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Revision 1.16 by greg, Fri Jul 15 17:47:33 2011 UTC

# Line 1 | Line 1
1   <html>
2   <head>
3   <title>
4 < The RADIANCE 4.0 Synthetic Imaging System
4 > The RADIANCE 4.1 Synthetic Imaging System
5   </title>
6   </head>
7   <body>
# Line 9 | Line 9 | The RADIANCE 4.0 Synthetic Imaging System
9   <p>
10  
11   <h1>
12 < The RADIANCE 4.0 Synthetic Imaging System
12 > The RADIANCE 4.1 Synthetic Imaging System
13   </h1>
14  
15   <p>
# Line 1053 | Line 1053 | unless the line integrals consider enclosed geometry.
1053   <p>
1054  
1055   <dt>
1056 +        <a NAME="BSDF">
1057 +        <b>BSDF</b>
1058 +        </a>
1059 +
1060 + <dd>
1061 +        The BSDF material type loads an XML (eXtensible Markup Language)
1062 +        file describing a bidirectional scattering distribution function.
1063 +        Real arguments to this material may define additional
1064 +        diffuse components that augment the BSDF data.
1065 +        String arguments are used to define thickness for proxied
1066 +        surfaces and the &quot;up&quot; orientation for the material.
1067 +
1068 + <pre>
1069 +        mod BSDF id
1070 +        6+ thick BSDFfile ux uy uz funcfile transform
1071 +        0
1072 +        0|3|6|9
1073 +                rfdif gfdif bfdif
1074 +                rbdif gbdif bbdif
1075 +                rtdif gtdif btdif
1076 + </pre>
1077 +
1078 + <p>
1079 +        The first string argument is a &quot;thickness&quot; parameter that may be used
1080 +        to hide detail geometry being proxied by an aggregate BSDF material.
1081 +        If a view or shadow ray hits a BSDF proxy with non-zero thickness,
1082 +        it will pass directly through as if the surface were not there.
1083 +        Similar to the illum type, this permits direct viewing and
1084 +        shadow testing of complex geometry.
1085 +        The BSDF is used when a scattered (indirect) ray hits the surface,
1086 +        and any transmitted sample rays will be offset by the thickness amount
1087 +        to avoid the hidden geometry and gather samples from the other side.
1088 +        In this manner, BSDF surfaces can improve the results for indirect
1089 +        scattering from complex systems without sacrificing appearance or
1090 +        shadow accuracy.
1091 +        If the BSDF has transmission and back-side reflection data,
1092 +        a parallel BSDF surface may be
1093 +        placed slightly less than the given thickness away from the front surface
1094 +        to enclose the complex geometry on both sides.
1095 +        The sign of the thickness is important, as it indicates
1096 +        whether the proxied geometry is behind the BSDF
1097 +        surface (when thickness is positive) or in front (when
1098 +        thickness is negative).
1099 + <p>
1100 +        The second string argument is the name of the BSDF file,
1101 +        which is found in the usual auxiliary locations.  The
1102 +        following three string parameters name variables for an
1103 +        &quot;up&quot; vector, which together with the surface
1104 +        normal, define the local coordinate system that orients the
1105 +        BSDF.  These variables, along with the thickness, are defined
1106 +        in a function file given as the next string argument.  An
1107 +        optional transform is used to scale the thickness and
1108 +        reorient the up vector.
1109 + <p>
1110 +        If no real arguments are given, the BSDF is used by itself
1111 +        to determine reflection and transmission.  If there are at
1112 +        least 3 real arguments, the first triplet is an additional
1113 +        diffuse reflectance for the front side.  At least 6 real
1114 +        arguments adds diffuse reflectance to the rear side of the
1115 +        surface.  If there are 9 real arguments, the final triplet
1116 +        will be taken as an additional diffuse transmittance.  All
1117 +        diffuse components as well as the non-diffuse transmission
1118 +        are modified by patterns applied to this material.  The
1119 +        non-diffuse reflection from either side are unaffected.
1120 +        Textures perturb the effective surface normal in the usual
1121 +        way.
1122 + <p>
1123 +        The surface normal of this type is not altered to face the
1124 +        incoming ray, so the front and back BSDF reflections may
1125 +        differ.  (Transmission is identical front-to-back by physical
1126 +        law.) If back visibility is turned off during rendering and
1127 +        there is no transmission or back-side reflection, only then
1128 +        the surface will be invisible from behind.  Unlike other
1129 +        data-driven material types, the BSDF type is fully supported
1130 +        and all parts of the distribution are properly sampled.
1131 + <p>
1132 +
1133 + <dt>
1134          <a NAME="Antimatter">
1135          <b>Antimatter</b>
1136          </a>
# Line 1779 | Line 1857 | are met:
1857        nor may &quot;Radiance&quot; appear in their name, without prior written
1858        permission of Lawrence Berkeley National Laboratory.
1859  
1860 < THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
1860 > THIS SOFTWARE IS PROVIDED ``AS IS&quot; AND ANY EXPRESSED OR IMPLIED
1861   WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
1862   OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
1863   DISCLAIMED.   IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
# Line 1818 | Line 1896 | Ecole  Polytechnique  Federale de Lausanne (EPFL Unive
1896   </h2>
1897   <p>
1898   <ul>
1899 +    <li>Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson,
1900 +        &quot;Simulating the Daylight Performance of Complex Fenestration Systems
1901 +        Using Bidirectional Scattering Distribution Functions within Radiance,&quot;
1902 +        <em>Journal of the Illuminating Engineering Soc. of North America</em>,
1903 +        April 2011.
1904      <li>Cater, Kirsten, Alan Chalmers, Greg Ward,
1905          &quot;<a href="http://www.anyhere.com/gward/papers/egsr2003.pdf">Detail to Attention:
1906          Exploiting Visual Tasks for Selective Rendering</a>,&quot;
1907          <em>Eurographics Symposium
1908          on Rendering 2003</em>, June 2003.
1909      <li>Ward, Greg, Elena Eydelberg-Vileshin,
1910 <        ``<a HREF="http://www.anyhere.com/gward/papers/egwr02/index.html">Picture Perfect RGB
1911 <        Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,''
1910 >        &quot;<a HREF="http://www.anyhere.com/gward/papers/egwr02/index.html">Picture Perfect RGB
1911 >        Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,&quot;
1912          Thirteenth Eurographics Workshop on Rendering (2002),
1913          P. Debevec and S. Gibson (Editors), June 2002.
1914      <li>Ward, Gregory,
1915 <        ``<a HREF="http://www.anyhere.com/gward/papers/cic01.pdf">High Dynamic Range Imaging</a>,''
1915 >        &quot;<a HREF="http://www.anyhere.com/gward/papers/cic01.pdf">High Dynamic Range Imaging</a>,&quot;
1916          Proceedings of the Ninth Color Imaging Conference, November 2001.
1917      <li>Ward, Gregory and Maryann Simmons,
1918 <        ``<a HREF="http://www.anyhere.com/gward/papers/tog99.pdf">
1918 >        &quot;<a HREF="http://www.anyhere.com/gward/papers/tog99.pdf">
1919          The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse
1920 <        Environments</a>,'' ACM Transactions on Graphics, 18(4):361-98, October 1999.
1921 <    <li>Larson, G.W., ``<a HREF="http://www.anyhere.com/gward/papers/ewp98.pdf">The Holodeck: A Parallel
1922 <        Ray-caching Rendering System</a>,'' Proceedings of the Second
1920 >        Environments</a>,&quot; ACM Transactions on Graphics, 18(4):361-98, October 1999.
1921 >    <li>Larson, G.W., &quot;<a HREF="http://www.anyhere.com/gward/papers/ewp98.pdf">The Holodeck: A Parallel
1922 >        Ray-caching Rendering System</a>,&quot; Proceedings of the Second
1923          Eurographics Workshop on Parallel Graphics and Visualisation,
1924          September 1998.
1925      <li>Larson, G.W. and R.A. Shakespeare,
# Line 1844 | Line 1927 | Ecole  Polytechnique  Federale de Lausanne (EPFL Unive
1927          the Art and Science of Lighting Visualization</em></a>,
1928          Morgan Kaufmann Publishers, 1998.
1929      <li>Larson, G.W., H. Rushmeier, C. Piatko,
1930 <        ``<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility
1930 >        &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility
1931          Matching Tone Reproduction Operator for
1932 <        High Dynamic Range Scenes</a>,'' LBNL Technical Report 39882,
1932 >        High Dynamic Range Scenes</a>,&quot; LBNL Technical Report 39882,
1933          January 1997.
1934 <    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making
1935 <        Global Illumination User-Friendly</a>,'' Sixth
1934 >    <li>Ward, G., &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making
1935 >        Global Illumination User-Friendly</a>,&quot; Sixth
1936          Eurographics Workshop on Rendering, Springer-Verlag,
1937          Dublin, Ireland, June 1995.</li>
1938      <li>Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust,
1939 <        ``<a HREF="http://radsite.lbl.gov/mgf/compare.html">
1939 >        &quot;<a HREF="http://radsite.lbl.gov/mgf/compare.html">
1940          Comparing Real and Synthetic Images: Some Ideas about
1941 <        Metrics</a>,'' Sixth Eurographics Workshop on Rendering,
1941 >        Metrics</a>,&quot; Sixth Eurographics Workshop on Rendering,
1942          Springer-Verlag, Dublin, Ireland, June 1995.</li>
1943 <    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE
1944 <        Lighting Simulation and Rendering System</a>,'' <em>Computer
1943 >    <li>Ward, G., &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE
1944 >        Lighting Simulation and Rendering System</a>,&quot; <em>Computer
1945          Graphics</em>, July 1994.</li>
1946 <    <li>Rushmeier, H., G. Ward, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy
1947 <        Preserving Non-Linear Filters</a>,'' <em>Computer
1946 >    <li>Rushmeier, H., G. Ward, &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy
1947 >        Preserving Non-Linear Filters</a>,&quot; <em>Computer
1948          Graphics</em>, July 1994.</li>
1949 <    <li>Ward, G., ``A Contrast-Based Scalefactor for Luminance
1950 <        Display,'' <em>Graphics Gems IV</em>, Edited by Paul Heckbert,
1949 >    <li>Ward, G., &quot;A Contrast-Based Scalefactor for Luminance
1950 >        Display,&quot; <em>Graphics Gems IV</em>, Edited by Paul Heckbert,
1951          Academic Press 1994.</li>
1952 <    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and
1953 <        Modeling Anisotropic Reflection</a>,'' <em>Computer
1952 >    <li>Ward, G., &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and
1953 >        Modeling Anisotropic Reflection</a>,&quot; <em>Computer
1954          Graphics</em>, Vol. 26, No. 2, July 1992. </li>
1955 <    <li>Ward, G., P. Heckbert, ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance
1956 <        Gradients</a>,'' Third Annual Eurographics Workshop on
1955 >    <li>Ward, G., P. Heckbert, &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance
1956 >        Gradients</a>,&quot; Third Annual Eurographics Workshop on
1957          Rendering, Springer-Verlag, May 1992. </li>
1958 <    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow
1959 <        Testing for Ray Tracing</a>'' Photorealistic Rendering in
1958 >    <li>Ward, G., &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow
1959 >        Testing for Ray Tracing</a>&quot; Photorealistic Rendering in
1960          Computer Graphics, proceedings of 1991 Eurographics
1961          Rendering Workshop, edited by P. Brunet and F.W. Jansen,
1962          Springer-Verlag. </li>
1963 <    <li>Ward, G., ``Visualization,'' <em>Lighting Design and
1963 >    <li>Ward, G., &quot;Visualization,&quot; <em>Lighting Design and
1964          Application</em>, Vol. 20, No. 6, June 1990. </li>
1965 <    <li>Ward, G., F. Rubinstein, R. Clear, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for
1966 <        Diffuse Interreflection</a>,'' <em>Computer Graphics</em>,
1965 >    <li>Ward, G., F. Rubinstein, R. Clear, &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for
1966 >        Diffuse Interreflection</a>,&quot; <em>Computer Graphics</em>,
1967          Vol. 22, No. 4, August 1988. </li>
1968 <    <li>Ward, G., F. Rubinstein, ``A New Technique for Computer
1969 <        Simulation of Illuminated Spaces,'' <em>Journal of the
1968 >    <li>Ward, G., F. Rubinstein, &quot;A New Technique for Computer
1969 >        Simulation of Illuminated Spaces,&quot; <em>Journal of the
1970          Illuminating Engineering Society</em>, Vol. 17, No. 1,
1971          Winter 1988. </li>
1972   </ul>
# Line 1921 | Line 2004 | SURFACES       MATERIALS       TEXTURES        PATTERNS        MIXTURES</h4>
2004                  <a HREF="#Plasdata">Plasdata</a>
2005                  <a HREF="#Metdata">Metdata</a>
2006                  <a HREF="#Transdata">Transdata</a>
2007 +                <a HREF="#BSDF">BSDF</a>
2008                  <a HREF="#Antimatter">Antimatter</a>
2009                                  
2010   </pre>

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