1 |
|
<html> |
2 |
|
<head> |
3 |
|
<title> |
4 |
< |
The RADIANCE 3.5 Synthetic Imaging System |
4 |
> |
The RADIANCE 4.1 Synthetic Imaging System |
5 |
|
</title> |
6 |
|
</head> |
7 |
|
<body> |
8 |
|
|
9 |
– |
Copyright � 2003 Regents, University of California |
10 |
– |
|
9 |
|
<p> |
10 |
|
|
11 |
|
<h1> |
12 |
< |
The RADIANCE 3.5 Synthetic Imaging System |
12 |
> |
The RADIANCE 4.1 Synthetic Imaging System |
13 |
|
</h1> |
14 |
|
|
15 |
|
<p> |
16 |
|
|
17 |
< |
Building Technologies Department<br> |
17 |
> |
Building Technologies Program<br> |
18 |
|
Lawrence Berkeley National Laboratory<br> |
19 |
|
1 Cyclotron Rd., 90-3111<br> |
20 |
|
Berkeley, CA 94720<br> |
564 |
|
</a> |
565 |
|
|
566 |
|
<dd> |
567 |
< |
Mirror is used for planar surfaces that produce secondary source reflections. |
567 |
> |
Mirror is used for planar surfaces that produce virtual source reflections. |
568 |
|
This material should be used sparingly, as it may cause the light source calculation to blow up if it is applied to many small surfaces. |
569 |
|
This material is only supported for flat surfaces such as <a HREF="#Polygon">polygons</a> and <a HREF="#Ring">rings</a>. |
570 |
|
The arguments are simply the RGB reflectance values, which should be between 0 and 1. |
587 |
|
</a> |
588 |
|
|
589 |
|
<dd> |
590 |
< |
The prism1 material is for general light redirection from prismatic glazings, generating secondary light sources. |
590 |
> |
The prism1 material is for general light redirection from prismatic glazings, generating virtual light sources. |
591 |
|
It can only be used to modify a planar surface |
592 |
|
(i.e., a <a HREF="#Polygon">polygon</a> or <a HREF="#Ring">disk</a>) |
593 |
|
and should not result in either light concentration or scattering. |
594 |
|
The new direction of the ray can be on either side of the material, |
595 |
< |
and the definitions must have the correct bidirectional properties to work properly with secondary light sources. |
595 |
> |
and the definitions must have the correct bidirectional properties to work properly with virtual light sources. |
596 |
|
The arguments give the coefficient for the redirected light and its direction. |
597 |
|
|
598 |
|
<pre> |
659 |
|
The scattering eccentricity parameter will likewise override the global |
660 |
|
setting if it is present. |
661 |
|
Scattering eccentricity indicates how much scattered light favors the |
662 |
< |
forward direction, as fit by the Heyney-Greenstein function: |
662 |
> |
forward direction, as fit by the Henyey-Greenstein function: |
663 |
|
|
664 |
|
<pre> |
665 |
|
P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5 |
1053 |
|
<p> |
1054 |
|
|
1055 |
|
<dt> |
1056 |
+ |
<a NAME="BSDF"> |
1057 |
+ |
<b>BSDF</b> |
1058 |
+ |
</a> |
1059 |
+ |
|
1060 |
+ |
<dd> |
1061 |
+ |
The BSDF material type loads an XML (eXtensible Markup Language) |
1062 |
+ |
file describing a bidirectional scattering distribution function. |
1063 |
+ |
Real arguments to this material may define additional |
1064 |
+ |
diffuse components that augment the BSDF data. |
1065 |
+ |
String arguments are used to define thickness for proxied |
1066 |
+ |
surfaces and the "up" orientation for the material. |
1067 |
+ |
|
1068 |
+ |
<pre> |
1069 |
+ |
mod BSDF id |
1070 |
+ |
6+ thick BSDFfile ux uy uz funcfile transform |
1071 |
+ |
0 |
1072 |
+ |
0|3|6|9 |
1073 |
+ |
rfdif gfdif bfdif |
1074 |
+ |
rbdif gbdif bbdif |
1075 |
+ |
rtdif gtdif btdif |
1076 |
+ |
</pre> |
1077 |
+ |
|
1078 |
+ |
<p> |
1079 |
+ |
The first string argument is a "thickness" parameter that may be used |
1080 |
+ |
to hide detail geometry being proxied by an aggregate BSDF material. |
1081 |
+ |
If a view or shadow ray hits a BSDF proxy with non-zero thickness, |
1082 |
+ |
it will pass directly through as if the surface were not there. |
1083 |
+ |
Similar to the illum type, this permits direct viewing and |
1084 |
+ |
shadow testing of complex geometry. |
1085 |
+ |
The BSDF is used when a scattered (indirect) ray hits the surface, |
1086 |
+ |
and any transmitted sample rays will be offset by the thickness amount |
1087 |
+ |
to avoid the hidden geometry and gather samples from the other side. |
1088 |
+ |
In this manner, BSDF surfaces can improve the results for indirect |
1089 |
+ |
scattering from complex systems without sacrificing appearance or |
1090 |
+ |
shadow accuracy. |
1091 |
+ |
If the BSDF has transmission and back-side reflection data, |
1092 |
+ |
a parallel BSDF surface may be |
1093 |
+ |
placed slightly less than the given thickness away from the front surface |
1094 |
+ |
to enclose the complex geometry on both sides. |
1095 |
+ |
The sign of the thickness is important, as it indicates |
1096 |
+ |
whether the proxied geometry is behind the <em>BSDF</em> |
1097 |
+ |
surface (when thickness is positive) or in front (when |
1098 |
+ |
thickness is negative). |
1099 |
+ |
<p> |
1100 |
+ |
The second string argument is the name of the BSDF file, |
1101 |
+ |
which is found in the usual auxiliary locations. The |
1102 |
+ |
following three string parameters name variables for an |
1103 |
+ |
"up" vector, which together with the surface |
1104 |
+ |
normal, define the local coordinate system that orients the |
1105 |
+ |
BSDF. These variables, along with the thickness, are defined |
1106 |
+ |
in a function file given as the next string argument. An |
1107 |
+ |
optional transform is used to scale the thickness and |
1108 |
+ |
reorient the up vector. |
1109 |
+ |
<p> |
1110 |
+ |
If no real arguments are given, the BSDF is used by itself |
1111 |
+ |
to determine reflection and transmission. If there are at |
1112 |
+ |
least 3 real arguments, the first triplet is an additional |
1113 |
+ |
diffuse reflectance for the front side. At least 6 real |
1114 |
+ |
arguments adds diffuse reflectance to the rear side of the |
1115 |
+ |
surface. If there are 9 real arguments, the final triplet |
1116 |
+ |
will be taken as an additional diffuse transmittance. All |
1117 |
+ |
diffuse components as well as the non-diffuse transmission |
1118 |
+ |
are modified by patterns applied to this material. The |
1119 |
+ |
non-diffuse reflection from either side are unaffected. |
1120 |
+ |
Textures perturb the effective surface normal in the usual |
1121 |
+ |
way. |
1122 |
+ |
<p> |
1123 |
+ |
The surface normal of this type is not altered to face the |
1124 |
+ |
incoming ray, so the front and back BSDF reflections may |
1125 |
+ |
differ. (Transmission is identical front-to-back by physical |
1126 |
+ |
law.) If back visibility is turned off during rendering and |
1127 |
+ |
there is no transmission or back-side reflection, only then |
1128 |
+ |
the surface will be invisible from behind. Unlike other |
1129 |
+ |
data-driven material types, the BSDF type is fully supported |
1130 |
+ |
and all parts of the distribution are properly sampled. |
1131 |
+ |
<p> |
1132 |
+ |
|
1133 |
+ |
<dt> |
1134 |
|
<a NAME="Antimatter"> |
1135 |
|
<b>Antimatter</b> |
1136 |
|
</a> |
1443 |
|
which serves as a form of opacity control when used with a material.) |
1444 |
|
Vname is the coefficient defined in funcfile that determines the influence of foreground. |
1445 |
|
The background coefficient is always (1-vname). |
1370 |
– |
Since the references are not resolved until run-time, the last definitions of the modifier id's will be used. |
1371 |
– |
This can result in modifier loops, which are detected by the renderer. |
1446 |
|
|
1447 |
|
<p> |
1448 |
|
|
1604 |
|
the required variables are global, |
1605 |
|
a period (`.') can be given in place of the file name. |
1606 |
|
It is also possible to give an expression instead |
1607 |
< |
of a straight variable name in a scene file, |
1608 |
< |
although such expressions should be kept |
1535 |
< |
simple if possible. |
1536 |
< |
Also, functions (requiring parameters) must be given |
1607 |
> |
of a straight variable name in a scene file. |
1608 |
> |
Functions (requiring parameters) must be given |
1609 |
|
as names and not as expressions. |
1610 |
|
|
1611 |
|
<p> |
1823 |
|
<pre> |
1824 |
|
The Radiance Software License, Version 1.0 |
1825 |
|
|
1826 |
< |
Copyright (c) 1990 - 2002 The Regents of the University of California, |
1826 |
> |
Copyright (c) 1990 - 2010 The Regents of the University of California, |
1827 |
|
through Lawrence Berkeley National Laboratory. All rights reserved. |
1828 |
|
|
1829 |
|
Redistribution and use in source and binary forms, with or without |
1896 |
|
</h2> |
1897 |
|
<p> |
1898 |
|
<ul> |
1899 |
+ |
<li>Cater, Kirsten, Alan Chalmers, Greg Ward, |
1900 |
+ |
"<a href="http://www.anyhere.com/gward/papers/egsr2003.pdf">Detail to Attention: |
1901 |
+ |
Exploiting Visual Tasks for Selective Rendering</a>," |
1902 |
+ |
<em>Eurographics Symposium |
1903 |
+ |
on Rendering 2003</em>, June 2003. |
1904 |
|
<li>Ward, Greg, Elena Eydelberg-Vileshin, |
1905 |
< |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/egwr02/index.html">Picture Perfect RGB |
1905 |
> |
``<a HREF="http://www.anyhere.com/gward/papers/egwr02/index.html">Picture Perfect RGB |
1906 |
|
Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,'' |
1907 |
|
Thirteenth Eurographics Workshop on Rendering (2002), |
1908 |
|
P. Debevec and S. Gibson (Editors), June 2002. |
1909 |
|
<li>Ward, Gregory, |
1910 |
< |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/cic01.pdf">High Dynamic Range Imaging</a>,'' |
1910 |
> |
``<a HREF="http://www.anyhere.com/gward/papers/cic01.pdf">High Dynamic Range Imaging</a>,'' |
1911 |
|
Proceedings of the Ninth Color Imaging Conference, November 2001. |
1912 |
|
<li>Ward, Gregory and Maryann Simmons, |
1913 |
< |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/tog99.pdf"> |
1913 |
> |
``<a HREF="http://www.anyhere.com/gward/papers/tog99.pdf"> |
1914 |
|
The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse |
1915 |
|
Environments</a>,'' ACM Transactions on Graphics, 18(4):361-98, October 1999. |
1916 |
< |
<li>Larson, G.W., ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/ewp98.pdf">The Holodeck: A Parallel |
1916 |
> |
<li>Larson, G.W., ``<a HREF="http://www.anyhere.com/gward/papers/ewp98.pdf">The Holodeck: A Parallel |
1917 |
|
Ray-caching Rendering System</a>,'' Proceedings of the Second |
1918 |
|
Eurographics Workshop on Parallel Graphics and Visualisation, |
1919 |
|
September 1998. |
1999 |
|
<a HREF="#Plasdata">Plasdata</a> |
2000 |
|
<a HREF="#Metdata">Metdata</a> |
2001 |
|
<a HREF="#Transdata">Transdata</a> |
2002 |
+ |
<a HREF="#BSDF">BSDF</a> |
2003 |
|
<a HREF="#Antimatter">Antimatter</a> |
2004 |
|
|
2005 |
|
</pre> |