422 |
|
0 |
423 |
|
3 red green blue |
424 |
|
.DE |
425 |
+ |
While alternate materials that are reflective will appear as normal, |
426 |
+ |
indirect rays will use the mirror's reflectance rather than the |
427 |
+ |
alternate type. |
428 |
+ |
Transmitting materials are an exception, where both transmission and |
429 |
+ |
reflection will use the alternate type for all rays not specifically |
430 |
+ |
targeting virtual light sources. |
431 |
+ |
Therefore, transmitting alternate types should only have pure specular |
432 |
+ |
reflection if they reflect at all, to maintain a valid calculation. |
433 |
+ |
.PP |
434 |
+ |
The mirror material type reflects light sources only from the front side |
435 |
+ |
of a surface, regardless of any alternate material. |
436 |
+ |
If virtual source generation is desired on both sides, two coincident |
437 |
+ |
surfaces with opposite normal orientations may be employed to achieve |
438 |
+ |
this effect. |
439 |
+ |
The reflectance and alternate material type may be |
440 |
+ |
different for the overlapped surfaces, |
441 |
+ |
and the two sides will behave accordingly. |
442 |
|
.LP |
443 |
|
.UL Prism1 |
444 |
|
.PP |