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The RADIANCE 3.5 Synthetic Imaging System |
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The RADIANCE 3.7 Synthetic Imaging System |
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Copyright � 2003 Regents, University of California |
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The RADIANCE 3.5 Synthetic Imaging System |
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The RADIANCE 3.7 Synthetic Imaging System |
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</h1> |
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Building Technologies Department<br> |
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Building Technologies Program<br> |
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Lawrence Berkeley National Laboratory<br> |
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1 Cyclotron Rd., 90-3111<br> |
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Berkeley, CA 94720<br> |
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Mirror is used for planar surfaces that produce secondary source reflections. |
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Mirror is used for planar surfaces that produce virtual source reflections. |
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This material should be used sparingly, as it may cause the light source calculation to blow up if it is applied to many small surfaces. |
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This material is only supported for flat surfaces such as <a HREF="#Polygon">polygons</a> and <a HREF="#Ring">rings</a>. |
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The arguments are simply the RGB reflectance values, which should be between 0 and 1. |
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The prism1 material is for general light redirection from prismatic glazings, generating secondary light sources. |
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The prism1 material is for general light redirection from prismatic glazings, generating virtual light sources. |
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It can only be used to modify a planar surface |
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(i.e., a <a HREF="#Polygon">polygon</a> or <a HREF="#Ring">disk</a>) |
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and should not result in either light concentration or scattering. |
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The new direction of the ray can be on either side of the material, |
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and the definitions must have the correct bidirectional properties to work properly with secondary light sources. |
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and the definitions must have the correct bidirectional properties to work properly with virtual light sources. |
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The arguments give the coefficient for the redirected light and its direction. |
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directs the use of a scene description. |
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<a NAME="rview" HREF="../man_html/rview.1.html"><b>Rview</b></a> is ray-tracing program for viewing a scene interactively. |
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When the user specifies a new perspective, rview quickly displays a rough image on the terminal, |
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<a NAME="rvu" HREF="../man_html/rvu.1.html"><b>Rview</b></a> is ray-tracing program for viewing a scene interactively. |
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When the user specifies a new perspective, rvu quickly displays a rough image on the terminal, |
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then progressively increases the resolution as the user looks on. |
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He can select a particular section of the image to improve, or move to a different view and start over. |
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This mode of interaction is useful for debugging scenes as well as determining the best view for a final image. |