ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/doc/ray.html
(Generate patch)

Comparing ray/doc/ray.html (file contents):
Revision 1.19 by greg, Thu Jul 31 18:32:41 2014 UTC vs.
Revision 1.24 by greg, Sat Aug 26 16:07:22 2017 UTC

# Line 1 | Line 1
1   <html>
2 + <!-- RCSid $Id$ -->
3   <head>
4   <title>
5 < The RADIANCE 4.2 Synthetic Imaging System
5 > The RADIANCE 5.2 Synthetic Imaging System
6   </title>
7   </head>
8   <body>
# Line 9 | Line 10 | The RADIANCE 4.2 Synthetic Imaging System
10   <p>
11  
12   <h1>
13 < The RADIANCE 4.2 Synthetic Imaging System
13 > The RADIANCE 5.2 Synthetic Imaging System
14   </h1>
15  
16   <p>
# Line 797 | Line 798 | unless the line integrals consider enclosed geometry.
798  
799   <dd>
800          Trans2 is the anisotropic version of <a HREF="#Trans">trans</a>.  
801 <        The string arguments  are  the same as for plastic2, and the real arguments are the same as  for  trans  but  with  an  additional roughness value.
801 >        The string arguments  are  the same as for <a HREF="#Plastic2">plastic2</a>,
802 >        and the real arguments are the same as  for  trans  but  with  an  additional roughness value.
803  
804   <pre>
805          mod trans2 id
# Line 809 | Line 811 | unless the line integrals consider enclosed geometry.
811   <p>
812  
813   <dt>
814 +        <a NAME="Ashik2">
815 +        <b>Ashik2</b>
816 +        </a>
817 +
818 + <dd>
819 +        Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley.
820 +        The string arguments are the same as for <a HREF="#Plastic2">plastic2</a>, but the real
821 +        arguments have additional flexibility to specify the specular color.
822 +        Also, rather than roughness, specular power is used, which has no
823 +        physical meaning other than larger numbers are equivalent to a smoother
824 +        surface.
825 + <pre>
826 +        mod ashik2 id
827 +        4+ ux uy uz funcfile transform
828 +        0
829 +        8 dred dgrn dblu sred sgrn sblu u-power v-power
830 + </pre>
831 +
832 + <p>
833 +
834 + <dt>
835          <a NAME="Dielectric">
836          <b>Dielectric</b>
837          </a>
# Line 1414 | Line 1437 | or:
1437   </h4>
1438  
1439   A mixture is a blend of one or more materials or textures and patterns.
1440 + Blended materials should not be light source types or virtual source types.
1441   The basic types are given below.
1442  
1443   <p>
# Line 1486 | Line 1510 | A mixfunc mixes  two  modifiers  procedurally.   It  i
1510          arguments, the red, green and blue values
1511          corresponding to the pixel at (u,v).
1512  
1489 </dl>
1513   <p>
1514  
1515   <dt>

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines