--- ray/doc/ray.html 2011/04/06 22:00:46 1.10 +++ ray/doc/ray.html 2018/10/08 20:04:09 1.27 @@ -1,7 +1,8 @@ +
@@ -797,7 +798,8 @@ unless the line integrals consider enclosed geometry.
mod trans2 id @@ -809,6 +811,27 @@ unless the line integrals consider enclosed geometry.
+ mod ashik2 id + 4+ ux uy uz funcfile transform + 0 + 8 dred dgrn dblu sred sgrn sblu u-power v-power ++ +
+ +
mod BSDF id @@ -1076,7 +1099,7 @@ unless the line integrals consider enclosed geometry.
- The first string argument is a "thickness" parameter that may be used + The first string argument is a "thickness" parameter that may be used to hide detail geometry being proxied by an aggregate BSDF material. If a view or shadow ray hits a BSDF proxy with non-zero thickness, it will pass directly through as if the surface were not there. @@ -1092,39 +1115,77 @@ unless the line integrals consider enclosed geometry. a parallel BSDF surface may be placed slightly less than the given thickness away from the front surface to enclose the complex geometry on both sides. + The sign of the thickness is important, as it indicates + whether the proxied geometry is behind the BSDF + surface (when thickness is positive) or in front (when + thickness is negative).
- The second string argument is the name of the BSDF file, which is - found in the usual auxiliary locations. - The following three string parameters name variables for an "up" vector, - which together with the surface normal, define the - local coordinate system that orients the BSDF. - These variables, along with the thickness, are defined in a function - file given as the next string argument. - An optional transform is used to scale the thickness and reorient the up vector. + The second string argument is the name of the BSDF file, + which is found in the usual auxiliary locations. The + following three string parameters name variables for an + "up" vector, which together with the surface + normal, define the local coordinate system that orients the + BSDF. These variables, along with the thickness, are defined + in a function file given as the next string argument. An + optional transform is used to scale the thickness and + reorient the up vector.
- If no real arguments are given, the BSDF is used by itself to determine - reflection and transmission. - If there are at least 3 real arguments, the first triplet is an - additional diffuse reflectance for the front side. - At least 6 real arguments adds diffuse reflectance to the rear side of the surface. - If there are 9 real arguments, the final triplet will be taken as an additional - diffuse transmittance. - All diffuse components as well as the non-diffuse transmission are - modified by patterns applied to this material. - The non-diffuse reflection from either side are unaffected. - Textures perturb the effective surface normal in the usual way. + If no real arguments are given, the BSDF is used by itself + to determine reflection and transmission. If there are at + least 3 real arguments, the first triplet is an additional + diffuse reflectance for the front side. At least 6 real + arguments adds diffuse reflectance to the rear side of the + surface. If there are 9 real arguments, the final triplet + will be taken as an additional diffuse transmittance. All + diffuse components as well as the non-diffuse transmission + are modified by patterns applied to this material. The + non-diffuse reflection from either side are unaffected. + Textures perturb the effective surface normal in the usual + way.
- The surface normal of this type is not altered to face the incoming ray, - so the front and back BSDF reflections may differ. - (Transmission is identical front-to-back by physical law.)\0 - If back visibility is turned off during rendering and there is no - transmission or back-side reflection, only then the surface will be - invisible from behind. - Unlike other data-driven material types, the BSDF type is fully - supported and all parts of the distribution are properly sampled. + The surface normal of this type is not altered to face the + incoming ray, so the front and back BSDF reflections may + differ. (Transmission is identical front-to-back by physical + law.) If back visibility is turned off during rendering and + there is no transmission or back-side reflection, only then + the surface will be invisible from behind. Unlike other + data-driven material types, the BSDF type is fully supported + and all parts of the distribution are properly sampled.
+ mod aBSDF id + 5+ BSDFfile ux uy uz funcfile transform + 0 + 0|3|6|9 + rfdif gfdif bfdif + rbdif gbdif bbdif + rtdif gtdif btdif ++ +
+ If a material has no specular transmitted component, it is + much better to use the BSDF type with a zero thickness + than to use aBSDF. +
+ +
@@ -1480,7 +1542,6 @@ A mixfunc mixes two modifiers procedurally. It i arguments, the red, green and blue values corresponding to the pixel at (u,v). -
The Radiance Software License, Version 1.0 -Copyright (c) 1990 - 2010 The Regents of the University of California, +Copyright (c) 1990 - 2014 The Regents of the University of California, through Lawrence Berkeley National Laboratory. All rights reserved. Redistribution and use in source and binary forms, with or without @@ -1851,7 +1906,7 @@ are met: nor may "Radiance" appear in their name, without prior written permission of Lawrence Berkeley National Laboratory. -THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED +THIS SOFTWARE IS PROVIDED ``AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR @@ -1890,25 +1945,65 @@ Ecole Polytechnique Federale de Lausanne (EPFL Unive