--- ray/doc/ray.html 2015/09/25 23:01:12 1.21 +++ ray/doc/ray.html 2016/07/10 23:41:37 1.23 @@ -1,5 +1,5 @@ - + The RADIANCE 5.1 Synthetic Imaging System @@ -798,7 +798,8 @@ unless the line integrals consider enclosed geometry. <dd> Trans2 is the anisotropic version of <a HREF="#Trans">trans</a>. - The string arguments are the same as for plastic2, and the real arguments are the same as for trans but with an additional roughness value. + The string arguments are the same as for <a HREF="#Plastic2">plastic2</a>, + and the real arguments are the same as for trans but with an additional roughness value. <pre> mod trans2 id @@ -810,6 +811,27 @@ unless the line integrals consider enclosed geometry. <p> <dt> + <a NAME="Ashik2"> + <b>Ashik2</b> + </a> + +<dd> + Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley. + The string arguments are the same as for <a HREF="#Plastic2">plastic2</a>, but the real + arguments have additional flexibility to specify the specular color. + Also, rather than roughness, specular power is used, which has no + physical meaning other than larger numbers are equivalent to a smoother + surface. +<pre> + mod ashik2 id + 4+ ux uy uz funcfile transform + 0 + 8 dred dgrn dblu sred sgrn sblu u-power v-power +</pre> + +<p> + +<dt> <a NAME="Dielectric"> <b>Dielectric</b> </a> @@ -1415,6 +1437,7 @@ or: </h4> A mixture is a blend of one or more materials or textures and patterns. +Blended materials should not be light source types or virtual source types. The basic types are given below. <p> @@ -1487,7 +1510,6 @@ A mixfunc mixes two modifiers procedurally. It i arguments, the red, green and blue values corresponding to the pixel at (u,v). -</dl> <p> <dt>