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# Line 1 | Line 1
1   <html>
2   <head>
3   <title>
4 < The RADIANCE 3.5 Synthetic Imaging System
4 > The RADIANCE 3.8 Synthetic Imaging System
5   </title>
6   </head>
7   <body>
8  
9 Copyright � 2003 Regents, University of California
10
9   <p>
10  
11   <h1>
12 < The RADIANCE 3.5 Synthetic Imaging System
12 > The RADIANCE 3.8 Synthetic Imaging System
13   </h1>
14  
15   <p>
16  
17 < Building Technologies Department<br>
17 > Building Technologies Program<br>
18   Lawrence Berkeley National Laboratory<br>
19   1 Cyclotron Rd., 90-3111<br>
20   Berkeley, CA  94720<br>
# Line 566 | Line 564 | A material defines the way light interacts with a  sur
564          </a>
565  
566   <dd>
567 <        Mirror is used for planar surfaces that produce  secondary source reflections.  
567 >        Mirror is used for planar surfaces that produce  virtual source reflections.  
568          This material should be used sparingly, as it may cause the light source calculation to  blow up  if  it is applied to many small surfaces.  
569          This material is only supported for flat surfaces  such  as  <a HREF="#Polygon">polygons</a>  and <a HREF="#Ring">rings</a>.  
570          The arguments are simply the RGB reflectance values, which should be between 0 and 1.  
# Line 589 | Line 587 | This is only appropriate if the surface hides other (m
587          </a>
588  
589   <dd>
590 <        The prism1 material is for  general  light  redirection from prismatic glazings, generating secondary light sources.
590 >        The prism1 material is for  general  light  redirection from prismatic glazings, generating virtual light sources.
591          It can only be used  to  modify  a  planar  surface  
592          (i.e.,  a <a HREF="#Polygon">polygon</a>  or <a HREF="#Ring">disk</a>)
593          and should not result in either light concentration or scattering.  
594          The new direction of the ray  can be  on either side of the material,
595 <        and the definitions must have the correct bidirectional properties to  work  properly with  secondary light sources.  
595 >        and the definitions must have the correct bidirectional properties to  work  properly with virtual light sources.  
596          The arguments give the coefficient for the redirected light and its direction.
597  
598   <pre>
# Line 1680 | Line 1678 | The details of this process  are  not  important, but
1678   directs the use of a scene description.
1679   <ul>
1680   <li>
1681 < <a NAME="rview" HREF="../man_html/rview.1.html"><b>Rview</b></a>  is  ray-tracing  program  for  viewing  a  scene interactively.  
1682 < When  the user specifies a new perspective, rview quickly displays a rough image on the  terminal,  
1681 > <a NAME="rvu" HREF="../man_html/rvu.1.html"><b>Rview</b></a>  is  ray-tracing  program  for  viewing  a  scene interactively.  
1682 > When  the user specifies a new perspective, rvu quickly displays a rough image on the  terminal,  
1683   then progressively increases the resolution as the user looks on.
1684   He can select a particular section of the image to  improve, or  move  to  a different view and start over.  
1685   This mode of interaction is useful for debugging scenes as well as determining the best view for a final image.
# Line 1751 | Line 1749 | or converted a standard image format using one of the
1749   <pre>
1750   The Radiance Software License, Version 1.0
1751  
1752 < Copyright (c) 1990 - 2002 The Regents of the University of California,
1752 > Copyright (c) 1990 - 2006 The Regents of the University of California,
1753   through Lawrence Berkeley National Laboratory.   All rights reserved.
1754  
1755   Redistribution and use in source and binary forms, with or without
# Line 1824 | Line 1822 | Ecole  Polytechnique  Federale de Lausanne (EPFL Unive
1822   </h2>
1823   <p>
1824   <ul>
1825 +    <li>Cater, Kirsten, Alan Chalmers, Greg Ward,
1826 +        &quot;<a href="papers/egsr2003.pdf">Detail to Attention:
1827 +        Exploiting Visual Tasks for Selective Rendering</a>,&quot;
1828 +        <em>Eurographics Symposium
1829 +        on Rendering 2003</em>, June 2003.
1830      <li>Ward, Greg, Elena Eydelberg-Vileshin,
1831 <        ``<a HREF="papers/egwr02/index.html">Picture Perfect RGB
1831 >        ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/egwr02/index.html">Picture Perfect RGB
1832          Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,''
1833          Thirteenth Eurographics Workshop on Rendering (2002),
1834          P. Debevec and S. Gibson (Editors), June 2002.
1835      <li>Ward, Gregory,
1836 <        ``<a HREF="papers/cic01.pdf">High Dynamic Range Imaging</a>,''
1836 >        ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/cic01.pdf">High Dynamic Range Imaging</a>,''
1837          Proceedings of the Ninth Color Imaging Conference, November 2001.
1838      <li>Ward, Gregory and Maryann Simmons,
1839 <        ``<a HREF="papers/tog99.pdf">
1839 >        ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/tog99.pdf">
1840          The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse
1841          Environments</a>,'' ACM Transactions on Graphics, 18(4):361-98, October 1999.
1842 <    <li>Larson, G.W., ``<a HREF="papers/ewp98.pdf">The Holodeck: A Parallel
1842 >    <li>Larson, G.W., ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/ewp98.pdf">The Holodeck: A Parallel
1843          Ray-caching Rendering System</a>,'' Proceedings of the Second
1844          Eurographics Workshop on Parallel Graphics and Visualisation,
1845          September 1998.
1846      <li>Larson, G.W. and R.A. Shakespeare,
1847 <        <a HREF="../book/index.html"><em>Rendering with Radiance:
1847 >        <a HREF="http://radsite.lbl.gov/radiance/book/index.html"><em>Rendering with Radiance:
1848          the Art and Science of Lighting Visualization</em></a>,
1849          Morgan Kaufmann Publishers, 1998.
1850      <li>Larson, G.W., H. Rushmeier, C. Piatko,
1851 <        ``<a HREF="../papers/lbnl39882/tonemap.pdf">A Visibility
1851 >        ``<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility
1852          Matching Tone Reproduction Operator for
1853          High Dynamic Range Scenes</a>,'' LBNL Technical Report 39882,
1854          January 1997.
1855 <    <li>Ward, G., ``<a HREF="../papers/erw95.1/paper.html">Making
1855 >    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making
1856          Global Illumination User-Friendly</a>,'' Sixth
1857          Eurographics Workshop on Rendering, Springer-Verlag,
1858          Dublin, Ireland, June 1995.</li>
# Line 1858 | Line 1861 | Ecole  Polytechnique  Federale de Lausanne (EPFL Unive
1861          Comparing Real and Synthetic Images: Some Ideas about
1862          Metrics</a>,'' Sixth Eurographics Workshop on Rendering,
1863          Springer-Verlag, Dublin, Ireland, June 1995.</li>
1864 <    <li>Ward, G., ``<a HREF="../papers/sg94.1/paper.html">The RADIANCE
1864 >    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE
1865          Lighting Simulation and Rendering System</a>,'' <em>Computer
1866          Graphics</em>, July 1994.</li>
1867 <    <li>Rushmeier, H., G. Ward, ``<a HREF="../papers/sg94.2/energy.html">Energy
1867 >    <li>Rushmeier, H., G. Ward, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy
1868          Preserving Non-Linear Filters</a>,'' <em>Computer
1869          Graphics</em>, July 1994.</li>
1870      <li>Ward, G., ``A Contrast-Based Scalefactor for Luminance
1871          Display,'' <em>Graphics Gems IV</em>, Edited by Paul Heckbert,
1872          Academic Press 1994.</li>
1873 <    <li>Ward, G., ``<a HREF="../papers/sg92/paper.html">Measuring and
1873 >    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and
1874          Modeling Anisotropic Reflection</a>,'' <em>Computer
1875          Graphics</em>, Vol. 26, No. 2, July 1992. </li>
1876 <    <li>Ward, G., P. Heckbert, ``<a HREF="../papers/erw92/paper.html">Irradiance
1876 >    <li>Ward, G., P. Heckbert, ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance
1877          Gradients</a>,'' Third Annual Eurographics Workshop on
1878          Rendering, Springer-Verlag, May 1992. </li>
1879 <    <li>Ward, G., ``<a HREF="../papers/erw91/erw91.html">Adaptive Shadow
1879 >    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow
1880          Testing for Ray Tracing</a>'' Photorealistic Rendering in
1881          Computer Graphics, proceedings of 1991 Eurographics
1882          Rendering Workshop, edited by P. Brunet and F.W. Jansen,
1883          Springer-Verlag. </li>
1884      <li>Ward, G., ``Visualization,'' <em>Lighting Design and
1885          Application</em>, Vol. 20, No. 6, June 1990. </li>
1886 <    <li>Ward, G., F. Rubinstein, R. Clear, ``<a HREF="../papers/sg88/paper.html">A Ray Tracing Solution for
1886 >    <li>Ward, G., F. Rubinstein, R. Clear, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for
1887          Diffuse Interreflection</a>,'' <em>Computer Graphics</em>,
1888          Vol. 22, No. 4, August 1988. </li>
1889      <li>Ward, G., F. Rubinstein, ``A New Technique for Computer

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