--- ray/doc/ray.html 2011/06/22 00:12:43 1.14
+++ ray/doc/ray.html 2020/09/03 15:46:32 1.29
@@ -1,7 +1,8 @@
+
-The RADIANCE 4.1 Synthetic Imaging System
+The RADIANCE 5.4 Synthetic Imaging System
@@ -9,7 +10,7 @@ The RADIANCE 4.1 Synthetic Imaging System
-The RADIANCE 4.1 Synthetic Imaging System
+The RADIANCE 5.4 Synthetic Imaging System
@@ -797,7 +798,8 @@ unless the line integrals consider enclosed geometry.
Trans2 is the anisotropic version of trans.
- The string arguments are the same as for plastic2, and the real arguments are the same as for trans but with an additional roughness value.
+ The string arguments are the same as for plastic2,
+ and the real arguments are the same as for trans but with an additional roughness value.
mod trans2 id
@@ -809,6 +811,27 @@ unless the line integrals consider enclosed geometry.
+
+ Ashik2
+
+
+
+ Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley.
+ The string arguments are the same as for plastic2, but the real
+ arguments have additional flexibility to specify the specular color.
+ Also, rather than roughness, specular power is used, which has no
+ physical meaning other than larger numbers are equivalent to a smoother
+ surface.
+
+ mod ashik2 id
+ 4+ ux uy uz funcfile transform
+ 0
+ 8 dred dgrn dblu sred sgrn sblu u-power v-power
+
+
+
+
+
Dielectric
@@ -1131,6 +1154,38 @@ unless the line integrals consider enclosed geometry.
+
+ aBSDF
+
+
+
+ The aBSDF material is identical to the BSDF type with two
+ important differences. First, proxy geometry is not
+ supported, so there is no thickness parameter. Second, an
+ aBSDF is assumed to have some specular through component
+ (the ’a’ stands for "aperture"),
+ which is treated specially during the direct calculation
+ and when viewing the material. Based on the BSDF data, the
+ coefficient of specular transmission is determined and used
+ for modifying unscattered shadow and view rays.
+
+
+ mod aBSDF id
+ 5+ BSDFfile ux uy uz funcfile transform
+ 0
+ 0|3|6|9
+ rfdif gfdif bfdif
+ rbdif gbdif bbdif
+ rtdif gtdif btdif
+
+
+
+ If a material has no specular transmitted component, it is
+ much better to use the BSDF type with a zero thickness
+ than to use aBSDF.
+
+
+
Antimatter
@@ -1414,6 +1469,7 @@ or:
A mixture is a blend of one or more materials or textures and patterns.
+Blended materials should not be light source types or virtual source types.
The basic types are given below.
@@ -1486,7 +1542,6 @@ A mixfunc mixes two modifiers procedurally. It i
arguments, the red, green and blue values
corresponding to the pixel at (u,v).
-
@@ -1788,16 +1843,10 @@ Pictures may be displayed directly under X11 using the
or converted a standard image format using one of the following
translators:
- - Ra_avs
- converts to and from AVS image format.
-
- Ra_pict
- converts to Macintosh 32-bit PICT2 format.
+
- Ra_bmp
+ converts to and from BMP image format.
- Ra_ppm
converts to and from Poskanzer Portable Pixmap formats.
-
- Ra_pr
- converts to and from Sun 8-bit rasterfile format.
-
- Ra_pr24
- converts to and from Sun 24-bit rasterfile format.
- Ra_ps
converts to PostScript color and greyscale formats.
- Ra_rgbe
@@ -1823,7 +1872,7 @@ or converted a standard image format using one of the
The Radiance Software License, Version 1.0
-Copyright (c) 1990 - 2010 The Regents of the University of California,
+Copyright (c) 1990 - 2014 The Regents of the University of California,
through Lawrence Berkeley National Laboratory. All rights reserved.
Redistribution and use in source and binary forms, with or without
@@ -1857,7 +1906,7 @@ are met:
nor may "Radiance" appear in their name, without prior written
permission of Lawrence Berkeley National Laboratory.
-THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
+THIS SOFTWARE IS PROVIDED ``AS IS" AND ANY EXPRESSED OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
@@ -1896,25 +1945,65 @@ Ecole Polytechnique Federale de Lausanne (EPFL Unive
+ - Wang, Taoning, Gregory Ward, Eleanor Lee,
+ "Efficient
+ modeling of optically-complex, non-coplanar exterior shading:
+ Validation of matrix algebraic methods"
+ Energy & Buildings, vol. 174, pp. 464-83, Sept. 2018.
+
- Lee, Eleanor S., David Geisler-Moroder, Gregory Ward,
+ "Modeling
+ the direct sun component in buildings using matrix
+ algebraic approaches: Methods and
+ validation," Solar Energy,
+ vol. 160, 15 January 2018, pp 380-395.
+
- Narain, Rahul, Rachel A. Albert, Abdullah Bulbul,
+ Gregory J. Ward, Marty Banks, James F. O'Brien,
+ "Optimal
+ Presentation of Imagery with Focus
+ Cues on Multi-Plane Displays,"
+ SIGGRAPH 2015.
+
- Ward, Greg, Murat Kurt, and Nicolas Bonneel,
+ "Reducing
+ Anisotropic BSDF Measurement to Common Practice,"
+ Workshop on Material Appearance Modeling, 2014.
+
- Banks, Martin, Abdullah Bulbul, Rachel Albert, Rahul Narain,
+ James F. O'Brien, Gregory Ward,
+ "The
+ Perception of Surface Material from Disparity and Focus Cues,"
+ VSS 2014.
+
- McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee,
+ "
+ A validation of a ray-tracing tool used to generate
+ bi-directional scattering distribution functions for
+ complex fenestration systems,"
+ Solar Energy, 98, 404-14,
+ November 2013.
+
- Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson,
+ "Simulating
+ the Daylight Performance of Complex Fenestration Systems
+ Using Bidirectional Scattering Distribution Functions within
+ Radiance,"
+ Leukos, 7(4)
+ April 2011.
- Cater, Kirsten, Alan Chalmers, Greg Ward,
"Detail to Attention:
Exploiting Visual Tasks for Selective Rendering,"
Eurographics Symposium
on Rendering 2003, June 2003.
- Ward, Greg, Elena Eydelberg-Vileshin,
- ``Picture Perfect RGB
- Rendering Using Spectral Prefiltering and Sharp Color Primaries,''
+ "Picture Perfect RGB
+ Rendering Using Spectral Prefiltering and Sharp Color Primaries,"
Thirteenth Eurographics Workshop on Rendering (2002),
P. Debevec and S. Gibson (Editors), June 2002.
- Ward, Gregory,
- ``High Dynamic Range Imaging,''
+ "High Dynamic Range Imaging,"
Proceedings of the Ninth Color Imaging Conference, November 2001.
- Ward, Gregory and Maryann Simmons,
- ``
+ "
The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse
- Environments,'' ACM Transactions on Graphics, 18(4):361-98, October 1999.
-
- Larson, G.W., ``The Holodeck: A Parallel
- Ray-caching Rendering System,'' Proceedings of the Second
+ Environments
," ACM Transactions on Graphics, 18(4):361-98, October 1999.
+ - Larson, G.W., "The Holodeck: A Parallel
+ Ray-caching Rendering System," Proceedings of the Second
Eurographics Workshop on Parallel Graphics and Visualisation,
September 1998.
- Larson, G.W. and R.A. Shakespeare,
@@ -1922,46 +2011,46 @@ Ecole Polytechnique Federale de Lausanne (EPFL Unive
the Art and Science of Lighting Visualization,
Morgan Kaufmann Publishers, 1998.
- Larson, G.W., H. Rushmeier, C. Piatko,
- ``A Visibility
+ "A Visibility
Matching Tone Reproduction Operator for
- High Dynamic Range Scenes,'' LBNL Technical Report 39882,
+ High Dynamic Range Scenes," LBNL Technical Report 39882,
January 1997.
-
- Ward, G., ``Making
- Global Illumination User-Friendly,'' Sixth
+
- Ward, G., "Making
+ Global Illumination User-Friendly," Sixth
Eurographics Workshop on Rendering, Springer-Verlag,
Dublin, Ireland, June 1995.
- Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust,
- ``
+ "
Comparing Real and Synthetic Images: Some Ideas about
- Metrics,'' Sixth Eurographics Workshop on Rendering,
+ Metrics," Sixth Eurographics Workshop on Rendering,
Springer-Verlag, Dublin, Ireland, June 1995.
- - Ward, G., ``The RADIANCE
- Lighting Simulation and Rendering System,'' Computer
+
- Ward, G., "The RADIANCE
+ Lighting Simulation and Rendering System," Computer
Graphics, July 1994.
- - Rushmeier, H., G. Ward, ``Energy
- Preserving Non-Linear Filters,'' Computer
+
- Rushmeier, H., G. Ward, "Energy
+ Preserving Non-Linear Filters," Computer
Graphics, July 1994.
- - Ward, G., ``A Contrast-Based Scalefactor for Luminance
- Display,'' Graphics Gems IV, Edited by Paul Heckbert,
+
- Ward, G., "A Contrast-Based Scalefactor for Luminance
+ Display," Graphics Gems IV, Edited by Paul Heckbert,
Academic Press 1994.
- - Ward, G., ``Measuring and
- Modeling Anisotropic Reflection,'' Computer
+
- Ward, G., "Measuring and
+ Modeling Anisotropic Reflection," Computer
Graphics, Vol. 26, No. 2, July 1992.
- - Ward, G., P. Heckbert, ``Irradiance
- Gradients,'' Third Annual Eurographics Workshop on
+
- Ward, G., P. Heckbert, "Irradiance
+ Gradients," Third Annual Eurographics Workshop on
Rendering, Springer-Verlag, May 1992.
- - Ward, G., ``Adaptive Shadow
- Testing for Ray Tracing'' Photorealistic Rendering in
+
- Ward, G., "Adaptive Shadow
+ Testing for Ray Tracing" Photorealistic Rendering in
Computer Graphics, proceedings of 1991 Eurographics
Rendering Workshop, edited by P. Brunet and F.W. Jansen,
Springer-Verlag.
- - Ward, G., ``Visualization,'' Lighting Design and
+
- Ward, G., "Visualization," Lighting Design and
Application, Vol. 20, No. 6, June 1990.
- - Ward, G., F. Rubinstein, R. Clear, ``A Ray Tracing Solution for
- Diffuse Interreflection,'' Computer Graphics,
+
- Ward, G., F. Rubinstein, R. Clear, "A Ray Tracing Solution for
+ Diffuse Interreflection," Computer Graphics,
Vol. 22, No. 4, August 1988.
- - Ward, G., F. Rubinstein, ``A New Technique for Computer
- Simulation of Illuminated Spaces,'' Journal of the
+
- Ward, G., F. Rubinstein, "A New Technique for Computer
+ Simulation of Illuminated Spaces," Journal of the
Illuminating Engineering Society, Vol. 17, No. 1,
Winter 1988.