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Revision 1.40 by greg, Fri Dec 13 18:17:17 2024 UTC vs.
Revision 1.42 by greg, Fri May 30 16:35:52 2025 UTC

# Line 586 | Line 586 | This is only appropriate if the surface hides other (m
586          3 red green blue
587   </pre>
588  
589 +        While alternate materials that are reflective will appear as normal,
590 +        indirect rays will use the mirror's reflectance rather than the
591 +        alternate type.
592 +        Transmitting materials are an exception, where both transmission and
593 +        reflection will use the alternate type for all rays not specifically
594 +        targeting virtual light sources.
595 +        In this case, it is important that any reflections be purely specular
596 +        (mirror-like) and equal to the mirror's reflectivity
597 +        to maintain a valid result.
598 +        A pure diffuse reflection may be added if desired.
599 +
600 + <p>
601 +
602 +        The mirror material type reflects light sources only from the front side
603 +        of a surface, regardless of any alternate material.
604 +        If virtual source generation is desired on both sides, two coincident
605 +        surfaces with opposite normal orientations may be employed to achieve
606 +        this effect.
607 +        The reflectance and alternate material type may be
608 +        different for the overlapped surfaces,
609 +        and the two sides will behave accordingly.
610 +
611   <p>
612  
613   <dt>

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