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Comparing ray/doc/ray.1 (file contents):
Revision 1.8 by greg, Sun Jul 24 21:05:45 2005 UTC vs.
Revision 1.9 by greg, Wed May 10 19:50:30 2006 UTC

# Line 1 | Line 1
1 < .\" RCSid "$Id$"
1 > .\" RCSid "$Id"
2   .\" Print using the -ms macro package
3   .DA 1/20/99
4   .LP
5 < .tl """Copyright \(co 2005 Regents, University of California
5 > .tl """Copyright \(co 2003 Regents, University of California
6   .sp 2
7   .TL
8   The
# Line 10 | Line 10 | The
10   .br
11   Synthetic Imaging System
12   .AU
13 < Building Technologies Program
13 > Building Technologies Department
14   .br
15   Lawrence Berkeley Laboratory
16   .br
# Line 402 | Line 402 | mod spotlight id
402   .LP
403   .UL Mirror
404   .PP
405 < Mirror is used for planar surfaces that produce secondary
405 > Mirror is used for planar surfaces that produce virtual
406   source reflections.
407   This material should be used sparingly, as it may cause the light
408   source calculation to blow up if it is applied to many small surfaces.
# Line 426 | Line 426 | mod mirror id
426   .UL Prism1
427   .PP
428   The prism1 material is for general light redirection from prismatic
429 < glazings, generating secondary light sources.
429 > glazings, generating virtual light sources.
430   It can only be used to modify a planar surface (i.e., a polygon or disk)
431   and should not result in either light concentration or scattering.
432   The new direction of the ray can be on either side of the material,
433   and the definitions must have the correct bidirectional properties
434 < to work properly with secondary light sources.
434 > to work properly with virtual light sources.
435   The arguments give the coefficient for the redirected light
436   and its direction.
437   .DS
# Line 1370 | Line 1370 | programs and directs the use of a scene description.
1370   .I Rview
1371   is ray-tracing program for viewing a scene interactively.
1372   When the user specifies a new perspective,
1373 < .I rvu
1373 > .I rview
1374   quickly displays a rough
1375   image on the terminal, then progressively
1376   increases the resolution as the user looks on.

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