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Revision: 1.32
Committed: Thu Aug 17 21:57:19 2017 UTC (6 years, 9 months ago) by greg
Branch: MAIN
CVS Tags: rad5R1
Changes since 1.31: +2 -2 lines
Log Message:
Prep for 5.1 official release

File Contents

# Content
1 .\" RCSid "$Id: ray.1,v 1.31 2017/04/08 00:09:35 greg Exp $"
2 .\" Print using the -ms macro package
3 .DA 07/10/2016
4 .LP
5 .tl """Copyright \(co 2017 Regents, University of California
6 .sp 2
7 .TL
8 The
9 .so ../src/rt/VERSION
10 .br
11 Synthetic Imaging System
12 .AU
13 Building Technologies Department
14 .br
15 Lawrence Berkeley Laboratory
16 .br
17 1 Cyclotron Rd., MS 90-3111
18 .br
19 Berkeley, CA 94720
20 .NH 1
21 Introduction
22 .PP
23 RADIANCE was developed as a research tool
24 for predicting the distribution of visible radiation in
25 illuminated spaces.
26 It takes as input a three-dimensional geometric model of
27 the physical environment, and produces a map of
28 spectral radiance values in a color image.
29 The technique of ray-tracing follows light backwards
30 from the image plane to the source(s).
31 Because it can produce realistic images from a simple description,
32 RADIANCE has a wide range of applications in graphic arts,
33 lighting design, computer-aided engineering and architecture.
34 .KF
35 .sp 25
36 .ce
37 .B "Figure 1."
38 .sp
39 .KE
40 .PP
41 The diagram in Figure 1 shows the flow between programs (boxes) and
42 data (ovals).
43 The central program is
44 .I rpict,
45 which produces a picture from a scene description.
46 .I Rview
47 is a variation of
48 .I rpict
49 that computes and displays images interactively.
50 Other programs (not shown) connect many of these elements together,
51 such as the executive programs
52 .I rad
53 and
54 .I ranimate,
55 the interactive rendering program
56 .I rholo,
57 and the animation program
58 .I ranimove.
59 The program
60 .I obj2mesh
61 acts as both a converter and scene compiler, converting a Wavefront .OBJ
62 file into a compiled mesh octree for efficient rendering.
63 .PP
64 A scene description file lists the surfaces and materials
65 that make up a specific environment.
66 The current surface types are spheres, polygons, cones, and cylinders.
67 There is also a composite surface type, called mesh, and a pseudosurface
68 type, called instance, which facilitates very complex geometries.
69 Surfaces can be made from materials such as plastic, metal, and glass.
70 Light sources can be distant disks as well as local spheres, disks
71 and polygons.
72 .PP
73 From a three-dimensional scene description and a specified view,
74 .I rpict
75 produces a two-dimensional image.
76 A picture file is a compressed binary representation of the
77 pixels in the image.
78 This picture can be scaled in size and
79 brightness, anti-aliased, and sent to a graphics output device.
80 .PP
81 A header in each picture file lists the program(s) and
82 parameters that produced it.
83 This is useful for identifying a picture
84 without having to display it.
85 The information can be read by the program
86 .I getinfo.
87 .NH 1
88 Scene Description
89 .PP
90 A scene description file represents a
91 three-dimensional physical environment
92 in Cartesian (rectilinear) world coordinates.
93 It is stored as ASCII text, with the following basic format:
94 .DS
95 # comment
96
97 modifier type identifier
98 n S1 S2 "S 3" .. Sn
99 0
100 m R1 R2 R3 .. Rm
101
102 modifier alias identifier reference
103
104 ! command
105
106 ...
107 .DE
108 .PP
109 A comment line begins with a pound sign, `#'.
110 .PP
111 The scene description
112 .I primitives
113 all have the same general format, and can
114 be either surfaces or modifiers.
115 A primitive has a modifier, a type, and an identifier.
116 A modifier is either the identifier of a
117 .I "previously defined"
118 primitive, or "void"\(dg.
119 .FS
120 \(dgThe most recent definition of a modifier is the one used,
121 and later definitions do not cause relinking of loaded
122 primitives.
123 Thus, the same identifier may be used repeatedly, and each new
124 definition will apply to the primitives following it.
125 .FE
126 An identifier can be any string (i.e., any sequence of non-white characters).
127 The
128 .I arguments
129 associated with a primitive can be strings or real numbers.
130 The first integer following the identifier is the number
131 of string arguments, and it is followed by the arguments themselves
132 (separated by white space or enclosed in quotes).
133 The next integer is the number of integer arguments, and is followed
134 by the integer arguments.
135 (There are currently no primitives that use them, however.)
136 The next integer is the real argument count, and it is followed
137 by the real arguments.
138 .PP
139 An alias gets its type and arguments from a previously defined primitive.
140 This is useful when the same material is used with a different
141 modifier, or as a convenient naming mechanism.
142 The reserved modifier name "inherit" may be used to specificy that
143 an alias will inherit its modifier from the original.
144 Surfaces cannot be aliased.
145 .PP
146 A line beginning with an exclamation point, `!',
147 is interpreted as a command.
148 It is executed by the shell, and its output is read as input to
149 the program.
150 The command must not try to read from its standard input, or
151 confusion will result.
152 A command may be continued over multiple lines using a backslash, `\\',
153 to escape the newline.
154 .PP
155 White space is generally ignored, except as a separator.
156 The exception is the newline character after a command or comment.
157 Commands, comments and primitives may appear in any combination, so long
158 as they are not intermingled.
159 .NH 2
160 Primitive Types
161 .PP
162 Primitives can be surfaces, materials, textures or patterns.
163 Modifiers can be materials, mixtures, textures or patterns.
164 Simple surfaces must have one material in their modifier list.
165 .NH 3
166 Surfaces
167 .PP
168 A scene description will consist mostly of surfaces.
169 The basic types are given below.
170 .LP
171 .UL Source
172 .PP
173 A source is not really a surface, but a solid angle.
174 It is used for specifying light sources that are very distant.
175 The direction to the center of the source and the number of degrees
176 subtended by its disk are given as follows:
177 .DS
178 mod source id
179 0
180 0
181 4 xdir ydir zdir angle
182 .DE
183 .LP
184 .UL Sphere
185 .PP
186 A sphere is given by its center and radius:
187 .DS
188 mod sphere id
189 0
190 0
191 4 xcent ycent zcent radius
192 .DE
193 .LP
194 .UL Bubble
195 .PP
196 A bubble is simply a sphere whose surface normal points inward.
197 .LP
198 .UL Polygon
199 .PP
200 A polygon is given by a list of three-dimensional vertices,
201 which are ordered counter-clockwise as viewed from
202 the front side (into the surface normal).
203 The last vertex is automatically connected to the first.
204 Holes are represented in polygons as interior vertices connected to
205 the outer perimeter by coincident edges (seams).
206 .DS
207 mod polygon id
208 0
209 0
210 3n
211 x1 y1 z1
212 x2 y2 z2
213 ...
214 xn yn zn
215 .DE
216 .LP
217 .UL Cone
218 .PP
219 A cone is a megaphone-shaped object.
220 It is truncated by two planes perpendicular to its axis,
221 and one of its ends may come to a point.
222 It is given as two axis endpoints, and the starting
223 and ending radii:
224 .DS
225 mod cone id
226 0
227 0
228 8
229 x0 y0 z0
230 x1 y1 z1
231 r0 r1
232 .DE
233 .LP
234 .UL Cup
235 .PP
236 A cup is an inverted cone (i.e., has an inward surface normal).
237 .LP
238 .UL Cylinder
239 .PP
240 A cylinder is like a cone, but its starting and ending radii are
241 equal.
242 .DS
243 mod cylinder id
244 0
245 0
246 7
247 x0 y0 z0
248 x1 y1 z1
249 rad
250 .DE
251 .LP
252 .UL Tube
253 .PP
254 A tube is an inverted cylinder.
255 .LP
256 .UL Ring
257 .PP
258 A ring is a circular disk given by its center, surface
259 normal, and inner and outer radii:
260 .DS
261 mod ring id
262 0
263 0
264 8
265 xcent ycent zcent
266 xdir ydir zdir
267 r0 r1
268 .DE
269 .LP
270 .UL Mesh
271 .PP
272 A mesh is a compound surface, made up of many triangles and
273 an octree data structure to accelerate ray intersection.
274 It is typically converted from a Wavefront .OBJ file using the
275 .I obj2mesh
276 program.
277 .DS
278 mod mesh id
279 1+ meshfile transform
280 0
281 0
282 .DE
283 If the modifier is "void", then surfaces will use the modifiers given
284 in the original mesh description.
285 Otherwise, the modifier specified is used in their place.
286 The transform moves the mesh to the desired location in the scene.
287 Multiple instances using the same meshfile take little extra memory,
288 and the compiled mesh itself takes much less space than individual
289 polygons would.
290 In the case of an unsmoothed mesh, using the mesh primitive reduces
291 memory requirements by a factor of 30 relative to individual triangles.
292 If a mesh has smoothed surfaces, we save a factor of 50 or more,
293 permitting very detailed geometries that would otherwise exhaust the
294 available memory.
295 In addition, the mesh primitive can have associated (u,v) coordinates
296 for pattern and texture mapping.
297 These are made available to function files via the Lu and Lv variables.
298 .LP
299 .UL Instance
300 .PP
301 An instance is a compound surface, given by the contents of an
302 octree file (created by oconv).
303 .DS
304 mod instance id
305 1+ octree transform
306 0
307 0
308 .DE
309 If the modifier is "void", then surfaces will use the modifiers given
310 in the original description.
311 Otherwise, the modifier specified is used in their place.
312 The transform moves the octree to the desired location in the scene.
313 Multiple instances using the same octree take little extra memory,
314 hence very complex descriptions can be rendered using this primitive.
315 .PP
316 There are a number of important limitations to be aware of when using
317 instances.
318 First, the scene description used to generate the octree must stand on
319 its own, without referring to modifiers in the parent description.
320 This is necessary for oconv to create the octree.
321 Second, light sources in the octree will not be incorporated correctly
322 in the calculation, and they are not recommended.
323 Finally, there is no advantage (other than convenience) to
324 using a single instance of an octree, or an octree containing only a
325 few surfaces.
326 An xform command on the subordinate description is prefered in such cases.
327 .NH 3
328 Materials
329 .PP
330 A material defines the way light interacts with a surface.
331 The basic types are given below.
332 .LP
333 .UL Light
334 .PP
335 Light is the basic material for self-luminous surfaces (i.e., light
336 sources).
337 In addition to the source surface type, spheres, discs (rings with zero
338 inner radius), cylinders (provided they are long enough), and
339 polygons can act as light sources.
340 Polygons work best when they are rectangular.
341 Cones cannot be used at this time.
342 A pattern may be used to specify a light output distribution.
343 Light is defined simply as a RGB radiance value (watts/steradian/m2):
344 .DS
345 mod light id
346 0
347 0
348 3 red green blue
349 .DE
350 .LP
351 .UL Illum
352 .PP
353 Illum is used for secondary light sources with broad distributions.
354 A secondary light source is treated like any other
355 light source, except when viewed directly.
356 It then acts like it is made of a different material (indicated by
357 the string argument), or becomes invisible (if no string argument is given,
358 or the argument is "void").
359 Secondary sources are useful when modeling windows or
360 brightly illuminated surfaces.
361 .DS
362 mod illum id
363 1 material
364 0
365 3 red green blue
366 .DE
367 .LP
368 .UL Glow
369 .PP
370 Glow is used for surfaces that are self-luminous, but limited
371 in their effect.
372 In addition to the radiance value, a maximum radius for
373 shadow testing is given:
374 .DS
375 mod glow id
376 0
377 0
378 4 red green blue maxrad
379 .DE
380 If maxrad is zero, then the surface will never be tested
381 for shadow, although it may participate in an interreflection calculation.
382 If maxrad is negative, then the surface will never contribute to scene
383 illumination.
384 Glow sources will never illuminate objects on the other side of an
385 illum surface.
386 This provides a convenient way to illuminate local light fixture
387 geometry without overlighting nearby objects.
388 .LP
389 .UL Spotlight
390 .PP
391 Spotlight is used for self-luminous surfaces having directed output.
392 As well as radiance, the full cone angle (in degrees)
393 and orientation (output direction) vector are given.
394 The length of the orientation vector is the distance
395 of the effective focus behind the source center (i.e., the focal length).
396 .DS
397 mod spotlight id
398 0
399 0
400 7 red green blue angle xdir ydir zdir
401 .DE
402 .LP
403 .UL Mirror
404 .PP
405 Mirror is used for planar surfaces that produce virtual
406 source reflections.
407 This material should be used sparingly, as it may cause the light
408 source calculation to blow up if it is applied to many small surfaces.
409 This material is only supported for flat surfaces such as polygons
410 and rings.
411 The arguments are simply the RGB reflectance values, which should be
412 between 0 and 1.
413 An optional string argument may be used like the illum type to specify a
414 different material to be used for shading non-source rays.
415 If this alternate material is given as "void", then the mirror surface
416 will be invisible.
417 This is only appropriate if the surface hides other (more detailed)
418 geometry with the same overall reflectance.
419 .DS
420 mod mirror id
421 1 material
422 0
423 3 red green blue
424 .DE
425 .LP
426 .UL Prism1
427 .PP
428 The prism1 material is for general light redirection from prismatic
429 glazings, generating virtual light sources.
430 It can only be used to modify a planar surface (i.e., a polygon or disk)
431 and should not result in either light concentration or scattering.
432 The new direction of the ray can be on either side of the material,
433 and the definitions must have the correct bidirectional properties
434 to work properly with virtual light sources.
435 The arguments give the coefficient for the redirected light
436 and its direction.
437 .DS
438 mod prism1 id
439 5+ coef dx dy dz funcfile transform
440 0
441 n A1 A2 .. An
442 .DE
443 The new direction variables
444 .I "dx, dy"
445 and
446 .I dz
447 need not produce a normalized vector.
448 For convenience, the variables
449 .I "DxA, DyA"
450 and
451 .I DzA
452 are defined as the normalized direction to the target light source.
453 See section 2.2.1 on function files for further information.
454 .LP
455 .UL Prism2
456 .PP
457 The material prism2 is identical to prism1 except that
458 it provides for two ray redirections rather than one.
459 .DS
460 mod prism2 id
461 9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform
462 0
463 n A1 A2 .. An
464 .DE
465 .LP
466 .UL Mist
467 .PP
468 Mist is a virtual material used to delineate a volume
469 of participating atmosphere.
470 A list of important light sources may be given, along with an
471 extinction coefficient, scattering albedo and scattering eccentricity
472 parameter.
473 The light sources named by the string argument list
474 will be tested for scattering within the volume.
475 Sources are identified by name, and virtual light sources may be indicated
476 by giving the relaying object followed by '>' followed by the source, i.e:
477 .DS
478 3 source1 mirror1>source10 mirror2>mirror1>source3
479 .DE
480 Normally, only one source is given per mist material, and there is an
481 upper limit of 32 to the total number of active scattering sources.
482 The extinction coefficient, if given, is added to the global
483 coefficient set on the command line.
484 Extinction is in units of 1/distance (distance based on the world coordinates),
485 and indicates the proportional loss of radiance over one unit distance.
486 The scattering albedo, if present, will override the global setting within
487 the volume.
488 An albedo of 0\00\00 means a perfectly absorbing medium, and an albedo of
489 1\01\01\0 means
490 a perfectly scattering medium (no absorption).
491 The scattering eccentricity parameter will likewise override the global
492 setting if it is present.
493 Scattering eccentricity indicates how much scattered light favors the
494 forward direction, as fit by the Henyey-Greenstein function:
495 .DS
496 P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5
497 .DE
498 A perfectly isotropic scattering medium has a g parameter of 0, and
499 a highly directional material has a g parameter close to 1.
500 Fits to the g parameter may be found along with typical extinction
501 coefficients and scattering albedos for various atmospheres and
502 cloud types in USGS meteorological tables.
503 (A pattern will be applied to the extinction values.)\0
504 .DS
505 mod mist id
506 N src1 src2 .. srcN
507 0
508 0|3|6|7 [ rext gext bext [ ralb galb balb [ g ] ] ]
509 .DE
510 There are two usual uses of the mist type.
511 One is to surround a beam from a spotlight or laser so that it is
512 visible during rendering.
513 For this application, it is important to use a cone (or cylinder) that
514 is long enough and wide enough to contain the important visible portion.
515 Light source photometry and intervening objects will have the desired
516 effect, and crossing beams will result in additive scattering.
517 For this application, it is best to leave off the real arguments, and
518 use the global rendering parameters to control the atmosphere.
519 The second application is to model clouds or other localized media.
520 Complex boundary geometry may be used to give shape to a uniform medium,
521 so long as the boundary encloses a proper volume.
522 Alternatively, a pattern may be used to set the line integral value
523 through the cloud for a ray entering or exiting a point in a given
524 direction.
525 For this application, it is best if cloud volumes do not overlap each other,
526 and opaque objects contained within them may not be illuminated correctly
527 unless the line integrals consider enclosed geometry.
528 .LP
529 .UL Plastic
530 .PP
531 Plastic is a material with uncolored highlights.
532 It is given by its RGB reflectance, its fraction of specularity,
533 and its roughness value.
534 Roughness is specified as the rms slope of surface facets.
535 A value of 0 corresponds to a perfectly smooth surface, and
536 a value of 1 would be a very rough surface.
537 Specularity fractions greater than 0.1 and
538 roughness values greater than 0.2 are not very
539 realistic.
540 (A pattern modifying plastic will affect the material color.)
541 .DS
542 mod plastic id
543 0
544 0
545 5 red green blue spec rough
546 .DE
547 .LP
548 .UL Metal
549 .PP
550 Metal is similar to plastic, but specular highlights
551 are modified by the material color.
552 Specularity of metals is usually .9 or greater.
553 As for plastic, roughness values above .2 are uncommon.
554 .LP
555 .UL Trans
556 .PP
557 Trans is a translucent material, similar to plastic.
558 The transmissivity is the fraction of penetrating light that
559 travels all the way through the material.
560 The transmitted specular component is the fraction of transmitted
561 light that is not diffusely scattered.
562 Transmitted and diffusely reflected light is modified by the material color.
563 Translucent objects are infinitely thin.
564 .DS
565 mod trans id
566 0
567 0
568 7 red green blue spec rough trans tspec
569 .DE
570 .LP
571 .UL Plastic2
572 .PP
573 Plastic2 is similar to plastic, but with anisotropic
574 roughness.
575 This means that highlights in the surface will appear elliptical rather
576 than round.
577 The orientation of the anisotropy is determined by the unnormalized
578 direction vector
579 .I "ux uy uz".
580 These three expressions (separated by white space) are evaluated in
581 the context of the function file
582 .I funcfile.
583 If no function file is required (i.e., no special variables or
584 functions are required), a period (`.') may be given in its
585 place.
586 (See the discussion of Function Files in the Auxiliary Files section).
587 The
588 .I urough
589 value defines the roughness along the
590 .B u
591 vector given projected onto the surface.
592 The
593 .I vrough
594 value defines the roughness perpendicular to this vector.
595 Note that the highlight will be narrower in the direction of the
596 smaller roughness value.
597 Roughness values of zero are not allowed for efficiency reasons
598 since the behavior would be the same as regular plastic in that
599 case.
600 .DS
601 mod plastic2 id
602 4+ ux uy uz funcfile transform
603 0
604 6 red green blue spec urough vrough
605 .DE
606 .LP
607 .UL Metal2
608 .PP
609 Metal2 is the same as plastic2, except that the highlights are
610 modified by the material color.
611 .LP
612 .UL Trans2
613 .PP
614 Trans2 is the anisotropic version of trans.
615 The string arguments are the same as for plastic2, and the real
616 arguments are the same as for trans but with an additional roughness
617 value.
618 .DS
619 mod trans2 id
620 4+ ux uy uz funcfile transform
621 0
622 8 red green blue spec urough vrough trans tspec
623 .DE
624 .LP
625 .UL Ashik2
626 .PP
627 Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley.
628 The string arguments are the same as for plastic2, but the real
629 arguments have additional flexibility to specify the specular color.
630 Also, rather than roughness, specular power is used, which has no
631 physical meaning other than larger numbers are equivalent to a smoother
632 surface.
633 .DS
634 mod ashik2 id
635 4+ ux uy uz funcfile transform
636 0
637 8 dred dgrn dblu sred sgrn sblu u-power v-power
638 .DE
639 .LP
640 .UL Dielectric
641 .PP
642 A dielectric material is transparent, and it refracts light
643 as well as reflecting it.
644 Its behavior is determined by the index of refraction and
645 transmission coefficient in each wavelength band per unit length.
646 Common glass has a index of refraction (n) around 1.5,
647 and a transmission coefficient of roughly 0.92 over an inch.
648 An additional number, the Hartmann constant, describes how
649 the index of refraction changes as a function of wavelength.
650 It is usually zero.
651 (A pattern modifies only the refracted value.)
652 .DS
653 mod dielectric id
654 0
655 0
656 5 rtn gtn btn n hc
657 .DE
658 .LP
659 .UL Interface
660 .PP
661 An interface is a boundary between two dielectrics.
662 The first transmission coefficient and refractive index are for the inside;
663 the second ones are for the outside.
664 Ordinary dielectrics are surrounded by a vacuum (1 1 1 1).
665 .DS
666 mod interface id
667 0
668 0
669 8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2
670 .DE
671 .LP
672 .UL Glass
673 .PP
674 Glass is similar to dielectric, but it is optimized for thin glass
675 surfaces (n = 1.52).
676 One transmitted ray and one reflected ray is produced.
677 By using a single surface is in place of two, internal reflections
678 are avoided.
679 The surface orientation is irrelevant, as it is for plastic,
680 metal, and trans.
681 The only specification required is the transmissivity at normal
682 incidence.
683 (Transmissivity is the amount of light not absorbed in one traversal
684 of the material.
685 Transmittance -- the value usually measured -- is the total light
686 transmitted through the pane including multiple reflections.)\0
687 To compute transmissivity (tn) from transmittance (Tn) use:
688 .DS
689 tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
690 .DE
691 Standard 88% transmittance glass has a transmissivity of 0.96.
692 (A pattern modifying glass will affect the transmissivity.)
693 If a fourth real argument is given, it is interpreted as the index of
694 refraction to use instead of 1.52.
695 .DS
696 mod glass id
697 0
698 0
699 3 rtn gtn btn
700 .DE
701 .LP
702 .UL Plasfunc
703 .PP
704 Plasfunc in used for the procedural definition of plastic-like
705 materials with arbitrary bidirectional reflectance distribution
706 functions (BRDF's).
707 The arguments to this material include the color and specularity,
708 as well as the function defining the specular distribution and the
709 auxiliary file where it may be found.
710 .DS
711 mod plasfunc id
712 2+ refl funcfile transform
713 0
714 4+ red green blue spec A5 ..
715 .DE
716 The function
717 .I refl
718 takes four arguments, the x, y and z
719 direction towards the incident light, and the solid angle
720 subtended by the source.
721 The solid angle is provided to facilitate averaging, and is usually
722 ignored.
723 The
724 .I refl
725 function should integrate to 1 over
726 the projected hemisphere to maintain energy balance.
727 At least four real arguments must be given, and these are made
728 available along with any additional values to the reflectance
729 function.
730 Currently, only the contribution from direct light sources is
731 considered in the specular calculation.
732 As in most material types, the surface normal is always
733 altered to face the incoming ray.
734 .LP
735 .UL Metfunc
736 .PP
737 Metfunc is identical to plasfunc and takes the same arguments, but
738 the specular component is multiplied also by the material color.
739 .LP
740 .UL Transfunc
741 .PP
742 Transfunc is similar to plasfunc but with an arbitrary bidirectional
743 transmittance distribution as well as a reflectance distribution.
744 Both reflectance and transmittance are specified with the same function.
745 .DS
746 mod transfunc id
747 2+ brtd funcfile transform
748 0
749 6+ red green blue rspec trans tspec A7 ..
750 .DE
751 Where
752 .I trans
753 is the total light transmitted and
754 .I tspec
755 is the non-Lambertian fraction of transmitted light.
756 The function
757 .I brtd
758 should integrate to 1 over each projected hemisphere.
759 .LP
760 .UL BRTDfunc
761 .PP
762 The material BRTDfunc gives the maximum flexibility over surface
763 reflectance and transmittance, providing for spectrally-dependent
764 specular rays and reflectance and transmittance distribution functions.
765 .DS
766 mod BRTDfunc id
767 10+ rrefl grefl brefl
768 rtrns gtrns btrns
769 rbrtd gbrtd bbrtd
770 funcfile transform
771 0
772 9+ rfdif gfdif bfdif
773 rbdif gbdif bbdif
774 rtdif gtdif btdif
775 A10 ..
776 .DE
777 The variables
778 .I "rrefl, grefl"
779 and
780 .I brefl
781 specify the color coefficients for
782 the ideal specular (mirror) reflection of the surface.
783 The variables
784 .I "rtrns, gtrns"
785 and
786 .I btrns
787 specify the color coefficients for the ideal specular transmission.
788 The functions
789 .I "rbrtd, gbrtd"
790 and
791 .I bbrtd
792 take the direction to the incident light (and its solid angle)
793 and compute the color coefficients for the directional diffuse part of
794 reflection and transmission.
795 As a special case, three identical values of '0' may be given in place of
796 these function names to indicate no directional diffuse component.
797 .PP
798 Unlike most other material types, the surface normal is not altered to
799 face the incoming ray.
800 Thus, functions and variables must pay attention to the orientation of
801 the surface and make adjustments appropriately.
802 However, the special variables for the perturbed dot product and surface
803 normal,
804 .I "RdotP, NxP, NyP"
805 and
806 .I NzP
807 are reoriented as if the ray hit the front surface for convenience.
808 .PP
809 A diffuse reflection component may be given for the front side with
810 .I "rfdif, gfdif"
811 and
812 .I bfdif
813 for the front side of the surface or
814 .I "rbdif, gbdif"
815 and
816 .I bbdif
817 for the back side.
818 The diffuse transmittance (must be the same for both sides by physical law)
819 is given by
820 .I "rtdif, gtdif"
821 and
822 .I btdif.
823 A pattern will modify these diffuse scattering values,
824 and will be available through the special variables
825 .I "CrP, CgP"
826 and
827 .I CbP.
828 .PP
829 Care must be taken when using this material type to produce a physically
830 valid reflection model.
831 The reflectance functions should be bidirectional, and under no circumstances
832 should the sum of reflected diffuse, transmitted diffuse, reflected specular,
833 transmitted specular and the integrated directional diffuse component be
834 greater than one.
835 .LP
836 .UL Plasdata
837 .PP
838 Plasdata is used for arbitrary BRDF's that are most conveniently
839 given as interpolated data.
840 The arguments to this material are the data file and coordinate index
841 functions, as well as a function to optionally modify the data
842 values.
843 .DS
844 mod plasdata id
845 3+n+
846 func datafile
847 funcfile x1 x2 .. xn transform
848 0
849 4+ red green blue spec A5 ..
850 .DE
851 The coordinate indices
852 .I "(x1, x2,"
853 etc.) are themselves functions of
854 the x, y and z direction to the incident light, plus the solid angle
855 subtended by the light source (usually ignored).
856 The data function
857 .I (func)
858 takes five variables, the
859 interpolated value from the n-dimensional data file, followed by the
860 x, y and z direction to the incident light and the solid angle of the source.
861 The light source direction and size may of course be ignored by the function.
862 .LP
863 .UL Metdata
864 .PP
865 As metfunc is to plasfunc, metdata is to plasdata.
866 Metdata takes the same arguments as plasdata, but the specular
867 component is modified by the given material color.
868 .LP
869 .UL Transdata
870 .PP
871 Transdata is like plasdata but the specification includes transmittance
872 as well as reflectance.
873 The parameters are as follows.
874 .DS
875 mod transdata id
876 3+n+
877 func datafile
878 funcfile x1 x2 .. xn transform
879 0
880 6+ red green blue rspec trans tspec A7 ..
881 .DE
882 .LP
883 .UL BSDF
884 .PP
885 The BSDF material type loads an XML (eXtensible Markup Language)
886 file describing a bidirectional scattering distribution function.
887 Real arguments to this material may define additional
888 diffuse components that augment the BSDF data.
889 String arguments are used to define thickness for proxied
890 surfaces and the "up" orientation for the material.
891 .DS
892 mod BSDF id
893 6+ thick BSDFfile ux uy uz funcfile transform
894 0
895 0|3|6|9
896 rfdif gfdif bfdif
897 rbdif gbdif bbdif
898 rtdif gtdif btdif
899 .DE
900 The first string argument is a "thickness" parameter that may be used
901 to hide detail geometry being proxied by an aggregate BSDF material.
902 If a view or shadow ray hits a BSDF proxy with non-zero thickness,
903 it will pass directly through as if the surface were not there.
904 Similar to the illum type, this permits direct viewing and
905 shadow testing of complex geometry.
906 The BSDF is used when a scattered (indirect) ray hits the surface,
907 and any transmitted sample rays will be offset by the thickness amount
908 to avoid the hidden geometry and gather samples from the other side.
909 In this manner, BSDF surfaces can improve the results for indirect
910 scattering from complex systems without sacrificing appearance or
911 shadow accuracy.
912 If the BSDF has transmission and back-side reflection data,
913 a parallel BSDF surface may be
914 placed slightly less than the given thickness away from the front surface
915 to enclose the complex geometry on both sides.
916 The sign of the thickness is important, as it indicates whether the
917 proxied geometry is behind the BSDF surface (when thickness is positive)
918 or in front (when thickness is negative).
919 .LP
920 The second string argument is the name of the BSDF file, which is
921 found in the usual auxiliary locations.
922 The following three string parameters name variables for an "up" vector,
923 which together with the surface normal, define the
924 local coordinate system that orients the BSDF.
925 These variables, along with the thickness, are defined in a function
926 file given as the next string argument.
927 An optional transform is used to scale the thickness and reorient the up vector.
928 .LP
929 If no real arguments are given, the BSDF is used by itself to determine
930 reflection and transmission.
931 If there are at least 3 real arguments, the first triplet is an
932 additional diffuse reflectance for the front side.
933 At least 6 real arguments adds diffuse reflectance to the rear side of the surface.
934 If there are 9 real arguments, the final triplet will be taken as an additional
935 diffuse transmittance.
936 All diffuse components as well as the non-diffuse transmission are
937 modified by patterns applied to this material.
938 The non-diffuse reflection from either side are unaffected.
939 Textures perturb the effective surface normal in the usual way.
940 .LP
941 The surface normal of this type is not altered to face the incoming ray,
942 so the front and back BSDF reflections may differ.
943 (Transmission is identical front-to-back by physical law.)\0
944 If back visibility is turned off during rendering and there is no
945 transmission or back-side reflection, only then the surface will be
946 invisible from behind.
947 Unlike other data-driven material types, the BSDF type is fully
948 supported and all parts of the distribution are properly sampled.
949 .LP
950 .UL Antimatter
951 .PP
952 Antimatter is a material that can "subtract" volumes from other volumes.
953 A ray passing into an antimatter object becomes blind to all the specified
954 modifiers:
955 .DS
956 mod antimatter id
957 N mod1 mod2 .. modN
958 0
959 0
960 .DE
961 The first modifier will also be used to shade the area leaving the
962 antimatter volume and entering the regular volume.
963 If mod1 is void, the antimatter volume is completely invisible.
964 If shading is desired at antimatter surfaces, it is important
965 that the related volumes are closed with outward-facing normals.
966 Antimatter surfaces should not intersect with other antimatter boundaries,
967 and it is unwise to use the same modifier in nested antimatter volumes.
968 The viewpoint must be outside all volumes concerned for a correct
969 rendering.
970 .NH 3
971 Textures
972 .PP
973 A texture is a perturbation of the surface normal, and
974 is given by either a function or data.
975 .LP
976 .UL Texfunc
977 .PP
978 A texfunc uses an auxiliary function file
979 to specify a procedural texture:
980 .DS
981 mod texfunc id
982 4+ xpert ypert zpert funcfile transform
983 0
984 n A1 A2 .. An
985 .DE
986 .LP
987 .UL Texdata
988 .PP
989 A texdata texture uses three data files to get the surface
990 normal perturbations.
991 The variables
992 .I xfunc,
993 .I yfunc
994 and
995 .I zfunc
996 take three arguments
997 each from the interpolated values in
998 .I xdfname,
999 .I ydfname
1000 and
1001 .I zdfname.
1002 .DS
1003 mod texdata id
1004 8+ xfunc yfunc zfunc xdfname ydfname zdfname vfname x0 x1 .. xf
1005 0
1006 n A1 A2 .. An
1007 .DE
1008 .NH 3
1009 Patterns
1010 .PP
1011 Patterns are used to modify the reflectance of materials.
1012 The basic types are given below.
1013 .LP
1014 .UL Colorfunc
1015 .PP
1016 A colorfunc is a procedurally defined color pattern.
1017 It is specified as follows:
1018 .DS
1019 mod colorfunc id
1020 4+ red green blue funcfile transform
1021 0
1022 n A1 A2 .. An
1023 .DE
1024 .LP
1025 .UL Brightfunc
1026 .PP
1027 A brightfunc is the same as a colorfunc, except it is monochromatic.
1028 .DS
1029 mod brightfunc id
1030 2+ refl funcfile transform
1031 0
1032 n A1 A2 .. An
1033 .DE
1034 .LP
1035 .UL Colordata
1036 .PP
1037 Colordata uses an interpolated data map to modify a material's color.
1038 The map is n-dimensional, and is stored in three
1039 auxiliary files, one for each color.
1040 The coordinates used to look up and interpolate the data are
1041 defined in another auxiliary file.
1042 The interpolated data values are modified by functions of
1043 one or three variables.
1044 If the functions are of one variable, then they are passed the
1045 corresponding color component (red or green or blue).
1046 If the functions are of three variables, then they are passed the
1047 original red, green, and blue values as parameters.
1048 .DS
1049 mod colordata id
1050 7+n+
1051 rfunc gfunc bfunc rdatafile gdatafile bdatafile
1052 funcfile x1 x2 .. xn transform
1053 0
1054 m A1 A2 .. Am
1055 .DE
1056 .LP
1057 .UL Brightdata
1058 .PP
1059 Brightdata is like colordata, except monochromatic.
1060 .DS
1061 mod brightdata id
1062 3+n+
1063 func datafile
1064 funcfile x1 x2 .. xn transform
1065 0
1066 m A1 A2 .. Am
1067 .DE
1068 .LP
1069 .UL Colorpict
1070 .PP
1071 Colorpict is a special case of colordata, where the pattern is
1072 a two-dimensional image stored in the RADIANCE picture format.
1073 The dimensions of the image data are determined by the picture
1074 such that the smaller dimension is always 1, and the other
1075 is the ratio between the larger and the smaller.
1076 For example, a 500x338 picture would have coordinates (u,v)
1077 in the rectangle between (0,0) and (1.48,1).
1078 .DS
1079 mod colorpict id
1080 7+
1081 rfunc gfunc bfunc pictfile
1082 funcfile u v transform
1083 0
1084 m A1 A2 .. Am
1085 .DE
1086 .LP
1087 .UL Colortext
1088 .PP
1089 Colortext is dichromatic writing in a polygonal font.
1090 The font is defined in an auxiliary file, such as
1091 .I helvet.fnt.
1092 The text itself is also specified in a separate file, or
1093 can be part of the material arguments.
1094 The character size, orientation, aspect ratio and slant is
1095 determined by right and down motion vectors.
1096 The upper left origin for the text block as well as
1097 the foreground and background colors
1098 must also be given.
1099 .DS
1100 mod colortext id
1101 2 fontfile textfile
1102 0
1103 15+
1104 Ox Oy Oz
1105 Rx Ry Rz
1106 Dx Dy Dz
1107 rfore gfore bfore
1108 rback gback bback
1109 [spacing]
1110 .DE
1111 or:
1112 .DS
1113 mod colortext id
1114 2+N fontfile . This is a line with N words ...
1115 0
1116 15+
1117 Ox Oy Oz
1118 Rx Ry Rz
1119 Dx Dy Dz
1120 rfore gfore bfore
1121 rback gback bback
1122 [spacing]
1123 .DE
1124 .LP
1125 .UL Brighttext
1126 .PP
1127 Brighttext is like colortext, but the writing is monochromatic.
1128 .DS
1129 mod brighttext id
1130 2 fontfile textfile
1131 0
1132 11+
1133 Ox Oy Oz
1134 Rx Ry Rz
1135 Dx Dy Dz
1136 foreground background
1137 [spacing]
1138 .DE
1139 or:
1140 .DS
1141 mod brighttext id
1142 2+N fontfile . This is a line with N words ...
1143 0
1144 11+
1145 Ox Oy Oz
1146 Rx Ry Rz
1147 Dx Dy Dz
1148 foreground background
1149 [spacing]
1150 .DE
1151 .LP
1152 By default, a uniform spacing algorithm is used that guarantees
1153 every character will appear in a precisely determined position.
1154 Unfortunately, such a scheme results in rather unattractive and difficult to
1155 read text with most fonts.
1156 The optional
1157 .I spacing
1158 value defines the distance between characters for proportional spacing.
1159 A positive value selects a spacing algorithm that preserves right margins and
1160 indentation, but does not provide the ultimate in proportionally spaced text.
1161 A negative value insures that characters are properly spaced, but the
1162 placement of words then varies unpredictably.
1163 The choice depends on the relative importance of spacing versus formatting.
1164 When presenting a section of formatted text, a positive spacing value is
1165 usually preferred.
1166 A single line of text will often be accompanied by a negative spacing value.
1167 A section of text meant to depict a picture, perhaps using a special purpose
1168 font such as hexbit4x1.fnt, calls for uniform spacing.
1169 Reasonable magnitudes for proportional spacing are
1170 between 0.1 (for tightly spaced characters) and 0.3 (for wide spacing).
1171 .NH 3
1172 Mixtures
1173 .PP
1174 A mixture is a blend of one or more materials or textures and patterns.
1175 Blended materials should not be light source types or virtual source types.
1176 The basic types are given below.
1177 .LP
1178 .UL Mixfunc
1179 .PP
1180 A mixfunc mixes two modifiers procedurally.
1181 It is specified as follows:
1182 .DS
1183 mod mixfunc id
1184 4+ foreground background vname funcfile transform
1185 0
1186 n A1 A2 .. An
1187 .DE
1188 Foreground and background are modifier names that must be
1189 defined earlier in the scene description.
1190 If one of these is a material, then
1191 the modifier of the mixfunc must be "void".
1192 (Either the foreground or background modifier may be "void",
1193 which serves as a form of opacity control when used with a material.)\0
1194 Vname is the coefficient defined in funcfile that determines the influence
1195 of foreground.
1196 The background coefficient is always (1-vname).
1197 .LP
1198 .UL Mixdata
1199 .PP
1200 Mixdata combines two modifiers using an auxiliary data file:
1201 .DS
1202 mod mixdata id
1203 5+n+
1204 foreground background func datafile
1205 funcfile x1 x2 .. xn transform
1206 0
1207 m A1 A2 .. Am
1208 .DE
1209 .LP
1210 .UL Mixpict
1211 .PP
1212 Mixpict combines two modifiers based on a picture:
1213 .DS
1214 mod mixpict id
1215 7+
1216 foreground background func pictfile
1217 funcfile u v transform
1218 0
1219 m A1 A2 .. Am
1220 .DE
1221 The mixing coefficient function "func" takes three
1222 arguments, the red, green and blue values
1223 corresponding to the pixel at (u,v).
1224 .LP
1225 .UL Mixtext
1226 .PP
1227 Mixtext uses one modifier for the text foreground, and one for the
1228 background:
1229 .DS
1230 mod mixtext id
1231 4 foreground background fontfile textfile
1232 0
1233 9+
1234 Ox Oy Oz
1235 Rx Ry Rz
1236 Dx Dy Dz
1237 [spacing]
1238 .DE
1239 or:
1240 .DS
1241 mod mixtext id
1242 4+N
1243 foreground background fontfile .
1244 This is a line with N words ...
1245 0
1246 9+
1247 Ox Oy Oz
1248 Rx Ry Rz
1249 Dx Dy Dz
1250 [spacing]
1251 .DE
1252 .NH 2
1253 Auxiliary Files
1254 .PP
1255 Auxiliary files used in textures and patterns
1256 are accessed by the programs during image generation.
1257 These files may be located in the working directory, or in
1258 a library directory.
1259 The environment variable
1260 .I RAYPATH
1261 can be assigned an alternate set of search directories.
1262 Following is a brief description of some common file types.
1263 .NH 3
1264 Function Files
1265 .PP
1266 A function file contains the definitions of variables, functions
1267 and constants used by a primitive.
1268 The transformation that accompanies the file name contains the necessary
1269 rotations, translations and scalings to bring the coordinates of
1270 the function file into agreement with the world coordinates.
1271 The transformation specification is the same as for the
1272 .I xform
1273 command.
1274 An example function file is given below:
1275 .DS
1276 {
1277 This is a comment, enclosed in curly braces.
1278 {Comments can be nested.}
1279 }
1280 { standard expressions use +,-,*,/,^,(,) }
1281 vname = Ny * func(A1) ;
1282 { constants are defined with a colon }
1283 const : sqrt(PI/2) ;
1284 { user-defined functions add to library }
1285 func(x) = 5 + A1*sin(x/3) ;
1286 { functions may be passed and recursive }
1287 rfunc(f,x) = if(x,f(x),f(-x)*rfunc(f,x+1)) ;
1288 { constant functions may also be defined }
1289 cfunc(x) : 10*x / sqrt(x) ;
1290 .DE
1291 Many variables and functions are already defined by the program,
1292 and they are listed in the file
1293 .I rayinit.cal.
1294 The following variables are particularly important:
1295 .DS
1296 Dx, Dy, Dz - incident ray direction
1297 Nx, Ny, Nz - surface normal at intersection point
1298 Px, Py, Pz - intersection point
1299 T - distance from start
1300 Ts - single ray (shadow) distance
1301 Rdot - cosine between ray and normal
1302 arg(0) - number of real arguments
1303 arg(i) - i'th real argument
1304 .DE
1305 For mesh objects, the local surface coordinates are available:
1306 .DS
1307 Lu, Lv - local (u,v) coordinates
1308 .DE
1309 For BRDF types, the following variables are defined as well:
1310 .DS
1311 NxP, NyP, NzP - perturbed surface normal
1312 RdotP - perturbed dot product
1313 CrP, CgP, CbP - perturbed material color
1314 .DE
1315 A unique context is set up for each file so that the same variable
1316 may appear in different function files without conflict.
1317 The variables listed above and any others defined in
1318 rayinit.cal are available globally.
1319 If no file is needed by a given primitive because all the required
1320 variables are global, a period (`.') can be given in
1321 place of the file name.
1322 It is also possible to give an expression instead of a straight
1323 variable name in a scene file.
1324 Functions (requiring parameters)
1325 must be given as names and not as expressions.
1326 .PP
1327 Constant expressions are used as an optimization in function
1328 files.
1329 They are replaced wherever they occur in an expression by their
1330 value.
1331 Constant expressions are evaluated only once, so they must not
1332 contain any variables or values that can change, such as the ray
1333 variables Px and Ny or the primitive argument function arg().
1334 All the math library functions such as sqrt() and cos() have the
1335 constant attribute, so they will be replaced by immediate values
1336 whenever they are given constant arguments.
1337 Thus, the subexpression cos(PI*sqrt(2)) is immediately replaced
1338 by its value, -.266255342, and does not cause any additional overhead
1339 in the calculation.
1340 .PP
1341 It is generally a good idea to define constants and variables before
1342 they are referred to in a function file.
1343 Although evaluation does not take place until later, the interpreter
1344 does variable scoping and constant subexpression evaluation based on
1345 what it has compiled already.
1346 For example, a variable that is defined globally in rayinit.cal then
1347 referenced in the local context of a function file cannot
1348 subsequently be redefined in the same file because the compiler
1349 has already determined the scope of the referenced variable as global.
1350 To avoid such conflicts, one can state the scope of a variable explicitly
1351 by preceding the variable name with a context mark (a back-quote) for
1352 a local variable, or following the name with a context mark for a global
1353 variable.
1354 .NH 3
1355 Data Files
1356 .PP
1357 Data files contain n-dimensional arrays of real numbers used
1358 for interpolation.
1359 Typically, definitions in a function file determine how
1360 to index and use interpolated data values.
1361 The basic data file format is as follows:
1362 .DS
1363 N
1364 beg1 end1 m1
1365 0 0 m2 x2.1 x2.2 x2.3 x2.4 .. x2.m2
1366 ...
1367 begN endN mN
1368 DATA, later dimensions changing faster.
1369 .DE
1370 N is the number of dimensions.
1371 For each dimension, the beginning and ending coordinate
1372 values and the dimension size is given.
1373 Alternatively, individual coordinate values can be given when
1374 the points are not evenly spaced.
1375 These values must either be increasing or decreasing monotonically.
1376 The data is m1*m2*...*mN real numbers in ASCII form.
1377 Comments may appear anywhere in the file, beginning with a pound
1378 sign ('#') and continuing to the end of line.
1379 .NH 3
1380 Font Files
1381 .PP
1382 A font file lists the polygons which make up a character set.
1383 Comments may appear anywhere in the file, beginning with a pound
1384 sign ('#') and continuing to the end of line.
1385 All numbers are decimal integers:
1386 .DS
1387 code n
1388 x0 y0
1389 x1 y1
1390 ...
1391 xn yn
1392 ...
1393 .DE
1394 The ASCII codes can appear in any order.
1395 N is the number of vertices, and the last is automatically
1396 connected to the first.
1397 Separate polygonal sections are joined by coincident sides.
1398 The character coordinate system is a square with lower left corner at
1399 (0,0), lower right at (255,0) and upper right at (255,255).
1400 .NH 2
1401 Generators
1402 .PP
1403 A generator is any program that produces a scene description
1404 as its output.
1405 They usually appear as commands in a scene description file.
1406 An example of a simple generator is
1407 .I genbox.
1408 .I Genbox
1409 takes the arguments of width, height and depth to produce
1410 a parallelepiped description.
1411 .I Genprism
1412 takes a list of 2-dimensional coordinates and extrudes them along a vector to
1413 produce a 3-dimensional prism.
1414 .I Genrev
1415 is a more sophisticated generator
1416 that produces an object of rotation from parametric functions
1417 for radius and axis position.
1418 .I Gensurf
1419 tessellates a surface defined by the
1420 parametric functions x(s,t), y(s,t), and z(s,t).
1421 .I Genworm
1422 links cylinders and spheres along a curve.
1423 .I Gensky
1424 produces a sun and sky distribution corresponding
1425 to a given time and date.
1426 .PP
1427 .I Xform
1428 is a program that transforms a scene description from one
1429 coordinate space to another.
1430 .I Xform
1431 does rotation, translation, scaling, and mirroring.
1432 .NH 1
1433 Image Generation
1434 .PP
1435 Once the scene has been described in three-dimensions, it
1436 is possible to generate a two-dimensional image from a
1437 given perspective.
1438 .PP
1439 The image generating programs use an
1440 .I octree
1441 to efficiently trace rays through the scene.
1442 An octree subdivides space into nested octants which
1443 contain sets of surfaces.
1444 In RADIANCE, an octree is created from a scene description by
1445 .I oconv.
1446 The details of this process are not important,
1447 but the octree will serve as input to the ray-tracing
1448 programs and directs the use of a scene description.
1449 .PP
1450 .I Rview
1451 is ray-tracing program for viewing a scene interactively.
1452 When the user specifies a new perspective,
1453 .I rview
1454 quickly displays a rough
1455 image on the terminal, then progressively
1456 increases the resolution as the user looks on.
1457 He can select a particular section of the image to improve,
1458 or move to a different view and start over.
1459 This mode of interaction is useful for debugging scenes
1460 as well as determining the best view for a final image.
1461 .PP
1462 .I Rpict
1463 produces a high-resolution picture of a scene from
1464 a particular perspective.
1465 This program features adaptive sampling, crash
1466 recovery and progress reporting, all of which are important
1467 for time-consuming images.
1468 .PP
1469 A number of filters are available for manipulating picture files.
1470 .I Pfilt
1471 sets the exposure and performs anti-aliasing.
1472 .I Pcompos
1473 composites (cuts and pastes) pictures.
1474 .I Pcond
1475 conditions a picture for a specific display device.
1476 .I Pcomb
1477 performs arbitrary math on one or more pictures.
1478 .I Protate
1479 rotates a picture 90 degrees clockwise.
1480 .I Pflip
1481 flips a picture horizontally, vertically, or both (180 degree rotation).
1482 .I Pvalue
1483 converts a picture to and from simpler formats.
1484 .PP
1485 Pictures may be displayed directly under X11 using the program
1486 .I ximage,
1487 or converted a standard image format.
1488 .I Ra_bmp
1489 converts to and from Microsoft Bitmap images.
1490 .I Ra_ppm
1491 converts to and from Poskanzer Portable Pixmap formats.
1492 .I Ra_ps
1493 converts to PostScript color and greyscale formats.
1494 .I Ra_rgbe
1495 converts to and from Radiance uncompressed picture format.
1496 .I Ra_t16
1497 converts to and from Targa 16 and 24-bit image formats.
1498 .I Ra_t8
1499 converts to and from Targa 8-bit image format.
1500 .I Ra_tiff
1501 converts to and from TIFF.
1502 .I Ra_xyze
1503 converts to and from Radiance CIE picture format.
1504 .NH 1
1505 License
1506 .PP
1507 .DS
1508 The Radiance Software License, Version 1.0
1509
1510 Copyright (c) 1990 - 2008 The Regents of the University of California,
1511 through Lawrence Berkeley National Laboratory. All rights reserved.
1512
1513 Redistribution and use in source and binary forms, with or without
1514 modification, are permitted provided that the following conditions
1515 are met:
1516
1517 1. Redistributions of source code must retain the above copyright
1518 notice, this list of conditions and the following disclaimer.
1519
1520 2. Redistributions in binary form must reproduce the above copyright
1521 notice, this list of conditions and the following disclaimer in
1522 the documentation and/or other materials provided with the
1523 distribution.
1524
1525 3. The end-user documentation included with the redistribution,
1526 if any, must include the following acknowledgment:
1527 "This product includes Radiance software
1528 (http://radsite.lbl.gov/)
1529 developed by the Lawrence Berkeley National Laboratory
1530 (http://www.lbl.gov/)."
1531 Alternately, this acknowledgment may appear in the software itself,
1532 if and wherever such third-party acknowledgments normally appear.
1533
1534 4. The names "Radiance," "Lawrence Berkeley National Laboratory"
1535 and "The Regents of the University of California" must
1536 not be used to endorse or promote products derived from this
1537 software without prior written permission. For written
1538 permission, please contact [email protected].
1539
1540 5. Products derived from this software may not be called "Radiance",
1541 nor may "Radiance" appear in their name, without prior written
1542 permission of Lawrence Berkeley National Laboratory.
1543
1544 THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
1545 WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
1546 OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
1547 DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
1548 ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
1549 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
1550 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
1551 USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
1552 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
1553 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
1554 OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
1555 SUCH DAMAGE.
1556 .DE
1557 .NH 1
1558 Acknowledgements
1559 .PP
1560 This work was supported by the Assistant Secretary of Conservation
1561 and Renewable Energy, Office of Building Energy Research and
1562 Development, Buildings Equipment Division of the U.S. Department of
1563 Energy under Contract No. DE-AC03-76SF00098.
1564 .PP
1565 Additional work was sponsored by the Swiss federal government
1566 under the Swiss LUMEN Project and was
1567 carried out in the Laboratoire d'Energie Solaire (LESO Group) at
1568 the Ecole Polytechnique Federale de Lausanne (EPFL University)
1569 in Lausanne, Switzerland.
1570 .NH 1
1571 References
1572 .LP
1573 Ward, G., M. Kurt & N. Bonneel,
1574 ``Reducing Anisotropic BSDF Measurement to Common Practice,''
1575 .I Workshop on Material Appearance Modeling,
1576 2014.
1577 .LP
1578 McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee,
1579 ``A validation of a ray-tracing tool used to generate
1580 bi-directional scattering distribution functions for
1581 complex fenestration systems,''
1582 .I "Solar Energy",
1583 98, 404-14, November 2013.
1584 .LP
1585 Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson,
1586 ``Simulating the Daylight Performance of Complex Fenestration Systems
1587 Using Bidirectional Scattering Distribution Functions within Radiance,''
1588 .I "Leukos",
1589 7(4),
1590 April 2011.
1591 .LP
1592 Cater, K., A. Chalmers, G. Ward,
1593 ``Detail to Attention: Exploiting Visual Tasks for Selective Rendering,''
1594 .I "Eurograhics Symposium on Rendering",
1595 June 2003.
1596 .LP
1597 Ward, G., Elena Eydelberg-Vileshin,
1598 ``Picture Perfect RGB Rendering Using Spectral Prefiltering and
1599 Sharp Color Primaries,''
1600 13th Eurographics Workshop on Rendering, P. Debevec and
1601 S. Gibson (Editors), June 2002.
1602 .LP
1603 Ward, G. and M. Simmons,
1604 ``The Holodeck Ray Cache: An Interactive Rendering System for Global
1605 Illumination in Nondiffuse Environments,''
1606 .I "ACM Transactions on Graphics,"
1607 18(4):361-98, October 1999.
1608 .LP
1609 Larson, G.W., H. Rushmeier, C. Piatko,
1610 ``A Visibility Matching Tone Reproduction Operator for High Dynamic
1611 Range Scenes,''
1612 .I "IEEE Transactions on Visualization and Computer Graphics",
1613 3(4), 291-306, December 1997.
1614 .LP
1615 Ward, G.,
1616 ``Making Global Illumination User Friendly,''
1617 .I "Sixth Eurographics Workshop on Rendering",
1618 proceedings to be published by Springer-Verlag,
1619 Dublin, Ireland, June 1995.
1620 .LP
1621 Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust,
1622 ``Comparing Real and Synthetic Images: Some Ideas about Metrics,''
1623 .I "Sixth Eurographics Workshop on Rendering",
1624 proceedings to be published by Springer-Verlag,
1625 Dublin, Ireland, June 1995.
1626 .LP
1627 Ward, G.,
1628 ``The Radiance Lighting Simulation and Rendering System,''
1629 .I "Computer Graphics",
1630 Orlando, July 1994.
1631 .LP
1632 Rushmeier, H., G. Ward,
1633 ``Energy-Preserving Non-Linear Filters,''
1634 .I "Computer Graphics",
1635 Orlando, July 1994.
1636 .LP
1637 Ward, G.,
1638 ``A Contrast-Based Scalefactor for Luminance Display,''
1639 .I "Graphics Gems IV",
1640 Edited by Paul Heckbert,
1641 Academic Press 1994.
1642 .LP
1643 Ward, G.,
1644 ``Measuring and Modeling Anisotropic Reflection,''
1645 .I "Computer Graphics",
1646 Chicago, July 1992.
1647 .LP
1648 Ward, G., P. Heckbert,
1649 ``Irradiance Gradients,''
1650 .I "Third Annual Eurographics Workshop on Rendering",
1651 to be published by Springer-Verlag, held in Bristol, UK, May 1992.
1652 .LP
1653 Ward, G.,
1654 ``Adaptive Shadow Testing for Ray Tracing,''
1655 .I "Second Annual Eurographics Workshop on Rendering",
1656 to be published by Springer-Verlag, held in Barcelona, SPAIN, May 1991.
1657 .LP
1658 Ward, G.,
1659 ``Visualization,''
1660 .I "Lighting Design and Application",
1661 Vol. 20, No. 6, June 1990.
1662 .LP
1663 Ward, G., F. Rubinstein, R. Clear,
1664 ``A Ray Tracing Solution for Diffuse Interreflection,''
1665 .I "Computer Graphics",
1666 Vol. 22, No. 4, August 1988.
1667 .LP
1668 Ward, G., F. Rubinstein,
1669 ``A New Technique for Computer Simulation of Illuminated Spaces,''
1670 .I "Journal of the Illuminating Engineering Society",
1671 Vol. 17, No. 1, Winter 1988.