--- ray/doc/ray.1 2014/07/31 18:32:41 1.26 +++ ray/doc/ray.1 2016/07/10 23:41:37 1.30 @@ -1,8 +1,8 @@ -.\" RCSid "$Id: ray.1,v 1.26 2014/07/31 18:32:41 greg Exp $" +.\" RCSid "$Id: ray.1,v 1.30 2016/07/10 23:41:37 greg Exp $" .\" Print using the -ms macro package -.DA 07/31/2014 +.DA 07/10/2016 .LP -.tl """Copyright \(co 2014 Regents, University of California +.tl """Copyright \(co 2016 Regents, University of California .sp 2 .TL The @@ -622,6 +622,21 @@ mod trans2 id 8 red green blue spec urough vrough trans tspec .DE .LP +.UL Ashik2 +.PP +Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley. +The string arguments are the same as for plastic2, but the real +arguments have additional flexibility to specify the specular color. +Also, rather than roughness, specular power is used, which has no +physical meaning other than larger numbers are equivalent to a smoother +surface. +.DS +mod ashik2 id +4+ ux uy uz funcfile transform +0 +8 dred dgrn dblu sred sgrn sblu u-power v-power +.DE +.LP .UL Dielectric .PP A dielectric material is transparent, and it refracts light @@ -1155,6 +1170,7 @@ between 0.1 (for tightly spaced characters) and 0.3 (f Mixtures .PP A mixture is a blend of one or more materials or textures and patterns. +Blended materials should not be light source types or virtual source types. The basic types are given below. .LP .UL Mixfunc @@ -1551,6 +1567,11 @@ the Ecole Polytechnique Federale de Lausanne (EPFL Uni in Lausanne, Switzerland. .NH 1 References +.LP +Ward, G., M. Kurt & N. Bonneel, +``Reducing Anisotropic BSDF Measurement to Common Practice,'' +.I Workshop on Material Appearance Modeling, +2014. .LP McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee, ``A validation of a ray-tracing tool used to generate