961 |
|
The first modifier will also be used to shade the area leaving the |
962 |
|
antimatter volume and entering the regular volume. |
963 |
|
If mod1 is void, the antimatter volume is completely invisible. |
964 |
< |
Antimatter does not work properly with the material type "trans", |
965 |
< |
and multiple antimatter surfaces should be disjoint. |
964 |
> |
If shading is desired at antimatter surfaces, it is important |
965 |
> |
that the related volumes are closed with outward-facing normals. |
966 |
> |
Antimatter surfaces should not intersect with other antimatter boundaries, |
967 |
> |
and it is unwise to use the same modifier in nested antimatter volumes. |
968 |
|
The viewpoint must be outside all volumes concerned for a correct |
969 |
|
rendering. |
970 |
|
.NH 3 |