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Revision 1.21 by greg, Fri Sep 25 23:01:12 2015 UTC vs.
Revision 1.25 by greg, Mon Jun 25 20:49:10 2018 UTC

# Line 2 | Line 2
2   <!-- RCSid $Id$ -->
3   <head>
4   <title>
5 < The RADIANCE 5.1 Synthetic Imaging System
5 > The RADIANCE 5.2 Synthetic Imaging System
6   </title>
7   </head>
8   <body>
# Line 10 | Line 10 | The RADIANCE 5.1 Synthetic Imaging System
10   <p>
11  
12   <h1>
13 < The RADIANCE 5.1 Synthetic Imaging System
13 > The RADIANCE 5.2 Synthetic Imaging System
14   </h1>
15  
16   <p>
# Line 798 | Line 798 | unless the line integrals consider enclosed geometry.
798  
799   <dd>
800          Trans2 is the anisotropic version of <a HREF="#Trans">trans</a>.  
801 <        The string arguments  are  the same as for plastic2, and the real arguments are the same as  for  trans  but  with  an  additional roughness value.
801 >        The string arguments  are  the same as for <a HREF="#Plastic2">plastic2</a>,
802 >        and the real arguments are the same as  for  trans  but  with  an  additional roughness value.
803  
804   <pre>
805          mod trans2 id
# Line 810 | Line 811 | unless the line integrals consider enclosed geometry.
811   <p>
812  
813   <dt>
814 +        <a NAME="Ashik2">
815 +        <b>Ashik2</b>
816 +        </a>
817 +
818 + <dd>
819 +        Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley.
820 +        The string arguments are the same as for <a HREF="#Plastic2">plastic2</a>, but the real
821 +        arguments have additional flexibility to specify the specular color.
822 +        Also, rather than roughness, specular power is used, which has no
823 +        physical meaning other than larger numbers are equivalent to a smoother
824 +        surface.
825 + <pre>
826 +        mod ashik2 id
827 +        4+ ux uy uz funcfile transform
828 +        0
829 +        8 dred dgrn dblu sred sgrn sblu u-power v-power
830 + </pre>
831 +
832 + <p>
833 +
834 + <dt>
835          <a NAME="Dielectric">
836          <b>Dielectric</b>
837          </a>
# Line 1132 | Line 1154 | unless the line integrals consider enclosed geometry.
1154   <p>
1155  
1156   <dt>
1157 +        <a NAME="sBSDF">
1158 +        <b>sBSDF</b>
1159 +        </a>
1160 +
1161 + <dd>
1162 +        The sBSDF material is identical to the BSDF type with two
1163 +        important differences.  First, proxy geometry is not
1164 +        supported, so there is no thickness parameter.  Second, an
1165 +        sBSDF is assumed to have some specular through component,
1166 +        which is treated specially during the direct calculation
1167 +        and when viewing the material.  Based on the BSDF data, the
1168 +        coefficient of specular transmission is determined and used
1169 +        for modifying unscattered shadow and view rays.
1170 +
1171 + <pre>
1172 +        mod sBSDF id
1173 +        5+ BSDFfile ux uy uz funcfile transform
1174 +        0
1175 +        0|3|6|9
1176 +             rfdif gfdif bfdif
1177 +             rbdif gbdif bbdif
1178 +             rtdif gtdif btdif
1179 + </pre>
1180 +
1181 + <p>
1182 +        If a material has no specular transmitted component, it is
1183 +        much better to use the BSDF type with a zero thickness
1184 +        than to use sBSDF.
1185 + <p>
1186 +
1187 + <dt>
1188          <a NAME="Antimatter">
1189          <b>Antimatter</b>
1190          </a>
# Line 1415 | Line 1468 | or:
1468   </h4>
1469  
1470   A mixture is a blend of one or more materials or textures and patterns.
1471 + Blended materials should not be light source types or virtual source types.
1472   The basic types are given below.
1473  
1474   <p>
# Line 1487 | Line 1541 | A mixfunc mixes  two  modifiers  procedurally.   It  i
1541          arguments, the red, green and blue values
1542          corresponding to the pixel at (u,v).
1543  
1490 </dl>
1544   <p>
1545  
1546   <dt>

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