
mod texdata id |
1120 |
8+ xfunc yfunc zfunc xdfname ydfname zdfname vfname x0 x1 .. xf |
1121 |
0 |
1122 |
n A1 A2 .. An |
1123 |
</pre> |
1124 |
|
1125 |
</dl> |
1126 |
|
1127 |
<p> |
1128 |
<hr> |
1129 |
|
1130 |
<h4> |
1131 |
<a NAME="Patterns">2.1.4. Patterns</a> |
1132 |
</h4> |
1133 |
|
1134 |
Patterns are used to modify the reflectance of materials. The basic types are given below. |
1135 |
|
1136 |
<p> |
1137 |
|
1138 |
<dl> |
1139 |
|
1140 |
<dt> |
1141 |
<a NAME="Colorfunc"> |
1142 |
<b>Colorfunc</b> |
1143 |
</a> |
1144 |
|
1145 |
<dd> |
1146 |
A colorfunc is a procedurally defined color pattern. It is specified as follows: |
1147 |
|
1148 |
<pre> |
1149 |
mod colorfunc id |
1150 |
4+ red green blue funcfile transform |
1151 |
0 |
1152 |
n A1 A2 .. An |
1153 |
</pre> |
1154 |
|
1155 |
<p> |
1156 |
|
1157 |
<dt> |
1158 |
<a NAME="Brightfunc"> |
1159 |
<b>Brightfunc</b> |
1160 |
</a> |
1161 |
|
1162 |
<dd> |
1163 |
A brightfunc is the same as a colorfunc, except it is monochromatic. |
1164 |
|
1165 |
<pre> |
1166 |
mod brightfunc id |
1167 |
2+ refl funcfile transform |
1168 |
0 |
1169 |
n A1 A2 .. An |
1170 |
</pre> |
1171 |
|
1172 |
<p> |
1173 |
|
1174 |
<dt> |
1175 |
<a NAME="Colordata"> |
1176 |
<b>Colordata</b> |
1177 |
</a> |
1178 |
|
1179 |
<dd> |
1180 |
Colordata uses an interpolated data map to modify a material's color. |
1181 |
The map is n-dimensional, and is stored in three auxiliary files, one for each color. |
1182 |
The coordinates used to look up and interpolate the data are defined in another auxiliary file. |
1183 |
The interpolated data values are modified by functions of one or three variables. |
1184 |
If the functions are of one variable, then they are passed the corresponding color component (red or green or blue). |
1185 |
If the functions are of three variables, then they are passed the original red, green, and blue values as parameters. |
1186 |
|
1187 |
<pre> |
1188 |
mod colordata id |
1189 |
7+n+ |
1190 |
rfunc gfunc bfunc rdatafile gdatafile bdatafile |
1191 |
funcfile x1 x2 .. xn transform |
1192 |
0 |
1193 |
m A1 A2 .. Am |
1194 |
</pre> |
1195 |
|
1196 |
<p> |
1197 |
|
1198 |
<dt> |
1199 |
<a NAME="Brightdata"> |
1200 |
<b>Brightdata</b> |
1201 |
</a> |
1202 |
|
1203 |
<dd> |
1204 |
Brightdata is like colordata, except monochromatic. |
1205 |
|
1206 |
<pre> |
1207 |
mod brightdata id |
1208 |
3+n+ |
1209 |
func datafile |
1210 |
funcfile x1 x2 .. xn transform |
1211 |
0 |
1212 |
m A1 A2 .. Am |
1213 |
</pre> |
1214 |
|
1215 |
<p> |
1216 |
|
1217 |
<dt> |
1218 |
<a NAME="Colorpict"> |
1219 |
<b>Colorpict</b> |
1220 |
</a> |
1221 |
|
1222 |
<dd> |
1223 |
Colorpict is a special case of colordata, where the pattern is a two-dimensional image stored in the RADIANCE picture format. |
1224 |
The dimensions of the image data are determined by the picture such that the smaller dimension is always 1, |
1225 |
and the other is the ratio between the larger and the smaller. |
1226 |
For example, a 500x338 picture would have coordinates (u,v) in the rectangle between (0,0) and (1.48,1). |
1227 |
|
1228 |
<pre> |
1229 |
mod colorpict id |
1230 |
7+ |
1231 |
rfunc gfunc bfunc pictfile |
1232 |
funcfile u v transform |
1233 |
0 |
1234 |
m A1 A2 .. Am |
1235 |
</pre> |
1236 |
|
1237 |
<p> |
1238 |
|
1239 |
<dt> |
1240 |
<a NAME="Colortext"> |
1241 |
<b>Colortext</b> |
1242 |
</a> |
1243 |
|
1244 |
<dd> |
1245 |
Colortext is dichromatic writing in a polygonal font. |
1246 |
The font is defined in an auxiliary file, such as helvet.fnt. |
1247 |
The text itself is also specified in a separate file, or can be part of the material arguments. |
1248 |
The character size, orientation, aspect ratio and slant is determined by right and down motion vectors. |
1249 |
The upper left origin for the text block as well as the foreground and background colors must also be given. |
1250 |
|
1251 |
<pre> |
1252 |
mod colortext id |
1253 |
2 fontfile textfile |
1254 |
0 |
1255 |
15+ |
1256 |
Ox Oy Oz |
1257 |
Rx Ry Rz |
1258 |
Dx Dy Dz |
1259 |
rfore gfore bfore |
1260 |
rback gback bback |
1261 |
[spacing] |
1262 |
</pre> |
1263 |
|
1264 |
or: |
1265 |
|
1266 |
<pre> |
1267 |
mod colortext id |
1268 |
2+N fontfile . This is a line with N words ... |
1269 |
0 |
1270 |
15+ |
1271 |
Ox Oy Oz |
1272 |
Rx Ry Rz |
1273 |
Dx Dy Dz |
1274 |
rfore gfore bfore |
1275 |
rback gback bback |
1276 |
[spacing] |
1277 |
</pre> |
1278 |
|
1279 |
<p> |
1280 |
|
1281 |
<dt> |
1282 |
<a NAME="Brighttext"> |
1283 |
<b>Brighttext</b> |
1284 |
</a> |
1285 |
|
1286 |
<dd> |
1287 |
Brighttext is like colortext, but the writing is monochromatic. |
1288 |
|
1289 |
<pre> |
1290 |
mod brighttext id |
1291 |
2 fontfile textfile |
1292 |
0 |
1293 |
11+ |
1294 |
Ox Oy Oz |
1295 |
Rx Ry Rz |
1296 |
Dx Dy Dz |
1297 |
foreground background |
1298 |
[spacing] |
1299 |
</pre> |
1300 |
|
1301 |
or: |
1302 |
|
1303 |
<pre> |
1304 |
mod brighttext id |
1305 |
2+N fontfile . This is a line with N words ... |
1306 |
0 |
1307 |
11+ |
1308 |
Ox Oy Oz |
1309 |
Rx Ry Rz |
1310 |
Dx Dy Dz |
1311 |
foreground background |
1312 |
[spacing] |
1313 |
</pre> |
1314 |
|
1315 |
<p> |
1316 |
|
1317 |
By default, a uniform spacing algorithm is used that guarantees every character will appear in a precisely determined position. |
1318 |
Unfortunately, such a scheme results in rather unattractive and difficult to read text with most fonts. |
1319 |
The optional spacing value defines the distance between characters for proportional spacing. |
1320 |
A positive value selects a spacing algorithm that preserves right margins and indentation, |
1321 |
but does not provide the ultimate in proportionally spaced text. |
1322 |
A negative value insures that characters are properly spaced, but the placement of words then varies unpredictably. |
1323 |
The choice depends on the relative importance of spacing versus formatting. |
1324 |
When presenting a section of formatted text, a positive spacing value is usually preferred. |
1325 |
A single line of text will often be accompanied by a negative spacing value. |
1326 |
A section of text meant to depict a picture, perhaps using a special purpose font such as hexbit4x1.fnt, calls for uniform spacing. |
1327 |
Reasonable magnitudes for proportional spacing are between 0.1 (for tightly spaced characters) and 0.3 (for wide spacing). |
1328 |
|
1329 |
</dl> |
1330 |
|
1331 |
<p> |
1332 |
<hr> |
1333 |
|
1334 |
<h4> |
1335 |
<a NAME="Mixtures">2.1.5. Mixtures</a> |
1336 |
</h4> |
1337 |
|
1338 |
A mixture is a blend of one or more materials or textures and patterns. |
1339 |
The basic types are given below. |
1340 |
|
1341 |
<p> |
1342 |
|
1343 |
<dl> |
1344 |
|
1345 |
<dt> |
1346 |
<a NAME="Mixfunc"> |
1347 |
<b>Mixfunc</b> |
1348 |
</a> |
1349 |
|
1350 |
<dd> |
1351 |
A mixfunc mixes two modifiers procedurally. It is specified as follows: |
1352 |
|
1353 |
<pre> |
1354 |
mod mixfunc id |
1355 |
4+ foreground background vname funcfile transform |
1356 |
0 |
1357 |
n A1 A2 .. An |
1358 |
</pre> |
1359 |
|
1360 |
Foreground and background are modifier names that must be |
1361 |
defined earlier in the scene description. |
1362 |
If one of these is a material, then |
1363 |
the modifier of the mixfunc must be "void". |
1364 |
(Either the foreground or background modifier may be "void", |
1365 |
which serves as a form of opacity control when used with a material.) |
1366 |
Vname is the coefficient defined in funcfile that determines the influence of foreground. |
1367 |
The background coefficient is always (1-vname). |
1368 |
Since the references are not resolved until run-time, the last definitions of the modifier id's will be used. |
1369 |
This can result in modifier loops, which are detected by the renderer. |
1370 |
|
1371 |
<p> |
1372 |
|
1373 |
<dt> |
1374 |
<a NAME="Mixdata"> |
1375 |
<b>Mixdata</b> |
1376 |
</a> |
1377 |
|
1378 |
<dd> |
1379 |
Mixdata combines two modifiers using an auxiliary data file: |
1380 |
|
1381 |
<pre> |
1382 |
mod mixdata id |
1383 |
5+n+ |
1384 |
foreground background func datafile |
1385 |
funcfile x1 x2 .. xn transform |
1386 |
0 |
1387 |
m A1 A2 .. Am |
1388 |
</pre> |
1389 |
|
1390 |
<dt> |
1391 |
<a NAME="Mixpict"> |
1392 |
<b>Mixpict</b> |
1393 |
</a> |
1394 |
|
1395 |
<dd> |
1396 |
Mixpict combines two modifiers based on a picture: |
1397 |
|
1398 |
<pre> |
1399 |
mod mixpict id |
1400 |
7+ |
1401 |
foreground background func pictfile |
1402 |
funcfile u v transform |
1403 |
0 |
1404 |
m A1 A2 .. Am |
1405 |
</pre> |
1406 |
|
1407 |
<p> |
1408 |
|
1409 |
The mixing coefficient function "func" takes three |
1410 |
arguments, the red, green and blue values |
1411 |
corresponding to the pixel at (u,v). |
1412 |
|
1413 |
</dl> |
1414 |
<p> |
1415 |
|
1416 |
<dt> |
1417 |
<a NAME="Mixtext"> |
1418 |
<b>Mixtext</b> |
1419 |
</a> |
1420 |
|
1421 |
<dd> |
1422 |
Mixtext uses one modifier for the text foreground, and one for the background: |
1423 |
|
1424 |
<pre> |
1425 |
mod mixtext id |
1426 |
4 foreground background fontfile textfile |
1427 |
0 |
1428 |
9+ |
1429 |
Ox Oy Oz |
1430 |
Rx Ry Rz |
1431 |
Dx Dy Dz |
1432 |
[spacing] |
1433 |
</pre> |
1434 |
|
1435 |
or: |
1436 |
|
1437 |
<pre> |
1438 |
mod mixtext id |
1439 |
4+N |
1440 |
foreground background fontfile . |
1441 |
This is a line with N words ... |
1442 |
0 |
1443 |
9+ |
1444 |
Ox Oy Oz |
1445 |
Rx Ry Rz |
1446 |
Dx Dy Dz |
1447 |
[spacing] |
1448 |
</pre> |
1449 |
|
1450 |
</dl> |
1451 |
|
1452 |
<p> |
1453 |
<hr> |
1454 |
|
1455 |
<h3> |
1456 |
<a NAME="Auxiliary">2.2. Auxiliary Files</a> |
1457 |
</h3> |
1458 |
|
1459 |
Auxiliary files used in <a HREF="#Textures">textures</a> and <a HREF="#Patterns">patterns</a> |
1460 |
are accessed by the programs during image generation. |
1461 |
These files may be located in the working directory, or in a library directory. |
1462 |
The environment variable RAYPATH can be assigned an alternate set of search directories. |
1463 |
Following is a brief description of some common file types. |
1464 |
|
1465 |
<p> |
1466 |
|
1467 |
<h4> |
1468 |
<a NAME="Function">12.2.1. Function Files</a> |
1469 |
</h4> |
1470 |
|
1471 |
A function file contains the definitions of variables, functions and constants used by a primitive. |
1472 |
The transformation that accompanies the file name contains the necessary rotations, translations and scalings |
1473 |
to bring the coordinates of the function file into agreement with the world coordinates. |
1474 |
The transformation specification is the same as for the <a HREF="#Generators">xform</a> command. |
1475 |
An example function file is given below: |
1476 |
|
1477 |
<pre> |
1478 |
{ |
1479 |
This is a comment, enclosed in curly braces. |
1480 |
{Comments can be nested.} |
1481 |
} |
1482 |
{ standard expressions use +,-,*,/,^,(,) } |
1483 |
vname = Ny * func(A1) ; |
1484 |
{ constants are defined with a colon } |
1485 |
const : sqrt(PI/2) ; |
1486 |
{ user-defined functions add to library } |
1487 |
func(x) = 5 + A1*sin(x/3) ; |
1488 |
{ functions may be passed and recursive } |
1489 |
rfunc(f,x) = if(x,f(x),f(-x)*rfunc(f,x+1)) ; |
1490 |
{ constant functions may also be defined } |
1491 |
cfunc(x) : 10*x / sqrt(x) ; |
1492 |
</pre> |
1493 |
|
1494 |
Many variables and functions are already defined by the program, and they are listed in the file rayinit.cal. |
1495 |
The following variables are particularly important: |
1496 |
|
1497 |
<pre> |
1498 |
Dx, Dy, Dz - incident ray direction |
1499 |
Nx, Ny, Nz - surface normal at intersection point |
1500 |
Px, Py, Pz - intersection point |
1501 |
T - distance from start |
1502 |
Ts - single ray (shadow) distance |
1503 |
Rdot - cosine between ray and normal |
1504 |
arg(0) - number of real arguments |
1505 |
arg(i) - i'th real argument |
1506 |
</pre> |
1507 |
|
1508 |
For mesh objects, the local surface coordinates are available: |
1509 |
|
1510 |
<pre> |
1511 |
Lu, Lv - local (u,v) coordinates |
1512 |
</pre> |
1513 |
|
1514 |
For BRDF types, the following variables are defined as well: |
1515 |
|
1516 |
<pre> |
1517 |
NxP, NyP, NzP - perturbed surface normal |
1518 |
RdotP - perturbed dot product |
1519 |
CrP, CgP, CbP - perturbed material color |
1520 |
</pre> |
1521 |
|
1522 |
A unique context is set up for each file so |
1523 |
that the same variable may appear in different |
1524 |
function files without conflict. |
1525 |
The variables listed above and any others defined in |
1526 |
rayinit.cal are available globally. |
1527 |
If no file is needed by a given primitive because all |
1528 |
the required variables are global, |
1529 |
a period (`.') can be given in place of the file name. |
1530 |
It is also possible to give an expression instead |
1531 |
of a straight variable name in a scene file, |
1532 |
although such expressions should be kept |
1533 |
simple if possible. |
1534 |
Also, functions (requiring parameters) must be given |
1535 |
as names and not as expressions. |
1536 |
|
1537 |
<p> |
1538 |
Constant expressions are used as an optimization in function files. |
1539 |
They are replaced wherever they occur in an expression by their value. |
1540 |
Constant expressions are evaluated only once, so they must not contain any variables or values that can change, |
1541 |
such as the ray variables Px and Ny or the primitive argument function arg(). |
1542 |
All the math library functions such as sqrt() and cos() have the constant attribute, |
1543 |
so they will be replaced by immediate values whenever they are given constant arguments. |
1544 |
Thus, the subexpression cos(PI*sqrt(2)) is immediately replaced by its value, -.266255342, |
1545 |
and does not cause any additional overhead in the calculation. |
1546 |
|
1547 |
<p> |
1548 |
It is generally a good idea to define constants and variables before they are referred to in a function file. |
1549 |
Although evaluation does not take place until later, the interpreter does variable scoping and |
1550 |
constant subexpression evaluation based on what it has compiled already. |
1551 |
For example, a variable that is defined globally in rayinit.cal |
1552 |
then referenced in the local context of a function file |
1553 |
cannot subsequently be redefined in the same file |
1554 |
because the compiler has already determined the scope of the referenced variable as global. |
1555 |
To avoid such conflicts, one can state the scope of a variable explicitly by |
1556 |
preceding the variable name with a context mark (a back-quote) for a local variable, |
1557 |
or following the name with a context mark for a global variable. |
1558 |
|
1559 |
<p> |
1560 |
|
1561 |
<h4> |
1562 |
<a NAME="Data">2.2.2. Data Files</a> |
1563 |
</h4> |
1564 |
|
1565 |
Data files contain n-dimensional arrays of real numbers used for interpolation. |
1566 |
Typically, definitions in a function file determine how to index and use interpolated data values. |
1567 |
The basic data file format is as follows: |
1568 |
|
1569 |
<pre> |
1570 |
N |
1571 |
beg1 end1 m1 |
1572 |
0 0 m2 x2.1 x2.2 x2.3 x2.4 .. x2.m2 |
1573 |
... |
1574 |
begN endN mN |
1575 |
DATA, later dimensions changing faster. |
1576 |
</pre> |
1577 |
|
1578 |
N is the number of dimensions. |
1579 |
For each dimension, the beginning and ending coordinate values and the dimension size is given. |
1580 |
Alternatively, individual coordinate values can be given when the points are not evenly spaced. |
1581 |
These values must either be increasing or decreasing monotonically. |
1582 |
The data is m1*m2*...*mN real numbers in ASCII form. |
1583 |
Comments may appear anywhere in the file, beginning with a pound |
1584 |
sign ('#') and continuing to the end of line. |
1585 |
|
1586 |
<p> |
1587 |
|
1588 |
<h4> |
1589 |
<a NAME="Font">2.2.3. Font Files</a> |
1590 |
</h4> |
1591 |
|
1592 |
A font file lists the polygons which make up a character set. |
1593 |
Comments may appear anywhere in the file, beginning with a pound |
1594 |
sign ('#') and continuing to the end of line. |
1595 |
All numbers are decimal integers: |
1596 |
|
1597 |
<pre> |
1598 |
code n |
1599 |
x0 y0 |
1600 |
x1 y1 |
1601 |
... |
1602 |
xn yn |
1603 |
... |
1604 |
</pre> |
1605 |
|
1606 |
The ASCII codes can appear in any order. N is the number of vertices, and the last is automatically connected to the first. |
1607 |
Separate polygonal sections are joined by coincident sides. |
1608 |
The character coordinate system is a square with lower left corner at (0,0), lower right at (255,0) and upper right at (255,255). |
1609 |
|
1610 |
<p> |
1611 |
|
1612 |
<hr> |
1613 |
|
1614 |
<h3> |
1615 |
<a NAME="Generators">2.3. Generators</a> |
1616 |
</h3> |
1617 |
|
1618 |
A generator is any program that produces a scene description as its output. |
1619 |
They usually appear as commands in a scene description file. |
1620 |
An example of a simple generator is genbox. |
1621 |
|
1622 |
<ul> |
1623 |
|
1624 |
<li> |
1625 |
<a NAME="Genbox" HREF="../man_html/genbox.1.html"> |
1626 |
<b>Genbox</b> |
1627 |
</a> |
1628 |
takes the arguments of width, height and depth to produce a parallelepiped description. |
1629 |
<li> |
1630 |
<a NAME="Genprism" HREF="../man_html/genprism.1.html"> |
1631 |
<b>Genprism</b> |
1632 |
</a> |
1633 |
takes a list of 2-dimensional coordinates and extrudes them along a vector to |
1634 |
produce a 3-dimensional prism. |
1635 |
<li> |
1636 |
<a NAME="Genrev" HREF="../man_html/genrev.1.html"> |
1637 |
<b>Genrev</b> |
1638 |
</a> |
1639 |
is a more sophisticated generator that produces an object of rotation from parametric functions for radius and axis position. |
1640 |
<li> |
1641 |
<a NAME="Gensurf" HREF="../man_html/gensurf.1.html"> |
1642 |
<b>Gensurf</b> |
1643 |
</a> |
1644 |
tessellates a surface defined by the parametric functions x(s,t), y(s,t), and z(s,t). |
1645 |
<li> |
1646 |
<a NAME="Genworm" HREF="../man_html/genworm.1.html"> |
1647 |
<b>Genworm</b> |
1648 |
</a> |
1649 |
links cylinders and spheres along a curve. |
1650 |
<li> |
1651 |
<a NAME="Gensky" HREF="../man_html/gensky.1.html"> |
1652 |
<b>Gensky</b> |
1653 |
</a> |
1654 |
produces a sun and sky distribution corresponding to a given time and date. |
1655 |
<li> |
1656 |
<a NAME="Xform" HREF="../man_html/xform.1.html"> |
1657 |
<b>Xform</b> |
1658 |
</a> |
1659 |
is a program that transforms a scene description from one coordinate space to another. |
1660 |
Xform does rotation, translation, scaling, and mirroring. |
1661 |
|
1662 |
</ul> |
1663 |
|
1664 |
<p> |
1665 |
<hr> |
1666 |
|
1667 |
<h2> |
1668 |
<a NAME="Image">3. Image Generation</a> |
1669 |
</h2> |
1670 |
|
1671 |
Once the scene has been described in three-dimensions, it is possible to generate a two-dimensional image from a given perspective. |
1672 |
|
1673 |
<p> |
1674 |
The image generating programs use an <a NAME="octree"><b>octree</b></a> to efficiently trace rays through the scene. |
1675 |
An octree subdivides space into nested octants which contain sets of surfaces. |
1676 |
In RADIANCE, an octree is created from a scene description by <a NAME="oconv1" HREF="../man_html/oconv.1.html"><b>oconv</b></a>. |
1677 |
The details of this process are not important, but the octree will serve as input to the ray-tracing programs and |
1678 |
directs the use of a scene description. |
1679 |
<ul> |
1680 |
<li> |
1681 |
<a NAME="rvu" HREF="../man_html/rvu.1.html"><b>Rview</b></a> is ray-tracing program for viewing a scene interactively. |
1682 |
When the user specifies a new perspective, rvu quickly displays a rough image on the terminal, |
1683 |
then progressively increases the resolution as the user looks on. |
1684 |
He can select a particular section of the image to improve, or move to a different view and start over. |
1685 |
This mode of interaction is useful for debugging scenes as well as determining the best view for a final image. |
1686 |
|
1687 |
<li> |
1688 |
<a NAME="rpict" HREF="../man_html/rpict.1.html"><b>Rpict</b></a> produces a high-resolution picture of a scene from a particular perspective. |
1689 |
This program features adaptive sampling, crash recovery and progress reporting, all of which are important for time-consuming images. |
1690 |
</ul> |
1691 |
<p> |
1692 |
A number of <a NAME="filters"><b>filters</b></a> are available for manipulating picture files: |
1693 |
<ul> |
1694 |
<li> <a HREF="../man_html/pfilt.1.html"><b>Pfilt</b></a> |
1695 |
sets the exposure and performs antialiasing. |
1696 |
<li> <a HREF="../man_html/pcompos.1.html"><b>Pcompos</b></a> |
1697 |
composites (cuts and pastes) pictures. |
1698 |
<li> <a HREF="../man_html/pcomb.1.html"><b>Pcomb</b></a> |
1699 |
performs arbitrary math on one or more pictures. |
1700 |
<li> <a HREF="../man_html/pcond.1.html"><b>Pcond</b></a> |
1701 |
conditions a picture for a specific display device. |
1702 |
<li> <a HREF="../man_html/protate.1.html"><b>Protate</b></a> |
1703 |
rotates a picture 90 degrees clockwise. |
1704 |
<li> <a HREF="../man_html/pflip.1.html"><b>Pflip</b></a> |
1705 |
flips a picture horizontally, vertically, or both |
1706 |
(180 degree rotation). |
1707 |
<li> <a HREF="../man_html/pvalue.1.html"><b>Pvalue</b></a> |
1708 |
converts a picture to and from simpler formats. |
1709 |
</ul> |
1710 |
|
1711 |
<p> |
1712 |
Pictures may be displayed directly under X11 using the program |
1713 |
<a HREF="../man_html/ximage.1.html">ximage</a>, |
1714 |
or converted a standard image format using one of the following |
1715 |
<b>translators</b>: |
1716 |
<ul> |
1717 |
<li> <b>Ra_avs</b> |
1718 |
converts to and from AVS image format. |
1719 |
<li> <a HREF="../man_html/ra_pict.1.html"><b>Ra_pict</b></a> |
1720 |
converts to Macintosh 32-bit PICT2 format. |
1721 |
<li> <a HREF="../man_html/ra_ppm.1.html"><b>Ra_ppm</b></a> |
1722 |
converts to and from Poskanzer Portable Pixmap formats. |
1723 |
<li> <a HREF="../man_html/ra_pr.1.html"><b>Ra_pr</b></a> |
1724 |
converts to and from Sun 8-bit rasterfile format. |
1725 |
<li> <a HREF="../man_html/ra_pr24.1.html"><b>Ra_pr24</b></a> |
1726 |
converts to and from Sun 24-bit rasterfile format. |
1727 |
<li> <a HREF="../man_html/ra_ps.1.html"><b>Ra_ps</b></a> |
1728 |
converts to PostScript color and greyscale formats. |
1729 |
<li> <a HREF="../man_html/ra_rgbe.1.html"><b>Ra_rgbe</b></a> |
1730 |
converts to and from Radiance uncompressed picture format. |
1731 |
<li> <a HREF="../man_html/ra_t16.1.html"><b>Ra_t16</b></a> |
1732 |
converts to and from Targa 16 and 24-bit image formats. |
1733 |
<li> <a HREF="../man_html/ra_t8.1.html"><b>Ra_t8</b></a> |
1734 |
converts to and from Targa 8-bit image format. |
1735 |
<li> <a HREF="../man_html/ra_tiff.1.html"><b>Ra_tiff</b></a> |
1736 |
converts to and from TIFF. |
1737 |
<li> <a HREF="../man_html/ra_xyze.1.html"><b>Ra_xyze</b></a> |
1738 |
converts to and from Radiance CIE picture format. |
1739 |
</ul> |
1740 |
|
1741 |
<p> |
1742 |
|
1743 |
<hr> |
1744 |
|
1745 |
<h2> |
1746 |
<a NAME="License">4. License</a> |
1747 |
</h2> |
1748 |
|
1749 |
<pre> |
1750 |
The Radiance Software License, Version 1.0 |
1751 |
|
1752 |
Copyright (c) 1990 - 2002 The Regents of the University of California, |
1753 |
through Lawrence Berkeley National Laboratory. All rights reserved. |
1754 |
|
1755 |
Redistribution and use in source and binary forms, with or without |
1756 |
modification, are permitted provided that the following conditions |
1757 |
are met: |
1758 |
|
1759 |
1. Redistributions of source code must retain the above copyright |
1760 |
notice, this list of conditions and the following disclaimer. |
1761 |
|
1762 |
2. Redistributions in binary form must reproduce the above copyright |
1763 |
notice, this list of conditions and the following disclaimer in |
1764 |
the documentation and/or other materials provided with the |
1765 |
distribution. |
1766 |
|
1767 |
3. The end-user documentation included with the redistribution, |
1768 |
if any, must include the following acknowledgment: |
1769 |
"This product includes Radiance software |
1770 |
(<a HREF="http://radsite.lbl.gov/">http://radsite.lbl.gov/</a>) |
1771 |
developed by the Lawrence Berkeley National Laboratory |
1772 |
(<a HREF="http://www.lbl.gov/">http://www.lbl.gov/</a>)." |
1773 |
Alternately, this acknowledgment may appear in the software itself, |
1774 |
if and wherever such third-party acknowledgments normally appear. |
1775 |
|
1776 |
4. The names "Radiance," "Lawrence Berkeley National Laboratory" |
1777 |
and "The Regents of the University of California" must |
1778 |
not be used to endorse or promote products derived from this |
1779 |
software without prior written permission. For written |
1780 |
permission, please contact [email protected]. |
1781 |
|
1782 |
5. Products derived from this software may not be called "Radiance", |
1783 |
nor may "Radiance" appear in their name, without prior written |
1784 |
permission of Lawrence Berkeley National Laboratory. |
1785 |
|
1786 |
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED |
1787 |
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
1788 |
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
1789 |
DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR |
1790 |
ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
1791 |
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
1792 |
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
1793 |
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
1794 |
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
1795 |
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
1796 |
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
1797 |
SUCH DAMAGE. |
1798 |
</pre> |
1799 |
|
1800 |
<hr> |
1801 |
|
1802 |
<h2> |
1803 |
<a NAME="Ack">5. Acknowledgements</a> |
1804 |
</h2> |
1805 |
|
1806 |
This work was supported by the Assistant Secretary of Conservation and Renewable Energy, |
1807 |
Office of Building Energy Research and Development, |
1808 |
Buildings Equipment Division of the U.S. Department of Energy under Contract No. DE-AC03-76SF00098. |
1809 |
|
1810 |
<p> |
1811 |
Additional work was sponsored by the Swiss federal government |
1812 |
under the Swiss LUMEN Project and was carried out in the |
1813 |
Laboratoire d'Energie Solaire (LESO Group) at the |
1814 |
Ecole Polytechnique Federale de Lausanne (EPFL University) in Lausanne, Switzerland. |
1815 |
|
1816 |
<p> |
1817 |
|
1818 |
<hr> |
1819 |
|
1820 |
<h2> |
1821 |
<a NAME="Ref">6.</a> References |
1822 |
</h2> |
1823 |
<p> |
1824 |
<ul> |
1825 |
<li>Ward, Greg, Elena Eydelberg-Vileshin, |
1826 |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/egwr02/index.html">Picture Perfect RGB |
1827 |
Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,'' |
1828 |
Thirteenth Eurographics Workshop on Rendering (2002), |
1829 |
P. Debevec and S. Gibson (Editors), June 2002. |
1830 |
<li>Ward, Gregory, |
1831 |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/cic01.pdf">High Dynamic Range Imaging</a>,'' |
1832 |
Proceedings of the Ninth Color Imaging Conference, November 2001. |
1833 |
<li>Ward, Gregory and Maryann Simmons, |
1834 |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/tog99.pdf"> |
1835 |
The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse |
1836 |
Environments</a>,'' ACM Transactions on Graphics, 18(4):361-98, October 1999. |
1837 |
<li>Larson, G.W., ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/ewp98.pdf">The Holodeck: A Parallel |
1838 |
Ray-caching Rendering System</a>,'' Proceedings of the Second |
1839 |
Eurographics Workshop on Parallel Graphics and Visualisation, |
1840 |
September 1998. |
1841 |
<li>Larson, G.W. and R.A. Shakespeare, |
1842 |
<a HREF="http://radsite.lbl.gov/radiance/book/index.html"><em>Rendering with Radiance: |
1843 |
the Art and Science of Lighting Visualization</em></a>, |
1844 |
Morgan Kaufmann Publishers, 1998. |
1845 |
<li>Larson, G.W., H. Rushmeier, C. Piatko, |
1846 |
``<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility |
1847 |
Matching Tone Reproduction Operator for |
1848 |
High Dynamic Range Scenes</a>,'' LBNL Technical Report 39882, |
1849 |
January 1997. |
1850 |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making |
1851 |
Global Illumination User-Friendly</a>,'' Sixth |
1852 |
Eurographics Workshop on Rendering, Springer-Verlag, |
1853 |
Dublin, Ireland, June 1995.</li> |
1854 |
<li>Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust, |
1855 |
``<a HREF="http://radsite.lbl.gov/mgf/compare.html"> |
1856 |
Comparing Real and Synthetic Images: Some Ideas about |
1857 |
Metrics</a>,'' Sixth Eurographics Workshop on Rendering, |
1858 |
Springer-Verlag, Dublin, Ireland, June 1995.</li> |
1859 |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE |
1860 |
Lighting Simulation and Rendering System</a>,'' <em>Computer |
1861 |
Graphics</em>, July 1994.</li> |
1862 |
<li>Rushmeier, H., G. Ward, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy |
1863 |
Preserving Non-Linear Filters</a>,'' <em>Computer |
1864 |
Graphics</em>, July 1994.</li> |
1865 |
<li>Ward, G., ``A Contrast-Based Scalefactor for Luminance |
1866 |
Display,'' <em>Graphics Gems IV</em>, Edited by Paul Heckbert, |
1867 |
Academic Press 1994.</li> |
1868 |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and |
1869 |
Modeling Anisotropic Reflection</a>,'' <em>Computer |
1870 |
Graphics</em>, Vol. 26, No. 2, July 1992. </li> |
1871 |
<li>Ward, G., P. Heckbert, ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance |
1872 |
Gradients</a>,'' Third Annual Eurographics Workshop on |
1873 |
Rendering, Springer-Verlag, May 1992. </li> |
1874 |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow |
1875 |
Testing for Ray Tracing</a>'' Photorealistic Rendering in |
1876 |
Computer Graphics, proceedings of 1991 Eurographics |
1877 |
Rendering Workshop, edited by P. Brunet and F.W. Jansen, |
1878 |
Springer-Verlag. </li> |
1879 |
<li>Ward, G., ``Visualization,'' <em>Lighting Design and |
1880 |
Application</em>, Vol. 20, No. 6, June 1990. </li> |
1881 |
<li>Ward, G., F. Rubinstein, R. Clear, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for |
1882 |
Diffuse Interreflection</a>,'' <em>Computer Graphics</em>, |
1883 |
Vol. 22, No. 4, August 1988. </li> |
1884 |
<li>Ward, G., F. Rubinstein, ``A New Technique for Computer |
1885 |
Simulation of Illuminated Spaces,'' <em>Journal of the |
1886 |
Illuminating Engineering Society</em>, Vol. 17, No. 1, |
1887 |
Winter 1988. </li> |
1888 |
</ul> |
1889 |
<p> |
1890 |
See the <a HREF="index.html">RADIANCE Reference Materials</a> page |
1891 |
for additional information. |
1892 |
<hr> |
1893 |
|
1894 |
<a NAME="Index"><h2>7. Types Index</h2></a> |
1895 |
|
1896 |
<pre> |
1897 |
<h4> |
1898 |
SURFACES MATERIALS TEXTURES PATTERNS MIXTURES</h4> |
1899 |
<a HREF="#Source">Source</a> <a HREF="#Light">Light</a> <a HREF="#Texfunc">Texfunc</a> <a HREF="#Colorfunc">Colorfunc</a> <a HREF="#Mixfunc">Mixfunc</a> |
1900 |
<a HREF="#Sphere">Sphere</a> <a HREF="#Illum">Illum</a> <a HREF="#Texdata">Texdata</a> <a HREF="#Brightfunc">Brightfunc</a> <a HREF="#Mixdata">Mixdata</a> |
1901 |
<a HREF="#Bubble">Bubble</a> <a HREF="#Glow">Glow</a> <a HREF="#Colordata">Colordata</a> <a HREF="#Mixtext">Mixtext</a> |
1902 |
<a HREF="#Polygon">Polygon</a> <a HREF="#Spotlight">Spotlight</a> <a HREF="#Brightdata">Brightdata</a> |
1903 |
<a HREF="#Cone">Cone</a> <a HREF="#Mirror">Mirror</a> <a HREF="#Colorpict">Colorpict</a> |
1904 |
<a HREF="#Cup">Cup</a> <a HREF="#Prism1">Prism1</a> <a HREF="#Colortext">Colortext</a> |
1905 |
<a HREF="#Cylinder">Cylinder</a> <a HREF="#Prism2">Prism2</a> <a HREF="#Brighttext">Brighttext</a> |
1906 |
<a HREF="#Tube">Tube</a> <a HREF="#Plastic">Plastic</a> |
1907 |
<a HREF="#Ring">Ring</a> <a HREF="#Metal">Metal</a> |
1908 |
<a HREF="#Instance">Instance</a> <a HREF="#Trans">Trans</a> |
1909 |
<a HREF="#Mesh">Mesh</a> <a HREF="#Plastic2">Plastic2</a> |
1910 |
<a HREF="#Metal2">Metal2</a> |
1911 |
<a HREF="#Trans2">Trans2</a> |
1912 |
<a HREF="#Mist">Mist</a> |
1913 |
<a HREF="#Dielectric">Dielectric</a> |
1914 |
<a HREF="#Interface">Interface</a> |
1915 |
<a HREF="#Glass">Glass</a> |
1916 |
<a HREF="#Plasfunc">Plasfunc</a> |
1917 |
<a HREF="#Metfunc">Metfunc</a> |
1918 |
<a HREF="#Transfunc">Transfunc</a> |
1919 |
<a HREF="#BRTDfunc">BRTDfunc</a> |
1920 |
<a HREF="#Plasdata">Plasdata</a> |
1921 |
<a HREF="#Metdata">Metdata</a> |
1922 |
<a HREF="#Transdata">Transdata</a> |
1923 |
<a HREF="#Antimatter">Antimatter</a> |
1924 |
|
1925 |
</pre> |
1926 |
|
1927 |
<p> |
1928 |
|
1929 |
|
1930 |
<hr> |
1931 |
<center>Last Update: October 22, 1997</center> |
1932 |
</body> |
1933 |
</html> |
1934 |
|