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# Line 1 | Line 1
1   <html>
2   <head>
3   <title>
4 < The RADIANCE 3.5 Synthetic Imaging System
4 > The RADIANCE 3.7 Synthetic Imaging System
5   </title>
6   </head>
7   <body>
8  
9 Copyright � 2003 Regents, University of California
10
9   <p>
10  
11   <h1>
12 < The RADIANCE 3.5 Synthetic Imaging System
12 > The RADIANCE 3.7 Synthetic Imaging System
13   </h1>
14  
15   <p>
16  
17 < Building Technologies Department<br>
17 > Building Technologies Program<br>
18   Lawrence Berkeley National Laboratory<br>
19   1 Cyclotron Rd., 90-3111<br>
20   Berkeley, CA  94720<br>
# Line 566 | Line 564 | A material defines the way light interacts with a  sur
564          </a>
565  
566   <dd>
567 <        Mirror is used for planar surfaces that produce  secondary source reflections.  
567 >        Mirror is used for planar surfaces that produce  virtual source reflections.  
568          This material should be used sparingly, as it may cause the light source calculation to  blow up  if  it is applied to many small surfaces.  
569          This material is only supported for flat surfaces  such  as  <a HREF="#Polygon">polygons</a>  and <a HREF="#Ring">rings</a>.  
570          The arguments are simply the RGB reflectance values, which should be between 0 and 1.  
# Line 589 | Line 587 | This is only appropriate if the surface hides other (m
587          </a>
588  
589   <dd>
590 <        The prism1 material is for  general  light  redirection from prismatic glazings, generating secondary light sources.
590 >        The prism1 material is for  general  light  redirection from prismatic glazings, generating virtual light sources.
591          It can only be used  to  modify  a  planar  surface  
592          (i.e.,  a <a HREF="#Polygon">polygon</a>  or <a HREF="#Ring">disk</a>)
593          and should not result in either light concentration or scattering.  
594          The new direction of the ray  can be  on either side of the material,
595 <        and the definitions must have the correct bidirectional properties to  work  properly with  secondary light sources.  
595 >        and the definitions must have the correct bidirectional properties to  work  properly with virtual light sources.  
596          The arguments give the coefficient for the redirected light and its direction.
597  
598   <pre>
# Line 1680 | Line 1678 | The details of this process  are  not  important, but
1678   directs the use of a scene description.
1679   <ul>
1680   <li>
1681 < <a NAME="rview" HREF="../man_html/rview.1.html"><b>Rview</b></a>  is  ray-tracing  program  for  viewing  a  scene interactively.  
1682 < When  the user specifies a new perspective, rview quickly displays a rough image on the  terminal,  
1681 > <a NAME="rvu" HREF="../man_html/rvu.1.html"><b>Rview</b></a>  is  ray-tracing  program  for  viewing  a  scene interactively.  
1682 > When  the user specifies a new perspective, rvu quickly displays a rough image on the  terminal,  
1683   then progressively increases the resolution as the user looks on.
1684   He can select a particular section of the image to  improve, or  move  to  a different view and start over.  
1685   This mode of interaction is useful for debugging scenes as well as determining the best view for a final image.
# Line 1825 | Line 1823 | Ecole  Polytechnique  Federale de Lausanne (EPFL Unive
1823   <p>
1824   <ul>
1825      <li>Ward, Greg, Elena Eydelberg-Vileshin,
1826 <        ``<a HREF="papers/egwr02/index.html">Picture Perfect RGB
1826 >        ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/egwr02/index.html">Picture Perfect RGB
1827          Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,''
1828          Thirteenth Eurographics Workshop on Rendering (2002),
1829          P. Debevec and S. Gibson (Editors), June 2002.
1830      <li>Ward, Gregory,
1831 <        ``<a HREF="papers/cic01.pdf">High Dynamic Range Imaging</a>,''
1831 >        ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/cic01.pdf">High Dynamic Range Imaging</a>,''
1832          Proceedings of the Ninth Color Imaging Conference, November 2001.
1833      <li>Ward, Gregory and Maryann Simmons,
1834 <        ``<a HREF="papers/tog99.pdf">
1834 >        ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/tog99.pdf">
1835          The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse
1836          Environments</a>,'' ACM Transactions on Graphics, 18(4):361-98, October 1999.
1837 <    <li>Larson, G.W., ``<a HREF="papers/ewp98.pdf">The Holodeck: A Parallel
1837 >    <li>Larson, G.W., ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/ewp98.pdf">The Holodeck: A Parallel
1838          Ray-caching Rendering System</a>,'' Proceedings of the Second
1839          Eurographics Workshop on Parallel Graphics and Visualisation,
1840          September 1998.
1841      <li>Larson, G.W. and R.A. Shakespeare,
1842 <        <a HREF="../book/index.html"><em>Rendering with Radiance:
1842 >        <a HREF="http://radsite.lbl.gov/radiance/book/index.html"><em>Rendering with Radiance:
1843          the Art and Science of Lighting Visualization</em></a>,
1844          Morgan Kaufmann Publishers, 1998.
1845      <li>Larson, G.W., H. Rushmeier, C. Piatko,
1846 <        ``<a HREF="../papers/lbnl39882/tonemap.pdf">A Visibility
1846 >        ``<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility
1847          Matching Tone Reproduction Operator for
1848          High Dynamic Range Scenes</a>,'' LBNL Technical Report 39882,
1849          January 1997.
1850 <    <li>Ward, G., ``<a HREF="../papers/erw95.1/paper.html">Making
1850 >    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making
1851          Global Illumination User-Friendly</a>,'' Sixth
1852          Eurographics Workshop on Rendering, Springer-Verlag,
1853          Dublin, Ireland, June 1995.</li>
# Line 1858 | Line 1856 | Ecole  Polytechnique  Federale de Lausanne (EPFL Unive
1856          Comparing Real and Synthetic Images: Some Ideas about
1857          Metrics</a>,'' Sixth Eurographics Workshop on Rendering,
1858          Springer-Verlag, Dublin, Ireland, June 1995.</li>
1859 <    <li>Ward, G., ``<a HREF="../papers/sg94.1/paper.html">The RADIANCE
1859 >    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE
1860          Lighting Simulation and Rendering System</a>,'' <em>Computer
1861          Graphics</em>, July 1994.</li>
1862 <    <li>Rushmeier, H., G. Ward, ``<a HREF="../papers/sg94.2/energy.html">Energy
1862 >    <li>Rushmeier, H., G. Ward, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy
1863          Preserving Non-Linear Filters</a>,'' <em>Computer
1864          Graphics</em>, July 1994.</li>
1865      <li>Ward, G., ``A Contrast-Based Scalefactor for Luminance
1866          Display,'' <em>Graphics Gems IV</em>, Edited by Paul Heckbert,
1867          Academic Press 1994.</li>
1868 <    <li>Ward, G., ``<a HREF="../papers/sg92/paper.html">Measuring and
1868 >    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and
1869          Modeling Anisotropic Reflection</a>,'' <em>Computer
1870          Graphics</em>, Vol. 26, No. 2, July 1992. </li>
1871 <    <li>Ward, G., P. Heckbert, ``<a HREF="../papers/erw92/paper.html">Irradiance
1871 >    <li>Ward, G., P. Heckbert, ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance
1872          Gradients</a>,'' Third Annual Eurographics Workshop on
1873          Rendering, Springer-Verlag, May 1992. </li>
1874 <    <li>Ward, G., ``<a HREF="../papers/erw91/erw91.html">Adaptive Shadow
1874 >    <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow
1875          Testing for Ray Tracing</a>'' Photorealistic Rendering in
1876          Computer Graphics, proceedings of 1991 Eurographics
1877          Rendering Workshop, edited by P. Brunet and F.W. Jansen,
1878          Springer-Verlag. </li>
1879      <li>Ward, G., ``Visualization,'' <em>Lighting Design and
1880          Application</em>, Vol. 20, No. 6, June 1990. </li>
1881 <    <li>Ward, G., F. Rubinstein, R. Clear, ``<a HREF="../papers/sg88/paper.html">A Ray Tracing Solution for
1881 >    <li>Ward, G., F. Rubinstein, R. Clear, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for
1882          Diffuse Interreflection</a>,'' <em>Computer Graphics</em>,
1883          Vol. 22, No. 4, August 1988. </li>
1884      <li>Ward, G., F. Rubinstein, ``A New Technique for Computer

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