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Comparing ray/doc/ray.1 (file contents):
Revision 1.14 by greg, Wed Apr 30 22:00:28 2008 UTC vs.
Revision 1.19 by greg, Sun Feb 20 06:34:19 2011 UTC

# Line 1 | Line 1
1   .\" RCSid "$Id"
2   .\" Print using the -ms macro package
3 < .DA 4/30/2008
3 > .DA 2/17/2011
4   .LP
5 < .tl """Copyright \(co 2008 Regents, University of California
5 > .tl """Copyright \(co 2011 Regents, University of California
6   .sp 2
7   .TL
8   The
# Line 491 | Line 491 | a perfectly scattering medium (no absorption).
491   The scattering eccentricity parameter will likewise override the global
492   setting if it is present.
493   Scattering eccentricity indicates how much scattered light favors the
494 < forward direction, as fit by the Heyney-Greenstein function:
494 > forward direction, as fit by the Henyey-Greenstein function:
495   .DS
496   P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5
497   .DE
# Line 865 | Line 865 | mod transdata id
865   6+ red green blue rspec trans tspec A7 ..
866   .DE
867   .LP
868 + .UL BSDF
869 + .PP
870 + The BSDF material type loads an XML (eXtensible Markup Language)
871 + file describing a bidirectional scattering distribution function.
872 + Real arguments to this material may define additional
873 + diffuse components that augment the BSDF data.
874 + String arguments are used to define thickness for proxied
875 + surfaces and the "up" orientation for the material.
876 + .DS
877 + mod BSDF id
878 + 6+ thick BSDFfile ux uy uz funcfile transform
879 + 0
880 + 0|3|6|9
881 +     rfdif gfdif bfdif
882 +     rbdif gbdif bbdif
883 +     rtdif gtdif btdif
884 + .DE
885 + The first string argument is a "thickness" parameter that may be used
886 + to hide detail geometry being proxied by an aggregate BSDF material.
887 + If a view or shadow ray hits a BSDF proxy with non-zero thickness,
888 + it will pass directly through as if the surface were not there.
889 + Similar to the illum type, this permits direct viewing and
890 + shadow testing of complex geometry.
891 + The BSDF is used when a scattered (indirect) ray hits the surface,
892 + and any transmitted sample rays will be offset by the thickness amount
893 + to avoid the hidden geometry and gather samples from the other side.
894 + In this manner, BSDF surfaces can improve the results for indirect
895 + scattering from complex systems without sacrificing appearance or
896 + shadow accuracy.
897 + If the BSDF has transmission and back-side reflection data,
898 + a parallel BSDF surface may be
899 + placed slightly less than the given thickness away from the front surface
900 + to enclose the complex geometry on both sides.
901 + .LP
902 + The second string argument is the name of the BSDF file, which is
903 + found in the usual auxiliary locations.
904 + The following three string parameters name variables for an "up" vector,
905 + which together with the surface normal, define the
906 + local coordinate system that orients the BSDF.
907 + These variables, along with the thickness, are defined in a function
908 + file given as the next string argument.
909 + An optional transform is used to scale the thickness and reorient the up vector.
910 + .LP
911 + If no real arguments are given, the BSDF is used by itself to determine
912 + reflection and transmission.
913 + If there are at least 3 real arguments, the first triplet is an
914 + additional diffuse reflectance for the front side.
915 + At least 6 real arguments adds diffuse reflectance to the rear side of the surface.
916 + If there are 9 real arguments, the final triplet will be taken as an additional
917 + diffuse transmittance.
918 + All diffuse components as well as the non-diffuse transmission are
919 + modified by patterns applied to this material.
920 + The non-diffuse reflection from either side are unaffected.
921 + Textures perturb the effective surface normal in the usual way.
922 + .LP
923 + The surface normal of this type is not altered to face the incoming ray,
924 + so the front and back BSDF reflections may differ.
925 + (Transmission is identical front-to-back by physical law.)\0
926 + If back visibility is turned off during rendering and there is no
927 + transmission or back-side reflection, only then the surface will be
928 + invisible from behind.
929 + Unlike other data-driven material types, the BSDF type is fully
930 + supported and all parts of the distribution are properly sampled.
931 + .LP
932   .UL Antimatter
933   .PP
934   Antimatter is a material that can "subtract" volumes from other volumes.
# Line 1400 | Line 1464 | converts a picture to and from simpler formats.
1464   Pictures may be displayed directly under X11 using the program
1465   .I ximage,
1466   or converted a standard image format.
1467 < .I Ra_avs
1468 < converts to and from AVS image format.
1405 < .I Ra_pict
1406 < converts to Macintosh 32-bit PICT2 format.
1467 > .I Ra_bmp
1468 > converts to and from Microsoft Bitmap images.
1469   .I Ra_ppm
1470   converts to and from Poskanzer Portable Pixmap formats.
1409 .I Ra_pr
1410 converts to and from Sun 8-bit rasterfile format.
1411 .I Ra_pr24
1412 converts to and from Sun 24-bit rasterfile format.
1471   .I Ra_ps
1472   converts to PostScript color and greyscale formats.
1473   .I Ra_rgbe

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