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1.4 |
The RADIANCE 3.6 Synthetic Imaging System |
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1.1 |
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<body> |
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<h1> |
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1.4 |
The RADIANCE 3.6 Synthetic Imaging System |
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1.1 |
</h1> |
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<p> |
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1.4 |
Building Technologies Program<br> |
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Lawrence Berkeley National Laboratory<br> |
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1 Cyclotron Rd., 90-3111<br> |
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Berkeley, CA 94720<br> |
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<a HREF="http://radsite.lbl.gov/radiance"</a> |
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http://radsite.lbl.gov/radiance<br> |
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<hr> |
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<h2> |
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<a NAME="Overview">Overview</a> |
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</h2> |
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<ol> |
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<li><a HREF="#Intro">Introduction</a><!P> |
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<li><a HREF="#Scene">Scene Description</a><!P> |
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<ol> |
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<li><a HREF="#Primitive"> Primitive Types</a> |
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<ol> |
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<li><a HREF="#Surfaces">Surfaces</a> |
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<li><a HREF="#Materials">Materials</a> |
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<li><a HREF="#Textures">Textures</a> |
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<li><a HREF="#Patterns">Patterns</a> |
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<li><a HREF="#Mixtures">Mixtures</a> |
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</ol><!P> |
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<li><a HREF="#Auxiliary">Auxiliary Files</a> |
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<ol> |
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<li><a HREF="#Function">Function Files</a> |
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<li><a HREF="#Data">Data Files</a> |
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<li><a HREF="#Font">Font Files</a> |
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</ol><!P> |
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<li><a HREF="#Generators">Generators</a> |
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</ol><!P> |
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<li><a HREF="#Image">Image Generation</a><!P> |
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<li><a HREF="#License">License</a><!P> |
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<li><a HREF="#Ack">Acknowledgements</a><!P> |
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<li><a HREF="#Ref">References</a><!P> |
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<li><a HREF="#Index">Types Index</a><!P> |
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</ol> |
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<p> |
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<hr> |
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<h2> |
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<a NAME="Intro">1. Introduction</a> |
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</h2> |
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RADIANCE was developed as a research tool for predicting |
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the distribution of visible radiation in illuminated spaces. |
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It takes as input a three-dimensional geometric model |
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of the physical environment, and produces a map of |
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spectral radiance values in a color image. |
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The technique of ray-tracing follows light backwards |
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from the image plane to the source(s). |
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Because it can produce realistic images from a |
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simple description, RADIANCE has a wide range of applications |
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in graphic arts, lighting design, |
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computer-aided engineering and architecture. |
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<p> |
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<img SRC="diagram1.gif"> |
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<p> |
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Figure 1 |
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<p> |
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The diagram in Figure 1 shows the flow between programs (boxes) and data |
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(ovals). |
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The central program is <i>rpict</i>, which produces a picture from a scene |
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description. |
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<i>Rview</i> is a variation of rpict that computes and displays images |
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interactively, and rtrace computes single ray values. |
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Other programs (not shown) connect many of these elements together, |
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such as the executive programs |
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<i>rad</i> |
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and |
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<i>ranimate</i>, |
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the interactive rendering program |
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<i>rholo</i>, |
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and the animation program |
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<i>ranimove</i>. |
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The program |
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<i>obj2mesh</i> |
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acts as both a converter and scene compiler, converting a Wavefront .OBJ |
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file into a compiled mesh octree for efficient rendering. |
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<p> |
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A scene description file lists the surfaces and materials |
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that make up a specific environment. |
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The current surface types are spheres, polygons, cones, and cylinders. |
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There is also a composite surface type, called mesh, and a pseudosurface |
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type, called instance, which facilitates very complex geometries. |
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Surfaces can be made from materials such as plastic, metal, and glass. |
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Light sources can be distant disks as well as local spheres, disks |
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and polygons. |
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<p> |
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From a three-dimensional scene description and a specified view, |
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<i>rpict</i> produces a two-dimensional image. |
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A picture file is a compressed binary representation of the |
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pixels in the image. |
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This picture can be scaled in size and brightness, |
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anti-aliased, and sent to a graphics output device. |
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<p> |
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A header in each picture file lists the program(s) |
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and parameters that produced it. |
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This is useful for identifying a picture without having to display it. |
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The information can be read by the program <i>getinfo</i>. |
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<p> |
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<hr> |
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<h2> |
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<a name="Scene">2. Scene Description</a> |
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</h2> |
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A scene description file represents a three-dimensional physical environment in Cartesian (rectilinear) world coordinates. |
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It is stored as ASCII text, with the following basic format: |
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<pre> |
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# comment |
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modifier type identifier |
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n S1 S2 "S 3" .. Sn |
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0 |
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m R1 R2 R3 .. Rm |
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modifier alias identifier reference |
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! command |
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... |
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</pre> |
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A comment line begins with a pound sign, `#'. |
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<p> |
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The <a NAME="scene_desc">scene description primitives</a> |
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all have the same general format, and can be either surfaces or modifiers. |
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A primitive has a modifier, a type, and an identifier. |
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<p> |
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A <a NAME="modifier"><b>modifier</b></a> is either the |
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identifier of a previously defined primitive, or "void". |
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<br> |
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[ The most recent definition of a modifier is the |
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one used, and later definitions do not cause relinking |
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of loaded primitives. |
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Thus, the same identifier may be used repeatedly, |
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and each new definition will apply to the primitives following it. ] |
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<p> |
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An <a NAME="identifier"><b>identifier</b></a> can be any string |
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(i.e., any sequence of non-white characters). |
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<p> |
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The arguments associated with a primitive can be strings or real numbers. |
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<ul> |
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<li> The first integer following the identifier is the number of <b>string arguments</b>, |
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and it is followed by the arguments themselves (separated by white space or enclosed in quotes). |
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<li> The next integer is the number of integer arguments, and is followed by the <b>integer arguments</b>. |
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(There are currently no primitives that use them, however.) |
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<li> The next integer is the real argument count, and it is followed by the <b>real arguments</b>. |
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</ul> |
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<p> |
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An <a NAME="alias"><b>alias</b></a> gets its type and arguments from |
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a previously defined primitive. |
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This is useful when the same material is |
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used with a different modifier, or as a convenient naming mechanism. |
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The reserved modifier name "inherit" may be used to specificy that |
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an alias will inherit its modifier from the original. |
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Surfaces cannot be aliased. |
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<p> |
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A line beginning with an exclamation point, `!', |
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is interpreted as a command. |
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It is executed by the shell, and its output is read as input to the program. |
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The command must not try to read from its standard input, or confusion |
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will result. |
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A command may be continued over multiple lines using a |
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backslash, `\', to escape the newline. |
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<p> |
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White space is generally ignored, except as a separator. |
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The exception is the newline character after a command or comment. |
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Commands, comments and primitives may appear in any |
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combination, so long as they are not intermingled. |
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<p> |
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<hr> |
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<h3> |
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<a NAME="Primitive">2.1. Primitive Types</a> |
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</h3> |
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Primitives can be <a HREF="#Surfaces">surfaces</a>, |
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<a HREF="#Materials">materials</a>, |
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<a HREF="#Textures">textures</a> or |
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<a HREF="#Patterns">patterns</a>. |
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Modifiers can be <a HREF="#Materials">materials</a>, |
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<a HREF="#Mixtures">mixtures</a>, |
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<a HREF="#Textures">textures</a> or <a HREF="#Patterns">patterns</a>. |
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Simple surfaces must have one material in their modifier list. |
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<p> |
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<hr> |
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<h4> |
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<a NAME="Surfaces">2.1.1. Surfaces</a> |
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</h4> |
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<dl> |
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A scene description will consist mostly of surfaces. |
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The basic types are given below. |
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<p> |
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<dt> |
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<a NAME="Source"> |
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<b>Source </b> |
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</a> |
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<dd> |
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A source is not really a surface, but a solid angle. |
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It is used for specifying light sources that are very distant. |
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The direction to the center of the source and the number of degrees subtended by its disk are given as follows: |
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<pre> |
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mod source id |
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0 |
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0 |
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4 xdir ydir zdir angle |
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</pre> |
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<p> |
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<dt> |
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<a NAME="Sphere"> |
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<b>Sphere</b> |
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</a> |
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<dd> |
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A sphere is given by its center and radius: |
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<pre> |
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mod sphere id |
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0 |
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0 |
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4 xcent ycent zcent radius |
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</pre> |
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<p> |
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<dt> |
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<a NAME="Bubble"> |
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<b>Bubble</b> |
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</a> |
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<dd> |
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A bubble is simply a sphere whose surface normal points inward. |
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<p> |
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<dt> |
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<a NAME="Polygon"> |
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<b>Polygon</b> |
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</a> |
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<dd> |
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A polygon is given by a list of three-dimensional vertices, |
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which are ordered counter-clockwise as viewed from the |
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front side (into the surface normal). |
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The last vertex is automatically connected to the first. |
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Holes are represented in polygons as interior vertices |
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connected to the outer perimeter by coincident edges (seams). |
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<pre> |
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mod polygon id |
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0 |
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3n |
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x1 y1 z1 |
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x2 y2 z2 |
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... |
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xn yn zn |
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</pre> |
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<p> |
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<dt> |
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<a NAME="Cone"> |
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<b>Cone</b> |
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</a> |
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<dd> |
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A cone is a megaphone-shaped object. |
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It is truncated by two planes perpendicular to its axis, |
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and one of its ends may come to a point. |
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It is given as two axis endpoints, and the starting and ending radii: |
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<pre> |
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mod cone id |
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0 |
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0 |
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8 |
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x0 y0 z0 |
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x1 y1 z1 |
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r0 r1 |
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</pre> |
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<p> |
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<dt> |
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<a NAME="Cup"> |
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<b>Cup</b> |
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</a> |
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<dd> |
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A cup is an inverted <a HREF="#Cone">cone</a> (i.e., has an |
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inward surface normal). |
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<p> |
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<dt> |
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<a NAME="Cylinder"> |
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<b>Cylinder</b> |
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</a> |
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<dd> |
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A cylinder is like a <a HREF="#Cone">cone</a>, but its |
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starting and ending radii are equal. |
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<pre> |
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mod cylinder id |
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0 |
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0 |
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7 |
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x0 y0 z0 |
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x1 y1 z1 |
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rad |
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</pre> |
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<p> |
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<dt> |
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<a NAME="Tube"> |
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<b>Tube</b> |
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</a> |
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<dd> |
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A tube is an inverted <a HREF="#Cylinder">cylinder</a>. |
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<p> |
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<dt> |
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<a NAME="Ring"> |
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<b>Ring</b> |
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</a> |
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<dd> |
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A ring is a circular disk given by its center, |
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surface normal, and inner and outer radii: |
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<pre> |
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mod ring id |
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0 |
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0 |
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8 |
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xcent ycent zcent |
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xdir ydir zdir |
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r0 r1 |
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</pre> |
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<p> |
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<dt> |
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<a NAME="Instance"> |
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<b>Instance</b> |
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</a> |
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<dd> |
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An instance is a compound surface, given |
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by the contents of an octree file (created by oconv). |
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<pre> |
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mod instance id |
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1+ octree transform |
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0 |
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0 |
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</pre> |
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If the modifier is "void", then surfaces will |
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use the modifiers given in the original description. |
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Otherwise, the modifier specified is used in their place. |
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The transform moves the octree to the desired location in the scene. |
| 400 |
|
|
Multiple instances using the same octree take |
| 401 |
|
|
little extra memory, hence very complex |
| 402 |
|
|
descriptions can be rendered using this primitive. |
| 403 |
|
|
|
| 404 |
|
|
<p> |
| 405 |
|
|
There are a number of important limitations to be aware of |
| 406 |
|
|
when using instances. |
| 407 |
|
|
First, the scene description used to generate the octree must |
| 408 |
|
|
stand on its own, without referring to modifiers in the |
| 409 |
|
|
parent description. |
| 410 |
|
|
This is necessary for oconv to create the octree. |
| 411 |
|
|
Second, light sources in the octree will not be |
| 412 |
|
|
incorporated correctly in the calculation, |
| 413 |
|
|
and they are not recommended. |
| 414 |
|
|
Finally, there is no advantage (other than |
| 415 |
|
|
convenience) to using a single instance of an octree, |
| 416 |
|
|
or an octree containing only a few surfaces. |
| 417 |
|
|
An <a HREF="../man_html/xform.1.html">xform</a> command |
| 418 |
|
|
on the subordinate description is prefered in such cases. |
| 419 |
|
|
</dl> |
| 420 |
|
|
|
| 421 |
|
|
<p> |
| 422 |
|
|
|
| 423 |
|
|
<dt> |
| 424 |
|
|
<a NAME="Mesh"> |
| 425 |
|
|
<b>Mesh</b> |
| 426 |
|
|
</a> |
| 427 |
|
|
<dd> |
| 428 |
|
|
A mesh is a compound surface, made up of many triangles and |
| 429 |
|
|
an octree data structure to accelerate ray intersection. |
| 430 |
|
|
It is typically converted from a Wavefront .OBJ file using the |
| 431 |
|
|
<i>obj2mesh</i> program. |
| 432 |
|
|
|
| 433 |
|
|
<pre> |
| 434 |
|
|
mod mesh id |
| 435 |
|
|
1+ meshfile transform |
| 436 |
|
|
0 |
| 437 |
|
|
0 |
| 438 |
|
|
</pre> |
| 439 |
|
|
|
| 440 |
|
|
If the modifier is "void", then surfaces will |
| 441 |
|
|
use the modifiers given in the original mesh description. |
| 442 |
|
|
Otherwise, the modifier specified is used in their place. |
| 443 |
|
|
The transform moves the mesh to the desired location in the scene. |
| 444 |
|
|
Multiple instances using the same meshfile take little extra memory, |
| 445 |
|
|
and the compiled mesh itself takes much less space than individual |
| 446 |
|
|
polygons would. |
| 447 |
|
|
In the case of an unsmoothed mesh, using the mesh primitive reduces |
| 448 |
|
|
memory requirements by a factor of 30 relative to individual triangles. |
| 449 |
|
|
If a mesh has smoothed surfaces, we save a factor of 50 or more, |
| 450 |
|
|
permitting very detailed geometries that would otherwise exhaust the |
| 451 |
|
|
available memory. |
| 452 |
|
|
In addition, the mesh primitive can have associated (u,v) coordinates |
| 453 |
|
|
for pattern and texture mapping. |
| 454 |
|
|
These are made available to function files via the Lu and Lv variables. |
| 455 |
|
|
|
| 456 |
|
|
</dl> |
| 457 |
|
|
|
| 458 |
|
|
<p> |
| 459 |
|
|
<hr> |
| 460 |
|
|
|
| 461 |
|
|
<h4> |
| 462 |
|
|
<a NAME="Materials">2.1.2. Materials</a> |
| 463 |
|
|
</h4> |
| 464 |
|
|
|
| 465 |
|
|
A material defines the way light interacts with a surface. The basic types are given below. |
| 466 |
|
|
|
| 467 |
|
|
<p> |
| 468 |
|
|
|
| 469 |
|
|
<dl> |
| 470 |
|
|
|
| 471 |
|
|
<dt> |
| 472 |
|
|
<a NAME="Light"> |
| 473 |
|
|
<b>Light</b> |
| 474 |
|
|
</a> |
| 475 |
|
|
<dd> |
| 476 |
|
|
Light is the basic material for self-luminous surfaces (i.e., |
| 477 |
|
|
light sources). |
| 478 |
|
|
In addition to the <a HREF="#Source">source</a> surface type, |
| 479 |
|
|
<a HREF="#Sphere">spheres</a>, |
| 480 |
|
|
discs (<a HREF="#Ring">rings</a> with zero inner radius), |
| 481 |
|
|
<a HREF="#Cylinder">cylinders</a> (provided they are long enough), and <a HREF="#Polygon">polygons</a> can act as light sources. |
| 482 |
|
|
Polygons work best when they are rectangular. |
| 483 |
|
|
Cones cannot be used at this time. |
| 484 |
|
|
A pattern may be used to specify a light output distribution. |
| 485 |
|
|
Light is defined simply as a RGB radiance value (watts/steradian/m2): |
| 486 |
|
|
|
| 487 |
|
|
<pre> |
| 488 |
|
|
mod light id |
| 489 |
|
|
0 |
| 490 |
|
|
0 |
| 491 |
|
|
3 red green blue |
| 492 |
|
|
</pre> |
| 493 |
|
|
|
| 494 |
|
|
<p> |
| 495 |
|
|
|
| 496 |
|
|
<dt> |
| 497 |
|
|
<a NAME="Illum"> |
| 498 |
|
|
<b>Illum</b> |
| 499 |
|
|
</a> |
| 500 |
|
|
|
| 501 |
|
|
<dd> |
| 502 |
|
|
Illum is used for secondary light sources with broad distributions. |
| 503 |
|
|
A secondary light source is treated like any other light source, except when viewed directly. |
| 504 |
|
|
It then acts like it is made of a different material (indicated by |
| 505 |
|
|
the string argument), or becomes invisible (if no string argument is given, |
| 506 |
|
|
or the argument is "void"). |
| 507 |
|
|
Secondary sources are useful when modeling windows or brightly illuminated surfaces. |
| 508 |
|
|
|
| 509 |
|
|
<pre> |
| 510 |
|
|
mod illum id |
| 511 |
|
|
1 material |
| 512 |
|
|
0 |
| 513 |
|
|
3 red green blue |
| 514 |
|
|
</pre> |
| 515 |
|
|
|
| 516 |
|
|
<p> |
| 517 |
|
|
|
| 518 |
|
|
<dt> |
| 519 |
|
|
<a NAME="Glow"> |
| 520 |
|
|
<b>Glow</b> |
| 521 |
|
|
</a> |
| 522 |
|
|
|
| 523 |
|
|
<dd> |
| 524 |
|
|
Glow is used for surfaces that are self-luminous, but limited in their effect. |
| 525 |
|
|
In addition to the radiance value, a maximum radius for shadow testing is given: |
| 526 |
|
|
|
| 527 |
|
|
<pre> |
| 528 |
|
|
mod glow id |
| 529 |
|
|
0 |
| 530 |
|
|
0 |
| 531 |
|
|
4 red green blue maxrad |
| 532 |
|
|
</pre> |
| 533 |
|
|
|
| 534 |
|
|
If maxrad is zero, then the surface will never be tested for shadow, although it may participate in an interreflection calculation. |
| 535 |
|
|
If maxrad is negative, then the surface will never contribute to scene illumination. |
| 536 |
|
|
Glow sources will never illuminate objects on the other side of an illum surface. |
| 537 |
|
|
This provides a convenient way to illuminate local light fixture geometry without overlighting nearby objects. |
| 538 |
|
|
|
| 539 |
|
|
<p> |
| 540 |
|
|
|
| 541 |
|
|
<dt> |
| 542 |
|
|
<a NAME="Spotlight"> |
| 543 |
|
|
<b>Spotlight</b> |
| 544 |
|
|
</a> |
| 545 |
|
|
|
| 546 |
|
|
<dd> |
| 547 |
|
|
Spotlight is used for self-luminous surfaces having directed output. |
| 548 |
|
|
As well as radiance, the full cone angle (in degrees) and orientation (output direction) vector are given. |
| 549 |
|
|
The length of the orientation vector is the distance of the effective |
| 550 |
|
|
focus behind the source center (i.e., the focal length). |
| 551 |
|
|
|
| 552 |
|
|
<pre> |
| 553 |
|
|
mod spotlight id |
| 554 |
|
|
0 |
| 555 |
|
|
0 |
| 556 |
|
|
7 red green blue angle xdir ydir zdir |
| 557 |
|
|
</pre> |
| 558 |
|
|
|
| 559 |
|
|
<p> |
| 560 |
|
|
|
| 561 |
|
|
<dt> |
| 562 |
|
|
<a NAME="Mirror"> |
| 563 |
|
|
<b>Mirror</b> |
| 564 |
|
|
</a> |
| 565 |
|
|
|
| 566 |
|
|
<dd> |
| 567 |
|
|
Mirror is used for planar surfaces that produce secondary source reflections. |
| 568 |
|
|
This material should be used sparingly, as it may cause the light source calculation to blow up if it is applied to many small surfaces. |
| 569 |
|
|
This material is only supported for flat surfaces such as <a HREF="#Polygon">polygons</a> and <a HREF="#Ring">rings</a>. |
| 570 |
|
|
The arguments are simply the RGB reflectance values, which should be between 0 and 1. |
| 571 |
|
|
An optional string argument may be used like the illum type to specify a different material to be used for shading non-source rays. |
| 572 |
|
|
If this alternate material is given as "void", then the mirror surface will be invisible. |
| 573 |
|
|
This is only appropriate if the surface hides other (more detailed) geometry with the same overall reflectance. |
| 574 |
|
|
|
| 575 |
|
|
<pre> |
| 576 |
|
|
mod mirror id |
| 577 |
|
|
1 material |
| 578 |
|
|
0 |
| 579 |
|
|
3 red green blue |
| 580 |
|
|
</pre> |
| 581 |
|
|
|
| 582 |
|
|
<p> |
| 583 |
|
|
|
| 584 |
|
|
<dt> |
| 585 |
|
|
<a NAME="Prism1"> |
| 586 |
|
|
<b>Prism1</b> |
| 587 |
|
|
</a> |
| 588 |
|
|
|
| 589 |
|
|
<dd> |
| 590 |
|
|
The prism1 material is for general light redirection from prismatic glazings, generating secondary light sources. |
| 591 |
|
|
It can only be used to modify a planar surface |
| 592 |
|
|
(i.e., a <a HREF="#Polygon">polygon</a> or <a HREF="#Ring">disk</a>) |
| 593 |
|
|
and should not result in either light concentration or scattering. |
| 594 |
|
|
The new direction of the ray can be on either side of the material, |
| 595 |
|
|
and the definitions must have the correct bidirectional properties to work properly with secondary light sources. |
| 596 |
|
|
The arguments give the coefficient for the redirected light and its direction. |
| 597 |
|
|
|
| 598 |
|
|
<pre> |
| 599 |
|
|
mod prism1 id |
| 600 |
|
|
5+ coef dx dy dz funcfile transform |
| 601 |
|
|
0 |
| 602 |
|
|
n A1 A2 .. An |
| 603 |
|
|
</pre> |
| 604 |
|
|
|
| 605 |
|
|
The new direction variables dx, dy and dz need not produce a normalized vector. |
| 606 |
|
|
For convenience, the variables DxA, DyA and DzA are defined as the normalized direction to the target light source. |
| 607 |
|
|
See <a HREF="#Function">section 2.2.1</a> on function files for further information. |
| 608 |
|
|
|
| 609 |
|
|
<p> |
| 610 |
|
|
|
| 611 |
|
|
<dt> |
| 612 |
|
|
<a NAME="Prism2"> |
| 613 |
|
|
<b>Prism2</b> |
| 614 |
|
|
</a> |
| 615 |
|
|
|
| 616 |
|
|
<dd> |
| 617 |
|
|
The material prism2 is identical to <a HREF="#Prism1">prism1</a> except that it provides for two ray redirections rather than one. |
| 618 |
|
|
|
| 619 |
|
|
<pre> |
| 620 |
|
|
mod prism2 id |
| 621 |
|
|
9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform |
| 622 |
|
|
0 |
| 623 |
|
|
n A1 A2 .. An |
| 624 |
|
|
</pre> |
| 625 |
|
|
|
| 626 |
|
|
<p> |
| 627 |
|
|
|
| 628 |
|
|
<dt> |
| 629 |
|
|
<a NAME="Mist"> |
| 630 |
|
|
<b>Mist</b> |
| 631 |
|
|
</a> |
| 632 |
|
|
|
| 633 |
|
|
<dd> |
| 634 |
|
|
Mist is a virtual material used to delineate a volume |
| 635 |
|
|
of participating atmosphere. |
| 636 |
|
|
A list of important light sources may be given, along with an |
| 637 |
|
|
extinction coefficient, scattering albedo and scattering eccentricity |
| 638 |
|
|
parameter. |
| 639 |
|
|
The light sources named by the string argument list |
| 640 |
|
|
will be tested for scattering within the volume. |
| 641 |
|
|
Sources are identified by name, and virtual light sources may be indicated |
| 642 |
|
|
by giving the relaying object followed by '>' followed by the source, i.e: |
| 643 |
|
|
|
| 644 |
|
|
<pre> |
| 645 |
|
|
3 source1 mirror1>source10 mirror2>mirror1>source3 |
| 646 |
|
|
</pre> |
| 647 |
|
|
|
| 648 |
|
|
Normally, only one source is given per mist material, and there is an |
| 649 |
|
|
upper limit of 32 to the total number of active scattering sources. |
| 650 |
|
|
The extinction coefficient, if given, is added the the global |
| 651 |
|
|
coefficient set on the command line. |
| 652 |
|
|
Extinction is in units of 1/distance (distance based on the world coordinates), |
| 653 |
|
|
and indicates the proportional loss of radiance over one unit distance. |
| 654 |
|
|
The scattering albedo, if present, will override the global setting within |
| 655 |
|
|
the volume. |
| 656 |
|
|
An albedo of 0 0 0 means a perfectly absorbing medium, and an albedo of |
| 657 |
|
|
1 1 1 means |
| 658 |
|
|
a perfectly scattering medium (no absorption). |
| 659 |
|
|
The scattering eccentricity parameter will likewise override the global |
| 660 |
|
|
setting if it is present. |
| 661 |
|
|
Scattering eccentricity indicates how much scattered light favors the |
| 662 |
|
|
forward direction, as fit by the Heyney-Greenstein function: |
| 663 |
|
|
|
| 664 |
|
|
<pre> |
| 665 |
|
|
P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5 |
| 666 |
|
|
</pre> |
| 667 |
|
|
|
| 668 |
|
|
A perfectly isotropic scattering medium has a g parameter of 0, and |
| 669 |
|
|
a highly directional material has a g parameter close to 1. |
| 670 |
|
|
Fits to the g parameter may be found along with typical extinction |
| 671 |
|
|
coefficients and scattering albedos for various atmospheres and |
| 672 |
|
|
cloud types in USGS meteorological tables. |
| 673 |
|
|
(A pattern will be applied to the extinction values.) |
| 674 |
|
|
|
| 675 |
|
|
<pre> |
| 676 |
|
|
mod mist id |
| 677 |
|
|
N src1 src2 .. srcN |
| 678 |
|
|
0 |
| 679 |
|
|
0|3|6|7 [ rext gext bext [ ralb galb balb [ g ] ] ] |
| 680 |
|
|
</pre> |
| 681 |
|
|
|
| 682 |
|
|
There are two usual uses of the mist type. |
| 683 |
|
|
One is to surround a beam from a spotlight or laser so that it is |
| 684 |
|
|
visible during rendering. |
| 685 |
|
|
For this application, it is important to use a <a HREF="#Cone">cone</a> |
| 686 |
|
|
(or <a HREF="#Cylinder">cylinder</a>) that |
| 687 |
|
|
is long enough and wide enough to contain the important visible portion. |
| 688 |
|
|
Light source photometry and intervening objects will have the desired |
| 689 |
|
|
effect, and crossing beams will result in additive scattering. |
| 690 |
|
|
For this application, it is best to leave off the real arguments, and |
| 691 |
|
|
use the global rendering parameters to control the atmosphere. |
| 692 |
|
|
The second application is to model clouds or other localized media. |
| 693 |
|
|
Complex boundary geometry may be used to give shape to a uniform medium, |
| 694 |
|
|
so long as the boundary encloses a proper volume. |
| 695 |
|
|
Alternatively, a pattern may be used to set the line integral value |
| 696 |
|
|
through the cloud for a ray entering or exiting a point in a given |
| 697 |
|
|
direction. |
| 698 |
|
|
For this application, it is best if cloud volumes do not overlap each other, |
| 699 |
|
|
and opaque objects contained within them may not be illuminated correctly |
| 700 |
|
|
unless the line integrals consider enclosed geometry. |
| 701 |
|
|
|
| 702 |
|
|
<dt> |
| 703 |
|
|
<a NAME="Plastic"> |
| 704 |
|
|
<b>Plastic</b> |
| 705 |
|
|
</a> |
| 706 |
|
|
|
| 707 |
|
|
<dd> |
| 708 |
|
|
Plastic is a material with uncolored highlights. |
| 709 |
|
|
It is given by its RGB reflectance, its fraction of specularity, and its roughness value. |
| 710 |
|
|
Roughness is specified as the rms slope of surface facets. |
| 711 |
|
|
A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. |
| 712 |
|
|
Specularity fractions greater than 0.1 and roughness values greater than 0.2 are not very realistic. |
| 713 |
|
|
(A pattern modifying plastic will affect the material color.) |
| 714 |
|
|
|
| 715 |
|
|
<pre> |
| 716 |
|
|
mod plastic id |
| 717 |
|
|
0 |
| 718 |
|
|
0 |
| 719 |
|
|
5 red green blue spec rough |
| 720 |
|
|
</pre> |
| 721 |
|
|
|
| 722 |
|
|
<p> |
| 723 |
|
|
|
| 724 |
|
|
<dt> |
| 725 |
|
|
<a NAME="Metal"> |
| 726 |
|
|
<b>Metal</b> |
| 727 |
|
|
</a> |
| 728 |
|
|
|
| 729 |
|
|
<dd> |
| 730 |
|
|
Metal is similar to <a HREF="#Plastic">plastic</a>, but specular highlights are modified by the material color. |
| 731 |
|
|
Specularity of metals is usually .9 or greater. |
| 732 |
|
|
As for plastic, roughness values above .2 are uncommon. |
| 733 |
|
|
|
| 734 |
|
|
<p> |
| 735 |
|
|
|
| 736 |
|
|
<dt> |
| 737 |
|
|
<a NAME="Trans"> |
| 738 |
|
|
<b>Trans</b> |
| 739 |
|
|
</a> |
| 740 |
|
|
|
| 741 |
|
|
<dd> |
| 742 |
|
|
Trans is a translucent material, similar to <a HREF="#Plastic">plastic</a>. |
| 743 |
|
|
The transmissivity is the fraction of penetrating light that travels all the way through the material. |
| 744 |
|
|
The transmitted specular component is the fraction of transmitted light that is not diffusely scattered. |
| 745 |
|
|
Transmitted and diffusely reflected light is modified by the material color. |
| 746 |
|
|
Translucent objects are infinitely thin. |
| 747 |
|
|
|
| 748 |
|
|
<pre> |
| 749 |
|
|
mod trans id |
| 750 |
|
|
0 |
| 751 |
|
|
0 |
| 752 |
|
|
7 red green blue spec rough trans tspec |
| 753 |
|
|
</pre> |
| 754 |
|
|
|
| 755 |
|
|
<p> |
| 756 |
|
|
|
| 757 |
|
|
<dt> |
| 758 |
|
|
<a NAME="Plastic2"> |
| 759 |
|
|
<b>Plastic2</b> |
| 760 |
|
|
</a> |
| 761 |
|
|
|
| 762 |
|
|
<dd> |
| 763 |
|
|
Plastic2 is similar to <a HREF="#Plastic">plastic</a>, but with anisotropic roughness. |
| 764 |
|
|
This means that highlights in the surface will appear elliptical rather than round. |
| 765 |
|
|
The orientation of the anisotropy is determined by the unnormalized direction vector ux uy uz. |
| 766 |
|
|
These three expressions (separated by white space) are evaluated in the context of the function file funcfile. |
| 767 |
|
|
If no function file is required (i.e., no special variables or functions are required), a period (`.') may be given in its place. |
| 768 |
|
|
(See the discussion of <a HREF="#Function">Function Files</a> in the Auxiliary Files section). |
| 769 |
|
|
The urough value defines the roughness along the u vector given projected onto the surface. |
| 770 |
|
|
The vrough value defines the roughness perpendicular to this vector. |
| 771 |
|
|
Note that the highlight will be narrower in the direction of the smaller roughness value. |
| 772 |
|
|
Roughness values of zero are not allowed for efficiency reasons since the behavior would be the same as regular plastic in that case. |
| 773 |
|
|
|
| 774 |
|
|
<pre> |
| 775 |
|
|
mod plastic2 id |
| 776 |
|
|
4+ ux uy uz funcfile transform |
| 777 |
|
|
0 |
| 778 |
|
|
6 red green blue spec urough vrough |
| 779 |
|
|
</pre> |
| 780 |
|
|
|
| 781 |
|
|
<p> |
| 782 |
|
|
|
| 783 |
|
|
<dt> |
| 784 |
|
|
<a NAME="Metal2"> |
| 785 |
|
|
<b>Metal2</b> |
| 786 |
|
|
</a> |
| 787 |
|
|
|
| 788 |
|
|
<dd> |
| 789 |
|
|
Metal2 is the same as <a HREF="#Plastic2">plastic2</a>, except that the highlights are modified by the material color. |
| 790 |
|
|
|
| 791 |
|
|
<p> |
| 792 |
|
|
|
| 793 |
|
|
<dt> |
| 794 |
|
|
<a NAME="Trans2"> |
| 795 |
|
|
<b>Trans2</b> |
| 796 |
|
|
</a> |
| 797 |
|
|
|
| 798 |
|
|
<dd> |
| 799 |
|
|
Trans2 is the anisotropic version of <a HREF="#Trans">trans</a>. |
| 800 |
|
|
The string arguments are the same as for plastic2, and the real arguments are the same as for trans but with an additional roughness value. |
| 801 |
|
|
|
| 802 |
|
|
<pre> |
| 803 |
|
|
mod trans2 id |
| 804 |
|
|
4+ ux uy uz funcfile transform |
| 805 |
|
|
0 |
| 806 |
|
|
8 red green blue spec urough vrough trans tspec |
| 807 |
|
|
</pre> |
| 808 |
|
|
|
| 809 |
|
|
<p> |
| 810 |
|
|
|
| 811 |
|
|
<dt> |
| 812 |
|
|
<a NAME="Dielectric"> |
| 813 |
|
|
<b>Dielectric</b> |
| 814 |
|
|
</a> |
| 815 |
|
|
|
| 816 |
|
|
<dd> |
| 817 |
|
|
A dielectric material is transparent, and it refracts light as well as reflecting it. |
| 818 |
|
|
Its behavior is determined by the index of refraction and transmission coefficient in each wavelength band per unit length. |
| 819 |
|
|
Common glass has a index of refraction (n) around 1.5, and a transmission coefficient of roughly 0.92 over an inch. |
| 820 |
|
|
An additional number, the Hartmann constant, describes how the index of refraction changes as a function of wavelength. |
| 821 |
|
|
It is usually zero. (A <a HREF="#Patterns">pattern</a> modifies only the refracted value.) |
| 822 |
|
|
|
| 823 |
|
|
<pre> |
| 824 |
|
|
mod dielectric id |
| 825 |
|
|
0 |
| 826 |
|
|
0 |
| 827 |
|
|
5 rtn gtn btn n hc |
| 828 |
|
|
</pre> |
| 829 |
|
|
|
| 830 |
|
|
<p> |
| 831 |
|
|
|
| 832 |
|
|
<dt> |
| 833 |
|
|
<a NAME="Interface"> |
| 834 |
|
|
<b>Interface</b> |
| 835 |
|
|
</a> |
| 836 |
|
|
|
| 837 |
|
|
<dd> |
| 838 |
|
|
An interface is a boundary between two dielectrics. |
| 839 |
|
|
The first transmission coefficient and refractive index are for the inside; the second ones are for the outside. |
| 840 |
|
|
Ordinary dielectrics are surrounded by a vacuum (1 1 1 1). |
| 841 |
|
|
|
| 842 |
|
|
<pre> |
| 843 |
|
|
mod interface id |
| 844 |
|
|
0 |
| 845 |
|
|
0 |
| 846 |
|
|
8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2 |
| 847 |
|
|
</pre> |
| 848 |
|
|
|
| 849 |
|
|
<p> |
| 850 |
|
|
|
| 851 |
|
|
<dt> |
| 852 |
|
|
<a NAME="Glass"> |
| 853 |
|
|
<b>Glass</b> |
| 854 |
|
|
</a> |
| 855 |
|
|
|
| 856 |
|
|
<dd> |
| 857 |
|
|
Glass is similar to <a HREF="#Dielectric">dielectric</a>, but it is optimized for thin glass surfaces (n = 1.52). |
| 858 |
|
|
One transmitted ray and one reflected ray is produced. |
| 859 |
|
|
By using a single surface is in place of two, internal reflections are avoided. |
| 860 |
|
|
The surface orientation is irrelevant, as it is for <a HREF="#Plastic">plastic</a>, <a HREF="#Metal">metal</a>, and <a HREF="#Trans">trans</a>. |
| 861 |
|
|
The only specification required is the transmissivity at normal incidence. |
| 862 |
|
|
(Transmissivity is the amount of light not absorbed in one traversal |
| 863 |
|
|
of the material. |
| 864 |
|
|
Transmittance -- the value usually measured -- is the total light |
| 865 |
|
|
transmitted through the pane including multiple reflections.) |
| 866 |
|
|
To compute transmissivity (tn) from transmittance (Tn) use: |
| 867 |
|
|
|
| 868 |
|
|
<pre> |
| 869 |
|
|
tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn |
| 870 |
|
|
</pre> |
| 871 |
|
|
|
| 872 |
|
|
Standard 88% transmittance glass has a transmissivity of 0.96. |
| 873 |
|
|
(A <a HREF="#Patterns">pattern</a> modifying glass will affect the transmissivity.) |
| 874 |
|
|
If a fourth real argument is given, it is interpreted as the index of refraction to use instead of 1.52. |
| 875 |
|
|
|
| 876 |
|
|
<pre> |
| 877 |
|
|
mod glass id |
| 878 |
|
|
0 |
| 879 |
|
|
0 |
| 880 |
|
|
3 rtn gtn btn |
| 881 |
|
|
</pre> |
| 882 |
|
|
|
| 883 |
|
|
<p> |
| 884 |
|
|
|
| 885 |
|
|
<dt> |
| 886 |
|
|
<a NAME="Plasfunc"> |
| 887 |
|
|
<b>Plasfunc</b> |
| 888 |
|
|
</a> |
| 889 |
|
|
|
| 890 |
|
|
<dd> |
| 891 |
|
|
Plasfunc in used for the procedural definition of plastic-like materials |
| 892 |
|
|
with arbitrary bidirectional reflectance distribution functions (BRDF's). |
| 893 |
|
|
The arguments to this material include the color and specularity, |
| 894 |
|
|
as well as the function defining the specular distribution and the auxiliary file where it may be found. |
| 895 |
|
|
|
| 896 |
|
|
<pre> |
| 897 |
|
|
mod plasfunc id |
| 898 |
|
|
2+ refl funcfile transform |
| 899 |
|
|
0 |
| 900 |
|
|
4+ red green blue spec A5 .. |
| 901 |
|
|
</pre> |
| 902 |
|
|
|
| 903 |
|
|
The function refl takes four arguments, the x, y and z |
| 904 |
|
|
direction towards the incident light, and the solid angle |
| 905 |
|
|
subtended by the source. |
| 906 |
|
|
The solid angle is provided to facilitate averaging, and is usually |
| 907 |
|
|
ignored. |
| 908 |
|
|
The refl function should integrate to 1 over |
| 909 |
|
|
the projected hemisphere to maintain energy balance. |
| 910 |
|
|
At least four real arguments must be given, and these are made available along with any additional values to the reflectance function. |
| 911 |
|
|
Currently, only the contribution from direct light sources is considered in the specular calculation. |
| 912 |
|
|
As in most material types, the surface normal is always altered to face the incoming ray. |
| 913 |
|
|
|
| 914 |
|
|
<p> |
| 915 |
|
|
|
| 916 |
|
|
<dt> |
| 917 |
|
|
<a NAME="Metfunc"> |
| 918 |
|
|
<b>Metfunc</b> |
| 919 |
|
|
</a> |
| 920 |
|
|
|
| 921 |
|
|
<dd> |
| 922 |
|
|
Metfunc is identical to <a HREF="#Plasfunc">plasfunc</a> and takes the same arguments, |
| 923 |
|
|
but the specular component is multiplied also by the material color. |
| 924 |
|
|
|
| 925 |
|
|
<p> |
| 926 |
|
|
|
| 927 |
|
|
<dt> |
| 928 |
|
|
<a NAME="Transfunc"> |
| 929 |
|
|
<b>Transfunc</b> |
| 930 |
|
|
</a> |
| 931 |
|
|
|
| 932 |
|
|
<dd> |
| 933 |
|
|
Transfunc is similar to <a HREF="#Plasfunc">plasfunc</a> but with an arbitrary bidirectional transmittance distribution |
| 934 |
|
|
as well as a reflectance distribution. |
| 935 |
|
|
Both reflectance and transmittance are specified with the same function. |
| 936 |
|
|
|
| 937 |
|
|
<pre> |
| 938 |
|
|
mod transfunc id |
| 939 |
|
|
2+ brtd funcfile transform |
| 940 |
|
|
0 |
| 941 |
|
|
6+ red green blue rspec trans tspec A7 .. |
| 942 |
|
|
</pre> |
| 943 |
|
|
|
| 944 |
|
|
Where trans is the total light transmitted and tspec is the non-Lambertian fraction of transmitted light. |
| 945 |
|
|
The function brtd should integrate to 1 over each projected hemisphere. |
| 946 |
|
|
|
| 947 |
|
|
<p> |
| 948 |
|
|
|
| 949 |
|
|
<dt> |
| 950 |
|
|
<a NAME="BRTDfunc"> |
| 951 |
|
|
<b>BRTDfunc</b> |
| 952 |
|
|
</a> |
| 953 |
|
|
|
| 954 |
|
|
<dd> |
| 955 |
|
|
The material BRTDfunc gives the maximum flexibility over surface reflectance and transmittance, |
| 956 |
|
|
providing for spectrally-dependent specular rays and reflectance and transmittance distribution functions. |
| 957 |
|
|
|
| 958 |
|
|
<pre> |
| 959 |
|
|
mod BRTDfunc id |
| 960 |
|
|
10+ rrefl grefl brefl |
| 961 |
|
|
rtrns gtrns btrns |
| 962 |
|
|
rbrtd gbrtd bbrtd |
| 963 |
|
|
funcfile transform |
| 964 |
|
|
0 |
| 965 |
|
|
9+ rfdif gfdif bfdif |
| 966 |
|
|
rbdif gbdif bbdif |
| 967 |
|
|
rtdif gtdif btdif |
| 968 |
|
|
A10 .. |
| 969 |
|
|
</pre> |
| 970 |
|
|
|
| 971 |
|
|
The variables rrefl, grefl and brefl specify the color coefficients for the ideal specular (mirror) reflection of the surface. |
| 972 |
|
|
The variables rtrns, gtrns and btrns specify the color coefficients for the ideal specular transmission. |
| 973 |
|
|
The functions rbrtd, gbrtd and bbrtd take the direction to the incident light (and its solid angle) and |
| 974 |
|
|
compute the color coefficients for the directional diffuse part of reflection and transmission. |
| 975 |
|
|
As a special case, three identical values of '0' may be given in place of these function names to indicate no directional diffuse component. |
| 976 |
|
|
|
| 977 |
|
|
<p> |
| 978 |
|
|
Unlike most other material types, the surface normal is not altered to face the incoming ray. |
| 979 |
|
|
Thus, functions and variables must pay attention to the orientation of the surface and make adjustments appropriately. |
| 980 |
|
|
However, the special variables for the perturbed dot product and surface normal, RdotP, NxP, NyP and NzP are reoriented |
| 981 |
|
|
as if the ray hit the front surface for convenience. |
| 982 |
|
|
|
| 983 |
|
|
<p> |
| 984 |
|
|
A diffuse reflection component may be given for the front side with rfdif, gfdif and bfdif for the front side of the surface |
| 985 |
|
|
or rbdif, gbdif and bbdif for the back side. |
| 986 |
|
|
The diffuse transmittance (must be the same for both sides by physical law) is given by rtdif, gtdif and btdif. |
| 987 |
|
|
A pattern will modify these diffuse scattering values, and will be available through the special variables CrP, CgP and CbP. |
| 988 |
|
|
|
| 989 |
|
|
<p> |
| 990 |
|
|
Care must be taken when using this material type to produce a physically valid reflection model. |
| 991 |
|
|
The reflectance functions should be bidirectional, and under no circumstances should the sum of reflected diffuse, |
| 992 |
|
|
transmitted diffuse, reflected specular, transmitted specular and the integrated directional diffuse component be greater than one. |
| 993 |
|
|
|
| 994 |
|
|
<p> |
| 995 |
|
|
|
| 996 |
|
|
<dt> |
| 997 |
|
|
<a NAME="Plasdata"> |
| 998 |
|
|
<b>Plasdata</b> |
| 999 |
|
|
</a> |
| 1000 |
|
|
|
| 1001 |
|
|
<dd> |
| 1002 |
|
|
Plasdata is used for arbitrary BRDF's that are most conveniently given as interpolated data. |
| 1003 |
|
|
The arguments to this material are the <a HREF="#Data">data file</a> and coordinate index functions, |
| 1004 |
|
|
as well as a function to optionally modify the data values. |
| 1005 |
|
|
|
| 1006 |
|
|
<pre> |
| 1007 |
|
|
mod plasdata id |
| 1008 |
|
|
3+n+ |
| 1009 |
|
|
func datafile |
| 1010 |
|
|
funcfile x1 x2 .. xn transform |
| 1011 |
|
|
0 |
| 1012 |
|
|
4+ red green blue spec A5 .. |
| 1013 |
|
|
</pre> |
| 1014 |
|
|
|
| 1015 |
|
|
The coordinate indices (x1, x2, etc.) are themselves functions of the x, y and z direction to the incident light, plus the solid angle |
| 1016 |
|
|
subtended by the light source (usually ignored). |
| 1017 |
|
|
The data function (func) takes five variables, the |
| 1018 |
|
|
interpolated value from the n-dimensional data file, followed by the |
| 1019 |
|
|
x, y and z direction to the incident light and the solid angle of the source. |
| 1020 |
|
|
The light source direction and size may of course be ignored by the function. |
| 1021 |
|
|
|
| 1022 |
|
|
<p> |
| 1023 |
|
|
|
| 1024 |
|
|
<dt> |
| 1025 |
|
|
<a NAME="Metdata"> |
| 1026 |
|
|
<b>Metdata</b> |
| 1027 |
|
|
</a> |
| 1028 |
|
|
|
| 1029 |
|
|
<dd> |
| 1030 |
|
|
As metfunc is to plasfunc, metdata is to <a HREF="#Plasdata">plasdata</a>. |
| 1031 |
|
|
Metdata takes the same arguments as plasdata, but the specular component is modified by the given material color. |
| 1032 |
|
|
|
| 1033 |
|
|
<p> |
| 1034 |
|
|
|
| 1035 |
|
|
<dt> |
| 1036 |
|
|
<a NAME="Transdata"> |
| 1037 |
|
|
<b>Transdata</b> |
| 1038 |
|
|
</a> |
| 1039 |
|
|
|
| 1040 |
|
|
<dd> |
| 1041 |
|
|
Transdata is like <a HREF="#Plasdata">plasdata</a> but the specification includes transmittance as well as reflectance. |
| 1042 |
|
|
The parameters are as follows. |
| 1043 |
|
|
|
| 1044 |
|
|
<pre> |
| 1045 |
|
|
mod transdata id |
| 1046 |
|
|
3+n+ |
| 1047 |
|
|
func datafile |
| 1048 |
|
|
funcfile x1 x2 .. xn transform |
| 1049 |
|
|
0 |
| 1050 |
|
|
6+ red green blue rspec trans tspec A7 .. |
| 1051 |
|
|
</pre> |
| 1052 |
|
|
|
| 1053 |
|
|
<p> |
| 1054 |
|
|
|
| 1055 |
|
|
<dt> |
| 1056 |
|
|
<a NAME="Antimatter"> |
| 1057 |
|
|
<b>Antimatter</b> |
| 1058 |
|
|
</a> |
| 1059 |
|
|
|
| 1060 |
|
|
<dd> |
| 1061 |
|
|
Antimatter is a material that can "subtract" volumes from other volumes. |
| 1062 |
|
|
A ray passing into an antimatter object becomes blind to all the specified modifiers: |
| 1063 |
|
|
|
| 1064 |
|
|
<pre> |
| 1065 |
|
|
mod antimatter id |
| 1066 |
|
|
N mod1 mod2 .. modN |
| 1067 |
|
|
0 |
| 1068 |
|
|
0 |
| 1069 |
|
|
</pre> |
| 1070 |
|
|
|
| 1071 |
|
|
The first modifier will also be used to shade the area leaving the antimatter volume and entering the regular volume. |
| 1072 |
|
|
If mod1 is void, the antimatter volume is completely invisible. |
| 1073 |
|
|
Antimatter does not work properly with the material type <a HREF="#Trans">"trans"</a>, |
| 1074 |
|
|
and multiple antimatter surfaces should be disjoint. |
| 1075 |
|
|
The viewpoint must be outside all volumes concerned for a correct rendering. |
| 1076 |
|
|
|
| 1077 |
|
|
</dl> |
| 1078 |
|
|
|
| 1079 |
|
|
<p> |
| 1080 |
|
|
<hr> |
| 1081 |
|
|
|
| 1082 |
|
|
<h4> |
| 1083 |
|
|
<a NAME="Textures">2.1.3. Textures</a> |
| 1084 |
|
|
</h4> |
| 1085 |
|
|
|
| 1086 |
|
|
A texture is a perturbation of the surface normal, and is given by either a function or data. |
| 1087 |
|
|
|
| 1088 |
|
|
<p> |
| 1089 |
|
|
|
| 1090 |
|
|
<dl> |
| 1091 |
|
|
|
| 1092 |
|
|
<dt> |
| 1093 |
|
|
<a NAME="Texfunc"> |
| 1094 |
|
|
<b>Texfunc</b> |
| 1095 |
|
|
</a> |
| 1096 |
|
|
|
| 1097 |
|
|
<dd> |
| 1098 |
|
|
A texfunc uses an auxiliary function file to specify a procedural texture: |
| 1099 |
|
|
|
| 1100 |
|
|
<pre> |
| 1101 |
|
|
mod texfunc id |
| 1102 |
|
|
4+ xpert ypert zpert funcfile transform |
| 1103 |
|
|
0 |
| 1104 |
|
|
n A1 A2 .. An |
| 1105 |
|
|
</pre> |
| 1106 |
|
|
|
| 1107 |
|
|
<p> |
| 1108 |
|
|
|
| 1109 |
|
|
<dt> |
| 1110 |
|
|
<a NAME="Texdata"> |
| 1111 |
|
|
<b>Texdata</b> |
| 1112 |
|
|
</a> |
| 1113 |
|
|
|
| 1114 |
|
|
<dd> |
| 1115 |
|
|
A texdata texture uses three data files to get the surface normal perturbations. |
| 1116 |
|
|
The variables xfunc, yfunc and zfunc take three arguments each from the interpolated values in xdfname, ydfname and zdfname. |
| 1117 |
|
|
|
| 1118 |
|
|
<pre> |
| 1119 |
|
|
mod texdata id |
| 1120 |
|
|
8+ xfunc yfunc zfunc xdfname ydfname zdfname vfname x0 x1 .. xf |
| 1121 |
|
|
0 |
| 1122 |
|
|
n A1 A2 .. An |
| 1123 |
|
|
</pre> |
| 1124 |
|
|
|
| 1125 |
|
|
</dl> |
| 1126 |
|
|
|
| 1127 |
|
|
<p> |
| 1128 |
|
|
<hr> |
| 1129 |
|
|
|
| 1130 |
|
|
<h4> |
| 1131 |
|
|
<a NAME="Patterns">2.1.4. Patterns</a> |
| 1132 |
|
|
</h4> |
| 1133 |
|
|
|
| 1134 |
|
|
Patterns are used to modify the reflectance of materials. The basic types are given below. |
| 1135 |
|
|
|
| 1136 |
|
|
<p> |
| 1137 |
|
|
|
| 1138 |
|
|
<dl> |
| 1139 |
|
|
|
| 1140 |
|
|
<dt> |
| 1141 |
|
|
<a NAME="Colorfunc"> |
| 1142 |
|
|
<b>Colorfunc</b> |
| 1143 |
|
|
</a> |
| 1144 |
|
|
|
| 1145 |
|
|
<dd> |
| 1146 |
|
|
A colorfunc is a procedurally defined color pattern. It is specified as follows: |
| 1147 |
|
|
|
| 1148 |
|
|
<pre> |
| 1149 |
|
|
mod colorfunc id |
| 1150 |
|
|
4+ red green blue funcfile transform |
| 1151 |
|
|
0 |
| 1152 |
|
|
n A1 A2 .. An |
| 1153 |
|
|
</pre> |
| 1154 |
|
|
|
| 1155 |
|
|
<p> |
| 1156 |
|
|
|
| 1157 |
|
|
<dt> |
| 1158 |
|
|
<a NAME="Brightfunc"> |
| 1159 |
|
|
<b>Brightfunc</b> |
| 1160 |
|
|
</a> |
| 1161 |
|
|
|
| 1162 |
|
|
<dd> |
| 1163 |
|
|
A brightfunc is the same as a colorfunc, except it is monochromatic. |
| 1164 |
|
|
|
| 1165 |
|
|
<pre> |
| 1166 |
|
|
mod brightfunc id |
| 1167 |
|
|
2+ refl funcfile transform |
| 1168 |
|
|
0 |
| 1169 |
|
|
n A1 A2 .. An |
| 1170 |
|
|
</pre> |
| 1171 |
|
|
|
| 1172 |
|
|
<p> |
| 1173 |
|
|
|
| 1174 |
|
|
<dt> |
| 1175 |
|
|
<a NAME="Colordata"> |
| 1176 |
|
|
<b>Colordata</b> |
| 1177 |
|
|
</a> |
| 1178 |
|
|
|
| 1179 |
|
|
<dd> |
| 1180 |
|
|
Colordata uses an interpolated data map to modify a material's color. |
| 1181 |
|
|
The map is n-dimensional, and is stored in three auxiliary files, one for each color. |
| 1182 |
|
|
The coordinates used to look up and interpolate the data are defined in another auxiliary file. |
| 1183 |
|
|
The interpolated data values are modified by functions of one or three variables. |
| 1184 |
|
|
If the functions are of one variable, then they are passed the corresponding color component (red or green or blue). |
| 1185 |
|
|
If the functions are of three variables, then they are passed the original red, green, and blue values as parameters. |
| 1186 |
|
|
|
| 1187 |
|
|
<pre> |
| 1188 |
|
|
mod colordata id |
| 1189 |
|
|
7+n+ |
| 1190 |
|
|
rfunc gfunc bfunc rdatafile gdatafile bdatafile |
| 1191 |
|
|
funcfile x1 x2 .. xn transform |
| 1192 |
|
|
0 |
| 1193 |
|
|
m A1 A2 .. Am |
| 1194 |
|
|
</pre> |
| 1195 |
|
|
|
| 1196 |
|
|
<p> |
| 1197 |
|
|
|
| 1198 |
|
|
<dt> |
| 1199 |
|
|
<a NAME="Brightdata"> |
| 1200 |
|
|
<b>Brightdata</b> |
| 1201 |
|
|
</a> |
| 1202 |
|
|
|
| 1203 |
|
|
<dd> |
| 1204 |
|
|
Brightdata is like colordata, except monochromatic. |
| 1205 |
|
|
|
| 1206 |
|
|
<pre> |
| 1207 |
|
|
mod brightdata id |
| 1208 |
|
|
3+n+ |
| 1209 |
|
|
func datafile |
| 1210 |
|
|
funcfile x1 x2 .. xn transform |
| 1211 |
|
|
0 |
| 1212 |
|
|
m A1 A2 .. Am |
| 1213 |
|
|
</pre> |
| 1214 |
|
|
|
| 1215 |
|
|
<p> |
| 1216 |
|
|
|
| 1217 |
|
|
<dt> |
| 1218 |
|
|
<a NAME="Colorpict"> |
| 1219 |
|
|
<b>Colorpict</b> |
| 1220 |
|
|
</a> |
| 1221 |
|
|
|
| 1222 |
|
|
<dd> |
| 1223 |
|
|
Colorpict is a special case of colordata, where the pattern is a two-dimensional image stored in the RADIANCE picture format. |
| 1224 |
|
|
The dimensions of the image data are determined by the picture such that the smaller dimension is always 1, |
| 1225 |
|
|
and the other is the ratio between the larger and the smaller. |
| 1226 |
|
|
For example, a 500x338 picture would have coordinates (u,v) in the rectangle between (0,0) and (1.48,1). |
| 1227 |
|
|
|
| 1228 |
|
|
<pre> |
| 1229 |
|
|
mod colorpict id |
| 1230 |
|
|
7+ |
| 1231 |
|
|
rfunc gfunc bfunc pictfile |
| 1232 |
|
|
funcfile u v transform |
| 1233 |
|
|
0 |
| 1234 |
|
|
m A1 A2 .. Am |
| 1235 |
|
|
</pre> |
| 1236 |
|
|
|
| 1237 |
|
|
<p> |
| 1238 |
|
|
|
| 1239 |
|
|
<dt> |
| 1240 |
|
|
<a NAME="Colortext"> |
| 1241 |
|
|
<b>Colortext</b> |
| 1242 |
|
|
</a> |
| 1243 |
|
|
|
| 1244 |
|
|
<dd> |
| 1245 |
|
|
Colortext is dichromatic writing in a polygonal font. |
| 1246 |
|
|
The font is defined in an auxiliary file, such as helvet.fnt. |
| 1247 |
|
|
The text itself is also specified in a separate file, or can be part of the material arguments. |
| 1248 |
|
|
The character size, orientation, aspect ratio and slant is determined by right and down motion vectors. |
| 1249 |
|
|
The upper left origin for the text block as well as the foreground and background colors must also be given. |
| 1250 |
|
|
|
| 1251 |
|
|
<pre> |
| 1252 |
|
|
mod colortext id |
| 1253 |
|
|
2 fontfile textfile |
| 1254 |
|
|
0 |
| 1255 |
|
|
15+ |
| 1256 |
|
|
Ox Oy Oz |
| 1257 |
|
|
Rx Ry Rz |
| 1258 |
|
|
Dx Dy Dz |
| 1259 |
|
|
rfore gfore bfore |
| 1260 |
|
|
rback gback bback |
| 1261 |
|
|
[spacing] |
| 1262 |
|
|
</pre> |
| 1263 |
|
|
|
| 1264 |
|
|
or: |
| 1265 |
|
|
|
| 1266 |
|
|
<pre> |
| 1267 |
|
|
mod colortext id |
| 1268 |
|
|
2+N fontfile . This is a line with N words ... |
| 1269 |
|
|
0 |
| 1270 |
|
|
15+ |
| 1271 |
|
|
Ox Oy Oz |
| 1272 |
|
|
Rx Ry Rz |
| 1273 |
|
|
Dx Dy Dz |
| 1274 |
|
|
rfore gfore bfore |
| 1275 |
|
|
rback gback bback |
| 1276 |
|
|
[spacing] |
| 1277 |
|
|
</pre> |
| 1278 |
|
|
|
| 1279 |
|
|
<p> |
| 1280 |
|
|
|
| 1281 |
|
|
<dt> |
| 1282 |
|
|
<a NAME="Brighttext"> |
| 1283 |
|
|
<b>Brighttext</b> |
| 1284 |
|
|
</a> |
| 1285 |
|
|
|
| 1286 |
|
|
<dd> |
| 1287 |
|
|
Brighttext is like colortext, but the writing is monochromatic. |
| 1288 |
|
|
|
| 1289 |
|
|
<pre> |
| 1290 |
|
|
mod brighttext id |
| 1291 |
|
|
2 fontfile textfile |
| 1292 |
|
|
0 |
| 1293 |
|
|
11+ |
| 1294 |
|
|
Ox Oy Oz |
| 1295 |
|
|
Rx Ry Rz |
| 1296 |
|
|
Dx Dy Dz |
| 1297 |
|
|
foreground background |
| 1298 |
|
|
[spacing] |
| 1299 |
|
|
</pre> |
| 1300 |
|
|
|
| 1301 |
|
|
or: |
| 1302 |
|
|
|
| 1303 |
|
|
<pre> |
| 1304 |
|
|
mod brighttext id |
| 1305 |
|
|
2+N fontfile . This is a line with N words ... |
| 1306 |
|
|
0 |
| 1307 |
|
|
11+ |
| 1308 |
|
|
Ox Oy Oz |
| 1309 |
|
|
Rx Ry Rz |
| 1310 |
|
|
Dx Dy Dz |
| 1311 |
|
|
foreground background |
| 1312 |
|
|
[spacing] |
| 1313 |
|
|
</pre> |
| 1314 |
|
|
|
| 1315 |
|
|
<p> |
| 1316 |
|
|
|
| 1317 |
|
|
By default, a uniform spacing algorithm is used that guarantees every character will appear in a precisely determined position. |
| 1318 |
|
|
Unfortunately, such a scheme results in rather unattractive and difficult to read text with most fonts. |
| 1319 |
|
|
The optional spacing value defines the distance between characters for proportional spacing. |
| 1320 |
|
|
A positive value selects a spacing algorithm that preserves right margins and indentation, |
| 1321 |
|
|
but does not provide the ultimate in proportionally spaced text. |
| 1322 |
|
|
A negative value insures that characters are properly spaced, but the placement of words then varies unpredictably. |
| 1323 |
|
|
The choice depends on the relative importance of spacing versus formatting. |
| 1324 |
|
|
When presenting a section of formatted text, a positive spacing value is usually preferred. |
| 1325 |
|
|
A single line of text will often be accompanied by a negative spacing value. |
| 1326 |
|
|
A section of text meant to depict a picture, perhaps using a special purpose font such as hexbit4x1.fnt, calls for uniform spacing. |
| 1327 |
|
|
Reasonable magnitudes for proportional spacing are between 0.1 (for tightly spaced characters) and 0.3 (for wide spacing). |
| 1328 |
|
|
|
| 1329 |
|
|
</dl> |
| 1330 |
|
|
|
| 1331 |
|
|
<p> |
| 1332 |
|
|
<hr> |
| 1333 |
|
|
|
| 1334 |
|
|
<h4> |
| 1335 |
|
|
<a NAME="Mixtures">2.1.5. Mixtures</a> |
| 1336 |
|
|
</h4> |
| 1337 |
|
|
|
| 1338 |
|
|
A mixture is a blend of one or more materials or textures and patterns. |
| 1339 |
|
|
The basic types are given below. |
| 1340 |
|
|
|
| 1341 |
|
|
<p> |
| 1342 |
|
|
|
| 1343 |
|
|
<dl> |
| 1344 |
|
|
|
| 1345 |
|
|
<dt> |
| 1346 |
|
|
<a NAME="Mixfunc"> |
| 1347 |
|
|
<b>Mixfunc</b> |
| 1348 |
|
|
</a> |
| 1349 |
|
|
|
| 1350 |
|
|
<dd> |
| 1351 |
|
|
A mixfunc mixes two modifiers procedurally. It is specified as follows: |
| 1352 |
|
|
|
| 1353 |
|
|
<pre> |
| 1354 |
|
|
mod mixfunc id |
| 1355 |
|
|
4+ foreground background vname funcfile transform |
| 1356 |
|
|
0 |
| 1357 |
|
|
n A1 A2 .. An |
| 1358 |
|
|
</pre> |
| 1359 |
|
|
|
| 1360 |
|
|
Foreground and background are modifier names that must be |
| 1361 |
|
|
defined earlier in the scene description. |
| 1362 |
|
|
If one of these is a material, then |
| 1363 |
|
|
the modifier of the mixfunc must be "void". |
| 1364 |
|
|
(Either the foreground or background modifier may be "void", |
| 1365 |
|
|
which serves as a form of opacity control when used with a material.) |
| 1366 |
|
|
Vname is the coefficient defined in funcfile that determines the influence of foreground. |
| 1367 |
|
|
The background coefficient is always (1-vname). |
| 1368 |
|
|
Since the references are not resolved until run-time, the last definitions of the modifier id's will be used. |
| 1369 |
|
|
This can result in modifier loops, which are detected by the renderer. |
| 1370 |
|
|
|
| 1371 |
|
|
<p> |
| 1372 |
|
|
|
| 1373 |
|
|
<dt> |
| 1374 |
|
|
<a NAME="Mixdata"> |
| 1375 |
|
|
<b>Mixdata</b> |
| 1376 |
|
|
</a> |
| 1377 |
|
|
|
| 1378 |
|
|
<dd> |
| 1379 |
|
|
Mixdata combines two modifiers using an auxiliary data file: |
| 1380 |
|
|
|
| 1381 |
|
|
<pre> |
| 1382 |
|
|
mod mixdata id |
| 1383 |
|
|
5+n+ |
| 1384 |
|
|
foreground background func datafile |
| 1385 |
|
|
funcfile x1 x2 .. xn transform |
| 1386 |
|
|
0 |
| 1387 |
|
|
m A1 A2 .. Am |
| 1388 |
|
|
</pre> |
| 1389 |
|
|
|
| 1390 |
|
|
<dt> |
| 1391 |
|
|
<a NAME="Mixpict"> |
| 1392 |
|
|
<b>Mixpict</b> |
| 1393 |
|
|
</a> |
| 1394 |
|
|
|
| 1395 |
|
|
<dd> |
| 1396 |
|
|
Mixpict combines two modifiers based on a picture: |
| 1397 |
|
|
|
| 1398 |
|
|
<pre> |
| 1399 |
|
|
mod mixpict id |
| 1400 |
|
|
7+ |
| 1401 |
|
|
foreground background func pictfile |
| 1402 |
|
|
funcfile u v transform |
| 1403 |
|
|
0 |
| 1404 |
|
|
m A1 A2 .. Am |
| 1405 |
|
|
</pre> |
| 1406 |
|
|
|
| 1407 |
|
|
<p> |
| 1408 |
|
|
|
| 1409 |
|
|
The mixing coefficient function "func" takes three |
| 1410 |
|
|
arguments, the red, green and blue values |
| 1411 |
|
|
corresponding to the pixel at (u,v). |
| 1412 |
|
|
|
| 1413 |
|
|
</dl> |
| 1414 |
|
|
<p> |
| 1415 |
|
|
|
| 1416 |
|
|
<dt> |
| 1417 |
|
|
<a NAME="Mixtext"> |
| 1418 |
|
|
<b>Mixtext</b> |
| 1419 |
|
|
</a> |
| 1420 |
|
|
|
| 1421 |
|
|
<dd> |
| 1422 |
|
|
Mixtext uses one modifier for the text foreground, and one for the background: |
| 1423 |
|
|
|
| 1424 |
|
|
<pre> |
| 1425 |
|
|
mod mixtext id |
| 1426 |
|
|
4 foreground background fontfile textfile |
| 1427 |
|
|
0 |
| 1428 |
|
|
9+ |
| 1429 |
|
|
Ox Oy Oz |
| 1430 |
|
|
Rx Ry Rz |
| 1431 |
|
|
Dx Dy Dz |
| 1432 |
|
|
[spacing] |
| 1433 |
|
|
</pre> |
| 1434 |
|
|
|
| 1435 |
|
|
or: |
| 1436 |
|
|
|
| 1437 |
|
|
<pre> |
| 1438 |
|
|
mod mixtext id |
| 1439 |
|
|
4+N |
| 1440 |
|
|
foreground background fontfile . |
| 1441 |
|
|
This is a line with N words ... |
| 1442 |
|
|
0 |
| 1443 |
|
|
9+ |
| 1444 |
|
|
Ox Oy Oz |
| 1445 |
|
|
Rx Ry Rz |
| 1446 |
|
|
Dx Dy Dz |
| 1447 |
|
|
[spacing] |
| 1448 |
|
|
</pre> |
| 1449 |
|
|
|
| 1450 |
|
|
</dl> |
| 1451 |
|
|
|
| 1452 |
|
|
<p> |
| 1453 |
|
|
<hr> |
| 1454 |
|
|
|
| 1455 |
|
|
<h3> |
| 1456 |
|
|
<a NAME="Auxiliary">2.2. Auxiliary Files</a> |
| 1457 |
|
|
</h3> |
| 1458 |
|
|
|
| 1459 |
|
|
Auxiliary files used in <a HREF="#Textures">textures</a> and <a HREF="#Patterns">patterns</a> |
| 1460 |
|
|
are accessed by the programs during image generation. |
| 1461 |
|
|
These files may be located in the working directory, or in a library directory. |
| 1462 |
|
|
The environment variable RAYPATH can be assigned an alternate set of search directories. |
| 1463 |
|
|
Following is a brief description of some common file types. |
| 1464 |
|
|
|
| 1465 |
|
|
<p> |
| 1466 |
|
|
|
| 1467 |
|
|
<h4> |
| 1468 |
|
|
<a NAME="Function">12.2.1. Function Files</a> |
| 1469 |
|
|
</h4> |
| 1470 |
|
|
|
| 1471 |
|
|
A function file contains the definitions of variables, functions and constants used by a primitive. |
| 1472 |
|
|
The transformation that accompanies the file name contains the necessary rotations, translations and scalings |
| 1473 |
|
|
to bring the coordinates of the function file into agreement with the world coordinates. |
| 1474 |
|
|
The transformation specification is the same as for the <a HREF="#Generators">xform</a> command. |
| 1475 |
|
|
An example function file is given below: |
| 1476 |
|
|
|
| 1477 |
|
|
<pre> |
| 1478 |
|
|
{ |
| 1479 |
|
|
This is a comment, enclosed in curly braces. |
| 1480 |
|
|
{Comments can be nested.} |
| 1481 |
|
|
} |
| 1482 |
|
|
{ standard expressions use +,-,*,/,^,(,) } |
| 1483 |
|
|
vname = Ny * func(A1) ; |
| 1484 |
|
|
{ constants are defined with a colon } |
| 1485 |
|
|
const : sqrt(PI/2) ; |
| 1486 |
|
|
{ user-defined functions add to library } |
| 1487 |
|
|
func(x) = 5 + A1*sin(x/3) ; |
| 1488 |
|
|
{ functions may be passed and recursive } |
| 1489 |
|
|
rfunc(f,x) = if(x,f(x),f(-x)*rfunc(f,x+1)) ; |
| 1490 |
|
|
{ constant functions may also be defined } |
| 1491 |
|
|
cfunc(x) : 10*x / sqrt(x) ; |
| 1492 |
|
|
</pre> |
| 1493 |
|
|
|
| 1494 |
|
|
Many variables and functions are already defined by the program, and they are listed in the file rayinit.cal. |
| 1495 |
|
|
The following variables are particularly important: |
| 1496 |
|
|
|
| 1497 |
|
|
<pre> |
| 1498 |
|
|
Dx, Dy, Dz - incident ray direction |
| 1499 |
|
|
Nx, Ny, Nz - surface normal at intersection point |
| 1500 |
|
|
Px, Py, Pz - intersection point |
| 1501 |
|
|
T - distance from start |
| 1502 |
|
|
Ts - single ray (shadow) distance |
| 1503 |
|
|
Rdot - cosine between ray and normal |
| 1504 |
|
|
arg(0) - number of real arguments |
| 1505 |
|
|
arg(i) - i'th real argument |
| 1506 |
|
|
</pre> |
| 1507 |
|
|
|
| 1508 |
|
|
For mesh objects, the local surface coordinates are available: |
| 1509 |
|
|
|
| 1510 |
|
|
<pre> |
| 1511 |
|
|
Lu, Lv - local (u,v) coordinates |
| 1512 |
|
|
</pre> |
| 1513 |
|
|
|
| 1514 |
|
|
For BRDF types, the following variables are defined as well: |
| 1515 |
|
|
|
| 1516 |
|
|
<pre> |
| 1517 |
|
|
NxP, NyP, NzP - perturbed surface normal |
| 1518 |
|
|
RdotP - perturbed dot product |
| 1519 |
|
|
CrP, CgP, CbP - perturbed material color |
| 1520 |
|
|
</pre> |
| 1521 |
|
|
|
| 1522 |
|
|
A unique context is set up for each file so |
| 1523 |
|
|
that the same variable may appear in different |
| 1524 |
|
|
function files without conflict. |
| 1525 |
|
|
The variables listed above and any others defined in |
| 1526 |
|
|
rayinit.cal are available globally. |
| 1527 |
|
|
If no file is needed by a given primitive because all |
| 1528 |
|
|
the required variables are global, |
| 1529 |
|
|
a period (`.') can be given in place of the file name. |
| 1530 |
|
|
It is also possible to give an expression instead |
| 1531 |
|
|
of a straight variable name in a scene file, |
| 1532 |
|
|
although such expressions should be kept |
| 1533 |
|
|
simple if possible. |
| 1534 |
|
|
Also, functions (requiring parameters) must be given |
| 1535 |
|
|
as names and not as expressions. |
| 1536 |
|
|
|
| 1537 |
|
|
<p> |
| 1538 |
|
|
Constant expressions are used as an optimization in function files. |
| 1539 |
|
|
They are replaced wherever they occur in an expression by their value. |
| 1540 |
|
|
Constant expressions are evaluated only once, so they must not contain any variables or values that can change, |
| 1541 |
|
|
such as the ray variables Px and Ny or the primitive argument function arg(). |
| 1542 |
|
|
All the math library functions such as sqrt() and cos() have the constant attribute, |
| 1543 |
|
|
so they will be replaced by immediate values whenever they are given constant arguments. |
| 1544 |
|
|
Thus, the subexpression cos(PI*sqrt(2)) is immediately replaced by its value, -.266255342, |
| 1545 |
|
|
and does not cause any additional overhead in the calculation. |
| 1546 |
|
|
|
| 1547 |
|
|
<p> |
| 1548 |
|
|
It is generally a good idea to define constants and variables before they are referred to in a function file. |
| 1549 |
|
|
Although evaluation does not take place until later, the interpreter does variable scoping and |
| 1550 |
|
|
constant subexpression evaluation based on what it has compiled already. |
| 1551 |
|
|
For example, a variable that is defined globally in rayinit.cal |
| 1552 |
|
|
then referenced in the local context of a function file |
| 1553 |
|
|
cannot subsequently be redefined in the same file |
| 1554 |
|
|
because the compiler has already determined the scope of the referenced variable as global. |
| 1555 |
|
|
To avoid such conflicts, one can state the scope of a variable explicitly by |
| 1556 |
|
|
preceding the variable name with a context mark (a back-quote) for a local variable, |
| 1557 |
|
|
or following the name with a context mark for a global variable. |
| 1558 |
|
|
|
| 1559 |
|
|
<p> |
| 1560 |
|
|
|
| 1561 |
|
|
<h4> |
| 1562 |
|
|
<a NAME="Data">2.2.2. Data Files</a> |
| 1563 |
|
|
</h4> |
| 1564 |
|
|
|
| 1565 |
|
|
Data files contain n-dimensional arrays of real numbers used for interpolation. |
| 1566 |
|
|
Typically, definitions in a function file determine how to index and use interpolated data values. |
| 1567 |
|
|
The basic data file format is as follows: |
| 1568 |
|
|
|
| 1569 |
|
|
<pre> |
| 1570 |
|
|
N |
| 1571 |
|
|
beg1 end1 m1 |
| 1572 |
|
|
0 0 m2 x2.1 x2.2 x2.3 x2.4 .. x2.m2 |
| 1573 |
|
|
... |
| 1574 |
|
|
begN endN mN |
| 1575 |
|
|
DATA, later dimensions changing faster. |
| 1576 |
|
|
</pre> |
| 1577 |
|
|
|
| 1578 |
|
|
N is the number of dimensions. |
| 1579 |
|
|
For each dimension, the beginning and ending coordinate values and the dimension size is given. |
| 1580 |
|
|
Alternatively, individual coordinate values can be given when the points are not evenly spaced. |
| 1581 |
|
|
These values must either be increasing or decreasing monotonically. |
| 1582 |
|
|
The data is m1*m2*...*mN real numbers in ASCII form. |
| 1583 |
|
|
Comments may appear anywhere in the file, beginning with a pound |
| 1584 |
|
|
sign ('#') and continuing to the end of line. |
| 1585 |
|
|
|
| 1586 |
|
|
<p> |
| 1587 |
|
|
|
| 1588 |
|
|
<h4> |
| 1589 |
|
|
<a NAME="Font">2.2.3. Font Files</a> |
| 1590 |
|
|
</h4> |
| 1591 |
|
|
|
| 1592 |
|
|
A font file lists the polygons which make up a character set. |
| 1593 |
|
|
Comments may appear anywhere in the file, beginning with a pound |
| 1594 |
|
|
sign ('#') and continuing to the end of line. |
| 1595 |
|
|
All numbers are decimal integers: |
| 1596 |
|
|
|
| 1597 |
|
|
<pre> |
| 1598 |
|
|
code n |
| 1599 |
|
|
x0 y0 |
| 1600 |
|
|
x1 y1 |
| 1601 |
|
|
... |
| 1602 |
|
|
xn yn |
| 1603 |
|
|
... |
| 1604 |
|
|
</pre> |
| 1605 |
|
|
|
| 1606 |
|
|
The ASCII codes can appear in any order. N is the number of vertices, and the last is automatically connected to the first. |
| 1607 |
|
|
Separate polygonal sections are joined by coincident sides. |
| 1608 |
|
|
The character coordinate system is a square with lower left corner at (0,0), lower right at (255,0) and upper right at (255,255). |
| 1609 |
|
|
|
| 1610 |
|
|
<p> |
| 1611 |
|
|
|
| 1612 |
|
|
<hr> |
| 1613 |
|
|
|
| 1614 |
|
|
<h3> |
| 1615 |
|
|
<a NAME="Generators">2.3. Generators</a> |
| 1616 |
|
|
</h3> |
| 1617 |
|
|
|
| 1618 |
|
|
A generator is any program that produces a scene description as its output. |
| 1619 |
|
|
They usually appear as commands in a scene description file. |
| 1620 |
|
|
An example of a simple generator is genbox. |
| 1621 |
|
|
|
| 1622 |
|
|
<ul> |
| 1623 |
|
|
|
| 1624 |
|
|
<li> |
| 1625 |
|
|
<a NAME="Genbox" HREF="../man_html/genbox.1.html"> |
| 1626 |
|
|
<b>Genbox</b> |
| 1627 |
|
|
</a> |
| 1628 |
|
|
takes the arguments of width, height and depth to produce a parallelepiped description. |
| 1629 |
|
|
<li> |
| 1630 |
|
|
<a NAME="Genprism" HREF="../man_html/genprism.1.html"> |
| 1631 |
|
|
<b>Genprism</b> |
| 1632 |
|
|
</a> |
| 1633 |
|
|
takes a list of 2-dimensional coordinates and extrudes them along a vector to |
| 1634 |
|
|
produce a 3-dimensional prism. |
| 1635 |
|
|
<li> |
| 1636 |
|
|
<a NAME="Genrev" HREF="../man_html/genrev.1.html"> |
| 1637 |
|
|
<b>Genrev</b> |
| 1638 |
|
|
</a> |
| 1639 |
|
|
is a more sophisticated generator that produces an object of rotation from parametric functions for radius and axis position. |
| 1640 |
|
|
<li> |
| 1641 |
|
|
<a NAME="Gensurf" HREF="../man_html/gensurf.1.html"> |
| 1642 |
|
|
<b>Gensurf</b> |
| 1643 |
|
|
</a> |
| 1644 |
|
|
tessellates a surface defined by the parametric functions x(s,t), y(s,t), and z(s,t). |
| 1645 |
|
|
<li> |
| 1646 |
|
|
<a NAME="Genworm" HREF="../man_html/genworm.1.html"> |
| 1647 |
|
|
<b>Genworm</b> |
| 1648 |
|
|
</a> |
| 1649 |
|
|
links cylinders and spheres along a curve. |
| 1650 |
|
|
<li> |
| 1651 |
|
|
<a NAME="Gensky" HREF="../man_html/gensky.1.html"> |
| 1652 |
|
|
<b>Gensky</b> |
| 1653 |
|
|
</a> |
| 1654 |
|
|
produces a sun and sky distribution corresponding to a given time and date. |
| 1655 |
|
|
<li> |
| 1656 |
|
|
<a NAME="Xform" HREF="../man_html/xform.1.html"> |
| 1657 |
|
|
<b>Xform</b> |
| 1658 |
|
|
</a> |
| 1659 |
|
|
is a program that transforms a scene description from one coordinate space to another. |
| 1660 |
|
|
Xform does rotation, translation, scaling, and mirroring. |
| 1661 |
|
|
|
| 1662 |
|
|
</ul> |
| 1663 |
|
|
|
| 1664 |
|
|
<p> |
| 1665 |
|
|
<hr> |
| 1666 |
|
|
|
| 1667 |
|
|
<h2> |
| 1668 |
|
|
<a NAME="Image">3. Image Generation</a> |
| 1669 |
|
|
</h2> |
| 1670 |
|
|
|
| 1671 |
|
|
Once the scene has been described in three-dimensions, it is possible to generate a two-dimensional image from a given perspective. |
| 1672 |
|
|
|
| 1673 |
|
|
<p> |
| 1674 |
|
|
The image generating programs use an <a NAME="octree"><b>octree</b></a> to efficiently trace rays through the scene. |
| 1675 |
|
|
An octree subdivides space into nested octants which contain sets of surfaces. |
| 1676 |
|
|
In RADIANCE, an octree is created from a scene description by <a NAME="oconv1" HREF="../man_html/oconv.1.html"><b>oconv</b></a>. |
| 1677 |
|
|
The details of this process are not important, but the octree will serve as input to the ray-tracing programs and |
| 1678 |
|
|
directs the use of a scene description. |
| 1679 |
|
|
<ul> |
| 1680 |
|
|
<li> |
| 1681 |
greg |
1.3 |
<a NAME="rvu" HREF="../man_html/rvu.1.html"><b>Rview</b></a> is ray-tracing program for viewing a scene interactively. |
| 1682 |
|
|
When the user specifies a new perspective, rvu quickly displays a rough image on the terminal, |
| 1683 |
greg |
1.1 |
then progressively increases the resolution as the user looks on. |
| 1684 |
|
|
He can select a particular section of the image to improve, or move to a different view and start over. |
| 1685 |
|
|
This mode of interaction is useful for debugging scenes as well as determining the best view for a final image. |
| 1686 |
|
|
|
| 1687 |
|
|
<li> |
| 1688 |
|
|
<a NAME="rpict" HREF="../man_html/rpict.1.html"><b>Rpict</b></a> produces a high-resolution picture of a scene from a particular perspective. |
| 1689 |
|
|
This program features adaptive sampling, crash recovery and progress reporting, all of which are important for time-consuming images. |
| 1690 |
|
|
</ul> |
| 1691 |
|
|
<p> |
| 1692 |
|
|
A number of <a NAME="filters"><b>filters</b></a> are available for manipulating picture files: |
| 1693 |
|
|
<ul> |
| 1694 |
|
|
<li> <a HREF="../man_html/pfilt.1.html"><b>Pfilt</b></a> |
| 1695 |
|
|
sets the exposure and performs antialiasing. |
| 1696 |
|
|
<li> <a HREF="../man_html/pcompos.1.html"><b>Pcompos</b></a> |
| 1697 |
|
|
composites (cuts and pastes) pictures. |
| 1698 |
|
|
<li> <a HREF="../man_html/pcomb.1.html"><b>Pcomb</b></a> |
| 1699 |
|
|
performs arbitrary math on one or more pictures. |
| 1700 |
|
|
<li> <a HREF="../man_html/pcond.1.html"><b>Pcond</b></a> |
| 1701 |
|
|
conditions a picture for a specific display device. |
| 1702 |
|
|
<li> <a HREF="../man_html/protate.1.html"><b>Protate</b></a> |
| 1703 |
|
|
rotates a picture 90 degrees clockwise. |
| 1704 |
|
|
<li> <a HREF="../man_html/pflip.1.html"><b>Pflip</b></a> |
| 1705 |
|
|
flips a picture horizontally, vertically, or both |
| 1706 |
|
|
(180 degree rotation). |
| 1707 |
|
|
<li> <a HREF="../man_html/pvalue.1.html"><b>Pvalue</b></a> |
| 1708 |
|
|
converts a picture to and from simpler formats. |
| 1709 |
|
|
</ul> |
| 1710 |
|
|
|
| 1711 |
|
|
<p> |
| 1712 |
|
|
Pictures may be displayed directly under X11 using the program |
| 1713 |
|
|
<a HREF="../man_html/ximage.1.html">ximage</a>, |
| 1714 |
|
|
or converted a standard image format using one of the following |
| 1715 |
|
|
<b>translators</b>: |
| 1716 |
|
|
<ul> |
| 1717 |
|
|
<li> <b>Ra_avs</b> |
| 1718 |
|
|
converts to and from AVS image format. |
| 1719 |
|
|
<li> <a HREF="../man_html/ra_pict.1.html"><b>Ra_pict</b></a> |
| 1720 |
|
|
converts to Macintosh 32-bit PICT2 format. |
| 1721 |
|
|
<li> <a HREF="../man_html/ra_ppm.1.html"><b>Ra_ppm</b></a> |
| 1722 |
|
|
converts to and from Poskanzer Portable Pixmap formats. |
| 1723 |
|
|
<li> <a HREF="../man_html/ra_pr.1.html"><b>Ra_pr</b></a> |
| 1724 |
|
|
converts to and from Sun 8-bit rasterfile format. |
| 1725 |
|
|
<li> <a HREF="../man_html/ra_pr24.1.html"><b>Ra_pr24</b></a> |
| 1726 |
|
|
converts to and from Sun 24-bit rasterfile format. |
| 1727 |
|
|
<li> <a HREF="../man_html/ra_ps.1.html"><b>Ra_ps</b></a> |
| 1728 |
|
|
converts to PostScript color and greyscale formats. |
| 1729 |
|
|
<li> <a HREF="../man_html/ra_rgbe.1.html"><b>Ra_rgbe</b></a> |
| 1730 |
|
|
converts to and from Radiance uncompressed picture format. |
| 1731 |
|
|
<li> <a HREF="../man_html/ra_t16.1.html"><b>Ra_t16</b></a> |
| 1732 |
|
|
converts to and from Targa 16 and 24-bit image formats. |
| 1733 |
|
|
<li> <a HREF="../man_html/ra_t8.1.html"><b>Ra_t8</b></a> |
| 1734 |
|
|
converts to and from Targa 8-bit image format. |
| 1735 |
|
|
<li> <a HREF="../man_html/ra_tiff.1.html"><b>Ra_tiff</b></a> |
| 1736 |
|
|
converts to and from TIFF. |
| 1737 |
|
|
<li> <a HREF="../man_html/ra_xyze.1.html"><b>Ra_xyze</b></a> |
| 1738 |
|
|
converts to and from Radiance CIE picture format. |
| 1739 |
|
|
</ul> |
| 1740 |
|
|
|
| 1741 |
|
|
<p> |
| 1742 |
|
|
|
| 1743 |
|
|
<hr> |
| 1744 |
|
|
|
| 1745 |
|
|
<h2> |
| 1746 |
|
|
<a NAME="License">4. License</a> |
| 1747 |
|
|
</h2> |
| 1748 |
|
|
|
| 1749 |
|
|
<pre> |
| 1750 |
|
|
The Radiance Software License, Version 1.0 |
| 1751 |
|
|
|
| 1752 |
|
|
Copyright (c) 1990 - 2002 The Regents of the University of California, |
| 1753 |
|
|
through Lawrence Berkeley National Laboratory. All rights reserved. |
| 1754 |
|
|
|
| 1755 |
|
|
Redistribution and use in source and binary forms, with or without |
| 1756 |
|
|
modification, are permitted provided that the following conditions |
| 1757 |
|
|
are met: |
| 1758 |
|
|
|
| 1759 |
|
|
1. Redistributions of source code must retain the above copyright |
| 1760 |
|
|
notice, this list of conditions and the following disclaimer. |
| 1761 |
|
|
|
| 1762 |
|
|
2. Redistributions in binary form must reproduce the above copyright |
| 1763 |
|
|
notice, this list of conditions and the following disclaimer in |
| 1764 |
|
|
the documentation and/or other materials provided with the |
| 1765 |
|
|
distribution. |
| 1766 |
|
|
|
| 1767 |
|
|
3. The end-user documentation included with the redistribution, |
| 1768 |
|
|
if any, must include the following acknowledgment: |
| 1769 |
|
|
"This product includes Radiance software |
| 1770 |
|
|
(<a HREF="http://radsite.lbl.gov/">http://radsite.lbl.gov/</a>) |
| 1771 |
|
|
developed by the Lawrence Berkeley National Laboratory |
| 1772 |
|
|
(<a HREF="http://www.lbl.gov/">http://www.lbl.gov/</a>)." |
| 1773 |
|
|
Alternately, this acknowledgment may appear in the software itself, |
| 1774 |
|
|
if and wherever such third-party acknowledgments normally appear. |
| 1775 |
|
|
|
| 1776 |
|
|
4. The names "Radiance," "Lawrence Berkeley National Laboratory" |
| 1777 |
|
|
and "The Regents of the University of California" must |
| 1778 |
|
|
not be used to endorse or promote products derived from this |
| 1779 |
|
|
software without prior written permission. For written |
| 1780 |
|
|
permission, please contact [email protected]. |
| 1781 |
|
|
|
| 1782 |
|
|
5. Products derived from this software may not be called "Radiance", |
| 1783 |
|
|
nor may "Radiance" appear in their name, without prior written |
| 1784 |
|
|
permission of Lawrence Berkeley National Laboratory. |
| 1785 |
|
|
|
| 1786 |
|
|
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED |
| 1787 |
|
|
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
| 1788 |
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 1789 |
|
|
DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR |
| 1790 |
|
|
ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 1791 |
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 1792 |
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
| 1793 |
|
|
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 1794 |
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| 1795 |
|
|
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
| 1796 |
|
|
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 1797 |
|
|
SUCH DAMAGE. |
| 1798 |
|
|
</pre> |
| 1799 |
|
|
|
| 1800 |
|
|
<hr> |
| 1801 |
|
|
|
| 1802 |
|
|
<h2> |
| 1803 |
|
|
<a NAME="Ack">5. Acknowledgements</a> |
| 1804 |
|
|
</h2> |
| 1805 |
|
|
|
| 1806 |
|
|
This work was supported by the Assistant Secretary of Conservation and Renewable Energy, |
| 1807 |
|
|
Office of Building Energy Research and Development, |
| 1808 |
|
|
Buildings Equipment Division of the U.S. Department of Energy under Contract No. DE-AC03-76SF00098. |
| 1809 |
|
|
|
| 1810 |
|
|
<p> |
| 1811 |
|
|
Additional work was sponsored by the Swiss federal government |
| 1812 |
|
|
under the Swiss LUMEN Project and was carried out in the |
| 1813 |
|
|
Laboratoire d'Energie Solaire (LESO Group) at the |
| 1814 |
|
|
Ecole Polytechnique Federale de Lausanne (EPFL University) in Lausanne, Switzerland. |
| 1815 |
|
|
|
| 1816 |
|
|
<p> |
| 1817 |
|
|
|
| 1818 |
|
|
<hr> |
| 1819 |
|
|
|
| 1820 |
|
|
<h2> |
| 1821 |
|
|
<a NAME="Ref">6.</a> References |
| 1822 |
|
|
</h2> |
| 1823 |
|
|
<p> |
| 1824 |
|
|
<ul> |
| 1825 |
|
|
<li>Ward, Greg, Elena Eydelberg-Vileshin, |
| 1826 |
greg |
1.2 |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/egwr02/index.html">Picture Perfect RGB |
| 1827 |
greg |
1.1 |
Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,'' |
| 1828 |
|
|
Thirteenth Eurographics Workshop on Rendering (2002), |
| 1829 |
|
|
P. Debevec and S. Gibson (Editors), June 2002. |
| 1830 |
|
|
<li>Ward, Gregory, |
| 1831 |
greg |
1.2 |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/cic01.pdf">High Dynamic Range Imaging</a>,'' |
| 1832 |
greg |
1.1 |
Proceedings of the Ninth Color Imaging Conference, November 2001. |
| 1833 |
|
|
<li>Ward, Gregory and Maryann Simmons, |
| 1834 |
greg |
1.2 |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/tog99.pdf"> |
| 1835 |
greg |
1.1 |
The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse |
| 1836 |
|
|
Environments</a>,'' ACM Transactions on Graphics, 18(4):361-98, October 1999. |
| 1837 |
greg |
1.2 |
<li>Larson, G.W., ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/ewp98.pdf">The Holodeck: A Parallel |
| 1838 |
greg |
1.1 |
Ray-caching Rendering System</a>,'' Proceedings of the Second |
| 1839 |
|
|
Eurographics Workshop on Parallel Graphics and Visualisation, |
| 1840 |
|
|
September 1998. |
| 1841 |
|
|
<li>Larson, G.W. and R.A. Shakespeare, |
| 1842 |
greg |
1.2 |
<a HREF="http://radsite.lbl.gov/radiance/book/index.html"><em>Rendering with Radiance: |
| 1843 |
greg |
1.1 |
the Art and Science of Lighting Visualization</em></a>, |
| 1844 |
|
|
Morgan Kaufmann Publishers, 1998. |
| 1845 |
|
|
<li>Larson, G.W., H. Rushmeier, C. Piatko, |
| 1846 |
greg |
1.2 |
``<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility |
| 1847 |
greg |
1.1 |
Matching Tone Reproduction Operator for |
| 1848 |
|
|
High Dynamic Range Scenes</a>,'' LBNL Technical Report 39882, |
| 1849 |
|
|
January 1997. |
| 1850 |
greg |
1.2 |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making |
| 1851 |
greg |
1.1 |
Global Illumination User-Friendly</a>,'' Sixth |
| 1852 |
|
|
Eurographics Workshop on Rendering, Springer-Verlag, |
| 1853 |
|
|
Dublin, Ireland, June 1995.</li> |
| 1854 |
|
|
<li>Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust, |
| 1855 |
|
|
``<a HREF="http://radsite.lbl.gov/mgf/compare.html"> |
| 1856 |
|
|
Comparing Real and Synthetic Images: Some Ideas about |
| 1857 |
|
|
Metrics</a>,'' Sixth Eurographics Workshop on Rendering, |
| 1858 |
|
|
Springer-Verlag, Dublin, Ireland, June 1995.</li> |
| 1859 |
greg |
1.2 |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE |
| 1860 |
greg |
1.1 |
Lighting Simulation and Rendering System</a>,'' <em>Computer |
| 1861 |
|
|
Graphics</em>, July 1994.</li> |
| 1862 |
greg |
1.2 |
<li>Rushmeier, H., G. Ward, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy |
| 1863 |
greg |
1.1 |
Preserving Non-Linear Filters</a>,'' <em>Computer |
| 1864 |
|
|
Graphics</em>, July 1994.</li> |
| 1865 |
|
|
<li>Ward, G., ``A Contrast-Based Scalefactor for Luminance |
| 1866 |
|
|
Display,'' <em>Graphics Gems IV</em>, Edited by Paul Heckbert, |
| 1867 |
|
|
Academic Press 1994.</li> |
| 1868 |
greg |
1.2 |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and |
| 1869 |
greg |
1.1 |
Modeling Anisotropic Reflection</a>,'' <em>Computer |
| 1870 |
|
|
Graphics</em>, Vol. 26, No. 2, July 1992. </li> |
| 1871 |
greg |
1.2 |
<li>Ward, G., P. Heckbert, ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance |
| 1872 |
greg |
1.1 |
Gradients</a>,'' Third Annual Eurographics Workshop on |
| 1873 |
|
|
Rendering, Springer-Verlag, May 1992. </li> |
| 1874 |
greg |
1.2 |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow |
| 1875 |
greg |
1.1 |
Testing for Ray Tracing</a>'' Photorealistic Rendering in |
| 1876 |
|
|
Computer Graphics, proceedings of 1991 Eurographics |
| 1877 |
|
|
Rendering Workshop, edited by P. Brunet and F.W. Jansen, |
| 1878 |
|
|
Springer-Verlag. </li> |
| 1879 |
|
|
<li>Ward, G., ``Visualization,'' <em>Lighting Design and |
| 1880 |
|
|
Application</em>, Vol. 20, No. 6, June 1990. </li> |
| 1881 |
greg |
1.2 |
<li>Ward, G., F. Rubinstein, R. Clear, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for |
| 1882 |
greg |
1.1 |
Diffuse Interreflection</a>,'' <em>Computer Graphics</em>, |
| 1883 |
|
|
Vol. 22, No. 4, August 1988. </li> |
| 1884 |
|
|
<li>Ward, G., F. Rubinstein, ``A New Technique for Computer |
| 1885 |
|
|
Simulation of Illuminated Spaces,'' <em>Journal of the |
| 1886 |
|
|
Illuminating Engineering Society</em>, Vol. 17, No. 1, |
| 1887 |
|
|
Winter 1988. </li> |
| 1888 |
|
|
</ul> |
| 1889 |
|
|
<p> |
| 1890 |
|
|
See the <a HREF="index.html">RADIANCE Reference Materials</a> page |
| 1891 |
|
|
for additional information. |
| 1892 |
|
|
<hr> |
| 1893 |
|
|
|
| 1894 |
|
|
<a NAME="Index"><h2>7. Types Index</h2></a> |
| 1895 |
|
|
|
| 1896 |
|
|
<pre> |
| 1897 |
|
|
<h4> |
| 1898 |
|
|
SURFACES MATERIALS TEXTURES PATTERNS MIXTURES</h4> |
| 1899 |
|
|
<a HREF="#Source">Source</a> <a HREF="#Light">Light</a> <a HREF="#Texfunc">Texfunc</a> <a HREF="#Colorfunc">Colorfunc</a> <a HREF="#Mixfunc">Mixfunc</a> |
| 1900 |
|
|
<a HREF="#Sphere">Sphere</a> <a HREF="#Illum">Illum</a> <a HREF="#Texdata">Texdata</a> <a HREF="#Brightfunc">Brightfunc</a> <a HREF="#Mixdata">Mixdata</a> |
| 1901 |
|
|
<a HREF="#Bubble">Bubble</a> <a HREF="#Glow">Glow</a> <a HREF="#Colordata">Colordata</a> <a HREF="#Mixtext">Mixtext</a> |
| 1902 |
|
|
<a HREF="#Polygon">Polygon</a> <a HREF="#Spotlight">Spotlight</a> <a HREF="#Brightdata">Brightdata</a> |
| 1903 |
|
|
<a HREF="#Cone">Cone</a> <a HREF="#Mirror">Mirror</a> <a HREF="#Colorpict">Colorpict</a> |
| 1904 |
|
|
<a HREF="#Cup">Cup</a> <a HREF="#Prism1">Prism1</a> <a HREF="#Colortext">Colortext</a> |
| 1905 |
|
|
<a HREF="#Cylinder">Cylinder</a> <a HREF="#Prism2">Prism2</a> <a HREF="#Brighttext">Brighttext</a> |
| 1906 |
|
|
<a HREF="#Tube">Tube</a> <a HREF="#Plastic">Plastic</a> |
| 1907 |
|
|
<a HREF="#Ring">Ring</a> <a HREF="#Metal">Metal</a> |
| 1908 |
|
|
<a HREF="#Instance">Instance</a> <a HREF="#Trans">Trans</a> |
| 1909 |
|
|
<a HREF="#Mesh">Mesh</a> <a HREF="#Plastic2">Plastic2</a> |
| 1910 |
|
|
<a HREF="#Metal2">Metal2</a> |
| 1911 |
|
|
<a HREF="#Trans2">Trans2</a> |
| 1912 |
|
|
<a HREF="#Mist">Mist</a> |
| 1913 |
|
|
<a HREF="#Dielectric">Dielectric</a> |
| 1914 |
|
|
<a HREF="#Interface">Interface</a> |
| 1915 |
|
|
<a HREF="#Glass">Glass</a> |
| 1916 |
|
|
<a HREF="#Plasfunc">Plasfunc</a> |
| 1917 |
|
|
<a HREF="#Metfunc">Metfunc</a> |
| 1918 |
|
|
<a HREF="#Transfunc">Transfunc</a> |
| 1919 |
|
|
<a HREF="#BRTDfunc">BRTDfunc</a> |
| 1920 |
|
|
<a HREF="#Plasdata">Plasdata</a> |
| 1921 |
|
|
<a HREF="#Metdata">Metdata</a> |
| 1922 |
|
|
<a HREF="#Transdata">Transdata</a> |
| 1923 |
|
|
<a HREF="#Antimatter">Antimatter</a> |
| 1924 |
|
|
|
| 1925 |
|
|
</pre> |
| 1926 |
|
|
|
| 1927 |
|
|
<p> |
| 1928 |
|
|
|
| 1929 |
|
|
|
| 1930 |
|
|
<hr> |
| 1931 |
|
|
<center>Last Update: October 22, 1997</center> |
| 1932 |
|
|
</body> |
| 1933 |
|
|
</html> |
| 1934 |
|
|
|