--- ray/doc/ray.html 2011/07/15 20:59:36 1.17 +++ ray/doc/ray.html 2023/11/03 17:41:27 1.32 @@ -1,7 +1,8 @@ + -The RADIANCE 4.1 Synthetic Imaging System +The RADIANCE 5.4 Synthetic Imaging System @@ -9,7 +10,7 @@ The RADIANCE 4.1 Synthetic Imaging System

-The RADIANCE 4.1 Synthetic Imaging System +The RADIANCE 5.4 Synthetic Imaging System

@@ -82,7 +83,7 @@ The diagram in Figure 1 shows the flow between program (ovals). The central program is rpict, which produces a picture from a scene description. -Rview is a variation of rpict that computes and displays images +Rvu is a variation of rpict that computes and displays images interactively, and rtrace computes single ray values. Other programs (not shown) connect many of these elements together, such as the executive programs @@ -797,7 +798,8 @@ unless the line integrals consider enclosed geometry.

Trans2 is the anisotropic version of trans. - The string arguments are the same as for plastic2, and the real arguments are the same as for trans but with an additional roughness value. + The string arguments are the same as for plastic2, + and the real arguments are the same as for trans but with an additional roughness value.
         mod trans2 id
@@ -809,6 +811,29 @@ unless the line integrals consider enclosed geometry.
 

+ + Ashik2 + + +
+ Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley. + The string arguments are the same as for plastic2, but the real + arguments have additional flexibility to specify the specular color. + Also, rather than roughness, specular power is used, which has no + physical meaning other than larger numbers are equivalent to a smoother + surface. + Unlike other material types, total reflectance is the sum of + diffuse and specular colors, and should be adjusted accordingly. +
+	mod ashik2 id
+	4+ ux uy uz funcfile transform
+	0
+	8 dred dgrn dblu sred sgrn sblu u-power v-power
+
+ +

+ +

Dielectric @@ -1131,6 +1156,38 @@ unless the line integrals consider enclosed geometry.

+ + aBSDF + + +
+ The aBSDF material is identical to the BSDF type with two + important differences. First, proxy geometry is not + supported, so there is no thickness parameter. Second, an + aBSDF is assumed to have some specular through component + (the ’a’ stands for "aperture"), + which is treated specially during the direct calculation + and when viewing the material. Based on the BSDF data, the + coefficient of specular transmission is determined and used + for modifying unscattered shadow and view rays. + +
+	mod aBSDF id
+	5+ BSDFfile ux uy uz funcfile transform
+	0
+	0|3|6|9
+	     rfdif gfdif bfdif
+	     rbdif gbdif bbdif
+	     rtdif gtdif btdif
+
+ +

+ If a material has no specular transmitted component, it is + much better to use the BSDF type with a zero thickness + than to use aBSDF. +

+ +

Antimatter @@ -1414,6 +1471,7 @@ or: A mixture is a blend of one or more materials or textures and patterns. +Blended materials should not be light source types or virtual source types. The basic types are given below.

@@ -1486,7 +1544,6 @@ A mixfunc mixes two modifiers procedurally. It i arguments, the red, green and blue values corresponding to the pixel at (u,v). -

@@ -1752,7 +1809,7 @@ The details of this process are not important, but directs the use of a scene description.