--- ray/doc/ray.html 2011/06/21 23:58:00 1.12
+++ ray/doc/ray.html 2023/11/03 17:41:27 1.32
@@ -1,7 +1,8 @@
+
-The RADIANCE 4.1 Synthetic Imaging System
+The RADIANCE 5.4 Synthetic Imaging System
@@ -9,7 +10,7 @@ The RADIANCE 4.1 Synthetic Imaging System
-The RADIANCE 4.1 Synthetic Imaging System
+The RADIANCE 5.4 Synthetic Imaging System
@@ -82,7 +83,7 @@ The diagram in Figure 1 shows the flow between program
(ovals).
The central program is rpict, which produces a picture from a scene
description.
-Rview is a variation of rpict that computes and displays images
+Rvu is a variation of rpict that computes and displays images
interactively, and rtrace computes single ray values.
Other programs (not shown) connect many of these elements together,
such as the executive programs
@@ -797,7 +798,8 @@ unless the line integrals consider enclosed geometry.
Trans2 is the anisotropic version of trans.
- The string arguments are the same as for plastic2, and the real arguments are the same as for trans but with an additional roughness value.
+ The string arguments are the same as for plastic2,
+ and the real arguments are the same as for trans but with an additional roughness value.
mod trans2 id
@@ -809,6 +811,29 @@ unless the line integrals consider enclosed geometry.
+
+ Ashik2
+
+
+
+ Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley.
+ The string arguments are the same as for plastic2, but the real
+ arguments have additional flexibility to specify the specular color.
+ Also, rather than roughness, specular power is used, which has no
+ physical meaning other than larger numbers are equivalent to a smoother
+ surface.
+ Unlike other material types, total reflectance is the sum of
+ diffuse and specular colors, and should be adjusted accordingly.
+
+ mod ashik2 id
+ 4+ ux uy uz funcfile transform
+ 0
+ 8 dred dgrn dblu sred sgrn sblu u-power v-power
+
+
+
+
+
Dielectric
@@ -1093,7 +1118,7 @@ unless the line integrals consider enclosed geometry.
placed slightly less than the given thickness away from the front surface
to enclose the complex geometry on both sides.
The sign of the thickness is important, as it indicates
- whether the proxied geometry is behind the BSDF
+ whether the proxied geometry is behind the BSDF
surface (when thickness is positive) or in front (when
thickness is negative).
@@ -1131,6 +1156,38 @@ unless the line integrals consider enclosed geometry.
+
+ aBSDF
+
+
+
+ The aBSDF material is identical to the BSDF type with two
+ important differences. First, proxy geometry is not
+ supported, so there is no thickness parameter. Second, an
+ aBSDF is assumed to have some specular through component
+ (the ’a’ stands for "aperture"),
+ which is treated specially during the direct calculation
+ and when viewing the material. Based on the BSDF data, the
+ coefficient of specular transmission is determined and used
+ for modifying unscattered shadow and view rays.
+
+
+ mod aBSDF id
+ 5+ BSDFfile ux uy uz funcfile transform
+ 0
+ 0|3|6|9
+ rfdif gfdif bfdif
+ rbdif gbdif bbdif
+ rtdif gtdif btdif
+
+
+
+ If a material has no specular transmitted component, it is
+ much better to use the BSDF type with a zero thickness
+ than to use aBSDF.
+
+
+
Antimatter
@@ -1414,6 +1471,7 @@ or:
A mixture is a blend of one or more materials or textures and patterns.
+Blended materials should not be light source types or virtual source types.
The basic types are given below.
@@ -1486,7 +1544,6 @@ A mixfunc mixes two modifiers procedurally. It i
arguments, the red, green and blue values
corresponding to the pixel at (u,v).
-
@@ -1752,7 +1809,7 @@ The details of this process are not important, but
directs the use of a scene description.
-
-Rview is ray-tracing program for viewing a scene interactively.
+Rvu is ray-tracing program for viewing a scene interactively.
When the user specifies a new perspective, rvu quickly displays a rough image on the terminal,
then progressively increases the resolution as the user looks on.
He can select a particular section of the image to improve, or move to a different view and start over.
@@ -1788,16 +1845,10 @@ Pictures may be displayed directly under X11 using the
or converted a standard image format using one of the following
translators:
- - Ra_avs
- converts to and from AVS image format.
-
- Ra_pict
- converts to Macintosh 32-bit PICT2 format.
+
- Ra_bmp
+ converts to and from BMP image format.
- Ra_ppm
converts to and from Poskanzer Portable Pixmap formats.
-
- Ra_pr
- converts to and from Sun 8-bit rasterfile format.
-
- Ra_pr24
- converts to and from Sun 24-bit rasterfile format.
- Ra_ps
converts to PostScript color and greyscale formats.
- Ra_rgbe
@@ -1823,7 +1874,7 @@ or converted a standard image format using one of the
The Radiance Software License, Version 1.0
-Copyright (c) 1990 - 2010 The Regents of the University of California,
+Copyright (c) 1990 - 2021 The Regents of the University of California,
through Lawrence Berkeley National Laboratory. All rights reserved.
Redistribution and use in source and binary forms, with or without
@@ -1857,7 +1908,7 @@ are met:
nor may "Radiance" appear in their name, without prior written
permission of Lawrence Berkeley National Laboratory.
-THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
+THIS SOFTWARE IS PROVIDED ``AS IS" AND ANY EXPRESSED OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
@@ -1896,25 +1947,72 @@ Ecole Polytechnique Federale de Lausanne (EPFL Unive
+ - Ward, Gregory J., Bruno Bueno, David Geisler-Moroder,
+ Lars O. Grobe, Jacob C. Jonsson, Eleanor
+ S. Lee, Taoning Wang, Helen Rose Wilson,
+ "Daylight
+ Simulation Workflows Incorporating Measured Bidirectional
+ Scattering Distribution Functions"
+ Energy & Buildings, Vol. 259, No. 11890, 2022.
+
- Wang, Taoning, Gregory Ward, Eleanor Lee,
+ "Efficient
+ modeling of optically-complex, non-coplanar exterior shading:
+ Validation of matrix algebraic methods"
+ Energy & Buildings, vol. 174, pp. 464-83, Sept. 2018.
+
- Lee, Eleanor S., David Geisler-Moroder, Gregory Ward,
+ "Modeling
+ the direct sun component in buildings using matrix
+ algebraic approaches: Methods and
+ validation," Solar Energy,
+ vol. 160, 15 January 2018, pp 380-395.
+
- Narain, Rahul, Rachel A. Albert, Abdullah Bulbul,
+ Gregory J. Ward, Marty Banks, James F. O'Brien,
+ "Optimal
+ Presentation of Imagery with Focus
+ Cues on Multi-Plane Displays,"
+ SIGGRAPH 2015.
+
- Ward, Greg, Murat Kurt, and Nicolas Bonneel,
+ "Reducing
+ Anisotropic BSDF Measurement to Common Practice,"
+ Workshop on Material Appearance Modeling, 2014.
+
- Banks, Martin, Abdullah Bulbul, Rachel Albert, Rahul Narain,
+ James F. O'Brien, Gregory Ward,
+ "The
+ Perception of Surface Material from Disparity and Focus Cues,"
+ VSS 2014.
+
- McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee,
+ "
+ A validation of a ray-tracing tool used to generate
+ bi-directional scattering distribution functions for
+ complex fenestration systems,"
+ Solar Energy, 98, 404-14,
+ November 2013.
+
- Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson,
+ "Simulating
+ the Daylight Performance of Complex Fenestration Systems
+ Using Bidirectional Scattering Distribution Functions within
+ Radiance,"
+ Leukos, 7(4)
+ April 2011.
- Cater, Kirsten, Alan Chalmers, Greg Ward,
"Detail to Attention:
Exploiting Visual Tasks for Selective Rendering,"
Eurographics Symposium
on Rendering 2003, June 2003.
- Ward, Greg, Elena Eydelberg-Vileshin,
- ``Picture Perfect RGB
- Rendering Using Spectral Prefiltering and Sharp Color Primaries,''
+ "Picture Perfect RGB
+ Rendering Using Spectral Prefiltering and Sharp Color Primaries,"
Thirteenth Eurographics Workshop on Rendering (2002),
P. Debevec and S. Gibson (Editors), June 2002.
- Ward, Gregory,
- ``High Dynamic Range Imaging,''
+ "High Dynamic Range Imaging,"
Proceedings of the Ninth Color Imaging Conference, November 2001.
- Ward, Gregory and Maryann Simmons,
- ``
+ "
The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse
- Environments,'' ACM Transactions on Graphics, 18(4):361-98, October 1999.
-
- Larson, G.W., ``The Holodeck: A Parallel
- Ray-caching Rendering System,'' Proceedings of the Second
+ Environments," ACM Transactions on Graphics, 18(4):361-98, October 1999.
+
- Larson, G.W., "The Holodeck: A Parallel
+ Ray-caching Rendering System," Proceedings of the Second
Eurographics Workshop on Parallel Graphics and Visualisation,
September 1998.
- Larson, G.W. and R.A. Shakespeare,
@@ -1922,46 +2020,46 @@ Ecole Polytechnique Federale de Lausanne (EPFL Unive
the Art and Science of Lighting Visualization,
Morgan Kaufmann Publishers, 1998.
- Larson, G.W., H. Rushmeier, C. Piatko,
- ``A Visibility
+ "A Visibility
Matching Tone Reproduction Operator for
- High Dynamic Range Scenes,'' LBNL Technical Report 39882,
+ High Dynamic Range Scenes," LBNL Technical Report 39882,
January 1997.
-
- Ward, G., ``Making
- Global Illumination User-Friendly,'' Sixth
+
- Ward, G., "Making
+ Global Illumination User-Friendly," Sixth
Eurographics Workshop on Rendering, Springer-Verlag,
Dublin, Ireland, June 1995.
- Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust,
- ``
+ "
Comparing Real and Synthetic Images: Some Ideas about
- Metrics,'' Sixth Eurographics Workshop on Rendering,
+ Metrics," Sixth Eurographics Workshop on Rendering,
Springer-Verlag, Dublin, Ireland, June 1995.
- - Ward, G., ``The RADIANCE
- Lighting Simulation and Rendering System,'' Computer
+
- Ward, G., "The RADIANCE
+ Lighting Simulation and Rendering System," Computer
Graphics, July 1994.
- - Rushmeier, H., G. Ward, ``Energy
- Preserving Non-Linear Filters,'' Computer
+
- Rushmeier, H., G. Ward, "Energy
+ Preserving Non-Linear Filters," Computer
Graphics, July 1994.
- - Ward, G., ``A Contrast-Based Scalefactor for Luminance
- Display,'' Graphics Gems IV, Edited by Paul Heckbert,
+
- Ward, G., "A Contrast-Based Scalefactor for Luminance
+ Display," Graphics Gems IV, Edited by Paul Heckbert,
Academic Press 1994.
- - Ward, G., ``Measuring and
- Modeling Anisotropic Reflection,'' Computer
+
- Ward, G., "Measuring and
+ Modeling Anisotropic Reflection," Computer
Graphics, Vol. 26, No. 2, July 1992.
- - Ward, G., P. Heckbert, ``Irradiance
- Gradients,'' Third Annual Eurographics Workshop on
+
- Ward, G., P. Heckbert, "Irradiance
+ Gradients," Third Annual Eurographics Workshop on
Rendering, Springer-Verlag, May 1992.
- - Ward, G., ``Adaptive Shadow
- Testing for Ray Tracing'' Photorealistic Rendering in
+
- Ward, G., "Adaptive Shadow
+ Testing for Ray Tracing" Photorealistic Rendering in
Computer Graphics, proceedings of 1991 Eurographics
Rendering Workshop, edited by P. Brunet and F.W. Jansen,
Springer-Verlag.
- - Ward, G., ``Visualization,'' Lighting Design and
+
- Ward, G., "Visualization," Lighting Design and
Application, Vol. 20, No. 6, June 1990.
- - Ward, G., F. Rubinstein, R. Clear, ``A Ray Tracing Solution for
- Diffuse Interreflection,'' Computer Graphics,
+
- Ward, G., F. Rubinstein, R. Clear, "A Ray Tracing Solution for
+ Diffuse Interreflection," Computer Graphics,
Vol. 22, No. 4, August 1988.
- - Ward, G., F. Rubinstein, ``A New Technique for Computer
- Simulation of Illuminated Spaces,'' Journal of the
+
- Ward, G., F. Rubinstein, "A New Technique for Computer
+ Simulation of Illuminated Spaces," Journal of the
Illuminating Engineering Society, Vol. 17, No. 1,
Winter 1988.