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Revision: 1.34
Committed: Mon Jun 25 20:49:10 2018 UTC (5 years, 10 months ago) by greg
Branch: MAIN
Changes since 1.33: +24 -1 lines
Log Message:
Added sBSDF material type for explicit control over peak extraction

File Contents

# Content
1 .\" RCSid "$Id: ray.1,v 1.33 2017/12/24 22:01:00 greg Exp $"
2 .\" Print using the -ms macro package
3 .DA 07/10/2016
4 .LP
5 .tl """Copyright \(co 2017 Regents, University of California
6 .sp 2
7 .TL
8 The
9 .so ../src/rt/VERSION
10 .br
11 Synthetic Imaging System
12 .AU
13 Building Technologies Department
14 .br
15 Lawrence Berkeley Laboratory
16 .br
17 1 Cyclotron Rd., MS 90-3111
18 .br
19 Berkeley, CA 94720
20 .NH 1
21 Introduction
22 .PP
23 RADIANCE was developed as a research tool
24 for predicting the distribution of visible radiation in
25 illuminated spaces.
26 It takes as input a three-dimensional geometric model of
27 the physical environment, and produces a map of
28 spectral radiance values in a color image.
29 The technique of ray-tracing follows light backwards
30 from the image plane to the source(s).
31 Because it can produce realistic images from a simple description,
32 RADIANCE has a wide range of applications in graphic arts,
33 lighting design, computer-aided engineering and architecture.
34 .KF
35 .sp 25
36 .ce
37 .B "Figure 1."
38 .sp
39 .KE
40 .PP
41 The diagram in Figure 1 shows the flow between programs (boxes) and
42 data (ovals).
43 The central program is
44 .I rpict,
45 which produces a picture from a scene description.
46 .I Rview
47 is a variation of
48 .I rpict
49 that computes and displays images interactively.
50 Other programs (not shown) connect many of these elements together,
51 such as the executive programs
52 .I rad
53 and
54 .I ranimate,
55 the interactive rendering program
56 .I rholo,
57 and the animation program
58 .I ranimove.
59 The program
60 .I obj2mesh
61 acts as both a converter and scene compiler, converting a Wavefront .OBJ
62 file into a compiled mesh octree for efficient rendering.
63 .PP
64 A scene description file lists the surfaces and materials
65 that make up a specific environment.
66 The current surface types are spheres, polygons, cones, and cylinders.
67 There is also a composite surface type, called mesh, and a pseudosurface
68 type, called instance, which facilitates very complex geometries.
69 Surfaces can be made from materials such as plastic, metal, and glass.
70 Light sources can be distant disks as well as local spheres, disks
71 and polygons.
72 .PP
73 From a three-dimensional scene description and a specified view,
74 .I rpict
75 produces a two-dimensional image.
76 A picture file is a compressed binary representation of the
77 pixels in the image.
78 This picture can be scaled in size and
79 brightness, anti-aliased, and sent to a graphics output device.
80 .PP
81 A header in each picture file lists the program(s) and
82 parameters that produced it.
83 This is useful for identifying a picture
84 without having to display it.
85 The information can be read by the program
86 .I getinfo.
87 .NH 1
88 Scene Description
89 .PP
90 A scene description file represents a
91 three-dimensional physical environment
92 in Cartesian (rectilinear) world coordinates.
93 It is stored as ASCII text, with the following basic format:
94 .DS
95 # comment
96
97 modifier type identifier
98 n S1 S2 "S 3" .. Sn
99 0
100 m R1 R2 R3 .. Rm
101
102 modifier alias identifier reference
103
104 ! command
105
106 ...
107 .DE
108 .PP
109 A comment line begins with a pound sign, `#'.
110 .PP
111 The scene description
112 .I primitives
113 all have the same general format, and can
114 be either surfaces or modifiers.
115 A primitive has a modifier, a type, and an identifier.
116 A modifier is either the identifier of a
117 .I "previously defined"
118 primitive, or "void"\(dg.
119 .FS
120 \(dgThe most recent definition of a modifier is the one used,
121 and later definitions do not cause relinking of loaded
122 primitives.
123 Thus, the same identifier may be used repeatedly, and each new
124 definition will apply to the primitives following it.
125 .FE
126 An identifier can be any string (i.e., any sequence of non-white characters).
127 The
128 .I arguments
129 associated with a primitive can be strings or real numbers.
130 The first integer following the identifier is the number
131 of string arguments, and it is followed by the arguments themselves
132 (separated by white space or enclosed in quotes).
133 The next integer is the number of integer arguments, and is followed
134 by the integer arguments.
135 (There are currently no primitives that use them, however.)
136 The next integer is the real argument count, and it is followed
137 by the real arguments.
138 .PP
139 An alias gets its type and arguments from a previously defined primitive.
140 This is useful when the same material is used with a different
141 modifier, or as a convenient naming mechanism.
142 The reserved modifier name "inherit" may be used to specificy that
143 an alias will inherit its modifier from the original.
144 Surfaces cannot be aliased.
145 .PP
146 A line beginning with an exclamation point, `!',
147 is interpreted as a command.
148 It is executed by the shell, and its output is read as input to
149 the program.
150 The command must not try to read from its standard input, or
151 confusion will result.
152 A command may be continued over multiple lines using a backslash, `\\',
153 to escape the newline.
154 .PP
155 White space is generally ignored, except as a separator.
156 The exception is the newline character after a command or comment.
157 Commands, comments and primitives may appear in any combination, so long
158 as they are not intermingled.
159 .NH 2
160 Primitive Types
161 .PP
162 Primitives can be surfaces, materials, textures or patterns.
163 Modifiers can be materials, mixtures, textures or patterns.
164 Simple surfaces must have one material in their modifier list.
165 .NH 3
166 Surfaces
167 .PP
168 A scene description will consist mostly of surfaces.
169 The basic types are given below.
170 .LP
171 .UL Source
172 .PP
173 A source is not really a surface, but a solid angle.
174 It is used for specifying light sources that are very distant.
175 The direction to the center of the source and the number of degrees
176 subtended by its disk are given as follows:
177 .DS
178 mod source id
179 0
180 0
181 4 xdir ydir zdir angle
182 .DE
183 .LP
184 .UL Sphere
185 .PP
186 A sphere is given by its center and radius:
187 .DS
188 mod sphere id
189 0
190 0
191 4 xcent ycent zcent radius
192 .DE
193 .LP
194 .UL Bubble
195 .PP
196 A bubble is simply a sphere whose surface normal points inward.
197 .LP
198 .UL Polygon
199 .PP
200 A polygon is given by a list of three-dimensional vertices,
201 which are ordered counter-clockwise as viewed from
202 the front side (into the surface normal).
203 The last vertex is automatically connected to the first.
204 Holes are represented in polygons as interior vertices connected to
205 the outer perimeter by coincident edges (seams).
206 .DS
207 mod polygon id
208 0
209 0
210 3n
211 x1 y1 z1
212 x2 y2 z2
213 ...
214 xn yn zn
215 .DE
216 .LP
217 .UL Cone
218 .PP
219 A cone is a megaphone-shaped object.
220 It is truncated by two planes perpendicular to its axis,
221 and one of its ends may come to a point.
222 It is given as two axis endpoints, and the starting
223 and ending radii:
224 .DS
225 mod cone id
226 0
227 0
228 8
229 x0 y0 z0
230 x1 y1 z1
231 r0 r1
232 .DE
233 .LP
234 .UL Cup
235 .PP
236 A cup is an inverted cone (i.e., has an inward surface normal).
237 .LP
238 .UL Cylinder
239 .PP
240 A cylinder is like a cone, but its starting and ending radii are
241 equal.
242 .DS
243 mod cylinder id
244 0
245 0
246 7
247 x0 y0 z0
248 x1 y1 z1
249 rad
250 .DE
251 .LP
252 .UL Tube
253 .PP
254 A tube is an inverted cylinder.
255 .LP
256 .UL Ring
257 .PP
258 A ring is a circular disk given by its center, surface
259 normal, and inner and outer radii:
260 .DS
261 mod ring id
262 0
263 0
264 8
265 xcent ycent zcent
266 xdir ydir zdir
267 r0 r1
268 .DE
269 .LP
270 .UL Mesh
271 .PP
272 A mesh is a compound surface, made up of many triangles and
273 an octree data structure to accelerate ray intersection.
274 It is typically converted from a Wavefront .OBJ file using the
275 .I obj2mesh
276 program.
277 .DS
278 mod mesh id
279 1+ meshfile transform
280 0
281 0
282 .DE
283 If the modifier is "void", then surfaces will use the modifiers given
284 in the original mesh description.
285 Otherwise, the modifier specified is used in their place.
286 The transform moves the mesh to the desired location in the scene.
287 Multiple instances using the same meshfile take little extra memory,
288 and the compiled mesh itself takes much less space than individual
289 polygons would.
290 In the case of an unsmoothed mesh, using the mesh primitive reduces
291 memory requirements by a factor of 30 relative to individual triangles.
292 If a mesh has smoothed surfaces, we save a factor of 50 or more,
293 permitting very detailed geometries that would otherwise exhaust the
294 available memory.
295 In addition, the mesh primitive can have associated (u,v) coordinates
296 for pattern and texture mapping.
297 These are made available to function files via the Lu and Lv variables.
298 .LP
299 .UL Instance
300 .PP
301 An instance is a compound surface, given by the contents of an
302 octree file (created by oconv).
303 .DS
304 mod instance id
305 1+ octree transform
306 0
307 0
308 .DE
309 If the modifier is "void", then surfaces will use the modifiers given
310 in the original description.
311 Otherwise, the modifier specified is used in their place.
312 The transform moves the octree to the desired location in the scene.
313 Multiple instances using the same octree take little extra memory,
314 hence very complex descriptions can be rendered using this primitive.
315 .PP
316 There are a number of important limitations to be aware of when using
317 instances.
318 First, the scene description used to generate the octree must stand on
319 its own, without referring to modifiers in the parent description.
320 This is necessary for oconv to create the octree.
321 Second, light sources in the octree will not be incorporated correctly
322 in the calculation, and they are not recommended.
323 Finally, there is no advantage (other than convenience) to
324 using a single instance of an octree, or an octree containing only a
325 few surfaces.
326 An xform command on the subordinate description is prefered in such cases.
327 .NH 3
328 Materials
329 .PP
330 A material defines the way light interacts with a surface.
331 The basic types are given below.
332 .LP
333 .UL Light
334 .PP
335 Light is the basic material for self-luminous surfaces (i.e., light
336 sources).
337 In addition to the source surface type, spheres, discs (rings with zero
338 inner radius), cylinders (provided they are long enough), and
339 polygons can act as light sources.
340 Polygons work best when they are rectangular.
341 Cones cannot be used at this time.
342 A pattern may be used to specify a light output distribution.
343 Light is defined simply as a RGB radiance value (watts/steradian/m2):
344 .DS
345 mod light id
346 0
347 0
348 3 red green blue
349 .DE
350 .LP
351 .UL Illum
352 .PP
353 Illum is used for secondary light sources with broad distributions.
354 A secondary light source is treated like any other
355 light source, except when viewed directly.
356 It then acts like it is made of a different material (indicated by
357 the string argument), or becomes invisible (if no string argument is given,
358 or the argument is "void").
359 Secondary sources are useful when modeling windows or
360 brightly illuminated surfaces.
361 .DS
362 mod illum id
363 1 material
364 0
365 3 red green blue
366 .DE
367 .LP
368 .UL Glow
369 .PP
370 Glow is used for surfaces that are self-luminous, but limited
371 in their effect.
372 In addition to the radiance value, a maximum radius for
373 shadow testing is given:
374 .DS
375 mod glow id
376 0
377 0
378 4 red green blue maxrad
379 .DE
380 If maxrad is zero, then the surface will never be tested
381 for shadow, although it may participate in an interreflection calculation.
382 If maxrad is negative, then the surface will never contribute to scene
383 illumination.
384 Glow sources will never illuminate objects on the other side of an
385 illum surface.
386 This provides a convenient way to illuminate local light fixture
387 geometry without overlighting nearby objects.
388 .LP
389 .UL Spotlight
390 .PP
391 Spotlight is used for self-luminous surfaces having directed output.
392 As well as radiance, the full cone angle (in degrees)
393 and orientation (output direction) vector are given.
394 The length of the orientation vector is the distance
395 of the effective focus behind the source center (i.e., the focal length).
396 .DS
397 mod spotlight id
398 0
399 0
400 7 red green blue angle xdir ydir zdir
401 .DE
402 .LP
403 .UL Mirror
404 .PP
405 Mirror is used for planar surfaces that produce virtual
406 source reflections.
407 This material should be used sparingly, as it may cause the light
408 source calculation to blow up if it is applied to many small surfaces.
409 This material is only supported for flat surfaces such as polygons
410 and rings.
411 The arguments are simply the RGB reflectance values, which should be
412 between 0 and 1.
413 An optional string argument may be used like the illum type to specify a
414 different material to be used for shading non-source rays.
415 If this alternate material is given as "void", then the mirror surface
416 will be invisible.
417 This is only appropriate if the surface hides other (more detailed)
418 geometry with the same overall reflectance.
419 .DS
420 mod mirror id
421 1 material
422 0
423 3 red green blue
424 .DE
425 .LP
426 .UL Prism1
427 .PP
428 The prism1 material is for general light redirection from prismatic
429 glazings, generating virtual light sources.
430 It can only be used to modify a planar surface (i.e., a polygon or disk)
431 and should not result in either light concentration or scattering.
432 The new direction of the ray can be on either side of the material,
433 and the definitions must have the correct bidirectional properties
434 to work properly with virtual light sources.
435 The arguments give the coefficient for the redirected light
436 and its direction.
437 .DS
438 mod prism1 id
439 5+ coef dx dy dz funcfile transform
440 0
441 n A1 A2 .. An
442 .DE
443 The new direction variables
444 .I "dx, dy"
445 and
446 .I dz
447 need not produce a normalized vector.
448 For convenience, the variables
449 .I "DxA, DyA"
450 and
451 .I DzA
452 are defined as the normalized direction to the target light source.
453 See section 2.2.1 on function files for further information.
454 .LP
455 .UL Prism2
456 .PP
457 The material prism2 is identical to prism1 except that
458 it provides for two ray redirections rather than one.
459 .DS
460 mod prism2 id
461 9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform
462 0
463 n A1 A2 .. An
464 .DE
465 .LP
466 .UL Mist
467 .PP
468 Mist is a virtual material used to delineate a volume
469 of participating atmosphere.
470 A list of important light sources may be given, along with an
471 extinction coefficient, scattering albedo and scattering eccentricity
472 parameter.
473 The light sources named by the string argument list
474 will be tested for scattering within the volume.
475 Sources are identified by name, and virtual light sources may be indicated
476 by giving the relaying object followed by '>' followed by the source, i.e:
477 .DS
478 3 source1 mirror1>source10 mirror2>mirror1>source3
479 .DE
480 Normally, only one source is given per mist material, and there is an
481 upper limit of 32 to the total number of active scattering sources.
482 The extinction coefficient, if given, is added to the global
483 coefficient set on the command line.
484 Extinction is in units of 1/distance (distance based on the world coordinates),
485 and indicates the proportional loss of radiance over one unit distance.
486 The scattering albedo, if present, will override the global setting within
487 the volume.
488 An albedo of 0\00\00 means a perfectly absorbing medium, and an albedo of
489 1\01\01\0 means
490 a perfectly scattering medium (no absorption).
491 The scattering eccentricity parameter will likewise override the global
492 setting if it is present.
493 Scattering eccentricity indicates how much scattered light favors the
494 forward direction, as fit by the Henyey-Greenstein function:
495 .DS
496 P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5
497 .DE
498 A perfectly isotropic scattering medium has a g parameter of 0, and
499 a highly directional material has a g parameter close to 1.
500 Fits to the g parameter may be found along with typical extinction
501 coefficients and scattering albedos for various atmospheres and
502 cloud types in USGS meteorological tables.
503 (A pattern will be applied to the extinction values.)\0
504 .DS
505 mod mist id
506 N src1 src2 .. srcN
507 0
508 0|3|6|7 [ rext gext bext [ ralb galb balb [ g ] ] ]
509 .DE
510 There are two usual uses of the mist type.
511 One is to surround a beam from a spotlight or laser so that it is
512 visible during rendering.
513 For this application, it is important to use a cone (or cylinder) that
514 is long enough and wide enough to contain the important visible portion.
515 Light source photometry and intervening objects will have the desired
516 effect, and crossing beams will result in additive scattering.
517 For this application, it is best to leave off the real arguments, and
518 use the global rendering parameters to control the atmosphere.
519 The second application is to model clouds or other localized media.
520 Complex boundary geometry may be used to give shape to a uniform medium,
521 so long as the boundary encloses a proper volume.
522 Alternatively, a pattern may be used to set the line integral value
523 through the cloud for a ray entering or exiting a point in a given
524 direction.
525 For this application, it is best if cloud volumes do not overlap each other,
526 and opaque objects contained within them may not be illuminated correctly
527 unless the line integrals consider enclosed geometry.
528 .LP
529 .UL Plastic
530 .PP
531 Plastic is a material with uncolored highlights.
532 It is given by its RGB reflectance, its fraction of specularity,
533 and its roughness value.
534 Roughness is specified as the rms slope of surface facets.
535 A value of 0 corresponds to a perfectly smooth surface, and
536 a value of 1 would be a very rough surface.
537 Specularity fractions greater than 0.1 and
538 roughness values greater than 0.2 are not very
539 realistic.
540 (A pattern modifying plastic will affect the material color.)
541 .DS
542 mod plastic id
543 0
544 0
545 5 red green blue spec rough
546 .DE
547 .LP
548 .UL Metal
549 .PP
550 Metal is similar to plastic, but specular highlights
551 are modified by the material color.
552 Specularity of metals is usually .9 or greater.
553 As for plastic, roughness values above .2 are uncommon.
554 .LP
555 .UL Trans
556 .PP
557 Trans is a translucent material, similar to plastic.
558 The transmissivity is the fraction of penetrating light that
559 travels all the way through the material.
560 The transmitted specular component is the fraction of transmitted
561 light that is not diffusely scattered.
562 Transmitted and diffusely reflected light is modified by the material color.
563 Translucent objects are infinitely thin.
564 .DS
565 mod trans id
566 0
567 0
568 7 red green blue spec rough trans tspec
569 .DE
570 .LP
571 .UL Plastic2
572 .PP
573 Plastic2 is similar to plastic, but with anisotropic
574 roughness.
575 This means that highlights in the surface will appear elliptical rather
576 than round.
577 The orientation of the anisotropy is determined by the unnormalized
578 direction vector
579 .I "ux uy uz".
580 These three expressions (separated by white space) are evaluated in
581 the context of the function file
582 .I funcfile.
583 If no function file is required (i.e., no special variables or
584 functions are required), a period (`.') may be given in its
585 place.
586 (See the discussion of Function Files in the Auxiliary Files section).
587 The
588 .I urough
589 value defines the roughness along the
590 .B u
591 vector given projected onto the surface.
592 The
593 .I vrough
594 value defines the roughness perpendicular to this vector.
595 Note that the highlight will be narrower in the direction of the
596 smaller roughness value.
597 Roughness values of zero are not allowed for efficiency reasons
598 since the behavior would be the same as regular plastic in that
599 case.
600 .DS
601 mod plastic2 id
602 4+ ux uy uz funcfile transform
603 0
604 6 red green blue spec urough vrough
605 .DE
606 .LP
607 .UL Metal2
608 .PP
609 Metal2 is the same as plastic2, except that the highlights are
610 modified by the material color.
611 .LP
612 .UL Trans2
613 .PP
614 Trans2 is the anisotropic version of trans.
615 The string arguments are the same as for plastic2, and the real
616 arguments are the same as for trans but with an additional roughness
617 value.
618 .DS
619 mod trans2 id
620 4+ ux uy uz funcfile transform
621 0
622 8 red green blue spec urough vrough trans tspec
623 .DE
624 .LP
625 .UL Ashik2
626 .PP
627 Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley.
628 The string arguments are the same as for plastic2, but the real
629 arguments have additional flexibility to specify the specular color.
630 Also, rather than roughness, specular power is used, which has no
631 physical meaning other than larger numbers are equivalent to a smoother
632 surface.
633 .DS
634 mod ashik2 id
635 4+ ux uy uz funcfile transform
636 0
637 8 dred dgrn dblu sred sgrn sblu u-power v-power
638 .DE
639 .LP
640 .UL Dielectric
641 .PP
642 A dielectric material is transparent, and it refracts light
643 as well as reflecting it.
644 Its behavior is determined by the index of refraction and
645 transmission coefficient in each wavelength band per unit length.
646 Common glass has a index of refraction (n) around 1.5,
647 and a transmission coefficient of roughly 0.92 over an inch.
648 An additional number, the Hartmann constant, describes how
649 the index of refraction changes as a function of wavelength.
650 It is usually zero.
651 (A pattern modifies only the refracted value.)
652 .DS
653 mod dielectric id
654 0
655 0
656 5 rtn gtn btn n hc
657 .DE
658 .LP
659 .UL Interface
660 .PP
661 An interface is a boundary between two dielectrics.
662 The first transmission coefficient and refractive index are for the inside;
663 the second ones are for the outside.
664 Ordinary dielectrics are surrounded by a vacuum (1 1 1 1).
665 .DS
666 mod interface id
667 0
668 0
669 8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2
670 .DE
671 .LP
672 .UL Glass
673 .PP
674 Glass is similar to dielectric, but it is optimized for thin glass
675 surfaces (n = 1.52).
676 One transmitted ray and one reflected ray is produced.
677 By using a single surface is in place of two, internal reflections
678 are avoided.
679 The surface orientation is irrelevant, as it is for plastic,
680 metal, and trans.
681 The only specification required is the transmissivity at normal
682 incidence.
683 (Transmissivity is the amount of light not absorbed in one traversal
684 of the material.
685 Transmittance -- the value usually measured -- is the total light
686 transmitted through the pane including multiple reflections.)\0
687 To compute transmissivity (tn) from transmittance (Tn) use:
688 .DS
689 tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
690 .DE
691 Standard 88% transmittance glass has a transmissivity of 0.96.
692 (A pattern modifying glass will affect the transmissivity.)
693 If a fourth real argument is given, it is interpreted as the index of
694 refraction to use instead of 1.52.
695 .DS
696 mod glass id
697 0
698 0
699 3 rtn gtn btn
700 .DE
701 .LP
702 .UL Plasfunc
703 .PP
704 Plasfunc in used for the procedural definition of plastic-like
705 materials with arbitrary bidirectional reflectance distribution
706 functions (BRDF's).
707 The arguments to this material include the color and specularity,
708 as well as the function defining the specular distribution and the
709 auxiliary file where it may be found.
710 .DS
711 mod plasfunc id
712 2+ refl funcfile transform
713 0
714 4+ red green blue spec A5 ..
715 .DE
716 The function
717 .I refl
718 takes four arguments, the x, y and z
719 direction towards the incident light, and the solid angle
720 subtended by the source.
721 The solid angle is provided to facilitate averaging, and is usually
722 ignored.
723 The
724 .I refl
725 function should integrate to 1 over
726 the projected hemisphere to maintain energy balance.
727 At least four real arguments must be given, and these are made
728 available along with any additional values to the reflectance
729 function.
730 Currently, only the contribution from direct light sources is
731 considered in the specular calculation.
732 As in most material types, the surface normal is always
733 altered to face the incoming ray.
734 .LP
735 .UL Metfunc
736 .PP
737 Metfunc is identical to plasfunc and takes the same arguments, but
738 the specular component is multiplied also by the material color.
739 .LP
740 .UL Transfunc
741 .PP
742 Transfunc is similar to plasfunc but with an arbitrary bidirectional
743 transmittance distribution as well as a reflectance distribution.
744 Both reflectance and transmittance are specified with the same function.
745 .DS
746 mod transfunc id
747 2+ brtd funcfile transform
748 0
749 6+ red green blue rspec trans tspec A7 ..
750 .DE
751 Where
752 .I trans
753 is the total light transmitted and
754 .I tspec
755 is the non-Lambertian fraction of transmitted light.
756 The function
757 .I brtd
758 should integrate to 1 over each projected hemisphere.
759 .LP
760 .UL BRTDfunc
761 .PP
762 The material BRTDfunc gives the maximum flexibility over surface
763 reflectance and transmittance, providing for spectrally-dependent
764 specular rays and reflectance and transmittance distribution functions.
765 .DS
766 mod BRTDfunc id
767 10+ rrefl grefl brefl
768 rtrns gtrns btrns
769 rbrtd gbrtd bbrtd
770 funcfile transform
771 0
772 9+ rfdif gfdif bfdif
773 rbdif gbdif bbdif
774 rtdif gtdif btdif
775 A10 ..
776 .DE
777 The variables
778 .I "rrefl, grefl"
779 and
780 .I brefl
781 specify the color coefficients for
782 the ideal specular (mirror) reflection of the surface.
783 The variables
784 .I "rtrns, gtrns"
785 and
786 .I btrns
787 specify the color coefficients for the ideal specular transmission.
788 The functions
789 .I "rbrtd, gbrtd"
790 and
791 .I bbrtd
792 take the direction to the incident light (and its solid angle)
793 and compute the color coefficients for the directional diffuse part of
794 reflection and transmission.
795 As a special case, three identical values of '0' may be given in place of
796 these function names to indicate no directional diffuse component.
797 .PP
798 Unlike most other material types, the surface normal is not altered to
799 face the incoming ray.
800 Thus, functions and variables must pay attention to the orientation of
801 the surface and make adjustments appropriately.
802 However, the special variables for the perturbed dot product and surface
803 normal,
804 .I "RdotP, NxP, NyP"
805 and
806 .I NzP
807 are reoriented as if the ray hit the front surface for convenience.
808 .PP
809 A diffuse reflection component may be given for the front side with
810 .I "rfdif, gfdif"
811 and
812 .I bfdif
813 for the front side of the surface or
814 .I "rbdif, gbdif"
815 and
816 .I bbdif
817 for the back side.
818 The diffuse transmittance (must be the same for both sides by physical law)
819 is given by
820 .I "rtdif, gtdif"
821 and
822 .I btdif.
823 A pattern will modify these diffuse scattering values,
824 and will be available through the special variables
825 .I "CrP, CgP"
826 and
827 .I CbP.
828 .PP
829 Care must be taken when using this material type to produce a physically
830 valid reflection model.
831 The reflectance functions should be bidirectional, and under no circumstances
832 should the sum of reflected diffuse, transmitted diffuse, reflected specular,
833 transmitted specular and the integrated directional diffuse component be
834 greater than one.
835 .LP
836 .UL Plasdata
837 .PP
838 Plasdata is used for arbitrary BRDF's that are most conveniently
839 given as interpolated data.
840 The arguments to this material are the data file and coordinate index
841 functions, as well as a function to optionally modify the data
842 values.
843 .DS
844 mod plasdata id
845 3+n+
846 func datafile
847 funcfile x1 x2 .. xn transform
848 0
849 4+ red green blue spec A5 ..
850 .DE
851 The coordinate indices
852 .I "(x1, x2,"
853 etc.) are themselves functions of
854 the x, y and z direction to the incident light, plus the solid angle
855 subtended by the light source (usually ignored).
856 The data function
857 .I (func)
858 takes five variables, the
859 interpolated value from the n-dimensional data file, followed by the
860 x, y and z direction to the incident light and the solid angle of the source.
861 The light source direction and size may of course be ignored by the function.
862 .LP
863 .UL Metdata
864 .PP
865 As metfunc is to plasfunc, metdata is to plasdata.
866 Metdata takes the same arguments as plasdata, but the specular
867 component is modified by the given material color.
868 .LP
869 .UL Transdata
870 .PP
871 Transdata is like plasdata but the specification includes transmittance
872 as well as reflectance.
873 The parameters are as follows.
874 .DS
875 mod transdata id
876 3+n+
877 func datafile
878 funcfile x1 x2 .. xn transform
879 0
880 6+ red green blue rspec trans tspec A7 ..
881 .DE
882 .LP
883 .UL BSDF
884 .PP
885 The BSDF material type loads an XML (eXtensible Markup Language)
886 file describing a bidirectional scattering distribution function.
887 Real arguments to this material may define additional
888 diffuse components that augment the BSDF data.
889 String arguments are used to define thickness for proxied
890 surfaces and the "up" orientation for the material.
891 .DS
892 mod BSDF id
893 6+ thick BSDFfile ux uy uz funcfile transform
894 0
895 0|3|6|9
896 rfdif gfdif bfdif
897 rbdif gbdif bbdif
898 rtdif gtdif btdif
899 .DE
900 The first string argument is a "thickness" parameter that may be used
901 to hide detail geometry being proxied by an aggregate BSDF material.
902 If a view or shadow ray hits a BSDF proxy with non-zero thickness,
903 it will pass directly through as if the surface were not there.
904 Similar to the illum type, this permits direct viewing and
905 shadow testing of complex geometry.
906 The BSDF is used when a scattered (indirect) ray hits the surface,
907 and any transmitted sample rays will be offset by the thickness amount
908 to avoid the hidden geometry and gather samples from the other side.
909 In this manner, BSDF surfaces can improve the results for indirect
910 scattering from complex systems without sacrificing appearance or
911 shadow accuracy.
912 If the BSDF has transmission and back-side reflection data,
913 a parallel BSDF surface may be
914 placed slightly less than the given thickness away from the front surface
915 to enclose the complex geometry on both sides.
916 The sign of the thickness is important, as it indicates whether the
917 proxied geometry is behind the BSDF surface (when thickness is positive)
918 or in front (when thickness is negative).
919 .LP
920 The second string argument is the name of the BSDF file, which is
921 found in the usual auxiliary locations.
922 The following three string parameters name variables for an "up" vector,
923 which together with the surface normal, define the
924 local coordinate system that orients the BSDF.
925 These variables, along with the thickness, are defined in a function
926 file given as the next string argument.
927 An optional transform is used to scale the thickness and reorient the up vector.
928 .LP
929 If no real arguments are given, the BSDF is used by itself to determine
930 reflection and transmission.
931 If there are at least 3 real arguments, the first triplet is an
932 additional diffuse reflectance for the front side.
933 At least 6 real arguments adds diffuse reflectance to the rear side of the surface.
934 If there are 9 real arguments, the final triplet will be taken as an additional
935 diffuse transmittance.
936 All diffuse components as well as the non-diffuse transmission are
937 modified by patterns applied to this material.
938 The non-diffuse reflection from either side are unaffected.
939 Textures perturb the effective surface normal in the usual way.
940 .LP
941 The surface normal of this type is not altered to face the incoming ray,
942 so the front and back BSDF reflections may differ.
943 (Transmission is identical front-to-back by physical law.)\0
944 If back visibility is turned off during rendering and there is no
945 transmission or back-side reflection, only then the surface will be
946 invisible from behind.
947 Unlike other data-driven material types, the BSDF type is fully
948 supported and all parts of the distribution are properly sampled.
949 .LP
950 .UL sBSDF
951 .PP
952 The sBSDF material is identical to the BSDF type with two important
953 differences.
954 First, proxy geometry is not supported, so there is no thickness parameter.
955 Second, an sBSDF is assumed to have some specular through component, which
956 is treated specially during the direct calculation and when viewing the
957 material.
958 Based on the BSDF data, the coefficient of specular transmission is
959 determined and used for modifying unscattered shadow and view rays.
960 .DS
961 mod sBSDF id
962 5+ BSDFfile ux uy uz funcfile transform
963 0
964 0|3|6|9
965 rfdif gfdif bfdif
966 rbdif gbdif bbdif
967 rtdif gtdif btdif
968 .DE
969 .LP
970 If a material has no specular transmitted component, it is much better
971 to use the BSDF type with a zero thickness than to use sBSDF.
972 .LP
973 .UL Antimatter
974 .PP
975 Antimatter is a material that can "subtract" volumes from other volumes.
976 A ray passing into an antimatter object becomes blind to all the specified
977 modifiers:
978 .DS
979 mod antimatter id
980 N mod1 mod2 .. modN
981 0
982 0
983 .DE
984 The first modifier will also be used to shade the area leaving the
985 antimatter volume and entering the regular volume.
986 If mod1 is void, the antimatter volume is completely invisible.
987 If shading is desired at antimatter surfaces, it is important
988 that the related volumes are closed with outward-facing normals.
989 Antimatter surfaces should not intersect with other antimatter boundaries,
990 and it is unwise to use the same modifier in nested antimatter volumes.
991 The viewpoint must be outside all volumes concerned for a correct
992 rendering.
993 .NH 3
994 Textures
995 .PP
996 A texture is a perturbation of the surface normal, and
997 is given by either a function or data.
998 .LP
999 .UL Texfunc
1000 .PP
1001 A texfunc uses an auxiliary function file
1002 to specify a procedural texture:
1003 .DS
1004 mod texfunc id
1005 4+ xpert ypert zpert funcfile transform
1006 0
1007 n A1 A2 .. An
1008 .DE
1009 .LP
1010 .UL Texdata
1011 .PP
1012 A texdata texture uses three data files to get the surface
1013 normal perturbations.
1014 The variables
1015 .I xfunc,
1016 .I yfunc
1017 and
1018 .I zfunc
1019 take three arguments
1020 each from the interpolated values in
1021 .I xdfname,
1022 .I ydfname
1023 and
1024 .I zdfname.
1025 .DS
1026 mod texdata id
1027 8+ xfunc yfunc zfunc xdfname ydfname zdfname vfname x0 x1 .. xf
1028 0
1029 n A1 A2 .. An
1030 .DE
1031 .NH 3
1032 Patterns
1033 .PP
1034 Patterns are used to modify the reflectance of materials.
1035 The basic types are given below.
1036 .LP
1037 .UL Colorfunc
1038 .PP
1039 A colorfunc is a procedurally defined color pattern.
1040 It is specified as follows:
1041 .DS
1042 mod colorfunc id
1043 4+ red green blue funcfile transform
1044 0
1045 n A1 A2 .. An
1046 .DE
1047 .LP
1048 .UL Brightfunc
1049 .PP
1050 A brightfunc is the same as a colorfunc, except it is monochromatic.
1051 .DS
1052 mod brightfunc id
1053 2+ refl funcfile transform
1054 0
1055 n A1 A2 .. An
1056 .DE
1057 .LP
1058 .UL Colordata
1059 .PP
1060 Colordata uses an interpolated data map to modify a material's color.
1061 The map is n-dimensional, and is stored in three
1062 auxiliary files, one for each color.
1063 The coordinates used to look up and interpolate the data are
1064 defined in another auxiliary file.
1065 The interpolated data values are modified by functions of
1066 one or three variables.
1067 If the functions are of one variable, then they are passed the
1068 corresponding color component (red or green or blue).
1069 If the functions are of three variables, then they are passed the
1070 original red, green, and blue values as parameters.
1071 .DS
1072 mod colordata id
1073 7+n+
1074 rfunc gfunc bfunc rdatafile gdatafile bdatafile
1075 funcfile x1 x2 .. xn transform
1076 0
1077 m A1 A2 .. Am
1078 .DE
1079 .LP
1080 .UL Brightdata
1081 .PP
1082 Brightdata is like colordata, except monochromatic.
1083 .DS
1084 mod brightdata id
1085 3+n+
1086 func datafile
1087 funcfile x1 x2 .. xn transform
1088 0
1089 m A1 A2 .. Am
1090 .DE
1091 .LP
1092 .UL Colorpict
1093 .PP
1094 Colorpict is a special case of colordata, where the pattern is
1095 a two-dimensional image stored in the RADIANCE picture format.
1096 The dimensions of the image data are determined by the picture
1097 such that the smaller dimension is always 1, and the other
1098 is the ratio between the larger and the smaller.
1099 For example, a 500x338 picture would have coordinates (u,v)
1100 in the rectangle between (0,0) and (1.48,1).
1101 .DS
1102 mod colorpict id
1103 7+
1104 rfunc gfunc bfunc pictfile
1105 funcfile u v transform
1106 0
1107 m A1 A2 .. Am
1108 .DE
1109 .LP
1110 .UL Colortext
1111 .PP
1112 Colortext is dichromatic writing in a polygonal font.
1113 The font is defined in an auxiliary file, such as
1114 .I helvet.fnt.
1115 The text itself is also specified in a separate file, or
1116 can be part of the material arguments.
1117 The character size, orientation, aspect ratio and slant is
1118 determined by right and down motion vectors.
1119 The upper left origin for the text block as well as
1120 the foreground and background colors
1121 must also be given.
1122 .DS
1123 mod colortext id
1124 2 fontfile textfile
1125 0
1126 15+
1127 Ox Oy Oz
1128 Rx Ry Rz
1129 Dx Dy Dz
1130 rfore gfore bfore
1131 rback gback bback
1132 [spacing]
1133 .DE
1134 or:
1135 .DS
1136 mod colortext id
1137 2+N fontfile . This is a line with N words ...
1138 0
1139 15+
1140 Ox Oy Oz
1141 Rx Ry Rz
1142 Dx Dy Dz
1143 rfore gfore bfore
1144 rback gback bback
1145 [spacing]
1146 .DE
1147 .LP
1148 .UL Brighttext
1149 .PP
1150 Brighttext is like colortext, but the writing is monochromatic.
1151 .DS
1152 mod brighttext id
1153 2 fontfile textfile
1154 0
1155 11+
1156 Ox Oy Oz
1157 Rx Ry Rz
1158 Dx Dy Dz
1159 foreground background
1160 [spacing]
1161 .DE
1162 or:
1163 .DS
1164 mod brighttext id
1165 2+N fontfile . This is a line with N words ...
1166 0
1167 11+
1168 Ox Oy Oz
1169 Rx Ry Rz
1170 Dx Dy Dz
1171 foreground background
1172 [spacing]
1173 .DE
1174 .LP
1175 By default, a uniform spacing algorithm is used that guarantees
1176 every character will appear in a precisely determined position.
1177 Unfortunately, such a scheme results in rather unattractive and difficult to
1178 read text with most fonts.
1179 The optional
1180 .I spacing
1181 value defines the distance between characters for proportional spacing.
1182 A positive value selects a spacing algorithm that preserves right margins and
1183 indentation, but does not provide the ultimate in proportionally spaced text.
1184 A negative value insures that characters are properly spaced, but the
1185 placement of words then varies unpredictably.
1186 The choice depends on the relative importance of spacing versus formatting.
1187 When presenting a section of formatted text, a positive spacing value is
1188 usually preferred.
1189 A single line of text will often be accompanied by a negative spacing value.
1190 A section of text meant to depict a picture, perhaps using a special purpose
1191 font such as hexbit4x1.fnt, calls for uniform spacing.
1192 Reasonable magnitudes for proportional spacing are
1193 between 0.1 (for tightly spaced characters) and 0.3 (for wide spacing).
1194 .NH 3
1195 Mixtures
1196 .PP
1197 A mixture is a blend of one or more materials or textures and patterns.
1198 Blended materials should not be light source types or virtual source types.
1199 The basic types are given below.
1200 .LP
1201 .UL Mixfunc
1202 .PP
1203 A mixfunc mixes two modifiers procedurally.
1204 It is specified as follows:
1205 .DS
1206 mod mixfunc id
1207 4+ foreground background vname funcfile transform
1208 0
1209 n A1 A2 .. An
1210 .DE
1211 Foreground and background are modifier names that must be
1212 defined earlier in the scene description.
1213 If one of these is a material, then
1214 the modifier of the mixfunc must be "void".
1215 (Either the foreground or background modifier may be "void",
1216 which serves as a form of opacity control when used with a material.)\0
1217 Vname is the coefficient defined in funcfile that determines the influence
1218 of foreground.
1219 The background coefficient is always (1-vname).
1220 .LP
1221 .UL Mixdata
1222 .PP
1223 Mixdata combines two modifiers using an auxiliary data file:
1224 .DS
1225 mod mixdata id
1226 5+n+
1227 foreground background func datafile
1228 funcfile x1 x2 .. xn transform
1229 0
1230 m A1 A2 .. Am
1231 .DE
1232 .LP
1233 .UL Mixpict
1234 .PP
1235 Mixpict combines two modifiers based on a picture:
1236 .DS
1237 mod mixpict id
1238 7+
1239 foreground background func pictfile
1240 funcfile u v transform
1241 0
1242 m A1 A2 .. Am
1243 .DE
1244 The mixing coefficient function "func" takes three
1245 arguments, the red, green and blue values
1246 corresponding to the pixel at (u,v).
1247 .LP
1248 .UL Mixtext
1249 .PP
1250 Mixtext uses one modifier for the text foreground, and one for the
1251 background:
1252 .DS
1253 mod mixtext id
1254 4 foreground background fontfile textfile
1255 0
1256 9+
1257 Ox Oy Oz
1258 Rx Ry Rz
1259 Dx Dy Dz
1260 [spacing]
1261 .DE
1262 or:
1263 .DS
1264 mod mixtext id
1265 4+N
1266 foreground background fontfile .
1267 This is a line with N words ...
1268 0
1269 9+
1270 Ox Oy Oz
1271 Rx Ry Rz
1272 Dx Dy Dz
1273 [spacing]
1274 .DE
1275 .NH 2
1276 Auxiliary Files
1277 .PP
1278 Auxiliary files used in textures and patterns
1279 are accessed by the programs during image generation.
1280 These files may be located in the working directory, or in
1281 a library directory.
1282 The environment variable
1283 .I RAYPATH
1284 can be assigned an alternate set of search directories.
1285 Following is a brief description of some common file types.
1286 .NH 3
1287 Function Files
1288 .PP
1289 A function file contains the definitions of variables, functions
1290 and constants used by a primitive.
1291 The transformation that accompanies the file name contains the necessary
1292 rotations, translations and scalings to bring the coordinates of
1293 the function file into agreement with the world coordinates.
1294 The transformation specification is the same as for the
1295 .I xform
1296 command.
1297 An example function file is given below:
1298 .DS
1299 {
1300 This is a comment, enclosed in curly braces.
1301 {Comments can be nested.}
1302 }
1303 { standard expressions use +,-,*,/,^,(,) }
1304 vname = Ny * func(A1) ;
1305 { constants are defined with a colon }
1306 const : sqrt(PI/2) ;
1307 { user-defined functions add to library }
1308 func(x) = 5 + A1*sin(x/3) ;
1309 { functions may be passed and recursive }
1310 rfunc(f,x) = if(x,f(x),f(-x)*rfunc(f,x+1)) ;
1311 { constant functions may also be defined }
1312 cfunc(x) : 10*x / sqrt(x) ;
1313 .DE
1314 Many variables and functions are already defined by the program,
1315 and they are listed in the file
1316 .I rayinit.cal.
1317 The following variables are particularly important:
1318 .DS
1319 Dx, Dy, Dz - incident ray direction
1320 Nx, Ny, Nz - surface normal at intersection point
1321 Px, Py, Pz - intersection point
1322 T - distance from start
1323 Ts - single ray (shadow) distance
1324 Rdot - cosine between ray and normal
1325 arg(0) - number of real arguments
1326 arg(i) - i'th real argument
1327 .DE
1328 For mesh objects, the local surface coordinates are available:
1329 .DS
1330 Lu, Lv - local (u,v) coordinates
1331 .DE
1332 For BRDF types, the following variables are defined as well:
1333 .DS
1334 NxP, NyP, NzP - perturbed surface normal
1335 RdotP - perturbed dot product
1336 CrP, CgP, CbP - perturbed material color
1337 .DE
1338 A unique context is set up for each file so that the same variable
1339 may appear in different function files without conflict.
1340 The variables listed above and any others defined in
1341 rayinit.cal are available globally.
1342 If no file is needed by a given primitive because all the required
1343 variables are global, a period (`.') can be given in
1344 place of the file name.
1345 It is also possible to give an expression instead of a straight
1346 variable name in a scene file.
1347 Functions (requiring parameters)
1348 must be given as names and not as expressions.
1349 .PP
1350 Constant expressions are used as an optimization in function
1351 files.
1352 They are replaced wherever they occur in an expression by their
1353 value.
1354 Constant expressions are evaluated only once, so they must not
1355 contain any variables or values that can change, such as the ray
1356 variables Px and Ny or the primitive argument function arg().
1357 All the math library functions such as sqrt() and cos() have the
1358 constant attribute, so they will be replaced by immediate values
1359 whenever they are given constant arguments.
1360 Thus, the subexpression cos(PI*sqrt(2)) is immediately replaced
1361 by its value, -.266255342, and does not cause any additional overhead
1362 in the calculation.
1363 .PP
1364 It is generally a good idea to define constants and variables before
1365 they are referred to in a function file.
1366 Although evaluation does not take place until later, the interpreter
1367 does variable scoping and constant subexpression evaluation based on
1368 what it has compiled already.
1369 For example, a variable that is defined globally in rayinit.cal then
1370 referenced in the local context of a function file cannot
1371 subsequently be redefined in the same file because the compiler
1372 has already determined the scope of the referenced variable as global.
1373 To avoid such conflicts, one can state the scope of a variable explicitly
1374 by preceding the variable name with a context mark (a back-quote) for
1375 a local variable, or following the name with a context mark for a global
1376 variable.
1377 .NH 3
1378 Data Files
1379 .PP
1380 Data files contain n-dimensional arrays of real numbers used
1381 for interpolation.
1382 Typically, definitions in a function file determine how
1383 to index and use interpolated data values.
1384 The basic data file format is as follows:
1385 .DS
1386 N
1387 beg1 end1 m1
1388 0 0 m2 x2.1 x2.2 x2.3 x2.4 .. x2.m2
1389 ...
1390 begN endN mN
1391 DATA, later dimensions changing faster.
1392 .DE
1393 N is the number of dimensions.
1394 For each dimension, the beginning and ending coordinate
1395 values and the dimension size is given.
1396 Alternatively, individual coordinate values can be given when
1397 the points are not evenly spaced.
1398 These values must either be increasing or decreasing monotonically.
1399 The data is m1*m2*...*mN real numbers in ASCII form.
1400 Comments may appear anywhere in the file, beginning with a pound
1401 sign ('#') and continuing to the end of line.
1402 .NH 3
1403 Font Files
1404 .PP
1405 A font file lists the polygons which make up a character set.
1406 Comments may appear anywhere in the file, beginning with a pound
1407 sign ('#') and continuing to the end of line.
1408 All numbers are decimal integers:
1409 .DS
1410 code n
1411 x0 y0
1412 x1 y1
1413 ...
1414 xn yn
1415 ...
1416 .DE
1417 The ASCII codes can appear in any order.
1418 N is the number of vertices, and the last is automatically
1419 connected to the first.
1420 Separate polygonal sections are joined by coincident sides.
1421 The character coordinate system is a square with lower left corner at
1422 (0,0), lower right at (255,0) and upper right at (255,255).
1423 .NH 2
1424 Generators
1425 .PP
1426 A generator is any program that produces a scene description
1427 as its output.
1428 They usually appear as commands in a scene description file.
1429 An example of a simple generator is
1430 .I genbox.
1431 .I Genbox
1432 takes the arguments of width, height and depth to produce
1433 a parallelepiped description.
1434 .I Genprism
1435 takes a list of 2-dimensional coordinates and extrudes them along a vector to
1436 produce a 3-dimensional prism.
1437 .I Genrev
1438 is a more sophisticated generator
1439 that produces an object of rotation from parametric functions
1440 for radius and axis position.
1441 .I Gensurf
1442 tessellates a surface defined by the
1443 parametric functions x(s,t), y(s,t), and z(s,t).
1444 .I Genworm
1445 links cylinders and spheres along a curve.
1446 .I Gensky
1447 produces a sun and sky distribution corresponding
1448 to a given time and date.
1449 .PP
1450 .I Xform
1451 is a program that transforms a scene description from one
1452 coordinate space to another.
1453 .I Xform
1454 does rotation, translation, scaling, and mirroring.
1455 .NH 1
1456 Image Generation
1457 .PP
1458 Once the scene has been described in three-dimensions, it
1459 is possible to generate a two-dimensional image from a
1460 given perspective.
1461 .PP
1462 The image generating programs use an
1463 .I octree
1464 to efficiently trace rays through the scene.
1465 An octree subdivides space into nested octants which
1466 contain sets of surfaces.
1467 In RADIANCE, an octree is created from a scene description by
1468 .I oconv.
1469 The details of this process are not important,
1470 but the octree will serve as input to the ray-tracing
1471 programs and directs the use of a scene description.
1472 .PP
1473 .I Rview
1474 is ray-tracing program for viewing a scene interactively.
1475 When the user specifies a new perspective,
1476 .I rview
1477 quickly displays a rough
1478 image on the terminal, then progressively
1479 increases the resolution as the user looks on.
1480 He can select a particular section of the image to improve,
1481 or move to a different view and start over.
1482 This mode of interaction is useful for debugging scenes
1483 as well as determining the best view for a final image.
1484 .PP
1485 .I Rpict
1486 produces a high-resolution picture of a scene from
1487 a particular perspective.
1488 This program features adaptive sampling, crash
1489 recovery and progress reporting, all of which are important
1490 for time-consuming images.
1491 .PP
1492 A number of filters are available for manipulating picture files.
1493 .I Pfilt
1494 sets the exposure and performs anti-aliasing.
1495 .I Pcompos
1496 composites (cuts and pastes) pictures.
1497 .I Pcond
1498 conditions a picture for a specific display device.
1499 .I Pcomb
1500 performs arbitrary math on one or more pictures.
1501 .I Protate
1502 rotates a picture 90 degrees clockwise.
1503 .I Pflip
1504 flips a picture horizontally, vertically, or both (180 degree rotation).
1505 .I Pvalue
1506 converts a picture to and from simpler formats.
1507 .PP
1508 Pictures may be displayed directly under X11 using the program
1509 .I ximage,
1510 or converted a standard image format.
1511 .I Ra_bmp
1512 converts to and from Microsoft Bitmap images.
1513 .I Ra_ppm
1514 converts to and from Poskanzer Portable Pixmap formats.
1515 .I Ra_ps
1516 converts to PostScript color and greyscale formats.
1517 .I Ra_rgbe
1518 converts to and from Radiance uncompressed picture format.
1519 .I Ra_t16
1520 converts to and from Targa 16 and 24-bit image formats.
1521 .I Ra_t8
1522 converts to and from Targa 8-bit image format.
1523 .I Ra_tiff
1524 converts to and from TIFF.
1525 .I Ra_xyze
1526 converts to and from Radiance CIE picture format.
1527 .NH 1
1528 License
1529 .PP
1530 .DS
1531 The Radiance Software License, Version 1.0
1532
1533 Copyright (c) 1990 - 2008 The Regents of the University of California,
1534 through Lawrence Berkeley National Laboratory. All rights reserved.
1535
1536 Redistribution and use in source and binary forms, with or without
1537 modification, are permitted provided that the following conditions
1538 are met:
1539
1540 1. Redistributions of source code must retain the above copyright
1541 notice, this list of conditions and the following disclaimer.
1542
1543 2. Redistributions in binary form must reproduce the above copyright
1544 notice, this list of conditions and the following disclaimer in
1545 the documentation and/or other materials provided with the
1546 distribution.
1547
1548 3. The end-user documentation included with the redistribution,
1549 if any, must include the following acknowledgment:
1550 "This product includes Radiance software
1551 (http://radsite.lbl.gov/)
1552 developed by the Lawrence Berkeley National Laboratory
1553 (http://www.lbl.gov/)."
1554 Alternately, this acknowledgment may appear in the software itself,
1555 if and wherever such third-party acknowledgments normally appear.
1556
1557 4. The names "Radiance," "Lawrence Berkeley National Laboratory"
1558 and "The Regents of the University of California" must
1559 not be used to endorse or promote products derived from this
1560 software without prior written permission. For written
1561 permission, please contact [email protected].
1562
1563 5. Products derived from this software may not be called "Radiance",
1564 nor may "Radiance" appear in their name, without prior written
1565 permission of Lawrence Berkeley National Laboratory.
1566
1567 THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
1568 WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
1569 OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
1570 DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
1571 ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
1572 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
1573 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
1574 USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
1575 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
1576 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
1577 OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
1578 SUCH DAMAGE.
1579 .DE
1580 .NH 1
1581 Acknowledgements
1582 .PP
1583 This work was supported by the Assistant Secretary of Conservation
1584 and Renewable Energy, Office of Building Energy Research and
1585 Development, Buildings Equipment Division of the U.S. Department of
1586 Energy under Contract No. DE-AC03-76SF00098.
1587 .PP
1588 Additional work was sponsored by the Swiss federal government
1589 under the Swiss LUMEN Project and was
1590 carried out in the Laboratoire d'Energie Solaire (LESO Group) at
1591 the Ecole Polytechnique Federale de Lausanne (EPFL University)
1592 in Lausanne, Switzerland.
1593 .NH 1
1594 References
1595 .LP
1596 Lee, Eleanor S., David Geisler-Moroder, Gregory Ward,
1597 ``Modeling the direct sun component in buildings using matrix
1598 algebraic approaches: Methods and validation,''
1599 .I Solar Energy,
1600 vol. 160, 15 January 2018, pp 380-395.
1601 .LP
1602 Ward, G., M. Kurt & N. Bonneel,
1603 ``Reducing Anisotropic BSDF Measurement to Common Practice,''
1604 .I Workshop on Material Appearance Modeling,
1605 2014.
1606 .LP
1607 McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee,
1608 ``A validation of a ray-tracing tool used to generate
1609 bi-directional scattering distribution functions for
1610 complex fenestration systems,''
1611 .I "Solar Energy",
1612 98, 404-14, November 2013.
1613 .LP
1614 Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson,
1615 ``Simulating the Daylight Performance of Complex Fenestration Systems
1616 Using Bidirectional Scattering Distribution Functions within Radiance,''
1617 .I "Leukos",
1618 7(4),
1619 April 2011.
1620 .LP
1621 Cater, K., A. Chalmers, G. Ward,
1622 ``Detail to Attention: Exploiting Visual Tasks for Selective Rendering,''
1623 .I "Eurograhics Symposium on Rendering",
1624 June 2003.
1625 .LP
1626 Ward, G., Elena Eydelberg-Vileshin,
1627 ``Picture Perfect RGB Rendering Using Spectral Prefiltering and
1628 Sharp Color Primaries,''
1629 13th Eurographics Workshop on Rendering, P. Debevec and
1630 S. Gibson (Editors), June 2002.
1631 .LP
1632 Ward, G. and M. Simmons,
1633 ``The Holodeck Ray Cache: An Interactive Rendering System for Global
1634 Illumination in Nondiffuse Environments,''
1635 .I "ACM Transactions on Graphics,"
1636 18(4):361-98, October 1999.
1637 .LP
1638 Larson, G.W., H. Rushmeier, C. Piatko,
1639 ``A Visibility Matching Tone Reproduction Operator for High Dynamic
1640 Range Scenes,''
1641 .I "IEEE Transactions on Visualization and Computer Graphics",
1642 3(4), 291-306, December 1997.
1643 .LP
1644 Ward, G.,
1645 ``Making Global Illumination User Friendly,''
1646 .I "Sixth Eurographics Workshop on Rendering",
1647 proceedings to be published by Springer-Verlag,
1648 Dublin, Ireland, June 1995.
1649 .LP
1650 Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust,
1651 ``Comparing Real and Synthetic Images: Some Ideas about Metrics,''
1652 .I "Sixth Eurographics Workshop on Rendering",
1653 proceedings to be published by Springer-Verlag,
1654 Dublin, Ireland, June 1995.
1655 .LP
1656 Ward, G.,
1657 ``The Radiance Lighting Simulation and Rendering System,''
1658 .I "Computer Graphics",
1659 Orlando, July 1994.
1660 .LP
1661 Rushmeier, H., G. Ward,
1662 ``Energy-Preserving Non-Linear Filters,''
1663 .I "Computer Graphics",
1664 Orlando, July 1994.
1665 .LP
1666 Ward, G.,
1667 ``A Contrast-Based Scalefactor for Luminance Display,''
1668 .I "Graphics Gems IV",
1669 Edited by Paul Heckbert,
1670 Academic Press 1994.
1671 .LP
1672 Ward, G.,
1673 ``Measuring and Modeling Anisotropic Reflection,''
1674 .I "Computer Graphics",
1675 Chicago, July 1992.
1676 .LP
1677 Ward, G., P. Heckbert,
1678 ``Irradiance Gradients,''
1679 .I "Third Annual Eurographics Workshop on Rendering",
1680 to be published by Springer-Verlag, held in Bristol, UK, May 1992.
1681 .LP
1682 Ward, G.,
1683 ``Adaptive Shadow Testing for Ray Tracing,''
1684 .I "Second Annual Eurographics Workshop on Rendering",
1685 to be published by Springer-Verlag, held in Barcelona, SPAIN, May 1991.
1686 .LP
1687 Ward, G.,
1688 ``Visualization,''
1689 .I "Lighting Design and Application",
1690 Vol. 20, No. 6, June 1990.
1691 .LP
1692 Ward, G., F. Rubinstein, R. Clear,
1693 ``A Ray Tracing Solution for Diffuse Interreflection,''
1694 .I "Computer Graphics",
1695 Vol. 22, No. 4, August 1988.
1696 .LP
1697 Ward, G., F. Rubinstein,
1698 ``A New Technique for Computer Simulation of Illuminated Spaces,''
1699 .I "Journal of the Illuminating Engineering Society",
1700 Vol. 17, No. 1, Winter 1988.