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Comparing ray/doc/ray.1 (file contents):
Revision 1.22 by greg, Fri Jul 15 17:45:46 2011 UTC vs.
Revision 1.31 by greg, Sat Apr 8 00:09:35 2017 UTC

# Line 1 | Line 1
1 < .\" RCSid "$Id"
1 > .\" RCSid "$Id$"
2   .\" Print using the -ms macro package
3 < .DA 2/17/2011
3 > .DA 07/10/2016
4   .LP
5 < .tl """Copyright \(co 2011 Regents, University of California
5 > .tl """Copyright \(co 2016 Regents, University of California
6   .sp 2
7   .TL
8   The
# Line 622 | Line 622 | mod trans2 id
622   8 red green blue spec urough vrough trans tspec
623   .DE
624   .LP
625 + .UL Ashik2
626 + .PP
627 + Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley.
628 + The string arguments are the same as for plastic2, but the real
629 + arguments have additional flexibility to specify the specular color.
630 + Also, rather than roughness, specular power is used, which has no
631 + physical meaning other than larger numbers are equivalent to a smoother
632 + surface.
633 + .DS
634 + mod ashik2 id
635 + 4+ ux uy uz funcfile transform
636 + 0
637 + 8 dred dgrn dblu sred sgrn sblu u-power v-power
638 + .DE
639 + .LP
640   .UL Dielectric
641   .PP
642   A dielectric material is transparent, and it refracts light
# Line 946 | Line 961 | N mod1 mod2 .. modN
961   The first modifier will also be used to shade the area leaving the
962   antimatter volume and entering the regular volume.
963   If mod1 is void, the antimatter volume is completely invisible.
964 < Antimatter does not work properly with the material type "trans",
965 < and multiple antimatter surfaces should be disjoint.
964 > If shading is desired at antimatter surfaces, it is important
965 > that the related volumes are closed with outward-facing normals.
966 > Antimatter surfaces should not intersect with other antimatter boundaries,
967 > and it is unwise to use the same modifier in nested antimatter volumes.
968   The viewpoint must be outside all volumes concerned for a correct
969   rendering.
970   .NH 3
# Line 1155 | Line 1172 | between 0.1 (for tightly spaced characters) and 0.3 (f
1172   Mixtures
1173   .PP
1174   A mixture is a blend of one or more materials or textures and patterns.
1175 + Blended materials should not be light source types or virtual source types.
1176   The basic types are given below.
1177   .LP
1178   .UL Mixfunc
# Line 1552 | Line 1570 | in Lausanne, Switzerland.
1570   .NH 1
1571   References
1572   .LP
1573 + Ward, G., M. Kurt & N. Bonneel,
1574 + ``Reducing Anisotropic BSDF Measurement to Common Practice,''
1575 + .I Workshop on Material Appearance Modeling,
1576 + 2014.
1577 + .LP
1578 + McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee,
1579 + ``A validation of a ray-tracing tool used to generate
1580 + bi-directional scattering distribution functions for
1581 + complex fenestration systems,''
1582 + .I "Solar Energy",
1583 + 98, 404-14, November 2013.
1584 + .LP
1585   Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson,
1586   ``Simulating the Daylight Performance of Complex Fenestration Systems
1587 < Using Bidirectional Scattering Distribution Functions within Radiance''
1588 < .I "Journal of the Illuminating Engineering Soc. of North America",
1587 > Using Bidirectional Scattering Distribution Functions within Radiance,''
1588 > .I "Leukos",
1589 > 7(4),
1590   April 2011.
1591   .LP
1592   Cater, K., A. Chalmers, G. Ward,

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