| 1 | <html> | 
| 2 | <head> | 
| 3 | <title> | 
| 4 | The RADIANCE 3.7 Synthetic Imaging System | 
| 5 | </title> | 
| 6 | </head> | 
| 7 | <body> | 
| 8 |  | 
| 9 | <p> | 
| 10 |  | 
| 11 | <h1> | 
| 12 | The RADIANCE 3.7 Synthetic Imaging System | 
| 13 | </h1> | 
| 14 |  | 
| 15 | <p> | 
| 16 |  | 
| 17 | Building Technologies Program<br> | 
| 18 | Lawrence Berkeley National Laboratory<br> | 
| 19 | 1 Cyclotron Rd., 90-3111<br> | 
| 20 | Berkeley, CA  94720<br> | 
| 21 | <a HREF="http://radsite.lbl.gov/radiance"</a> | 
| 22 | http://radsite.lbl.gov/radiance<br> | 
| 23 |  | 
| 24 | <p> | 
| 25 | <hr> | 
| 26 |  | 
| 27 | <h2> | 
| 28 | <a NAME="Overview">Overview</a> | 
| 29 | </h2> | 
| 30 | <ol> | 
| 31 | <li><a HREF="#Intro">Introduction</a><!P> | 
| 32 | <li><a HREF="#Scene">Scene Description</a><!P> | 
| 33 | <ol> | 
| 34 | <li><a HREF="#Primitive"> Primitive Types</a> | 
| 35 | <ol> | 
| 36 | <li><a HREF="#Surfaces">Surfaces</a> | 
| 37 | <li><a HREF="#Materials">Materials</a> | 
| 38 | <li><a HREF="#Textures">Textures</a> | 
| 39 | <li><a HREF="#Patterns">Patterns</a> | 
| 40 | <li><a HREF="#Mixtures">Mixtures</a> | 
| 41 | </ol><!P> | 
| 42 | <li><a HREF="#Auxiliary">Auxiliary Files</a> | 
| 43 | <ol> | 
| 44 | <li><a HREF="#Function">Function Files</a> | 
| 45 | <li><a HREF="#Data">Data Files</a> | 
| 46 | <li><a HREF="#Font">Font Files</a> | 
| 47 | </ol><!P> | 
| 48 | <li><a HREF="#Generators">Generators</a> | 
| 49 | </ol><!P> | 
| 50 | <li><a HREF="#Image">Image Generation</a><!P> | 
| 51 | <li><a HREF="#License">License</a><!P> | 
| 52 | <li><a HREF="#Ack">Acknowledgements</a><!P> | 
| 53 | <li><a HREF="#Ref">References</a><!P> | 
| 54 | <li><a HREF="#Index">Types Index</a><!P> | 
| 55 | </ol> | 
| 56 |  | 
| 57 | <p> | 
| 58 | <hr> | 
| 59 |  | 
| 60 | <h2> | 
| 61 | <a NAME="Intro">1.  Introduction</a> | 
| 62 | </h2> | 
| 63 |  | 
| 64 | RADIANCE was developed as a research tool for  predicting | 
| 65 | the  distribution  of  visible radiation in illuminated spaces. | 
| 66 | It takes as  input  a  three-dimensional  geometric model | 
| 67 | of  the  physical  environment, and produces a map of | 
| 68 | spectral radiance values in a color image. | 
| 69 | The technique of ray-tracing  follows light backwards | 
| 70 | from the image plane to the source(s). | 
| 71 | Because it can produce realistic images from a | 
| 72 | simple description, RADIANCE has a wide range of applications | 
| 73 | in  graphic  arts,  lighting  design, | 
| 74 | computer-aided engineering and architecture. | 
| 75 |  | 
| 76 | <p> | 
| 77 | <img SRC="diagram1.gif"> | 
| 78 | <p> | 
| 79 | Figure 1 | 
| 80 | <p> | 
| 81 | The diagram in Figure 1 shows the flow between programs (boxes)  and  data | 
| 82 | (ovals). | 
| 83 | The central program is <i>rpict</i>, which produces a picture from a scene | 
| 84 | description. | 
| 85 | <i>Rview</i> is a  variation  of  rpict  that  computes  and displays images | 
| 86 | interactively, and rtrace computes single ray values. | 
| 87 | Other programs (not shown) connect many of these elements together, | 
| 88 | such as the executive programs | 
| 89 | <i>rad</i> | 
| 90 | and | 
| 91 | <i>ranimate</i>, | 
| 92 | the interactive rendering program | 
| 93 | <i>rholo</i>, | 
| 94 | and the animation program | 
| 95 | <i>ranimove</i>. | 
| 96 | The program | 
| 97 | <i>obj2mesh</i> | 
| 98 | acts as both a converter and scene compiler, converting a Wavefront .OBJ | 
| 99 | file into a compiled mesh octree for efficient rendering. | 
| 100 |  | 
| 101 | <p> | 
| 102 | A scene description file lists the surfaces and materials | 
| 103 | that  make up a specific environment. | 
| 104 | The current surface types are  spheres,  polygons,  cones,  and  cylinders. | 
| 105 | There is also a composite surface type, called mesh, and a pseudosurface | 
| 106 | type, called instance, which facilitates very complex geometries. | 
| 107 | Surfaces can be made from materials such as plastic, metal, and glass. | 
| 108 | Light sources can be distant disks as well as  local spheres, disks | 
| 109 | and polygons. | 
| 110 |  | 
| 111 | <p> | 
| 112 | From a three-dimensional scene description and a specified  view, | 
| 113 | <i>rpict</i> produces a two-dimensional image. | 
| 114 | A picture file is a compressed binary representation of the | 
| 115 | pixels  in  the  image. | 
| 116 | This picture can be scaled in size and brightness, | 
| 117 | anti-aliased, and sent to a graphics output device. | 
| 118 |  | 
| 119 | <p> | 
| 120 | A header in each picture file lists the program(s) | 
| 121 | and parameters that produced it. | 
| 122 | This is useful for identifying a picture without having to display it. | 
| 123 | The information can be read by the program <i>getinfo</i>. | 
| 124 |  | 
| 125 | <p> | 
| 126 | <hr> | 
| 127 |  | 
| 128 | <h2> | 
| 129 | <a name="Scene">2.  Scene Description</a> | 
| 130 | </h2> | 
| 131 |  | 
| 132 | A scene description file represents a three-dimensional physical  environment in Cartesian (rectilinear) world coordinates. | 
| 133 | It is stored as ASCII  text,  with  the  following basic format: | 
| 134 |  | 
| 135 | <pre> | 
| 136 | # comment | 
| 137 |  | 
| 138 | modifier type identifier | 
| 139 | n S1 S2 "S 3" .. Sn | 
| 140 | 0 | 
| 141 | m R1 R2 R3 .. Rm | 
| 142 |  | 
| 143 | modifier alias identifier reference | 
| 144 |  | 
| 145 | ! command | 
| 146 |  | 
| 147 | ... | 
| 148 | </pre> | 
| 149 |  | 
| 150 | A comment line begins with a pound sign, `#'. | 
| 151 |  | 
| 152 | <p> | 
| 153 | The <a NAME="scene_desc">scene description primitives</a> | 
| 154 | all have the same general  format,  and  can  be either surfaces or modifiers. | 
| 155 | A primitive has a modifier, a  type,  and  an  identifier. | 
| 156 | <p> | 
| 157 | A <a NAME="modifier"><b>modifier</b></a>  is  either  the | 
| 158 | identifier of a previously defined primitive, or "void". | 
| 159 | <br> | 
| 160 | [ The most recent definition of a modifier  is  the | 
| 161 | one used,  and  later definitions do not cause relinking | 
| 162 | of loaded primitives. | 
| 163 | Thus, the same  identifier  may  be used  repeatedly, | 
| 164 | and each new definition will apply to the primitives following it. ] | 
| 165 | <p> | 
| 166 | An <a NAME="identifier"><b>identifier</b></a> can be any string | 
| 167 | (i.e., any sequence of non-white characters). | 
| 168 | <p> | 
| 169 | The arguments associated with  a primitive can be strings or real numbers. | 
| 170 | <ul> | 
| 171 | <li>    The first integer following the identifier is  the  number  of  <b>string arguments</b>, | 
| 172 | and  it  is followed by the arguments themselves (separated by white space or enclosed in quotes). | 
| 173 | <li>    The next integer is the  number of  integer  arguments, and is followed by the <b>integer arguments</b>. | 
| 174 | (There are currently no primitives  that  use  them, however.) | 
| 175 | <li>    The  next integer is the real argument count, and it is followed by the <b>real arguments</b>. | 
| 176 | </ul> | 
| 177 |  | 
| 178 | <p> | 
| 179 | An <a NAME="alias"><b>alias</b></a> gets its type and arguments from | 
| 180 | a previously defined primitive. | 
| 181 | This is useful when the same material is | 
| 182 | used with a different modifier, or as  a  convenient  naming mechanism. | 
| 183 | The reserved modifier name "inherit" may be used to specificy that | 
| 184 | an alias will inherit its modifier from the original. | 
| 185 | Surfaces cannot be aliased. | 
| 186 |  | 
| 187 | <p> | 
| 188 | A line beginning with an  exclamation  point,  `!', | 
| 189 | is interpreted  as a command. | 
| 190 | It is executed by the shell, and its output is read as input to  the  program. | 
| 191 | The  command must  not  try to read from its standard input, or confusion | 
| 192 | will result. | 
| 193 | A command may be continued over multiple lines using a | 
| 194 | backslash, `\', to escape the newline. | 
| 195 |  | 
| 196 | <p> | 
| 197 | White space is generally ignored, except as  a  separator. | 
| 198 | The exception is the newline character after a command or comment. | 
| 199 | Commands, comments and primitives may appear in any | 
| 200 | combination, so long as they are not intermingled. | 
| 201 |  | 
| 202 | <p> | 
| 203 | <hr> | 
| 204 |  | 
| 205 | <h3> | 
| 206 | <a NAME="Primitive">2.1.  Primitive Types</a> | 
| 207 | </h3> | 
| 208 |  | 
| 209 | Primitives can be <a HREF="#Surfaces">surfaces</a>, | 
| 210 | <a HREF="#Materials">materials</a>, | 
| 211 | <a HREF="#Textures">textures</a> or | 
| 212 | <a HREF="#Patterns">patterns</a>. | 
| 213 | Modifiers can be <a HREF="#Materials">materials</a>, | 
| 214 | <a HREF="#Mixtures">mixtures</a>, | 
| 215 | <a HREF="#Textures">textures</a> or <a HREF="#Patterns">patterns</a>. | 
| 216 | Simple surfaces must have one material in their modifier list. | 
| 217 |  | 
| 218 | <p> | 
| 219 | <hr> | 
| 220 |  | 
| 221 | <h4> | 
| 222 | <a NAME="Surfaces">2.1.1.  Surfaces</a> | 
| 223 | </h4> | 
| 224 | <dl> | 
| 225 |  | 
| 226 | A scene description will consist  mostly  of  surfaces. | 
| 227 | The basic types are given below. | 
| 228 |  | 
| 229 | <p> | 
| 230 |  | 
| 231 | <dt> | 
| 232 | <a NAME="Source"> | 
| 233 | <b>Source </b> | 
| 234 | </a> | 
| 235 | <dd> | 
| 236 | A source is not really a surface, but  a  solid  angle. | 
| 237 | It  is  used for specifying light sources that are very distant. | 
| 238 | The direction to the center of  the  source  and  the number  of  degrees  subtended by its disk are given as follows: | 
| 239 |  | 
| 240 | <pre> | 
| 241 | mod source id | 
| 242 | 0 | 
| 243 | 0 | 
| 244 | 4 xdir ydir zdir angle | 
| 245 | </pre> | 
| 246 |  | 
| 247 | <p> | 
| 248 |  | 
| 249 | <dt> | 
| 250 | <a NAME="Sphere"> | 
| 251 | <b>Sphere</b> | 
| 252 | </a> | 
| 253 | <dd> | 
| 254 | A sphere is given by its center and radius: | 
| 255 |  | 
| 256 | <pre> | 
| 257 | mod sphere id | 
| 258 | 0 | 
| 259 | 0 | 
| 260 | 4 xcent ycent zcent radius | 
| 261 | </pre> | 
| 262 |  | 
| 263 | <p> | 
| 264 |  | 
| 265 | <dt> | 
| 266 | <a NAME="Bubble"> | 
| 267 | <b>Bubble</b> | 
| 268 | </a> | 
| 269 |  | 
| 270 | <dd> | 
| 271 | A bubble is simply a sphere whose surface normal points inward. | 
| 272 |  | 
| 273 | <p> | 
| 274 |  | 
| 275 | <dt> | 
| 276 | <a NAME="Polygon"> | 
| 277 | <b>Polygon</b> | 
| 278 | </a> | 
| 279 | <dd> | 
| 280 | A polygon is given by a list of three-dimensional  vertices, | 
| 281 | which  are  ordered counter-clockwise as viewed from the | 
| 282 | front side (into the surface normal). | 
| 283 | The  last  vertex is   automatically   connected  to  the  first. | 
| 284 | Holes  are represented in polygons as interior  vertices | 
| 285 | connected  to the outer perimeter by coincident edges (seams). | 
| 286 |  | 
| 287 | <pre> | 
| 288 | mod polygon id | 
| 289 | 0 | 
| 290 | 0 | 
| 291 | 3n | 
| 292 | x1      y1      z1 | 
| 293 | x2      y2      z2 | 
| 294 | ... | 
| 295 | xn      yn      zn | 
| 296 | </pre> | 
| 297 |  | 
| 298 | <p> | 
| 299 |  | 
| 300 | <dt> | 
| 301 | <a NAME="Cone"> | 
| 302 | <b>Cone</b> | 
| 303 | </a> | 
| 304 | <dd> | 
| 305 | A cone is a megaphone-shaped object. | 
| 306 | It  is  truncated by two planes perpendicular to its axis, | 
| 307 | and one of its ends may come to a point. | 
| 308 | It is given as two axis endpoints, and the starting and ending radii: | 
| 309 |  | 
| 310 | <pre> | 
| 311 | mod cone id | 
| 312 | 0 | 
| 313 | 0 | 
| 314 | 8 | 
| 315 | x0      y0      z0 | 
| 316 | x1      y1      z1 | 
| 317 | r0      r1 | 
| 318 | </pre> | 
| 319 |  | 
| 320 | <p> | 
| 321 |  | 
| 322 | <dt> | 
| 323 | <a NAME="Cup"> | 
| 324 | <b>Cup</b> | 
| 325 | </a> | 
| 326 | <dd> | 
| 327 | A cup is an inverted <a HREF="#Cone">cone</a> (i.e., has  an | 
| 328 | inward  surface normal). | 
| 329 |  | 
| 330 | <p> | 
| 331 |  | 
| 332 | <dt> | 
| 333 | <a NAME="Cylinder"> | 
| 334 | <b>Cylinder</b> | 
| 335 | </a> | 
| 336 | <dd> | 
| 337 | A cylinder is like a <a HREF="#Cone">cone</a>, but its | 
| 338 | starting and  ending radii are equal. | 
| 339 |  | 
| 340 | <pre> | 
| 341 | mod cylinder id | 
| 342 | 0 | 
| 343 | 0 | 
| 344 | 7 | 
| 345 | x0      y0      z0 | 
| 346 | x1      y1      z1 | 
| 347 | rad | 
| 348 | </pre> | 
| 349 |  | 
| 350 | <p> | 
| 351 |  | 
| 352 | <dt> | 
| 353 | <a NAME="Tube"> | 
| 354 | <b>Tube</b> | 
| 355 | </a> | 
| 356 | <dd> | 
| 357 | A tube is an inverted <a HREF="#Cylinder">cylinder</a>. | 
| 358 |  | 
| 359 | <p> | 
| 360 |  | 
| 361 | <dt> | 
| 362 | <a NAME="Ring"> | 
| 363 | <b>Ring</b> | 
| 364 | </a> | 
| 365 | <dd> | 
| 366 | A ring is a circular disk given by its center, | 
| 367 | surface normal, and inner and outer radii: | 
| 368 |  | 
| 369 | <pre> | 
| 370 | mod ring id | 
| 371 | 0 | 
| 372 | 0 | 
| 373 | 8 | 
| 374 | xcent   ycent   zcent | 
| 375 | xdir    ydir    zdir | 
| 376 | r0      r1 | 
| 377 | </pre> | 
| 378 |  | 
| 379 | <p> | 
| 380 |  | 
| 381 | <dt> | 
| 382 | <a NAME="Instance"> | 
| 383 | <b>Instance</b> | 
| 384 | </a> | 
| 385 | <dd> | 
| 386 | An instance is a compound surface, given | 
| 387 | by the contents of an octree file (created by oconv). | 
| 388 |  | 
| 389 | <pre> | 
| 390 | mod instance id | 
| 391 | 1+ octree transform | 
| 392 | 0 | 
| 393 | 0 | 
| 394 | </pre> | 
| 395 |  | 
| 396 | If the modifier is "void", then surfaces will | 
| 397 | use the modifiers  given  in  the  original  description. | 
| 398 | Otherwise, the modifier specified is used in their  place. | 
| 399 | The  transform moves the octree to the desired location in the scene. | 
| 400 | Multiple instances using the  same  octree  take | 
| 401 | little  extra memory,  hence  very  complex | 
| 402 | descriptions  can be rendered using this primitive. | 
| 403 |  | 
| 404 | <p> | 
| 405 | There are a number of important limitations to be aware of | 
| 406 | when using instances. | 
| 407 | First, the scene description used to generate the octree must | 
| 408 | stand on its own, without referring to modifiers in the | 
| 409 | parent description. | 
| 410 | This is necessary for oconv to create the octree. | 
| 411 | Second, light  sources in the octree will not be | 
| 412 | incorporated correctly in the calculation, | 
| 413 | and they are not recommended. | 
| 414 | Finally,  there  is no  advantage  (other  than | 
| 415 | convenience)  to using a single instance of an octree, | 
| 416 | or an octree containing  only  a  few surfaces. | 
| 417 | An  <a HREF="../man_html/xform.1.html">xform</a> command | 
| 418 | on the subordinate description is prefered in such cases. | 
| 419 | </dl> | 
| 420 |  | 
| 421 | <p> | 
| 422 |  | 
| 423 | <dt> | 
| 424 | <a NAME="Mesh"> | 
| 425 | <b>Mesh</b> | 
| 426 | </a> | 
| 427 | <dd> | 
| 428 | A mesh is a compound surface, made up of many triangles and | 
| 429 | an octree data structure to accelerate ray intersection. | 
| 430 | It is typically converted from a Wavefront .OBJ file using the | 
| 431 | <i>obj2mesh</i> program. | 
| 432 |  | 
| 433 | <pre> | 
| 434 | mod mesh id | 
| 435 | 1+ meshfile transform | 
| 436 | 0 | 
| 437 | 0 | 
| 438 | </pre> | 
| 439 |  | 
| 440 | If the modifier is "void", then surfaces will | 
| 441 | use the modifiers  given  in  the  original  mesh description. | 
| 442 | Otherwise, the modifier specified is used in their  place. | 
| 443 | The  transform moves the mesh to the desired location in the scene. | 
| 444 | Multiple instances using the same meshfile take little extra memory, | 
| 445 | and the compiled mesh itself takes much less space than individual | 
| 446 | polygons would. | 
| 447 | In the case of an unsmoothed mesh, using the mesh primitive reduces | 
| 448 | memory requirements by a factor of 30 relative to individual triangles. | 
| 449 | If a mesh has smoothed surfaces, we save a factor of 50 or more, | 
| 450 | permitting very detailed geometries that would otherwise exhaust the | 
| 451 | available memory. | 
| 452 | In addition, the mesh primitive can have associated (u,v) coordinates | 
| 453 | for pattern and texture mapping. | 
| 454 | These are made available to function files via the Lu and Lv variables. | 
| 455 |  | 
| 456 | </dl> | 
| 457 |  | 
| 458 | <p> | 
| 459 | <hr> | 
| 460 |  | 
| 461 | <h4> | 
| 462 | <a NAME="Materials">2.1.2.  Materials</a> | 
| 463 | </h4> | 
| 464 |  | 
| 465 | A material defines the way light interacts with a  surface.  The basic types are given below. | 
| 466 |  | 
| 467 | <p> | 
| 468 |  | 
| 469 | <dl> | 
| 470 |  | 
| 471 | <dt> | 
| 472 | <a NAME="Light"> | 
| 473 | <b>Light</b> | 
| 474 | </a> | 
| 475 | <dd> | 
| 476 | Light is the basic material for self-luminous  surfaces (i.e., | 
| 477 | light  sources). | 
| 478 | In  addition  to the <a HREF="#Source">source</a> surface type, | 
| 479 | <a HREF="#Sphere">spheres</a>, | 
| 480 | discs  (<a HREF="#Ring">rings</a>  with  zero  inner   radius), | 
| 481 | <a HREF="#Cylinder">cylinders</a>  (provided they are long enough), and <a HREF="#Polygon">polygons</a> can act as light sources. | 
| 482 | Polygons work best when they are rectangular. | 
| 483 | Cones cannot be used at this time. | 
| 484 | A pattern may be used to specify a light output  distribution. | 
| 485 | Light  is defined simply as a RGB radiance value (watts/steradian/m2): | 
| 486 |  | 
| 487 | <pre> | 
| 488 | mod light id | 
| 489 | 0 | 
| 490 | 0 | 
| 491 | 3 red green blue | 
| 492 | </pre> | 
| 493 |  | 
| 494 | <p> | 
| 495 |  | 
| 496 | <dt> | 
| 497 | <a NAME="Illum"> | 
| 498 | <b>Illum</b> | 
| 499 | </a> | 
| 500 |  | 
| 501 | <dd> | 
| 502 | Illum is used for secondary light  sources  with  broad distributions. | 
| 503 | A secondary light source is treated like any other light source, except when viewed  directly. | 
| 504 | It then acts like it is made of a different material (indicated by | 
| 505 | the string argument), or becomes invisible (if no string argument is given, | 
| 506 | or the argument is "void"). | 
| 507 | Secondary sources are useful when modeling  windows or brightly illuminated surfaces. | 
| 508 |  | 
| 509 | <pre> | 
| 510 | mod illum id | 
| 511 | 1 material | 
| 512 | 0 | 
| 513 | 3 red green blue | 
| 514 | </pre> | 
| 515 |  | 
| 516 | <p> | 
| 517 |  | 
| 518 | <dt> | 
| 519 | <a NAME="Glow"> | 
| 520 | <b>Glow</b> | 
| 521 | </a> | 
| 522 |  | 
| 523 | <dd> | 
| 524 | Glow is used for surfaces that are  self-luminous,  but limited in their effect. | 
| 525 | In addition to the radiance value, a maximum radius for shadow testing is given: | 
| 526 |  | 
| 527 | <pre> | 
| 528 | mod glow id | 
| 529 | 0 | 
| 530 | 0 | 
| 531 | 4 red green blue maxrad | 
| 532 | </pre> | 
| 533 |  | 
| 534 | If maxrad is zero, then the surface will never be tested for shadow,  although  it  may participate in an interreflection calculation. | 
| 535 | If maxrad is negative, then the  surface  will never  contribute  to scene illumination. | 
| 536 | Glow sources will never illuminate objects on the other side of an illum  surface. | 
| 537 | This  provides  a convenient way to illuminate local light fixture geometry without overlighting nearby objects. | 
| 538 |  | 
| 539 | <p> | 
| 540 |  | 
| 541 | <dt> | 
| 542 | <a NAME="Spotlight"> | 
| 543 | <b>Spotlight</b> | 
| 544 | </a> | 
| 545 |  | 
| 546 | <dd> | 
| 547 | Spotlight is used  for  self-luminous  surfaces  having directed  output. | 
| 548 | As well as radiance, the full cone angle (in degrees) and orientation (output direction)  vector  are given. | 
| 549 | The length of the orientation vector is the distance of the effective | 
| 550 | focus behind the  source  center  (i.e., the focal length). | 
| 551 |  | 
| 552 | <pre> | 
| 553 | mod spotlight id | 
| 554 | 0 | 
| 555 | 0 | 
| 556 | 7 red green blue angle xdir ydir zdir | 
| 557 | </pre> | 
| 558 |  | 
| 559 | <p> | 
| 560 |  | 
| 561 | <dt> | 
| 562 | <a NAME="Mirror"> | 
| 563 | <b>Mirror</b> | 
| 564 | </a> | 
| 565 |  | 
| 566 | <dd> | 
| 567 | Mirror is used for planar surfaces that produce  secondary source reflections. | 
| 568 | This material should be used sparingly, as it may cause the light source calculation to  blow up  if  it is applied to many small surfaces. | 
| 569 | This material is only supported for flat surfaces  such  as  <a HREF="#Polygon">polygons</a>  and <a HREF="#Ring">rings</a>. | 
| 570 | The arguments are simply the RGB reflectance values, which should be between 0 and 1. | 
| 571 | An optional  string  argument  may be used like the illum type to specify a different material to be used for shading non-source rays. | 
| 572 | If this alternate material is given as "void", then the mirror surface will be invisible. | 
| 573 | This is only appropriate if the surface hides other (more detailed) geometry with the same overall reflectance. | 
| 574 |  | 
| 575 | <pre> | 
| 576 | mod mirror id | 
| 577 | 1 material | 
| 578 | 0 | 
| 579 | 3 red green blue | 
| 580 | </pre> | 
| 581 |  | 
| 582 | <p> | 
| 583 |  | 
| 584 | <dt> | 
| 585 | <a NAME="Prism1"> | 
| 586 | <b>Prism1</b> | 
| 587 | </a> | 
| 588 |  | 
| 589 | <dd> | 
| 590 | The prism1 material is for  general  light  redirection from prismatic glazings, generating secondary light sources. | 
| 591 | It can only be used  to  modify  a  planar  surface | 
| 592 | (i.e.,  a <a HREF="#Polygon">polygon</a>  or <a HREF="#Ring">disk</a>) | 
| 593 | and should not result in either light concentration or scattering. | 
| 594 | The new direction of the ray  can be  on either side of the material, | 
| 595 | and the definitions must have the correct bidirectional properties to  work  properly with  secondary light sources. | 
| 596 | The arguments give the coefficient for the redirected light and its direction. | 
| 597 |  | 
| 598 | <pre> | 
| 599 | mod prism1 id | 
| 600 | 5+ coef dx dy dz funcfile transform | 
| 601 | 0 | 
| 602 | n A1 A2 .. An | 
| 603 | </pre> | 
| 604 |  | 
| 605 | The new direction variables dx, dy and dz need not produce a normalized  vector. | 
| 606 | For convenience, the variables DxA, DyA and DzA are defined as the normalized direction to the  target  light  source. | 
| 607 | See <a HREF="#Function">section 2.2.1</a> on function files for further information. | 
| 608 |  | 
| 609 | <p> | 
| 610 |  | 
| 611 | <dt> | 
| 612 | <a NAME="Prism2"> | 
| 613 | <b>Prism2</b> | 
| 614 | </a> | 
| 615 |  | 
| 616 | <dd> | 
| 617 | The material prism2 is identical to <a HREF="#Prism1">prism1</a> except  that it provides for two ray redirections rather than one. | 
| 618 |  | 
| 619 | <pre> | 
| 620 | mod prism2 id | 
| 621 | 9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform | 
| 622 | 0 | 
| 623 | n A1 A2 .. An | 
| 624 | </pre> | 
| 625 |  | 
| 626 | <p> | 
| 627 |  | 
| 628 | <dt> | 
| 629 | <a NAME="Mist"> | 
| 630 | <b>Mist</b> | 
| 631 | </a> | 
| 632 |  | 
| 633 | <dd> | 
| 634 | Mist is a virtual material used to delineate a volume | 
| 635 | of participating atmosphere. | 
| 636 | A list of important light sources may be given, along with an | 
| 637 | extinction coefficient, scattering albedo and scattering eccentricity | 
| 638 | parameter. | 
| 639 | The light sources named by the string argument list | 
| 640 | will be tested for scattering within the volume. | 
| 641 | Sources are identified by name, and virtual light sources may be indicated | 
| 642 | by giving the relaying object followed by '>' followed by the source, i.e: | 
| 643 |  | 
| 644 | <pre> | 
| 645 | 3  source1  mirror1>source10  mirror2>mirror1>source3 | 
| 646 | </pre> | 
| 647 |  | 
| 648 | Normally, only one source is given per mist material, and there is an | 
| 649 | upper limit of 32 to the total number of active scattering sources. | 
| 650 | The extinction coefficient, if given, is added the the global | 
| 651 | coefficient set on the command line. | 
| 652 | Extinction is in units of 1/distance (distance based on the world coordinates), | 
| 653 | and indicates the proportional loss of radiance over one unit distance. | 
| 654 | The scattering albedo, if present, will override the global setting within | 
| 655 | the volume. | 
| 656 | An albedo of 0 0 0 means a perfectly absorbing medium, and an albedo of | 
| 657 | 1 1 1 means | 
| 658 | a perfectly scattering medium (no absorption). | 
| 659 | The scattering eccentricity parameter will likewise override the global | 
| 660 | setting if it is present. | 
| 661 | Scattering eccentricity indicates how much scattered light favors the | 
| 662 | forward direction, as fit by the Heyney-Greenstein function: | 
| 663 |  | 
| 664 | <pre> | 
| 665 | P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5 | 
| 666 | </pre> | 
| 667 |  | 
| 668 | A perfectly isotropic scattering medium has a g parameter of 0, and | 
| 669 | a highly directional material has a g parameter close to 1. | 
| 670 | Fits to the g parameter may be found along with typical extinction | 
| 671 | coefficients and scattering albedos for various atmospheres and | 
| 672 | cloud types in USGS meteorological tables. | 
| 673 | (A pattern will be applied to the extinction values.) | 
| 674 |  | 
| 675 | <pre> | 
| 676 | mod mist id | 
| 677 | N src1 src2 .. srcN | 
| 678 | 0 | 
| 679 | 0|3|6|7 [ rext gext bext [ ralb galb balb [ g ] ] ] | 
| 680 | </pre> | 
| 681 |  | 
| 682 | There are two usual uses of the mist type. | 
| 683 | One is to surround a beam from a spotlight or laser so that it is | 
| 684 | visible during rendering. | 
| 685 | For this application, it is important to use a <a HREF="#Cone">cone</a> | 
| 686 | (or <a HREF="#Cylinder">cylinder</a>) that | 
| 687 | is long enough and wide enough to contain the important visible portion. | 
| 688 | Light source photometry and intervening objects will have the desired | 
| 689 | effect, and crossing beams will result in additive scattering. | 
| 690 | For this application, it is best to leave off the real arguments, and | 
| 691 | use the global rendering parameters to control the atmosphere. | 
| 692 | The second application is to model clouds or other localized media. | 
| 693 | Complex boundary geometry may be used to give shape to a uniform medium, | 
| 694 | so long as the boundary encloses a proper volume. | 
| 695 | Alternatively, a pattern may be used to set the line integral value | 
| 696 | through the cloud for a ray entering or exiting a point in a given | 
| 697 | direction. | 
| 698 | For this application, it is best if cloud volumes do not overlap each other, | 
| 699 | and opaque objects contained within them may not be illuminated correctly | 
| 700 | unless the line integrals consider enclosed geometry. | 
| 701 |  | 
| 702 | <dt> | 
| 703 | <a NAME="Plastic"> | 
| 704 | <b>Plastic</b> | 
| 705 | </a> | 
| 706 |  | 
| 707 | <dd> | 
| 708 | Plastic is a material with uncolored highlights. | 
| 709 | It is given  by  its RGB reflectance, its fraction of specularity, and its roughness value. | 
| 710 | Roughness is specified as the  rms slope of surface facets. | 
| 711 | A value of 0 corresponds to a perfectly smooth surface, and a value of  1  would  be  a  very rough  surface. | 
| 712 | Specularity fractions greater than 0.1 and roughness values greater than 0.2 are  not  very  realistic. | 
| 713 | (A  pattern  modifying  plastic  will  affect  the  material color.) | 
| 714 |  | 
| 715 | <pre> | 
| 716 | mod plastic id | 
| 717 | 0 | 
| 718 | 0 | 
| 719 | 5 red green blue spec rough | 
| 720 | </pre> | 
| 721 |  | 
| 722 | <p> | 
| 723 |  | 
| 724 | <dt> | 
| 725 | <a NAME="Metal"> | 
| 726 | <b>Metal</b> | 
| 727 | </a> | 
| 728 |  | 
| 729 | <dd> | 
| 730 | Metal is similar to <a HREF="#Plastic">plastic</a>,  but  specular  highlights are  modified  by the material color. | 
| 731 | Specularity of metals is usually .9 or greater. | 
| 732 | As for plastic, roughness  values above .2 are uncommon. | 
| 733 |  | 
| 734 | <p> | 
| 735 |  | 
| 736 | <dt> | 
| 737 | <a NAME="Trans"> | 
| 738 | <b>Trans</b> | 
| 739 | </a> | 
| 740 |  | 
| 741 | <dd> | 
| 742 | Trans is a translucent material,  similar  to  <a HREF="#Plastic">plastic</a>. | 
| 743 | The transmissivity is the fraction of penetrating light that travels all the way through the material. | 
| 744 | The  transmitted specular component is the fraction of transmitted light that is  not  diffusely  scattered. | 
| 745 | Transmitted  and  diffusely reflected light is modified by the material color. | 
| 746 | Translucent objects are infinitely thin. | 
| 747 |  | 
| 748 | <pre> | 
| 749 | mod trans id | 
| 750 | 0 | 
| 751 | 0 | 
| 752 | 7 red green blue spec rough trans tspec | 
| 753 | </pre> | 
| 754 |  | 
| 755 | <p> | 
| 756 |  | 
| 757 | <dt> | 
| 758 | <a NAME="Plastic2"> | 
| 759 | <b>Plastic2</b> | 
| 760 | </a> | 
| 761 |  | 
| 762 | <dd> | 
| 763 | Plastic2 is similar to <a HREF="#Plastic">plastic</a>,  but  with  anisotropic roughness. | 
| 764 | This  means that highlights in the surface will appear elliptical rather than round. | 
| 765 | The orientation of the anisotropy  is determined by the unnormalized direction vector ux uy uz. | 
| 766 | These three expressions (separated  by  white space)  are  evaluated  in  the context of the function file funcfile. | 
| 767 | If no function file is required (i.e.,  no  special variables  or functions are required), a period (`.') may be given in its place. | 
| 768 | (See the discussion of  <a HREF="#Function">Function  Files</a> in  the  Auxiliary Files section). | 
| 769 | The urough value defines the roughness along the u vector given  projected  onto  the surface. | 
| 770 | The vrough value defines the roughness perpendicular to this vector. | 
| 771 | Note that the highlight  will  be  narrower  in  the  direction  of  the  smaller roughness value. | 
| 772 | Roughness values of zero are not allowed for efficiency reasons since the behavior would be the same as regular plastic in that case. | 
| 773 |  | 
| 774 | <pre> | 
| 775 | mod plastic2 id | 
| 776 | 4+ ux uy uz funcfile transform | 
| 777 | 0 | 
| 778 | 6 red green blue spec urough vrough | 
| 779 | </pre> | 
| 780 |  | 
| 781 | <p> | 
| 782 |  | 
| 783 | <dt> | 
| 784 | <a NAME="Metal2"> | 
| 785 | <b>Metal2</b> | 
| 786 | </a> | 
| 787 |  | 
| 788 | <dd> | 
| 789 | Metal2  is  the  same  as  <a HREF="#Plastic2">plastic2</a>,  except  that  the highlights are modified by the material color. | 
| 790 |  | 
| 791 | <p> | 
| 792 |  | 
| 793 | <dt> | 
| 794 | <a NAME="Trans2"> | 
| 795 | <b>Trans2</b> | 
| 796 | </a> | 
| 797 |  | 
| 798 | <dd> | 
| 799 | Trans2 is the anisotropic version of <a HREF="#Trans">trans</a>. | 
| 800 | The string arguments  are  the same as for plastic2, and the real arguments are the same as  for  trans  but  with  an  additional roughness value. | 
| 801 |  | 
| 802 | <pre> | 
| 803 | mod trans2 id | 
| 804 | 4+ ux uy uz funcfile transform | 
| 805 | 0 | 
| 806 | 8 red green blue spec urough vrough trans tspec | 
| 807 | </pre> | 
| 808 |  | 
| 809 | <p> | 
| 810 |  | 
| 811 | <dt> | 
| 812 | <a NAME="Dielectric"> | 
| 813 | <b>Dielectric</b> | 
| 814 | </a> | 
| 815 |  | 
| 816 | <dd> | 
| 817 | A dielectric material is transparent, and  it  refracts light  as well as reflecting it. | 
| 818 | Its behavior is determined by the  index  of  refraction  and  transmission coefficient  in  each wavelength  band  per unit length. | 
| 819 | Common glass has a index of refraction  (n)  around  1.5,  and  a  transmission coefficient  of roughly  0.92 over an inch. | 
| 820 | An additional number, the Hartmann constant, describes how the index of refraction changes as  a  function of wavelength. | 
| 821 | It is usually zero.  (A <a HREF="#Patterns">pattern</a> modifies only the refracted value.) | 
| 822 |  | 
| 823 | <pre> | 
| 824 | mod dielectric id | 
| 825 | 0 | 
| 826 | 0 | 
| 827 | 5 rtn gtn btn n hc | 
| 828 | </pre> | 
| 829 |  | 
| 830 | <p> | 
| 831 |  | 
| 832 | <dt> | 
| 833 | <a NAME="Interface"> | 
| 834 | <b>Interface</b> | 
| 835 | </a> | 
| 836 |  | 
| 837 | <dd> | 
| 838 | An interface is a  boundary  between  two  dielectrics. | 
| 839 | The  first transmission coefficient and refractive index are for the inside; the second  ones  are  for  the  outside. | 
| 840 | Ordinary dielectrics are surrounded by a vacuum (1 1 1 1). | 
| 841 |  | 
| 842 | <pre> | 
| 843 | mod interface id | 
| 844 | 0 | 
| 845 | 0 | 
| 846 | 8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2 | 
| 847 | </pre> | 
| 848 |  | 
| 849 | <p> | 
| 850 |  | 
| 851 | <dt> | 
| 852 | <a NAME="Glass"> | 
| 853 | <b>Glass</b> | 
| 854 | </a> | 
| 855 |  | 
| 856 | <dd> | 
| 857 | Glass is similar to <a HREF="#Dielectric">dielectric</a>, but it is optimized for thin glass surfaces (n = 1.52). | 
| 858 | One transmitted ray and one reflected ray is produced. | 
| 859 | By using a single surface is  in place of two, internal reflections are avoided. | 
| 860 | The surface orientation is irrelevant, as it is for <a HREF="#Plastic">plastic</a>, <a HREF="#Metal">metal</a>,  and <a HREF="#Trans">trans</a>. | 
| 861 | The only specification  required is the transmissivity at normal incidence. | 
| 862 | (Transmissivity is the amount of light not absorbed in one traversal | 
| 863 | of the material. | 
| 864 | Transmittance -- the value usually measured -- is the total light | 
| 865 | transmitted through the pane including multiple reflections.) | 
| 866 | To compute transmissivity  (tn) from transmittance (Tn) use: | 
| 867 |  | 
| 868 | <pre> | 
| 869 | tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn | 
| 870 | </pre> | 
| 871 |  | 
| 872 | Standard 88% transmittance glass  has  a  transmissivity  of 0.96. | 
| 873 | (A <a HREF="#Patterns">pattern</a> modifying glass will affect the transmissivity.) | 
| 874 | If a fourth real argument is given,  it  is  interpreted as the index of refraction to use instead of 1.52. | 
| 875 |  | 
| 876 | <pre> | 
| 877 | mod glass id | 
| 878 | 0 | 
| 879 | 0 | 
| 880 | 3 rtn gtn btn | 
| 881 | </pre> | 
| 882 |  | 
| 883 | <p> | 
| 884 |  | 
| 885 | <dt> | 
| 886 | <a NAME="Plasfunc"> | 
| 887 | <b>Plasfunc</b> | 
| 888 | </a> | 
| 889 |  | 
| 890 | <dd> | 
| 891 | Plasfunc in  used  for  the  procedural  definition  of plastic-like  materials | 
| 892 | with arbitrary bidirectional reflectance distribution functions  (BRDF's). | 
| 893 | The  arguments  to this  material include the color and specularity, | 
| 894 | as well as the function defining the specular distribution and the auxiliary file where it may be found. | 
| 895 |  | 
| 896 | <pre> | 
| 897 | mod plasfunc id | 
| 898 | 2+ refl funcfile transform | 
| 899 | 0 | 
| 900 | 4+ red green blue spec A5 .. | 
| 901 | </pre> | 
| 902 |  | 
| 903 | The function refl takes four arguments, the x, y and z | 
| 904 | direction towards the incident light, and the solid angle | 
| 905 | subtended by the source. | 
| 906 | The solid angle is provided to facilitate averaging, and is usually | 
| 907 | ignored. | 
| 908 | The refl function should integrate to 1 over | 
| 909 | the projected hemisphere to maintain energy balance. | 
| 910 | At  least  four  real arguments  must be given, and these are made available along with any additional  values  to  the  reflectance  function. | 
| 911 | Currently,  only  the contribution from direct light sources is considered in  the  specular  calculation. | 
| 912 | As  in  most material types, the surface normal is always altered to face the incoming ray. | 
| 913 |  | 
| 914 | <p> | 
| 915 |  | 
| 916 | <dt> | 
| 917 | <a NAME="Metfunc"> | 
| 918 | <b>Metfunc</b> | 
| 919 | </a> | 
| 920 |  | 
| 921 | <dd> | 
| 922 | Metfunc is identical to <a HREF="#Plasfunc">plasfunc</a>  and  takes  the  same arguments, | 
| 923 | but the specular component is multiplied also by the material color. | 
| 924 |  | 
| 925 | <p> | 
| 926 |  | 
| 927 | <dt> | 
| 928 | <a NAME="Transfunc"> | 
| 929 | <b>Transfunc</b> | 
| 930 | </a> | 
| 931 |  | 
| 932 | <dd> | 
| 933 | Transfunc is similar to <a HREF="#Plasfunc">plasfunc</a> but with an  arbitrary bidirectional   transmittance  distribution | 
| 934 | as  well  as  a reflectance    distribution. | 
| 935 | Both    reflectance and transmittance are specified with the same function. | 
| 936 |  | 
| 937 | <pre> | 
| 938 | mod transfunc id | 
| 939 | 2+ brtd funcfile transform | 
| 940 | 0 | 
| 941 | 6+ red green blue rspec trans tspec A7 .. | 
| 942 | </pre> | 
| 943 |  | 
| 944 | Where trans is the total light transmitted and tspec is  the non-Lambertian  fraction of transmitted light. | 
| 945 | The function brtd should integrate to 1 over each projected hemisphere. | 
| 946 |  | 
| 947 | <p> | 
| 948 |  | 
| 949 | <dt> | 
| 950 | <a NAME="BRTDfunc"> | 
| 951 | <b>BRTDfunc</b> | 
| 952 | </a> | 
| 953 |  | 
| 954 | <dd> | 
| 955 | The material BRTDfunc  gives  the  maximum  flexibility over  surface  reflectance  and transmittance, | 
| 956 | providing for spectrally-dependent  specular  rays  and  reflectance   and transmittance distribution functions. | 
| 957 |  | 
| 958 | <pre> | 
| 959 | mod BRTDfunc id | 
| 960 | 10+  rrefl  grefl  brefl | 
| 961 | rtrns  gtrns  btrns | 
| 962 | rbrtd  gbrtd  bbrtd | 
| 963 | funcfile  transform | 
| 964 | 0 | 
| 965 | 9+   rfdif gfdif bfdif | 
| 966 | rbdif gbdif bbdif | 
| 967 | rtdif gtdif btdif | 
| 968 | A10 .. | 
| 969 | </pre> | 
| 970 |  | 
| 971 | The variables rrefl, grefl and brefl specify the color coefficients  for  the ideal specular (mirror) reflection of the surface. | 
| 972 | The variables rtrns, gtrns and btrns  specify  the color coefficients for the ideal specular transmission. | 
| 973 | The functions rbrtd, gbrtd and bbrtd take the direction to the incident light (and its solid angle) and | 
| 974 | compute the color coefficients for the directional diffuse part of reflection and transmission. | 
| 975 | As a  special  case, three identical values of '0' may be given in place of these function names to indicate no  directional diffuse component. | 
| 976 |  | 
| 977 | <p> | 
| 978 | Unlike most other material types, the surface normal is not  altered  to face the incoming ray. | 
| 979 | Thus, functions and variables must pay attention to the orientation of the  surface  and make adjustments appropriately. | 
| 980 | However, the special variables for the perturbed  dot  product  and  surface normal, RdotP, NxP, NyP and NzP are reoriented | 
| 981 | as if the ray hit the front surface for convenience. | 
| 982 |  | 
| 983 | <p> | 
| 984 | A diffuse reflection component may  be  given  for  the front side with rfdif, gfdif and bfdif for the front side of the surface | 
| 985 | or rbdif, gbdif and bbdif  for  the  back  side. | 
| 986 | The  diffuse  transmittance (must be the same for both sides by physical law) is given by rtdif, gtdif and btdif. | 
| 987 | A pattern  will  modify these diffuse scattering values, and will be available through the special variables CrP, CgP and CbP. | 
| 988 |  | 
| 989 | <p> | 
| 990 | Care must be taken when using  this  material  type  to produce  a  physically  valid reflection model. | 
| 991 | The reflectance functions should be bidirectional, and under  no  circumstances  should the sum of reflected diffuse, | 
| 992 | transmitted diffuse, reflected specular, transmitted  specular  and  the integrated  directional  diffuse  component  be greater than one. | 
| 993 |  | 
| 994 | <p> | 
| 995 |  | 
| 996 | <dt> | 
| 997 | <a NAME="Plasdata"> | 
| 998 | <b>Plasdata</b> | 
| 999 | </a> | 
| 1000 |  | 
| 1001 | <dd> | 
| 1002 | Plasdata is used for arbitrary  BRDF's  that  are  most conveniently  given  as interpolated data. | 
| 1003 | The arguments to this material are the <a HREF="#Data">data file</a> and coordinate  index  functions, | 
| 1004 | as  well as a function to optionally modify the data values. | 
| 1005 |  | 
| 1006 | <pre> | 
| 1007 | mod plasdata id | 
| 1008 | 3+n+ | 
| 1009 | func datafile | 
| 1010 | funcfile x1 x2 .. xn transform | 
| 1011 | 0 | 
| 1012 | 4+ red green blue spec A5 .. | 
| 1013 | </pre> | 
| 1014 |  | 
| 1015 | The coordinate indices (x1, x2, etc.) are  themselves  functions  of  the  x,  y and z direction to the incident light, plus the solid angle | 
| 1016 | subtended by the light source (usually ignored). | 
| 1017 | The data function (func) takes five variables, the | 
| 1018 | interpolated value from the n-dimensional data file, followed by the | 
| 1019 | x, y and z direction to the incident light and the solid angle of the source. | 
| 1020 | The light source direction and size may of course be ignored by the function. | 
| 1021 |  | 
| 1022 | <p> | 
| 1023 |  | 
| 1024 | <dt> | 
| 1025 | <a NAME="Metdata"> | 
| 1026 | <b>Metdata</b> | 
| 1027 | </a> | 
| 1028 |  | 
| 1029 | <dd> | 
| 1030 | As metfunc is to  plasfunc,  metdata  is  to  <a HREF="#Plasdata">plasdata</a>. | 
| 1031 | Metdata takes the same arguments as plasdata, but the specular component is modified by the given material color. | 
| 1032 |  | 
| 1033 | <p> | 
| 1034 |  | 
| 1035 | <dt> | 
| 1036 | <a NAME="Transdata"> | 
| 1037 | <b>Transdata</b> | 
| 1038 | </a> | 
| 1039 |  | 
| 1040 | <dd> | 
| 1041 | Transdata  is  like  <a HREF="#Plasdata">plasdata</a>  but  the   specification includes  transmittance as well as reflectance. | 
| 1042 | The parameters are as follows. | 
| 1043 |  | 
| 1044 | <pre> | 
| 1045 | mod transdata id | 
| 1046 | 3+n+ | 
| 1047 | func datafile | 
| 1048 | funcfile x1 x2 .. xn transform | 
| 1049 | 0 | 
| 1050 | 6+ red green blue rspec trans tspec A7 .. | 
| 1051 | </pre> | 
| 1052 |  | 
| 1053 | <p> | 
| 1054 |  | 
| 1055 | <dt> | 
| 1056 | <a NAME="Antimatter"> | 
| 1057 | <b>Antimatter</b> | 
| 1058 | </a> | 
| 1059 |  | 
| 1060 | <dd> | 
| 1061 | Antimatter is a material that  can  "subtract"  volumes from other volumes. | 
| 1062 | A ray passing into an antimatter object becomes blind to all the specified modifiers: | 
| 1063 |  | 
| 1064 | <pre> | 
| 1065 | mod antimatter id | 
| 1066 | N mod1 mod2 .. modN | 
| 1067 | 0 | 
| 1068 | 0 | 
| 1069 | </pre> | 
| 1070 |  | 
| 1071 | The first modifier will also be used to shade  the  area  leaving the  antimatter  volume and entering the regular volume. | 
| 1072 | If mod1 is void, the antimatter volume is completely invisible. | 
| 1073 | Antimatter  does  not  work  properly with the material type <a HREF="#Trans">"trans"</a>, | 
| 1074 | and multiple antimatter  surfaces  should  be  disjoint. | 
| 1075 | The viewpoint must be outside all volumes concerned for a correct rendering. | 
| 1076 |  | 
| 1077 | </dl> | 
| 1078 |  | 
| 1079 | <p> | 
| 1080 | <hr> | 
| 1081 |  | 
| 1082 | <h4> | 
| 1083 | <a NAME="Textures">2.1.3.  Textures</a> | 
| 1084 | </h4> | 
| 1085 |  | 
| 1086 | A texture is a perturbation of the surface normal,  and is given by either a function or data. | 
| 1087 |  | 
| 1088 | <p> | 
| 1089 |  | 
| 1090 | <dl> | 
| 1091 |  | 
| 1092 | <dt> | 
| 1093 | <a NAME="Texfunc"> | 
| 1094 | <b>Texfunc</b> | 
| 1095 | </a> | 
| 1096 |  | 
| 1097 | <dd> | 
| 1098 | A texfunc uses an auxiliary function file to specify  a procedural texture: | 
| 1099 |  | 
| 1100 | <pre> | 
| 1101 | mod texfunc id | 
| 1102 | 4+ xpert ypert zpert funcfile transform | 
| 1103 | 0 | 
| 1104 | n A1 A2 .. An | 
| 1105 | </pre> | 
| 1106 |  | 
| 1107 | <p> | 
| 1108 |  | 
| 1109 | <dt> | 
| 1110 | <a NAME="Texdata"> | 
| 1111 | <b>Texdata</b> | 
| 1112 | </a> | 
| 1113 |  | 
| 1114 | <dd> | 
| 1115 | A texdata texture uses three data files to get the surface  normal  perturbations. | 
| 1116 | The variables xfunc, yfunc and zfunc take three arguments each from the interpolated values in xdfname, ydfname and zdfname. | 
| 1117 |  | 
| 1118 | <pre> | 
| 1119 | mod texdata id | 
| 1120 | 8+ xfunc yfunc zfunc xdfname ydfname zdfname vfname x0 x1 .. xf | 
| 1121 | 0 | 
| 1122 | n A1 A2 .. An | 
| 1123 | </pre> | 
| 1124 |  | 
| 1125 | </dl> | 
| 1126 |  | 
| 1127 | <p> | 
| 1128 | <hr> | 
| 1129 |  | 
| 1130 | <h4> | 
| 1131 | <a NAME="Patterns">2.1.4.  Patterns</a> | 
| 1132 | </h4> | 
| 1133 |  | 
| 1134 | Patterns are used to modify the reflectance of  materials.  The basic types are given below. | 
| 1135 |  | 
| 1136 | <p> | 
| 1137 |  | 
| 1138 | <dl> | 
| 1139 |  | 
| 1140 | <dt> | 
| 1141 | <a NAME="Colorfunc"> | 
| 1142 | <b>Colorfunc</b> | 
| 1143 | </a> | 
| 1144 |  | 
| 1145 | <dd> | 
| 1146 | A colorfunc is a procedurally  defined  color  pattern.  It is specified as follows: | 
| 1147 |  | 
| 1148 | <pre> | 
| 1149 | mod colorfunc id | 
| 1150 | 4+ red green blue funcfile transform | 
| 1151 | 0 | 
| 1152 | n A1 A2 .. An | 
| 1153 | </pre> | 
| 1154 |  | 
| 1155 | <p> | 
| 1156 |  | 
| 1157 | <dt> | 
| 1158 | <a NAME="Brightfunc"> | 
| 1159 | <b>Brightfunc</b> | 
| 1160 | </a> | 
| 1161 |  | 
| 1162 | <dd> | 
| 1163 | A brightfunc is the same as a colorfunc, except  it  is monochromatic. | 
| 1164 |  | 
| 1165 | <pre> | 
| 1166 | mod brightfunc id | 
| 1167 | 2+ refl funcfile transform | 
| 1168 | 0 | 
| 1169 | n A1 A2 .. An | 
| 1170 | </pre> | 
| 1171 |  | 
| 1172 | <p> | 
| 1173 |  | 
| 1174 | <dt> | 
| 1175 | <a NAME="Colordata"> | 
| 1176 | <b>Colordata</b> | 
| 1177 | </a> | 
| 1178 |  | 
| 1179 | <dd> | 
| 1180 | Colordata uses an interpolated data  map  to  modify  a material's  color. | 
| 1181 | The map is n-dimensional, and is stored in three auxiliary files, one for each color. | 
| 1182 | The  coordinates  used  to look up and interpolate the data are defined in another auxiliary file. | 
| 1183 | The interpolated data values are modified  by  functions  of  one or three variables. | 
| 1184 | If the functions are of one variable,  then  they  are  passed  the corresponding  color  component  (red or green or blue). | 
| 1185 | If the functions are of three variables, then they  are  passed the original red, green, and blue values as parameters. | 
| 1186 |  | 
| 1187 | <pre> | 
| 1188 | mod colordata id | 
| 1189 | 7+n+ | 
| 1190 | rfunc gfunc bfunc rdatafile gdatafile bdatafile | 
| 1191 | funcfile x1 x2 .. xn transform | 
| 1192 | 0 | 
| 1193 | m A1 A2 .. Am | 
| 1194 | </pre> | 
| 1195 |  | 
| 1196 | <p> | 
| 1197 |  | 
| 1198 | <dt> | 
| 1199 | <a NAME="Brightdata"> | 
| 1200 | <b>Brightdata</b> | 
| 1201 | </a> | 
| 1202 |  | 
| 1203 | <dd> | 
| 1204 | Brightdata is like colordata, except monochromatic. | 
| 1205 |  | 
| 1206 | <pre> | 
| 1207 | mod brightdata id | 
| 1208 | 3+n+ | 
| 1209 | func datafile | 
| 1210 | funcfile x1 x2 .. xn transform | 
| 1211 | 0 | 
| 1212 | m A1 A2 .. Am | 
| 1213 | </pre> | 
| 1214 |  | 
| 1215 | <p> | 
| 1216 |  | 
| 1217 | <dt> | 
| 1218 | <a NAME="Colorpict"> | 
| 1219 | <b>Colorpict</b> | 
| 1220 | </a> | 
| 1221 |  | 
| 1222 | <dd> | 
| 1223 | Colorpict is a special case  of  colordata,  where  the pattern  is  a  two-dimensional image stored in the RADIANCE picture format. | 
| 1224 | The dimensions of the image data are determined  by  the  picture  such  that the smaller dimension is always 1, | 
| 1225 | and the other is the ratio between the larger  and the  smaller. | 
| 1226 | For  example,  a  500x338 picture would have coordinates  (u,v)  in  the  rectangle  between  (0,0)   and (1.48,1). | 
| 1227 |  | 
| 1228 | <pre> | 
| 1229 | mod colorpict id | 
| 1230 | 7+ | 
| 1231 | rfunc gfunc bfunc pictfile | 
| 1232 | funcfile u v transform | 
| 1233 | 0 | 
| 1234 | m A1 A2 .. Am | 
| 1235 | </pre> | 
| 1236 |  | 
| 1237 | <p> | 
| 1238 |  | 
| 1239 | <dt> | 
| 1240 | <a NAME="Colortext"> | 
| 1241 | <b>Colortext</b> | 
| 1242 | </a> | 
| 1243 |  | 
| 1244 | <dd> | 
| 1245 | Colortext is dichromatic writing in a  polygonal  font. | 
| 1246 | The   font   is  defined  in  an  auxiliary  file,  such  as helvet.fnt. | 
| 1247 | The text itself is also specified in a separate file, or can be part of the material arguments. | 
| 1248 | The character size, orientation, aspect ratio and slant is  determined by right and down motion vectors. | 
| 1249 | The upper left origin for the text block as well  as  the  foreground  and  background colors must also be given. | 
| 1250 |  | 
| 1251 | <pre> | 
| 1252 | mod colortext id | 
| 1253 | 2 fontfile textfile | 
| 1254 | 0 | 
| 1255 | 15+ | 
| 1256 | Ox Oy Oz | 
| 1257 | Rx Ry Rz | 
| 1258 | Dx Dy Dz | 
| 1259 | rfore gfore bfore | 
| 1260 | rback gback bback | 
| 1261 | [spacing] | 
| 1262 | </pre> | 
| 1263 |  | 
| 1264 | or: | 
| 1265 |  | 
| 1266 | <pre> | 
| 1267 | mod colortext id | 
| 1268 | 2+N fontfile . This is a line with N words ... | 
| 1269 | 0 | 
| 1270 | 15+ | 
| 1271 | Ox Oy Oz | 
| 1272 | Rx Ry Rz | 
| 1273 | Dx Dy Dz | 
| 1274 | rfore gfore bfore | 
| 1275 | rback gback bback | 
| 1276 | [spacing] | 
| 1277 | </pre> | 
| 1278 |  | 
| 1279 | <p> | 
| 1280 |  | 
| 1281 | <dt> | 
| 1282 | <a NAME="Brighttext"> | 
| 1283 | <b>Brighttext</b> | 
| 1284 | </a> | 
| 1285 |  | 
| 1286 | <dd> | 
| 1287 | Brighttext is like colortext, but the writing is  monochromatic. | 
| 1288 |  | 
| 1289 | <pre> | 
| 1290 | mod brighttext id | 
| 1291 | 2 fontfile textfile | 
| 1292 | 0 | 
| 1293 | 11+ | 
| 1294 | Ox Oy Oz | 
| 1295 | Rx Ry Rz | 
| 1296 | Dx Dy Dz | 
| 1297 | foreground background | 
| 1298 | [spacing] | 
| 1299 | </pre> | 
| 1300 |  | 
| 1301 | or: | 
| 1302 |  | 
| 1303 | <pre> | 
| 1304 | mod brighttext id | 
| 1305 | 2+N fontfile . This is a line with N words ... | 
| 1306 | 0 | 
| 1307 | 11+ | 
| 1308 | Ox Oy Oz | 
| 1309 | Rx Ry Rz | 
| 1310 | Dx Dy Dz | 
| 1311 | foreground background | 
| 1312 | [spacing] | 
| 1313 | </pre> | 
| 1314 |  | 
| 1315 | <p> | 
| 1316 |  | 
| 1317 | By default, a uniform spacing algorithm is used that guarantees  every  character will appear in a precisely determined position. | 
| 1318 | Unfortunately, such a scheme  results  in  rather unattractive  and  difficult  to  read text with most fonts. | 
| 1319 | The optional spacing  value  defines  the  distance  between characters  for  proportional  spacing. | 
| 1320 | A  positive  value selects a spacing algorithm that preserves right margins and indentation, | 
| 1321 | but  does  not provide the ultimate in proportionally spaced text. | 
| 1322 | A negative value insures that characters  are  properly  spaced, but the placement of words then varies unpredictably. | 
| 1323 | The choice depends  on  the  relative importance  of spacing versus formatting. | 
| 1324 | When presenting a section of formatted text, a positive spacing value is  usually  preferred. | 
| 1325 | A single line of text will often be accompanied by a negative spacing value. | 
| 1326 | A section of text meant to  depict  a  picture, perhaps using a special purpose font such as hexbit4x1.fnt, calls for uniform  spacing. | 
| 1327 | Reasonable  magnitudes  for  proportional  spacing are between 0.1 (for tightly spaced characters) and 0.3 (for wide spacing). | 
| 1328 |  | 
| 1329 | </dl> | 
| 1330 |  | 
| 1331 | <p> | 
| 1332 | <hr> | 
| 1333 |  | 
| 1334 | <h4> | 
| 1335 | <a NAME="Mixtures">2.1.5.  Mixtures</a> | 
| 1336 | </h4> | 
| 1337 |  | 
| 1338 | A mixture is a blend of one or more materials or textures and patterns. | 
| 1339 | The basic types are given below. | 
| 1340 |  | 
| 1341 | <p> | 
| 1342 |  | 
| 1343 | <dl> | 
| 1344 |  | 
| 1345 | <dt> | 
| 1346 | <a NAME="Mixfunc"> | 
| 1347 | <b>Mixfunc</b> | 
| 1348 | </a> | 
| 1349 |  | 
| 1350 | <dd> | 
| 1351 | A mixfunc mixes  two  modifiers  procedurally.   It  is specified as follows: | 
| 1352 |  | 
| 1353 | <pre> | 
| 1354 | mod mixfunc id | 
| 1355 | 4+ foreground background vname funcfile transform | 
| 1356 | 0 | 
| 1357 | n A1 A2 .. An | 
| 1358 | </pre> | 
| 1359 |  | 
| 1360 | Foreground and background are modifier names that must be | 
| 1361 | defined earlier in the scene description. | 
| 1362 | If one of these is a material, then | 
| 1363 | the modifier of the mixfunc must be "void". | 
| 1364 | (Either the foreground or background modifier may be "void", | 
| 1365 | which serves as a form of opacity control when used with a material.) | 
| 1366 | Vname is the coefficient defined in funcfile that determines  the  influence  of  foreground. | 
| 1367 | The background coefficient is always (1-vname). | 
| 1368 | Since the references are not resolved until run-time,  the  last  definitions  of  the modifier id's will be used. | 
| 1369 | This can result in modifier loops, which are detected by the renderer. | 
| 1370 |  | 
| 1371 | <p> | 
| 1372 |  | 
| 1373 | <dt> | 
| 1374 | <a NAME="Mixdata"> | 
| 1375 | <b>Mixdata</b> | 
| 1376 | </a> | 
| 1377 |  | 
| 1378 | <dd> | 
| 1379 | Mixdata combines two modifiers using an auxiliary  data file: | 
| 1380 |  | 
| 1381 | <pre> | 
| 1382 | mod mixdata id | 
| 1383 | 5+n+ | 
| 1384 | foreground background func datafile | 
| 1385 | funcfile x1 x2 .. xn transform | 
| 1386 | 0 | 
| 1387 | m A1 A2 .. Am | 
| 1388 | </pre> | 
| 1389 |  | 
| 1390 | <dt> | 
| 1391 | <a NAME="Mixpict"> | 
| 1392 | <b>Mixpict</b> | 
| 1393 | </a> | 
| 1394 |  | 
| 1395 | <dd> | 
| 1396 | Mixpict combines two modifiers based on a picture: | 
| 1397 |  | 
| 1398 | <pre> | 
| 1399 | mod mixpict id | 
| 1400 | 7+ | 
| 1401 | foreground background func pictfile | 
| 1402 | funcfile u v transform | 
| 1403 | 0 | 
| 1404 | m A1 A2 .. Am | 
| 1405 | </pre> | 
| 1406 |  | 
| 1407 | <p> | 
| 1408 |  | 
| 1409 | The mixing coefficient function "func" takes three | 
| 1410 | arguments, the red, green and blue values | 
| 1411 | corresponding to the pixel at (u,v). | 
| 1412 |  | 
| 1413 | </dl> | 
| 1414 | <p> | 
| 1415 |  | 
| 1416 | <dt> | 
| 1417 | <a NAME="Mixtext"> | 
| 1418 | <b>Mixtext</b> | 
| 1419 | </a> | 
| 1420 |  | 
| 1421 | <dd> | 
| 1422 | Mixtext uses one modifier for the text foreground,  and one for the background: | 
| 1423 |  | 
| 1424 | <pre> | 
| 1425 | mod mixtext id | 
| 1426 | 4 foreground background fontfile textfile | 
| 1427 | 0 | 
| 1428 | 9+ | 
| 1429 | Ox Oy Oz | 
| 1430 | Rx Ry Rz | 
| 1431 | Dx Dy Dz | 
| 1432 | [spacing] | 
| 1433 | </pre> | 
| 1434 |  | 
| 1435 | or: | 
| 1436 |  | 
| 1437 | <pre> | 
| 1438 | mod mixtext id | 
| 1439 | 4+N | 
| 1440 | foreground background fontfile . | 
| 1441 | This is a line with N words ... | 
| 1442 | 0 | 
| 1443 | 9+ | 
| 1444 | Ox Oy Oz | 
| 1445 | Rx Ry Rz | 
| 1446 | Dx Dy Dz | 
| 1447 | [spacing] | 
| 1448 | </pre> | 
| 1449 |  | 
| 1450 | </dl> | 
| 1451 |  | 
| 1452 | <p> | 
| 1453 | <hr> | 
| 1454 |  | 
| 1455 | <h3> | 
| 1456 | <a NAME="Auxiliary">2.2.  Auxiliary Files</a> | 
| 1457 | </h3> | 
| 1458 |  | 
| 1459 | Auxiliary files  used  in  <a HREF="#Textures">textures</a>  and  <a HREF="#Patterns">patterns</a> | 
| 1460 | are accessed  by  the  programs  during image generation. | 
| 1461 | These files may be located in  the  working  directory,  or  in  a library  directory. | 
| 1462 | The environment variable RAYPATH can be assigned an alternate set of search directories. | 
| 1463 | Following is a brief description of some common file types. | 
| 1464 |  | 
| 1465 | <p> | 
| 1466 |  | 
| 1467 | <h4> | 
| 1468 | <a NAME="Function">12.2.1.  Function Files</a> | 
| 1469 | </h4> | 
| 1470 |  | 
| 1471 | A function file contains the definitions of  variables, functions  and constants used by a primitive. | 
| 1472 | The transformation that accompanies the file name contains the necessary rotations,  translations  and  scalings | 
| 1473 | to bring the coordinates of the function file into  agreement  with  the  world coordinates. | 
| 1474 | The  transformation specification is the same as for the <a HREF="#Generators">xform</a> command. | 
| 1475 | An example function file is given below: | 
| 1476 |  | 
| 1477 | <pre> | 
| 1478 | { | 
| 1479 | This is a comment, enclosed in curly braces. | 
| 1480 | {Comments can be nested.} | 
| 1481 | } | 
| 1482 | { standard expressions use +,-,*,/,^,(,) } | 
| 1483 | vname = Ny * func(A1) ; | 
| 1484 | { constants are defined with a colon } | 
| 1485 | const : sqrt(PI/2) ; | 
| 1486 | { user-defined functions add to library } | 
| 1487 | func(x) = 5 + A1*sin(x/3) ; | 
| 1488 | { functions may be passed and recursive } | 
| 1489 | rfunc(f,x) = if(x,f(x),f(-x)*rfunc(f,x+1)) ; | 
| 1490 | { constant functions may also be defined } | 
| 1491 | cfunc(x) : 10*x / sqrt(x) ; | 
| 1492 | </pre> | 
| 1493 |  | 
| 1494 | Many variables and functions are already defined by the program, and they are listed in the file rayinit.cal. | 
| 1495 | The following variables are particularly important: | 
| 1496 |  | 
| 1497 | <pre> | 
| 1498 | Dx, Dy, Dz              - incident ray direction | 
| 1499 | Nx, Ny, Nz              - surface normal at intersection point | 
| 1500 | Px, Py, Pz              - intersection point | 
| 1501 | T                       - distance from start | 
| 1502 | Ts                      - single ray (shadow) distance | 
| 1503 | Rdot                    - cosine between ray and normal | 
| 1504 | arg(0)                  - number of real arguments | 
| 1505 | arg(i)                  - i'th real argument | 
| 1506 | </pre> | 
| 1507 |  | 
| 1508 | For mesh objects, the local surface coordinates are available: | 
| 1509 |  | 
| 1510 | <pre> | 
| 1511 | Lu, Lv                  - local (u,v) coordinates | 
| 1512 | </pre> | 
| 1513 |  | 
| 1514 | For BRDF types, the following variables are defined as well: | 
| 1515 |  | 
| 1516 | <pre> | 
| 1517 | NxP, NyP, NzP           - perturbed surface normal | 
| 1518 | RdotP                   - perturbed dot product | 
| 1519 | CrP, CgP, CbP           - perturbed material color | 
| 1520 | </pre> | 
| 1521 |  | 
| 1522 | A unique context is set up for each file so | 
| 1523 | that  the  same variable may appear in different | 
| 1524 | function files without conflict. | 
| 1525 | The variables listed above and any others defined in | 
| 1526 | rayinit.cal are available globally. | 
| 1527 | If no file is needed by a given primitive because all | 
| 1528 | the  required  variables  are global, | 
| 1529 | a  period  (`.')  can be given in place of the file name. | 
| 1530 | It is also possible to give an expression instead | 
| 1531 | of a  straight  variable  name  in  a scene file, | 
| 1532 | although such expressions should be kept | 
| 1533 | simple if possible. | 
| 1534 | Also, functions (requiring parameters) must be given | 
| 1535 | as names and not as expressions. | 
| 1536 |  | 
| 1537 | <p> | 
| 1538 | Constant expressions are used  as  an  optimization  in function files. | 
| 1539 | They are replaced wherever they occur in an expression  by  their  value. | 
| 1540 | Constant   expressions   are evaluated  only once, so they must not contain any variables or values that can change, | 
| 1541 | such as the ray variables Px  and Ny  or  the primitive argument function arg(). | 
| 1542 | All the math library functions such as sqrt() and cos() have the constant attribute, | 
| 1543 | so  they  will  be  replaced by immediate values whenever they  are  given  constant  arguments. | 
| 1544 | Thus,  the subexpression cos(PI*sqrt(2)) is immediately replaced by its value, -.266255342, | 
| 1545 | and does not cause any additional  overhead in the calculation. | 
| 1546 |  | 
| 1547 | <p> | 
| 1548 | It is generally a good idea  to  define  constants  and variables  before  they  are referred to in a function file. | 
| 1549 | Although evaluation does not take  place  until  later,  the interpreter does variable scoping and | 
| 1550 | constant subexpression evaluation based on what it has compiled already. | 
| 1551 | For example, a variable that is defined globally in rayinit.cal | 
| 1552 | then referenced in the local context of a  function  file | 
| 1553 | cannot subsequently  be redefined in the same file | 
| 1554 | because the compiler has already determined the  scope  of  the  referenced variable  as global. | 
| 1555 | To avoid such conflicts, one can state the scope of a variable explicitly by | 
| 1556 | preceding the variable name  with  a  context mark (a back-quote) for a local variable, | 
| 1557 | or following the name with a context mark for a global variable. | 
| 1558 |  | 
| 1559 | <p> | 
| 1560 |  | 
| 1561 | <h4> | 
| 1562 | <a NAME="Data">2.2.2.  Data Files</a> | 
| 1563 | </h4> | 
| 1564 |  | 
| 1565 | Data files contain n-dimensional arrays of real numbers used  for  interpolation. | 
| 1566 | Typically, definitions in a function file determine how to index and use  interpolated  data values. | 
| 1567 | The basic data file format is as follows: | 
| 1568 |  | 
| 1569 | <pre> | 
| 1570 | N | 
| 1571 | beg1 end1 m1 | 
| 1572 | 0 0 m2 x2.1 x2.2 x2.3 x2.4 .. x2.m2 | 
| 1573 | ... | 
| 1574 | begN endN mN | 
| 1575 | DATA, later dimensions changing faster. | 
| 1576 | </pre> | 
| 1577 |  | 
| 1578 | N is the number of  dimensions. | 
| 1579 | For  each  dimension,  the beginning  and  ending  coordinate  values and the dimension size is given. | 
| 1580 | Alternatively, individual coordinate  values can  be  given when the points are not evenly spaced. | 
| 1581 | These values must either be  increasing  or  decreasing  monotonically. | 
| 1582 | The data is m1*m2*...*mN real numbers in ASCII form. | 
| 1583 | Comments may appear anywhere in the file, beginning with a pound | 
| 1584 | sign ('#') and continuing to the end of line. | 
| 1585 |  | 
| 1586 | <p> | 
| 1587 |  | 
| 1588 | <h4> | 
| 1589 | <a NAME="Font">2.2.3.  Font Files</a> | 
| 1590 | </h4> | 
| 1591 |  | 
| 1592 | A font file lists the polygons which make up a  character set. | 
| 1593 | Comments may appear anywhere in the file, beginning with a pound | 
| 1594 | sign ('#') and continuing to the end of line. | 
| 1595 | All numbers are decimal integers: | 
| 1596 |  | 
| 1597 | <pre> | 
| 1598 | code n | 
| 1599 | x0 y0 | 
| 1600 | x1 y1 | 
| 1601 | ... | 
| 1602 | xn yn | 
| 1603 | ... | 
| 1604 | </pre> | 
| 1605 |  | 
| 1606 | The ASCII codes can appear in any order.  N is the number of vertices,  and  the  last  is automatically connected to the first. | 
| 1607 | Separate polygonal sections are joined by coincident sides. | 
| 1608 | The  character  coordinate  system is a square with lower left corner at (0,0), lower right at (255,0) and upper right at (255,255). | 
| 1609 |  | 
| 1610 | <p> | 
| 1611 |  | 
| 1612 | <hr> | 
| 1613 |  | 
| 1614 | <h3> | 
| 1615 | <a NAME="Generators">2.3.  Generators</a> | 
| 1616 | </h3> | 
| 1617 |  | 
| 1618 | A generator  is  any  program  that  produces  a  scene description  as its output. | 
| 1619 | They usually appear as commands in a scene description file. | 
| 1620 | An example of a simple generator  is genbox. | 
| 1621 |  | 
| 1622 | <ul> | 
| 1623 |  | 
| 1624 | <li> | 
| 1625 | <a NAME="Genbox" HREF="../man_html/genbox.1.html"> | 
| 1626 | <b>Genbox</b> | 
| 1627 | </a> | 
| 1628 | takes the arguments of width, height and depth to produce a parallelepiped  description. | 
| 1629 | <li> | 
| 1630 | <a NAME="Genprism" HREF="../man_html/genprism.1.html"> | 
| 1631 | <b>Genprism</b> | 
| 1632 | </a> | 
| 1633 | takes a list of 2-dimensional coordinates and extrudes them along a vector to | 
| 1634 | produce a 3-dimensional prism. | 
| 1635 | <li> | 
| 1636 | <a NAME="Genrev" HREF="../man_html/genrev.1.html"> | 
| 1637 | <b>Genrev</b> | 
| 1638 | </a> | 
| 1639 | is a more sophisticated generator that produces an object of rotation from parametric functions for radius and axis position. | 
| 1640 | <li> | 
| 1641 | <a NAME="Gensurf" HREF="../man_html/gensurf.1.html"> | 
| 1642 | <b>Gensurf</b> | 
| 1643 | </a> | 
| 1644 | tessellates  a  surface  defined  by  the parametric functions x(s,t), y(s,t),  and  z(s,t). | 
| 1645 | <li> | 
| 1646 | <a NAME="Genworm" HREF="../man_html/genworm.1.html"> | 
| 1647 | <b>Genworm</b> | 
| 1648 | </a> | 
| 1649 | links  cylinders and spheres along a curve. | 
| 1650 | <li> | 
| 1651 | <a NAME="Gensky" HREF="../man_html/gensky.1.html"> | 
| 1652 | <b>Gensky</b> | 
| 1653 | </a> | 
| 1654 | produces a sun and sky distribution corresponding to a given time and date. | 
| 1655 | <li> | 
| 1656 | <a NAME="Xform" HREF="../man_html/xform.1.html"> | 
| 1657 | <b>Xform</b> | 
| 1658 | </a> | 
| 1659 | is a program that transforms a scene  description from  one coordinate space to another. | 
| 1660 | Xform does rotation, translation, scaling, and mirroring. | 
| 1661 |  | 
| 1662 | </ul> | 
| 1663 |  | 
| 1664 | <p> | 
| 1665 | <hr> | 
| 1666 |  | 
| 1667 | <h2> | 
| 1668 | <a NAME="Image">3.  Image Generation</a> | 
| 1669 | </h2> | 
| 1670 |  | 
| 1671 | Once the scene has been described in  three-dimensions, it  is  possible  to generate a two-dimensional image from a given perspective. | 
| 1672 |  | 
| 1673 | <p> | 
| 1674 | The image generating programs use an  <a NAME="octree"><b>octree</b></a>  to  efficiently  trace rays through the scene. | 
| 1675 | An octree subdivides space into nested octants which contain  sets  of  surfaces. | 
| 1676 | In  RADIANCE,  an octree is created from a scene description by <a NAME="oconv1" HREF="../man_html/oconv.1.html"><b>oconv</b></a>. | 
| 1677 | The details of this process  are  not  important, but  the  octree will serve as input to the ray-tracing programs and | 
| 1678 | directs the use of a scene description. | 
| 1679 | <ul> | 
| 1680 | <li> | 
| 1681 | <a NAME="rvu" HREF="../man_html/rvu.1.html"><b>Rview</b></a>  is  ray-tracing  program  for  viewing  a  scene interactively. | 
| 1682 | When  the user specifies a new perspective, rvu quickly displays a rough image on the  terminal, | 
| 1683 | then progressively increases the resolution as the user looks on. | 
| 1684 | He can select a particular section of the image to  improve, or  move  to  a different view and start over. | 
| 1685 | This mode of interaction is useful for debugging scenes as well as determining the best view for a final image. | 
| 1686 |  | 
| 1687 | <li> | 
| 1688 | <a NAME="rpict" HREF="../man_html/rpict.1.html"><b>Rpict</b></a> produces a high-resolution  picture  of  a  scene from  a particular perspective. | 
| 1689 | This program features adaptive sampling, crash recovery and progress reporting, all of which are important for time-consuming images. | 
| 1690 | </ul> | 
| 1691 | <p> | 
| 1692 | A number of <a NAME="filters"><b>filters</b></a> are available for manipulating picture files: | 
| 1693 | <ul> | 
| 1694 | <li> <a HREF="../man_html/pfilt.1.html"><b>Pfilt</b></a> | 
| 1695 | sets  the  exposure and performs antialiasing. | 
| 1696 | <li> <a HREF="../man_html/pcompos.1.html"><b>Pcompos</b></a> | 
| 1697 | composites (cuts  and  pastes)  pictures. | 
| 1698 | <li> <a HREF="../man_html/pcomb.1.html"><b>Pcomb</b></a> | 
| 1699 | performs arbitrary math on one or more pictures. | 
| 1700 | <li> <a HREF="../man_html/pcond.1.html"><b>Pcond</b></a> | 
| 1701 | conditions a picture for a specific display device. | 
| 1702 | <li> <a HREF="../man_html/protate.1.html"><b>Protate</b></a> | 
| 1703 | rotates a picture 90 degrees clockwise. | 
| 1704 | <li> <a HREF="../man_html/pflip.1.html"><b>Pflip</b></a> | 
| 1705 | flips a picture horizontally, vertically, or both | 
| 1706 | (180 degree rotation). | 
| 1707 | <li> <a HREF="../man_html/pvalue.1.html"><b>Pvalue</b></a> | 
| 1708 | converts a picture to and from simpler formats. | 
| 1709 | </ul> | 
| 1710 |  | 
| 1711 | <p> | 
| 1712 | Pictures may be displayed directly under X11 using the program | 
| 1713 | <a HREF="../man_html/ximage.1.html">ximage</a>, | 
| 1714 | or converted a standard image format using one of the following | 
| 1715 | <b>translators</b>: | 
| 1716 | <ul> | 
| 1717 | <li> <b>Ra_avs</b> | 
| 1718 | converts to and from AVS image format. | 
| 1719 | <li> <a HREF="../man_html/ra_pict.1.html"><b>Ra_pict</b></a> | 
| 1720 | converts to Macintosh 32-bit PICT2 format. | 
| 1721 | <li> <a HREF="../man_html/ra_ppm.1.html"><b>Ra_ppm</b></a> | 
| 1722 | converts to and from Poskanzer Portable Pixmap formats. | 
| 1723 | <li> <a HREF="../man_html/ra_pr.1.html"><b>Ra_pr</b></a> | 
| 1724 | converts to and from Sun 8-bit rasterfile format. | 
| 1725 | <li> <a HREF="../man_html/ra_pr24.1.html"><b>Ra_pr24</b></a> | 
| 1726 | converts to and from Sun 24-bit rasterfile format. | 
| 1727 | <li> <a HREF="../man_html/ra_ps.1.html"><b>Ra_ps</b></a> | 
| 1728 | converts to PostScript color and greyscale formats. | 
| 1729 | <li> <a HREF="../man_html/ra_rgbe.1.html"><b>Ra_rgbe</b></a> | 
| 1730 | converts to and from Radiance uncompressed picture format. | 
| 1731 | <li> <a HREF="../man_html/ra_t16.1.html"><b>Ra_t16</b></a> | 
| 1732 | converts to and from Targa 16 and 24-bit image formats. | 
| 1733 | <li> <a HREF="../man_html/ra_t8.1.html"><b>Ra_t8</b></a> | 
| 1734 | converts to and from Targa 8-bit image format. | 
| 1735 | <li> <a HREF="../man_html/ra_tiff.1.html"><b>Ra_tiff</b></a> | 
| 1736 | converts to and from TIFF. | 
| 1737 | <li> <a HREF="../man_html/ra_xyze.1.html"><b>Ra_xyze</b></a> | 
| 1738 | converts to and from Radiance CIE picture format. | 
| 1739 | </ul> | 
| 1740 |  | 
| 1741 | <p> | 
| 1742 |  | 
| 1743 | <hr> | 
| 1744 |  | 
| 1745 | <h2> | 
| 1746 | <a NAME="License">4.  License</a> | 
| 1747 | </h2> | 
| 1748 |  | 
| 1749 | <pre> | 
| 1750 | The Radiance Software License, Version 1.0 | 
| 1751 |  | 
| 1752 | Copyright (c) 1990 - 2002 The Regents of the University of California, | 
| 1753 | through Lawrence Berkeley National Laboratory.   All rights reserved. | 
| 1754 |  | 
| 1755 | Redistribution and use in source and binary forms, with or without | 
| 1756 | modification, are permitted provided that the following conditions | 
| 1757 | are met: | 
| 1758 |  | 
| 1759 | 1. Redistributions of source code must retain the above copyright | 
| 1760 | notice, this list of conditions and the following disclaimer. | 
| 1761 |  | 
| 1762 | 2. Redistributions in binary form must reproduce the above copyright | 
| 1763 | notice, this list of conditions and the following disclaimer in | 
| 1764 | the documentation and/or other materials provided with the | 
| 1765 | distribution. | 
| 1766 |  | 
| 1767 | 3. The end-user documentation included with the redistribution, | 
| 1768 | if any, must include the following acknowledgment: | 
| 1769 | "This product includes Radiance software | 
| 1770 | (<a HREF="http://radsite.lbl.gov/">http://radsite.lbl.gov/</a>) | 
| 1771 | developed by the Lawrence Berkeley National Laboratory | 
| 1772 | (<a HREF="http://www.lbl.gov/">http://www.lbl.gov/</a>)." | 
| 1773 | Alternately, this acknowledgment may appear in the software itself, | 
| 1774 | if and wherever such third-party acknowledgments normally appear. | 
| 1775 |  | 
| 1776 | 4. The names "Radiance," "Lawrence Berkeley National Laboratory" | 
| 1777 | and "The Regents of the University of California" must | 
| 1778 | not be used to endorse or promote products derived from this | 
| 1779 | software without prior written permission. For written | 
| 1780 | permission, please contact [email protected]. | 
| 1781 |  | 
| 1782 | 5. Products derived from this software may not be called "Radiance", | 
| 1783 | nor may "Radiance" appear in their name, without prior written | 
| 1784 | permission of Lawrence Berkeley National Laboratory. | 
| 1785 |  | 
| 1786 | THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED | 
| 1787 | WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | 
| 1788 | OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
| 1789 | DISCLAIMED.   IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR | 
| 1790 | ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
| 1791 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
| 1792 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF | 
| 1793 | USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 
| 1794 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | 
| 1795 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT | 
| 1796 | OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 
| 1797 | SUCH DAMAGE. | 
| 1798 | </pre> | 
| 1799 |  | 
| 1800 | <hr> | 
| 1801 |  | 
| 1802 | <h2> | 
| 1803 | <a NAME="Ack">5.  Acknowledgements</a> | 
| 1804 | </h2> | 
| 1805 |  | 
| 1806 | This work was supported by the Assistant  Secretary  of Conservation and Renewable Energy, | 
| 1807 | Office of Building Energy Research and Development, | 
| 1808 | Buildings  Equipment  Division  of the  U.S.  Department  of Energy under Contract No. DE-AC03-76SF00098. | 
| 1809 |  | 
| 1810 | <p> | 
| 1811 | Additional work was  sponsored  by  the  Swiss  federal government | 
| 1812 | under the Swiss LUMEN Project and was carried out in the | 
| 1813 | Laboratoire d'Energie Solaire  (LESO  Group)  at  the | 
| 1814 | Ecole  Polytechnique  Federale de Lausanne (EPFL University) in Lausanne, Switzerland. | 
| 1815 |  | 
| 1816 | <p> | 
| 1817 |  | 
| 1818 | <hr> | 
| 1819 |  | 
| 1820 | <h2> | 
| 1821 | <a NAME="Ref">6.</a> References | 
| 1822 | </h2> | 
| 1823 | <p> | 
| 1824 | <ul> | 
| 1825 | <li>Ward, Greg, Elena Eydelberg-Vileshin, | 
| 1826 | ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/egwr02/index.html">Picture Perfect RGB | 
| 1827 | Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,'' | 
| 1828 | Thirteenth Eurographics Workshop on Rendering (2002), | 
| 1829 | P. Debevec and S. Gibson (Editors), June 2002. | 
| 1830 | <li>Ward, Gregory, | 
| 1831 | ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/cic01.pdf">High Dynamic Range Imaging</a>,'' | 
| 1832 | Proceedings of the Ninth Color Imaging Conference, November 2001. | 
| 1833 | <li>Ward, Gregory and Maryann Simmons, | 
| 1834 | ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/tog99.pdf"> | 
| 1835 | The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse | 
| 1836 | Environments</a>,'' ACM Transactions on Graphics, 18(4):361-98, October 1999. | 
| 1837 | <li>Larson, G.W., ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/ewp98.pdf">The Holodeck: A Parallel | 
| 1838 | Ray-caching Rendering System</a>,'' Proceedings of the Second | 
| 1839 | Eurographics Workshop on Parallel Graphics and Visualisation, | 
| 1840 | September 1998. | 
| 1841 | <li>Larson, G.W. and R.A. Shakespeare, | 
| 1842 | <a HREF="http://radsite.lbl.gov/radiance/book/index.html"><em>Rendering with Radiance: | 
| 1843 | the Art and Science of Lighting Visualization</em></a>, | 
| 1844 | Morgan Kaufmann Publishers, 1998. | 
| 1845 | <li>Larson, G.W., H. Rushmeier, C. Piatko, | 
| 1846 | ``<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility | 
| 1847 | Matching Tone Reproduction Operator for | 
| 1848 | High Dynamic Range Scenes</a>,'' LBNL Technical Report 39882, | 
| 1849 | January 1997. | 
| 1850 | <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making | 
| 1851 | Global Illumination User-Friendly</a>,'' Sixth | 
| 1852 | Eurographics Workshop on Rendering, Springer-Verlag, | 
| 1853 | Dublin, Ireland, June 1995.</li> | 
| 1854 | <li>Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust, | 
| 1855 | ``<a HREF="http://radsite.lbl.gov/mgf/compare.html"> | 
| 1856 | Comparing Real and Synthetic Images: Some Ideas about | 
| 1857 | Metrics</a>,'' Sixth Eurographics Workshop on Rendering, | 
| 1858 | Springer-Verlag, Dublin, Ireland, June 1995.</li> | 
| 1859 | <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE | 
| 1860 | Lighting Simulation and Rendering System</a>,'' <em>Computer | 
| 1861 | Graphics</em>, July 1994.</li> | 
| 1862 | <li>Rushmeier, H., G. Ward, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy | 
| 1863 | Preserving Non-Linear Filters</a>,'' <em>Computer | 
| 1864 | Graphics</em>, July 1994.</li> | 
| 1865 | <li>Ward, G., ``A Contrast-Based Scalefactor for Luminance | 
| 1866 | Display,'' <em>Graphics Gems IV</em>, Edited by Paul Heckbert, | 
| 1867 | Academic Press 1994.</li> | 
| 1868 | <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and | 
| 1869 | Modeling Anisotropic Reflection</a>,'' <em>Computer | 
| 1870 | Graphics</em>, Vol. 26, No. 2, July 1992. </li> | 
| 1871 | <li>Ward, G., P. Heckbert, ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance | 
| 1872 | Gradients</a>,'' Third Annual Eurographics Workshop on | 
| 1873 | Rendering, Springer-Verlag, May 1992. </li> | 
| 1874 | <li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow | 
| 1875 | Testing for Ray Tracing</a>'' Photorealistic Rendering in | 
| 1876 | Computer Graphics, proceedings of 1991 Eurographics | 
| 1877 | Rendering Workshop, edited by P. Brunet and F.W. Jansen, | 
| 1878 | Springer-Verlag. </li> | 
| 1879 | <li>Ward, G., ``Visualization,'' <em>Lighting Design and | 
| 1880 | Application</em>, Vol. 20, No. 6, June 1990. </li> | 
| 1881 | <li>Ward, G., F. Rubinstein, R. Clear, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for | 
| 1882 | Diffuse Interreflection</a>,'' <em>Computer Graphics</em>, | 
| 1883 | Vol. 22, No. 4, August 1988. </li> | 
| 1884 | <li>Ward, G., F. Rubinstein, ``A New Technique for Computer | 
| 1885 | Simulation of Illuminated Spaces,'' <em>Journal of the | 
| 1886 | Illuminating Engineering Society</em>, Vol. 17, No. 1, | 
| 1887 | Winter 1988. </li> | 
| 1888 | </ul> | 
| 1889 | <p> | 
| 1890 | See the <a HREF="index.html">RADIANCE Reference Materials</a> page | 
| 1891 | for additional information. | 
| 1892 | <hr> | 
| 1893 |  | 
| 1894 | <a NAME="Index"><h2>7. Types Index</h2></a> | 
| 1895 |  | 
| 1896 | <pre> | 
| 1897 | <h4> | 
| 1898 | SURFACES        MATERIALS       TEXTURES        PATTERNS        MIXTURES</h4> | 
| 1899 | <a HREF="#Source">Source</a>            <a HREF="#Light">Light</a>              <a HREF="#Texfunc">Texfunc</a>          <a HREF="#Colorfunc">Colorfunc</a>      <a HREF="#Mixfunc">Mixfunc</a> | 
| 1900 | <a HREF="#Sphere">Sphere</a>            <a HREF="#Illum">Illum</a>              <a HREF="#Texdata">Texdata</a>          <a HREF="#Brightfunc">Brightfunc</a>    <a HREF="#Mixdata">Mixdata</a> | 
| 1901 | <a HREF="#Bubble">Bubble</a>            <a HREF="#Glow">Glow</a>                                <a HREF="#Colordata">Colordata</a>      <a HREF="#Mixtext">Mixtext</a> | 
| 1902 | <a HREF="#Polygon">Polygon</a>          <a HREF="#Spotlight">Spotlight</a>                      <a HREF="#Brightdata">Brightdata</a> | 
| 1903 | <a HREF="#Cone">Cone</a>                <a HREF="#Mirror">Mirror</a>                            <a HREF="#Colorpict">Colorpict</a> | 
| 1904 | <a HREF="#Cup">Cup</a>          <a HREF="#Prism1">Prism1</a>                            <a HREF="#Colortext">Colortext</a> | 
| 1905 | <a HREF="#Cylinder">Cylinder</a>        <a HREF="#Prism2">Prism2</a>                            <a HREF="#Brighttext">Brighttext</a> | 
| 1906 | <a HREF="#Tube">Tube</a>                <a HREF="#Plastic">Plastic</a> | 
| 1907 | <a HREF="#Ring">Ring</a>                <a HREF="#Metal">Metal</a> | 
| 1908 | <a HREF="#Instance">Instance</a>        <a HREF="#Trans">Trans</a> | 
| 1909 | <a HREF="#Mesh">Mesh</a>                <a HREF="#Plastic2">Plastic2</a> | 
| 1910 | <a HREF="#Metal2">Metal2</a> | 
| 1911 | <a HREF="#Trans2">Trans2</a> | 
| 1912 | <a HREF="#Mist">Mist</a> | 
| 1913 | <a HREF="#Dielectric">Dielectric</a> | 
| 1914 | <a HREF="#Interface">Interface</a> | 
| 1915 | <a HREF="#Glass">Glass</a> | 
| 1916 | <a HREF="#Plasfunc">Plasfunc</a> | 
| 1917 | <a HREF="#Metfunc">Metfunc</a> | 
| 1918 | <a HREF="#Transfunc">Transfunc</a> | 
| 1919 | <a HREF="#BRTDfunc">BRTDfunc</a> | 
| 1920 | <a HREF="#Plasdata">Plasdata</a> | 
| 1921 | <a HREF="#Metdata">Metdata</a> | 
| 1922 | <a HREF="#Transdata">Transdata</a> | 
| 1923 | <a HREF="#Antimatter">Antimatter</a> | 
| 1924 |  | 
| 1925 | </pre> | 
| 1926 |  | 
| 1927 | <p> | 
| 1928 |  | 
| 1929 |  | 
| 1930 | <hr> | 
| 1931 | <center>Last Update: October 22, 1997</center> | 
| 1932 | </body> | 
| 1933 | </html> | 
| 1934 |  |