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# Line 1092 | Line 1092 | unless the line integrals consider enclosed geometry.
1092          a parallel BSDF surface may be
1093          placed slightly less than the given thickness away from the front surface
1094          to enclose the complex geometry on both sides.
1095 +        The sign of the thickness is important, as it indicates
1096 +        whether the proxied geometry is behind the BSDF
1097 +        surface (when thickness is positive) or in front (when
1098 +        thickness is negative).
1099   <p>
1100 <        The second string argument is the name of the BSDF file, which is
1101 <        found in the usual auxiliary locations.
1102 <        The following three string parameters name variables for an &quot;up&quot; vector,
1103 <        which together with the surface normal, define the
1104 <        local coordinate system that orients the BSDF.
1105 <        These variables, along with the thickness, are defined in a function
1106 <        file given as the next string argument.
1107 <        An optional transform is used to scale the thickness and reorient the up vector.
1100 >        The second string argument is the name of the BSDF file,
1101 >        which is found in the usual auxiliary locations.  The
1102 >        following three string parameters name variables for an
1103 >        &quot;up&quot; vector, which together with the surface
1104 >        normal, define the local coordinate system that orients the
1105 >        BSDF.  These variables, along with the thickness, are defined
1106 >        in a function file given as the next string argument.  An
1107 >        optional transform is used to scale the thickness and
1108 >        reorient the up vector.
1109   <p>
1110 <        If no real arguments are given, the BSDF is used by itself to determine
1111 <        reflection and transmission.
1112 <        If there are at least 3 real arguments, the first triplet is an
1113 <        additional diffuse reflectance for the front side.
1114 <        At least 6 real arguments adds diffuse reflectance to the rear side of the surface.
1115 <        If there are 9 real arguments, the final triplet will be taken as an additional
1116 <        diffuse transmittance.
1117 <        All diffuse components as well as the non-diffuse transmission are
1118 <        modified by patterns applied to this material.
1119 <        The non-diffuse reflection from either side are unaffected.
1120 <        Textures perturb the effective surface normal in the usual way.
1110 >        If no real arguments are given, the BSDF is used by itself
1111 >        to determine reflection and transmission.  If there are at
1112 >        least 3 real arguments, the first triplet is an additional
1113 >        diffuse reflectance for the front side.  At least 6 real
1114 >        arguments adds diffuse reflectance to the rear side of the
1115 >        surface.  If there are 9 real arguments, the final triplet
1116 >        will be taken as an additional diffuse transmittance.  All
1117 >        diffuse components as well as the non-diffuse transmission
1118 >        are modified by patterns applied to this material.  The
1119 >        non-diffuse reflection from either side are unaffected.
1120 >        Textures perturb the effective surface normal in the usual
1121 >        way.
1122   <p>
1123 <        The surface normal of this type is not altered to face the incoming ray,
1124 <        so the front and back BSDF reflections may differ.
1125 <        (Transmission is identical front-to-back by physical law.)
1126 <        If back visibility is turned off during rendering and there is no
1127 <        transmission or back-side reflection, only then the surface will be
1128 <        invisible from behind.
1129 <        Unlike other data-driven material types, the BSDF type is fully
1130 <        supported and all parts of the distribution are properly sampled.
1123 >        The surface normal of this type is not altered to face the
1124 >        incoming ray, so the front and back BSDF reflections may
1125 >        differ.  (Transmission is identical front-to-back by physical
1126 >        law.) If back visibility is turned off during rendering and
1127 >        there is no transmission or back-side reflection, only then
1128 >        the surface will be invisible from behind.  Unlike other
1129 >        data-driven material types, the BSDF type is fully supported
1130 >        and all parts of the distribution are properly sampled.
1131   <p>
1132  
1133   <dt>
# Line 1851 | Line 1857 | are met:
1857        nor may &quot;Radiance&quot; appear in their name, without prior written
1858        permission of Lawrence Berkeley National Laboratory.
1859  
1860 < THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
1860 > THIS SOFTWARE IS PROVIDED ``AS IS&quot; AND ANY EXPRESSED OR IMPLIED
1861   WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
1862   OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
1863   DISCLAIMED.   IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
# Line 1890 | Line 1896 | Ecole  Polytechnique  Federale de Lausanne (EPFL Unive
1896   </h2>
1897   <p>
1898   <ul>
1899 +    <li>Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson,
1900 +        &quot;Simulating the Daylight Performance of Complex Fenestration Systems
1901 +        Using Bidirectional Scattering Distribution Functions within Radiance,&quot;
1902 +        <em>Journal of the Illuminating Engineering Soc. of North America</em>,
1903 +        April 2011.
1904      <li>Cater, Kirsten, Alan Chalmers, Greg Ward,
1905          &quot;<a href="http://www.anyhere.com/gward/papers/egsr2003.pdf">Detail to Attention:
1906          Exploiting Visual Tasks for Selective Rendering</a>,&quot;
1907          <em>Eurographics Symposium
1908          on Rendering 2003</em>, June 2003.
1909      <li>Ward, Greg, Elena Eydelberg-Vileshin,
1910 <        ``<a HREF="http://www.anyhere.com/gward/papers/egwr02/index.html">Picture Perfect RGB
1911 <        Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,''
1910 >        &quot;<a HREF="http://www.anyhere.com/gward/papers/egwr02/index.html">Picture Perfect RGB
1911 >        Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,&quot;
1912          Thirteenth Eurographics Workshop on Rendering (2002),
1913          P. Debevec and S. Gibson (Editors), June 2002.
1914      <li>Ward, Gregory,
1915 <        ``<a HREF="http://www.anyhere.com/gward/papers/cic01.pdf">High Dynamic Range Imaging</a>,''
1915 >        &quot;<a HREF="http://www.anyhere.com/gward/papers/cic01.pdf">High Dynamic Range Imaging</a>,&quot;
1916          Proceedings of the Ninth Color Imaging Conference, November 2001.
1917      <li>Ward, Gregory and Maryann Simmons,
1918 <        ``<a HREF="http://www.anyhere.com/gward/papers/tog99.pdf">
1918 >        &quot;<a HREF="http://www.anyhere.com/gward/papers/tog99.pdf">
1919          The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse
1920 <        Environments</a>,'' ACM Transactions on Graphics, 18(4):361-98, October 1999.
1921 <    <li>Larson, G.W., ``<a HREF="http://www.anyhere.com/gward/papers/ewp98.pdf">The Holodeck: A Parallel
1922 <        Ray-caching Rendering System</a>,'' Proceedings of the Second
1920 >        Environments</a>,&quot; ACM Transactions on Graphics, 18(4):361-98, October 1999.
1921 >    <li>Larson, G.W., &quot;<a HREF="http://www.anyhere.com/gward/papers/ewp98.pdf">The Holodeck: A Parallel
1922 >        Ray-caching Rendering System</a>,&quot; Proceedings of the Second
1923          Eurographics Workshop on Parallel Graphics and Visualisation,
1924          September 1998.
1925      <li>Larson, G.W. and R.A. Shakespeare,
# Line 1916 | Line 1927 | Ecole  Polytechnique  Federale de Lausanne (EPFL Unive
1927          the Art and Science of Lighting Visualization</em></a>,
1928          Morgan Kaufmann Publishers, 1998.
1929      <li>Larson, G.W., H. Rushmeier, C. Piatko,
1930 <        ``<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility
1930 >        &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility
1931          Matching Tone Reproduction Operator for
1932 <        High Dynamic Range Scenes</a>,'' LBNL Technical Report 39882,
1932 >        High Dynamic Range Scenes</a>,&quot; LBNL Technical Report 39882,
1933          January 1997.
1934 <    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making
1935 <        Global Illumination User-Friendly</a>,'' Sixth
1934 >    <li>Ward, G., &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making
1935 >        Global Illumination User-Friendly</a>,&quot; Sixth
1936          Eurographics Workshop on Rendering, Springer-Verlag,
1937          Dublin, Ireland, June 1995.</li>
1938      <li>Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust,
1939 <        ``<a HREF="http://radsite.lbl.gov/mgf/compare.html">
1939 >        &quot;<a HREF="http://radsite.lbl.gov/mgf/compare.html">
1940          Comparing Real and Synthetic Images: Some Ideas about
1941 <        Metrics</a>,'' Sixth Eurographics Workshop on Rendering,
1941 >        Metrics</a>,&quot; Sixth Eurographics Workshop on Rendering,
1942          Springer-Verlag, Dublin, Ireland, June 1995.</li>
1943 <    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE
1944 <        Lighting Simulation and Rendering System</a>,'' <em>Computer
1943 >    <li>Ward, G., &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE
1944 >        Lighting Simulation and Rendering System</a>,&quot; <em>Computer
1945          Graphics</em>, July 1994.</li>
1946 <    <li>Rushmeier, H., G. Ward, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy
1947 <        Preserving Non-Linear Filters</a>,'' <em>Computer
1946 >    <li>Rushmeier, H., G. Ward, &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy
1947 >        Preserving Non-Linear Filters</a>,&quot; <em>Computer
1948          Graphics</em>, July 1994.</li>
1949 <    <li>Ward, G., ``A Contrast-Based Scalefactor for Luminance
1950 <        Display,'' <em>Graphics Gems IV</em>, Edited by Paul Heckbert,
1949 >    <li>Ward, G., &quot;A Contrast-Based Scalefactor for Luminance
1950 >        Display,&quot; <em>Graphics Gems IV</em>, Edited by Paul Heckbert,
1951          Academic Press 1994.</li>
1952 <    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and
1953 <        Modeling Anisotropic Reflection</a>,'' <em>Computer
1952 >    <li>Ward, G., &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and
1953 >        Modeling Anisotropic Reflection</a>,&quot; <em>Computer
1954          Graphics</em>, Vol. 26, No. 2, July 1992. </li>
1955 <    <li>Ward, G., P. Heckbert, ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance
1956 <        Gradients</a>,'' Third Annual Eurographics Workshop on
1955 >    <li>Ward, G., P. Heckbert, &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance
1956 >        Gradients</a>,&quot; Third Annual Eurographics Workshop on
1957          Rendering, Springer-Verlag, May 1992. </li>
1958 <    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow
1959 <        Testing for Ray Tracing</a>'' Photorealistic Rendering in
1958 >    <li>Ward, G., &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow
1959 >        Testing for Ray Tracing</a>&quot; Photorealistic Rendering in
1960          Computer Graphics, proceedings of 1991 Eurographics
1961          Rendering Workshop, edited by P. Brunet and F.W. Jansen,
1962          Springer-Verlag. </li>
1963 <    <li>Ward, G., ``Visualization,'' <em>Lighting Design and
1963 >    <li>Ward, G., &quot;Visualization,&quot; <em>Lighting Design and
1964          Application</em>, Vol. 20, No. 6, June 1990. </li>
1965 <    <li>Ward, G., F. Rubinstein, R. Clear, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for
1966 <        Diffuse Interreflection</a>,'' <em>Computer Graphics</em>,
1965 >    <li>Ward, G., F. Rubinstein, R. Clear, &quot;<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for
1966 >        Diffuse Interreflection</a>,&quot; <em>Computer Graphics</em>,
1967          Vol. 22, No. 4, August 1988. </li>
1968 <    <li>Ward, G., F. Rubinstein, ``A New Technique for Computer
1969 <        Simulation of Illuminated Spaces,'' <em>Journal of the
1968 >    <li>Ward, G., F. Rubinstein, &quot;A New Technique for Computer
1969 >        Simulation of Illuminated Spaces,&quot; <em>Journal of the
1970          Illuminating Engineering Society</em>, Vol. 17, No. 1,
1971          Winter 1988. </li>
1972   </ul>

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