--- ray/doc/ray.html 2003/03/15 17:58:16 1.1
+++ ray/doc/ray.html 2006/05/10 19:50:30 1.6
@@ -1,22 +1,20 @@
- Mirror is used for planar surfaces that produce secondary source reflections.
+ Mirror is used for planar surfaces that produce virtual source reflections.
This material should be used sparingly, as it may cause the light source calculation to blow up if it is applied to many small surfaces.
This material is only supported for flat surfaces such as polygons and rings.
The arguments are simply the RGB reflectance values, which should be between 0 and 1.
@@ -589,12 +587,12 @@ This is only appropriate if the surface hides other (m
- The prism1 material is for general light redirection from prismatic glazings, generating secondary light sources.
+ The prism1 material is for general light redirection from prismatic glazings, generating virtual light sources.
It can only be used to modify a planar surface
(i.e., a polygon or disk)
and should not result in either light concentration or scattering.
The new direction of the ray can be on either side of the material,
- and the definitions must have the correct bidirectional properties to work properly with secondary light sources.
+ and the definitions must have the correct bidirectional properties to work properly with virtual light sources.
The arguments give the coefficient for the redirected light and its direction.
@@ -1680,8 +1678,8 @@ The details of this process are not important, but
directs the use of a scene description.
-
-Rview is ray-tracing program for viewing a scene interactively.
-When the user specifies a new perspective, rview quickly displays a rough image on the terminal,
+Rview is ray-tracing program for viewing a scene interactively.
+When the user specifies a new perspective, rvu quickly displays a rough image on the terminal,
then progressively increases the resolution as the user looks on.
He can select a particular section of the image to improve, or move to a different view and start over.
This mode of interaction is useful for debugging scenes as well as determining the best view for a final image.
@@ -1825,31 +1823,31 @@ Ecole Polytechnique Federale de Lausanne (EPFL Unive
- Ward, Greg, Elena Eydelberg-Vileshin,
- ``Picture Perfect RGB
+ ``Picture Perfect RGB
Rendering Using Spectral Prefiltering and Sharp Color Primaries,''
Thirteenth Eurographics Workshop on Rendering (2002),
P. Debevec and S. Gibson (Editors), June 2002.
- Ward, Gregory,
- ``High Dynamic Range Imaging,''
+ ``High Dynamic Range Imaging,''
Proceedings of the Ninth Color Imaging Conference, November 2001.
- Ward, Gregory and Maryann Simmons,
- ``
+ ``
The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse
Environments,'' ACM Transactions on Graphics, 18(4):361-98, October 1999.
-
- Larson, G.W., ``The Holodeck: A Parallel
+
- Larson, G.W., ``The Holodeck: A Parallel
Ray-caching Rendering System,'' Proceedings of the Second
Eurographics Workshop on Parallel Graphics and Visualisation,
September 1998.
- Larson, G.W. and R.A. Shakespeare,
- Rendering with Radiance:
+ Rendering with Radiance:
the Art and Science of Lighting Visualization,
Morgan Kaufmann Publishers, 1998.
- Larson, G.W., H. Rushmeier, C. Piatko,
- ``A Visibility
+ ``A Visibility
Matching Tone Reproduction Operator for
High Dynamic Range Scenes,'' LBNL Technical Report 39882,
January 1997.
-
- Ward, G., ``Making
+
- Ward, G., ``Making
Global Illumination User-Friendly,'' Sixth
Eurographics Workshop on Rendering, Springer-Verlag,
Dublin, Ireland, June 1995.
@@ -1858,29 +1856,29 @@ Ecole Polytechnique Federale de Lausanne (EPFL Unive
Comparing Real and Synthetic Images: Some Ideas about
Metrics,'' Sixth Eurographics Workshop on Rendering,
Springer-Verlag, Dublin, Ireland, June 1995.
- - Ward, G., ``The RADIANCE
+
- Ward, G., ``The RADIANCE
Lighting Simulation and Rendering System,'' Computer
Graphics, July 1994.
- - Rushmeier, H., G. Ward, ``Energy
+
- Rushmeier, H., G. Ward, ``Energy
Preserving Non-Linear Filters,'' Computer
Graphics, July 1994.
- Ward, G., ``A Contrast-Based Scalefactor for Luminance
Display,'' Graphics Gems IV, Edited by Paul Heckbert,
Academic Press 1994.
- - Ward, G., ``Measuring and
+
- Ward, G., ``Measuring and
Modeling Anisotropic Reflection,'' Computer
Graphics, Vol. 26, No. 2, July 1992.
- - Ward, G., P. Heckbert, ``Irradiance
+
- Ward, G., P. Heckbert, ``Irradiance
Gradients,'' Third Annual Eurographics Workshop on
Rendering, Springer-Verlag, May 1992.
- - Ward, G., ``Adaptive Shadow
+
- Ward, G., ``Adaptive Shadow
Testing for Ray Tracing'' Photorealistic Rendering in
Computer Graphics, proceedings of 1991 Eurographics
Rendering Workshop, edited by P. Brunet and F.W. Jansen,
Springer-Verlag.
- Ward, G., ``Visualization,'' Lighting Design and
Application, Vol. 20, No. 6, June 1990.
- - Ward, G., F. Rubinstein, R. Clear, ``A Ray Tracing Solution for
+
- Ward, G., F. Rubinstein, R. Clear, ``A Ray Tracing Solution for
Diffuse Interreflection,'' Computer Graphics,
Vol. 22, No. 4, August 1988.
- Ward, G., F. Rubinstein, ``A New Technique for Computer