--- ray/doc/ray.html 2015/12/01 16:58:16 1.22
+++ ray/doc/ray.html 2018/06/26 14:42:18 1.26
@@ -1,8 +1,8 @@
-
+
-The RADIANCE 5.1 Synthetic Imaging System
+The RADIANCE 5.2 Synthetic Imaging System
@@ -10,7 +10,7 @@ The RADIANCE 5.1 Synthetic Imaging System
-The RADIANCE 5.1 Synthetic Imaging System
+The RADIANCE 5.2 Synthetic Imaging System
@@ -798,7 +798,8 @@ unless the line integrals consider enclosed geometry.
Trans2 is the anisotropic version of trans.
- The string arguments are the same as for plastic2, and the real arguments are the same as for trans but with an additional roughness value.
+ The string arguments are the same as for plastic2,
+ and the real arguments are the same as for trans but with an additional roughness value.
mod trans2 id
@@ -810,6 +811,27 @@ unless the line integrals consider enclosed geometry.
+
+ Ashik2
+
+
+
+ Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley.
+ The string arguments are the same as for plastic2, but the real
+ arguments have additional flexibility to specify the specular color.
+ Also, rather than roughness, specular power is used, which has no
+ physical meaning other than larger numbers are equivalent to a smoother
+ surface.
+
+ mod ashik2 id
+ 4+ ux uy uz funcfile transform
+ 0
+ 8 dred dgrn dblu sred sgrn sblu u-power v-power
+
+
+
+
+
Dielectric
@@ -1129,6 +1151,38 @@ unless the line integrals consider enclosed geometry.
the surface will be invisible from behind. Unlike other
data-driven material types, the BSDF type is fully supported
and all parts of the distribution are properly sampled.
+
+
+
+
+ aBSDF
+
+
+
+ The aBSDF material is identical to the BSDF type with two
+ important differences. First, proxy geometry is not
+ supported, so there is no thickness parameter. Second, an
+ aBSDF is assumed to have some specular through component
+ (the ’a’ stands for "aperture"),
+ which is treated specially during the direct calculation
+ and when viewing the material. Based on the BSDF data, the
+ coefficient of specular transmission is determined and used
+ for modifying unscattered shadow and view rays.
+
+
+ mod aBSDF id
+ 5+ BSDFfile ux uy uz funcfile transform
+ 0
+ 0|3|6|9
+ rfdif gfdif bfdif
+ rbdif gbdif bbdif
+ rtdif gtdif btdif
+
+
+
+ If a material has no specular transmitted component, it is
+ much better to use the BSDF type with a zero thickness
+ than to use aBSDF.