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Comparing ray/doc/ray.1 (file contents):
Revision 1.18 by greg, Fri Feb 18 00:40:25 2011 UTC vs.
Revision 1.31 by greg, Sat Apr 8 00:09:35 2017 UTC

# Line 1 | Line 1
1 < .\" RCSid "$Id"
1 > .\" RCSid "$Id$"
2   .\" Print using the -ms macro package
3 < .DA 2/17/2011
3 > .DA 07/10/2016
4   .LP
5 < .tl """Copyright \(co 2011 Regents, University of California
5 > .tl """Copyright \(co 2016 Regents, University of California
6   .sp 2
7   .TL
8   The
# Line 622 | Line 622 | mod trans2 id
622   8 red green blue spec urough vrough trans tspec
623   .DE
624   .LP
625 + .UL Ashik2
626 + .PP
627 + Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley.
628 + The string arguments are the same as for plastic2, but the real
629 + arguments have additional flexibility to specify the specular color.
630 + Also, rather than roughness, specular power is used, which has no
631 + physical meaning other than larger numbers are equivalent to a smoother
632 + surface.
633 + .DS
634 + mod ashik2 id
635 + 4+ ux uy uz funcfile transform
636 + 0
637 + 8 dred dgrn dblu sred sgrn sblu u-power v-power
638 + .DE
639 + .LP
640   .UL Dielectric
641   .PP
642   A dielectric material is transparent, and it refracts light
# Line 869 | Line 884 | mod transdata id
884   .PP
885   The BSDF material type loads an XML (eXtensible Markup Language)
886   file describing a bidirectional scattering distribution function.
872
887   Real arguments to this material may define additional
888   diffuse components that augment the BSDF data.
889 < String arguments are used to define thickness for hidden
890 < objects and the "up" orientation for the material.
889 > String arguments are used to define thickness for proxied
890 > surfaces and the "up" orientation for the material.
891   .DS
892   mod BSDF id
893   6+ thick BSDFfile ux uy uz funcfile transform
# Line 883 | Line 897 | mod BSDF id
897       rbdif gbdif bbdif
898       rtdif gtdif btdif
899   .DE
900 < The first string argument is a "thickness" parameter that is useful
901 < for hiding detail geometry for transmitting systems, e.g.,
902 < complex fenestration.
903 < If a view or shadow ray hits a BSDF surface with non-zero specular transmission
890 < and positive thickness, the ray will pass directly through with no
891 < reflection or transmission due to the BSDF.
900 > The first string argument is a "thickness" parameter that may be used
901 > to hide detail geometry being proxied by an aggregate BSDF material.
902 > If a view or shadow ray hits a BSDF proxy with non-zero thickness,
903 > it will pass directly through as if the surface were not there.
904   Similar to the illum type, this permits direct viewing and
905   shadow testing of complex geometry.
906 < In contrast, a scattered ray will use the BSDF transmission,
907 < offsetting transmitted sample rays by the thickness amount
908 < to avoid any intervening geometry.
909 < In this manner, BSDF surfaces may act as simplified stand-ins for detailed
910 < system geometry, which may still be present and visible in the simulation.
911 < If the BSDF has back-side reflection data, a parallel surface should be
912 < specified slightly less than the given thickness away from the front surface
913 < to enclose the system geometry on both sides.
914 < A zero thickness implies that the BSDF geomtery is all there is, and
915 < thickness is ignored if there is no transmitted component, or transmission is
916 < purely diffuse.
906 > The BSDF is used when a scattered (indirect) ray hits the surface,
907 > and any transmitted sample rays will be offset by the thickness amount
908 > to avoid the hidden geometry and gather samples from the other side.
909 > In this manner, BSDF surfaces can improve the results for indirect
910 > scattering from complex systems without sacrificing appearance or
911 > shadow accuracy.
912 > If the BSDF has transmission and back-side reflection data,
913 > a parallel BSDF surface may be
914 > placed slightly less than the given thickness away from the front surface
915 > to enclose the complex geometry on both sides.
916 > The sign of the thickness is important, as it indicates whether the
917 > proxied geometry is behind the BSDF surface (when thickness is positive)
918 > or in front (when thickness is negative).
919   .LP
920   The second string argument is the name of the BSDF file, which is
921   found in the usual auxiliary locations.
# Line 947 | Line 961 | N mod1 mod2 .. modN
961   The first modifier will also be used to shade the area leaving the
962   antimatter volume and entering the regular volume.
963   If mod1 is void, the antimatter volume is completely invisible.
964 < Antimatter does not work properly with the material type "trans",
965 < and multiple antimatter surfaces should be disjoint.
964 > If shading is desired at antimatter surfaces, it is important
965 > that the related volumes are closed with outward-facing normals.
966 > Antimatter surfaces should not intersect with other antimatter boundaries,
967 > and it is unwise to use the same modifier in nested antimatter volumes.
968   The viewpoint must be outside all volumes concerned for a correct
969   rendering.
970   .NH 3
# Line 1156 | Line 1172 | between 0.1 (for tightly spaced characters) and 0.3 (f
1172   Mixtures
1173   .PP
1174   A mixture is a blend of one or more materials or textures and patterns.
1175 + Blended materials should not be light source types or virtual source types.
1176   The basic types are given below.
1177   .LP
1178   .UL Mixfunc
# Line 1552 | Line 1569 | the Ecole Polytechnique Federale de Lausanne (EPFL Uni
1569   in Lausanne, Switzerland.
1570   .NH 1
1571   References
1572 + .LP
1573 + Ward, G., M. Kurt & N. Bonneel,
1574 + ``Reducing Anisotropic BSDF Measurement to Common Practice,''
1575 + .I Workshop on Material Appearance Modeling,
1576 + 2014.
1577 + .LP
1578 + McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee,
1579 + ``A validation of a ray-tracing tool used to generate
1580 + bi-directional scattering distribution functions for
1581 + complex fenestration systems,''
1582 + .I "Solar Energy",
1583 + 98, 404-14, November 2013.
1584 + .LP
1585 + Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson,
1586 + ``Simulating the Daylight Performance of Complex Fenestration Systems
1587 + Using Bidirectional Scattering Distribution Functions within Radiance,''
1588 + .I "Leukos",
1589 + 7(4),
1590 + April 2011.
1591   .LP
1592   Cater, K., A. Chalmers, G. Ward,
1593   ``Detail to Attention: Exploiting Visual Tasks for Selective Rendering,''

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