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.\" RCSid "$Id$" |
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.\" Print using the -ms macro package |
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.DA 1/20/99 |
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.LP |
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.tl """Copyright \(co 2003 Regents, University of California |
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.sp 2 |
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.TL |
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The |
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.so ../src/rt/VERSION |
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.br |
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Synthetic Imaging System |
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.AU |
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Building Technologies Department |
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.br |
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Lawrence Berkeley Laboratory |
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.br |
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1 Cyclotron Rd., MS 90-3111 |
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.br |
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Berkeley, CA 94720 |
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.NH 1 |
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Introduction |
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.PP |
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RADIANCE was developed as a research tool |
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for predicting the distribution of visible radiation in |
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illuminated spaces. |
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It takes as input a three-dimensional geometric model of |
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the physical environment, and produces a map of |
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spectral radiance values in a color image. |
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The technique of ray-tracing follows light backwards |
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from the image plane to the source(s). |
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Because it can produce realistic images from a simple description, |
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RADIANCE has a wide range of applications in graphic arts, |
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lighting design, computer-aided engineering and architecture. |
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.KF |
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.sp 25 |
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.ce |
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.B "Figure 1." |
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.sp |
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.KE |
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.PP |
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The diagram in Figure 1 shows the flow between programs (boxes) and |
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data (ovals). |
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The central program is |
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.I rpict, |
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which produces a picture from a scene description. |
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.I Rview |
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is a variation of |
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.I rpict |
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that computes and displays images interactively. |
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Other programs (not shown) connect many of these elements together, |
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such as the executive programs |
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.I rad |
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and |
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.I ranimate, |
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the interactive rendering program |
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.I rholo, |
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and the animation program |
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.I ranimove. |
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The program |
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.I obj2mesh |
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acts as both a converter and scene compiler, converting a Wavefront .OBJ |
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file into a compiled mesh octree for efficient rendering. |
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.PP |
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A scene description file lists the surfaces and materials |
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that make up a specific environment. |
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The current surface types are spheres, polygons, cones, and cylinders. |
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There is also a composite surface type, called mesh, and a pseudosurface |
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type, called instance, which facilitates very complex geometries. |
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Surfaces can be made from materials such as plastic, metal, and glass. |
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Light sources can be distant disks as well as local spheres, disks |
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and polygons. |
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.PP |
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From a three-dimensional scene description and a specified view, |
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.I rpict |
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produces a two-dimensional image. |
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A picture file is a compressed binary representation of the |
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pixels in the image. |
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This picture can be scaled in size and |
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brightness, anti-aliased, and sent to a graphics output device. |
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.PP |
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A header in each picture file lists the program(s) and |
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parameters that produced it. |
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This is useful for identifying a picture |
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without having to display it. |
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The information can be read by the program |
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.I getinfo. |
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.NH 1 |
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Scene Description |
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.PP |
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A scene description file represents a |
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three-dimensional physical environment |
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in Cartesian (rectilinear) world coordinates. |
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It is stored as ASCII text, with the following basic format: |
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.DS |
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# comment |
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|
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modifier type identifier |
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n S1 S2 "S 3" .. Sn |
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0 |
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m R1 R2 R3 .. Rm |
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|
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modifier alias identifier reference |
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|
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! command |
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|
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... |
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.DE |
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.PP |
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A comment line begins with a pound sign, `#'. |
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.PP |
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The scene description |
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.I primitives |
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all have the same general format, and can |
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be either surfaces or modifiers. |
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A primitive has a modifier, a type, and an identifier. |
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A modifier is either the identifier of a |
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.I "previously defined" |
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primitive, or "void"\(dg. |
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.FS |
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\(dgThe most recent definition of a modifier is the one used, |
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and later definitions do not cause relinking of loaded |
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primitives. |
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Thus, the same identifier may be used repeatedly, and each new |
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definition will apply to the primitives following it. |
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.FE |
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An identifier can be any string (i.e., any sequence of non-white characters). |
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The |
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.I arguments |
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associated with a primitive can be strings or real numbers. |
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The first integer following the identifier is the number |
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of string arguments, and it is followed by the arguments themselves |
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(separated by white space or enclosed in quotes). |
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The next integer is the number of integer arguments, and is followed |
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by the integer arguments. |
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(There are currently no primitives that use them, however.) |
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The next integer is the real argument count, and it is followed |
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by the real arguments. |
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.PP |
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An alias gets its type and arguments from a previously defined primitive. |
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This is useful when the same material is used with a different |
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modifier, or as a convenient naming mechanism. |
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The reserved modifier name "inherit" may be used to specificy that |
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an alias will inherit its modifier from the original. |
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Surfaces cannot be aliased. |
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.PP |
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A line beginning with an exclamation point, `!', |
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is interpreted as a command. |
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It is executed by the shell, and its output is read as input to |
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the program. |
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The command must not try to read from its standard input, or |
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confusion will result. |
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A command may be continued over multiple lines using a backslash, `\\', |
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to escape the newline. |
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.PP |
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White space is generally ignored, except as a separator. |
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The exception is the newline character after a command or comment. |
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Commands, comments and primitives may appear in any combination, so long |
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as they are not intermingled. |
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.NH 2 |
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Primitive Types |
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.PP |
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Primitives can be surfaces, materials, textures or patterns. |
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Modifiers can be materials, mixtures, textures or patterns. |
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Simple surfaces must have one material in their modifier list. |
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.NH 3 |
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Surfaces |
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.PP |
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A scene description will consist mostly of surfaces. |
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The basic types are given below. |
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.LP |
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.UL Source |
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.PP |
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A source is not really a surface, but a solid angle. |
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It is used for specifying light sources that are very distant. |
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The direction to the center of the source and the number of degrees |
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subtended by its disk are given as follows: |
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.DS |
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mod source id |
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0 |
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0 |
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4 xdir ydir zdir angle |
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.DE |
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.LP |
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.UL Sphere |
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.PP |
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A sphere is given by its center and radius: |
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.DS |
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mod sphere id |
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0 |
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0 |
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4 xcent ycent zcent radius |
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.DE |
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.LP |
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.UL Bubble |
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.PP |
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A bubble is simply a sphere whose surface normal points inward. |
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.LP |
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.UL Polygon |
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.PP |
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A polygon is given by a list of three-dimensional vertices, |
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which are ordered counter-clockwise as viewed from |
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the front side (into the surface normal). |
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The last vertex is automatically connected to the first. |
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Holes are represented in polygons as interior vertices connected to |
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the outer perimeter by coincident edges (seams). |
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.DS |
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mod polygon id |
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0 |
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0 |
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3n |
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x1 y1 z1 |
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x2 y2 z2 |
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... |
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xn yn zn |
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.DE |
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.LP |
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.UL Cone |
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.PP |
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A cone is a megaphone-shaped object. |
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It is truncated by two planes perpendicular to its axis, |
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and one of its ends may come to a point. |
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It is given as two axis endpoints, and the starting |
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and ending radii: |
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.DS |
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mod cone id |
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0 |
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0 |
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8 |
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x0 y0 z0 |
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x1 y1 z1 |
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r0 r1 |
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.DE |
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.LP |
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.UL Cup |
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.PP |
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A cup is an inverted cone (i.e., has an inward surface normal). |
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.LP |
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.UL Cylinder |
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.PP |
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A cylinder is like a cone, but its starting and ending radii are |
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equal. |
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.DS |
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mod cylinder id |
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0 |
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0 |
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7 |
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x0 y0 z0 |
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x1 y1 z1 |
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rad |
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.DE |
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.LP |
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.UL Tube |
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.PP |
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A tube is an inverted cylinder. |
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.LP |
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.UL Ring |
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.PP |
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A ring is a circular disk given by its center, surface |
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normal, and inner and outer radii: |
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.DS |
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mod ring id |
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0 |
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0 |
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8 |
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xcent ycent zcent |
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xdir ydir zdir |
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r0 r1 |
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.DE |
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.LP |
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.UL Mesh |
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.PP |
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A mesh is a compound surface, made up of many triangles and |
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an octree data structure to accelerate ray intersection. |
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It is typically converted from a Wavefront .OBJ file using the |
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.I obj2mesh |
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program. |
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.DS |
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mod mesh id |
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1+ meshfile transform |
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0 |
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0 |
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.DE |
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If the modifier is "void", then surfaces will use the modifiers given |
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in the original mesh description. |
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Otherwise, the modifier specified is used in their place. |
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The transform moves the mesh to the desired location in the scene. |
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Multiple instances using the same meshfile take little extra memory, |
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and the compiled mesh itself takes much less space than individual |
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polygons would. |
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In the case of an unsmoothed mesh, using the mesh primitive reduces |
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memory requirements by a factor of 30 relative to individual triangles. |
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If a mesh has smoothed surfaces, we save a factor of 50 or more, |
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permitting very detailed geometries that would otherwise exhaust the |
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available memory. |
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In addition, the mesh primitive can have associated (u,v) coordinates |
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for pattern and texture mapping. |
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These are made available to function files via the Lu and Lv variables. |
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.LP |
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.UL Instance |
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.PP |
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An instance is a compound surface, given by the contents of an |
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octree file (created by oconv). |
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.DS |
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mod instance id |
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1+ octree transform |
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0 |
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0 |
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.DE |
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If the modifier is "void", then surfaces will use the modifiers given |
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in the original description. |
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Otherwise, the modifier specified is used in their place. |
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The transform moves the octree to the desired location in the scene. |
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Multiple instances using the same octree take little extra memory, |
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hence very complex descriptions can be rendered using this primitive. |
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.PP |
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There are a number of important limitations to be aware of when using |
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instances. |
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First, the scene description used to generate the octree must stand on |
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its own, without referring to modifiers in the parent description. |
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This is necessary for oconv to create the octree. |
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Second, light sources in the octree will not be incorporated correctly |
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in the calculation, and they are not recommended. |
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Finally, there is no advantage (other than convenience) to |
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using a single instance of an octree, or an octree containing only a |
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few surfaces. |
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An xform command on the subordinate description is prefered in such cases. |
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.NH 3 |
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Materials |
| 329 |
.PP |
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A material defines the way light interacts with a surface. |
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The basic types are given below. |
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.LP |
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.UL Light |
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.PP |
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Light is the basic material for self-luminous surfaces (i.e., light |
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sources). |
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In addition to the source surface type, spheres, discs (rings with zero |
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inner radius), cylinders (provided they are long enough), and |
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polygons can act as light sources. |
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Polygons work best when they are rectangular. |
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Cones cannot be used at this time. |
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A pattern may be used to specify a light output distribution. |
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Light is defined simply as a RGB radiance value (watts/steradian/m2): |
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.DS |
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mod light id |
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0 |
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0 |
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3 red green blue |
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.DE |
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.LP |
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.UL Illum |
| 352 |
.PP |
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Illum is used for secondary light sources with broad distributions. |
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A secondary light source is treated like any other |
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light source, except when viewed directly. |
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It then acts like it is made of a different material (indicated by |
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the string argument), or becomes invisible (if no string argument is given, |
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or the argument is "void"). |
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Secondary sources are useful when modeling windows or |
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brightly illuminated surfaces. |
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.DS |
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mod illum id |
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1 material |
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0 |
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3 red green blue |
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.DE |
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.LP |
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.UL Glow |
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.PP |
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Glow is used for surfaces that are self-luminous, but limited |
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in their effect. |
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In addition to the radiance value, a maximum radius for |
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shadow testing is given: |
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.DS |
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mod glow id |
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0 |
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0 |
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4 red green blue maxrad |
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.DE |
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If maxrad is zero, then the surface will never be tested |
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for shadow, although it may participate in an interreflection calculation. |
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If maxrad is negative, then the surface will never contribute to scene |
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illumination. |
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Glow sources will never illuminate objects on the other side of an |
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illum surface. |
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This provides a convenient way to illuminate local light fixture |
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geometry without overlighting nearby objects. |
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.LP |
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.UL Spotlight |
| 390 |
.PP |
| 391 |
Spotlight is used for self-luminous surfaces having directed output. |
| 392 |
As well as radiance, the full cone angle (in degrees) |
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and orientation (output direction) vector are given. |
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The length of the orientation vector is the distance |
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of the effective focus behind the source center (i.e., the focal length). |
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.DS |
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mod spotlight id |
| 398 |
0 |
| 399 |
0 |
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7 red green blue angle xdir ydir zdir |
| 401 |
.DE |
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.LP |
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.UL Mirror |
| 404 |
.PP |
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Mirror is used for planar surfaces that produce secondary |
| 406 |
source reflections. |
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This material should be used sparingly, as it may cause the light |
| 408 |
source calculation to blow up if it is applied to many small surfaces. |
| 409 |
This material is only supported for flat surfaces such as polygons |
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and rings. |
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The arguments are simply the RGB reflectance values, which should be |
| 412 |
between 0 and 1. |
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An optional string argument may be used like the illum type to specify a |
| 414 |
different material to be used for shading non-source rays. |
| 415 |
If this alternate material is given as "void", then the mirror surface |
| 416 |
will be invisible. |
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This is only appropriate if the surface hides other (more detailed) |
| 418 |
geometry with the same overall reflectance. |
| 419 |
.DS |
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mod mirror id |
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1 material |
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0 |
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3 red green blue |
| 424 |
.DE |
| 425 |
.LP |
| 426 |
.UL Prism1 |
| 427 |
.PP |
| 428 |
The prism1 material is for general light redirection from prismatic |
| 429 |
glazings, generating secondary light sources. |
| 430 |
It can only be used to modify a planar surface (i.e., a polygon or disk) |
| 431 |
and should not result in either light concentration or scattering. |
| 432 |
The new direction of the ray can be on either side of the material, |
| 433 |
and the definitions must have the correct bidirectional properties |
| 434 |
to work properly with secondary light sources. |
| 435 |
The arguments give the coefficient for the redirected light |
| 436 |
and its direction. |
| 437 |
.DS |
| 438 |
mod prism1 id |
| 439 |
5+ coef dx dy dz funcfile transform |
| 440 |
0 |
| 441 |
n A1 A2 .. An |
| 442 |
.DE |
| 443 |
The new direction variables |
| 444 |
.I "dx, dy" |
| 445 |
and |
| 446 |
.I dz |
| 447 |
need not produce a normalized vector. |
| 448 |
For convenience, the variables |
| 449 |
.I "DxA, DyA" |
| 450 |
and |
| 451 |
.I DzA |
| 452 |
are defined as the normalized direction to the target light source. |
| 453 |
See section 2.2.1 on function files for further information. |
| 454 |
.LP |
| 455 |
.UL Prism2 |
| 456 |
.PP |
| 457 |
The material prism2 is identical to prism1 except that |
| 458 |
it provides for two ray redirections rather than one. |
| 459 |
.DS |
| 460 |
mod prism2 id |
| 461 |
9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform |
| 462 |
0 |
| 463 |
n A1 A2 .. An |
| 464 |
.DE |
| 465 |
.LP |
| 466 |
.UL Mist |
| 467 |
.PP |
| 468 |
Mist is a virtual material used to delineate a volume |
| 469 |
of participating atmosphere. |
| 470 |
A list of important light sources may be given, along with an |
| 471 |
extinction coefficient, scattering albedo and scattering eccentricity |
| 472 |
parameter. |
| 473 |
The light sources named by the string argument list |
| 474 |
will be tested for scattering within the volume. |
| 475 |
Sources are identified by name, and virtual light sources may be indicated |
| 476 |
by giving the relaying object followed by '>' followed by the source, i.e: |
| 477 |
.DS |
| 478 |
3 source1 mirror1>source10 mirror2>mirror1>source3 |
| 479 |
.DE |
| 480 |
Normally, only one source is given per mist material, and there is an |
| 481 |
upper limit of 32 to the total number of active scattering sources. |
| 482 |
The extinction coefficient, if given, is added to the global |
| 483 |
coefficient set on the command line. |
| 484 |
Extinction is in units of 1/distance (distance based on the world coordinates), |
| 485 |
and indicates the proportional loss of radiance over one unit distance. |
| 486 |
The scattering albedo, if present, will override the global setting within |
| 487 |
the volume. |
| 488 |
An albedo of 0\00\00 means a perfectly absorbing medium, and an albedo of |
| 489 |
1\01\01\0 means |
| 490 |
a perfectly scattering medium (no absorption). |
| 491 |
The scattering eccentricity parameter will likewise override the global |
| 492 |
setting if it is present. |
| 493 |
Scattering eccentricity indicates how much scattered light favors the |
| 494 |
forward direction, as fit by the Heyney-Greenstein function: |
| 495 |
.DS |
| 496 |
P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5 |
| 497 |
.DE |
| 498 |
A perfectly isotropic scattering medium has a g parameter of 0, and |
| 499 |
a highly directional material has a g parameter close to 1. |
| 500 |
Fits to the g parameter may be found along with typical extinction |
| 501 |
coefficients and scattering albedos for various atmospheres and |
| 502 |
cloud types in USGS meteorological tables. |
| 503 |
(A pattern will be applied to the extinction values.)\0 |
| 504 |
.DS |
| 505 |
mod mist id |
| 506 |
N src1 src2 .. srcN |
| 507 |
0 |
| 508 |
0|3|6|7 [ rext gext bext [ ralb galb balb [ g ] ] ] |
| 509 |
.DE |
| 510 |
There are two usual uses of the mist type. |
| 511 |
One is to surround a beam from a spotlight or laser so that it is |
| 512 |
visible during rendering. |
| 513 |
For this application, it is important to use a cone (or cylinder) that |
| 514 |
is long enough and wide enough to contain the important visible portion. |
| 515 |
Light source photometry and intervening objects will have the desired |
| 516 |
effect, and crossing beams will result in additive scattering. |
| 517 |
For this application, it is best to leave off the real arguments, and |
| 518 |
use the global rendering parameters to control the atmosphere. |
| 519 |
The second application is to model clouds or other localized media. |
| 520 |
Complex boundary geometry may be used to give shape to a uniform medium, |
| 521 |
so long as the boundary encloses a proper volume. |
| 522 |
Alternatively, a pattern may be used to set the line integral value |
| 523 |
through the cloud for a ray entering or exiting a point in a given |
| 524 |
direction. |
| 525 |
For this application, it is best if cloud volumes do not overlap each other, |
| 526 |
and opaque objects contained within them may not be illuminated correctly |
| 527 |
unless the line integrals consider enclosed geometry. |
| 528 |
.LP |
| 529 |
.UL Plastic |
| 530 |
.PP |
| 531 |
Plastic is a material with uncolored highlights. |
| 532 |
It is given by its RGB reflectance, its fraction of specularity, |
| 533 |
and its roughness value. |
| 534 |
Roughness is specified as the rms slope of surface facets. |
| 535 |
A value of 0 corresponds to a perfectly smooth surface, and |
| 536 |
a value of 1 would be a very rough surface. |
| 537 |
Specularity fractions greater than 0.1 and |
| 538 |
roughness values greater than 0.2 are not very |
| 539 |
realistic. |
| 540 |
(A pattern modifying plastic will affect the material color.) |
| 541 |
.DS |
| 542 |
mod plastic id |
| 543 |
0 |
| 544 |
0 |
| 545 |
5 red green blue spec rough |
| 546 |
.DE |
| 547 |
.LP |
| 548 |
.UL Metal |
| 549 |
.PP |
| 550 |
Metal is similar to plastic, but specular highlights |
| 551 |
are modified by the material color. |
| 552 |
Specularity of metals is usually .9 or greater. |
| 553 |
As for plastic, roughness values above .2 are uncommon. |
| 554 |
.LP |
| 555 |
.UL Trans |
| 556 |
.PP |
| 557 |
Trans is a translucent material, similar to plastic. |
| 558 |
The transmissivity is the fraction of penetrating light that |
| 559 |
travels all the way through the material. |
| 560 |
The transmitted specular component is the fraction of transmitted |
| 561 |
light that is not diffusely scattered. |
| 562 |
Transmitted and diffusely reflected light is modified by the material color. |
| 563 |
Translucent objects are infinitely thin. |
| 564 |
.DS |
| 565 |
mod trans id |
| 566 |
0 |
| 567 |
0 |
| 568 |
7 red green blue spec rough trans tspec |
| 569 |
.DE |
| 570 |
.LP |
| 571 |
.UL Plastic2 |
| 572 |
.PP |
| 573 |
Plastic2 is similar to plastic, but with anisotropic |
| 574 |
roughness. |
| 575 |
This means that highlights in the surface will appear elliptical rather |
| 576 |
than round. |
| 577 |
The orientation of the anisotropy is determined by the unnormalized |
| 578 |
direction vector |
| 579 |
.I "ux uy uz". |
| 580 |
These three expressions (separated by white space) are evaluated in |
| 581 |
the context of the function file |
| 582 |
.I funcfile. |
| 583 |
If no function file is required (i.e., no special variables or |
| 584 |
functions are required), a period (`.') may be given in its |
| 585 |
place. |
| 586 |
(See the discussion of Function Files in the Auxiliary Files section). |
| 587 |
The |
| 588 |
.I urough |
| 589 |
value defines the roughness along the |
| 590 |
.B u |
| 591 |
vector given projected onto the surface. |
| 592 |
The |
| 593 |
.I vrough |
| 594 |
value defines the roughness perpendicular to this vector. |
| 595 |
Note that the highlight will be narrower in the direction of the |
| 596 |
smaller roughness value. |
| 597 |
Roughness values of zero are not allowed for efficiency reasons |
| 598 |
since the behavior would be the same as regular plastic in that |
| 599 |
case. |
| 600 |
.DS |
| 601 |
mod plastic2 id |
| 602 |
4+ ux uy uz funcfile transform |
| 603 |
0 |
| 604 |
6 red green blue spec urough vrough |
| 605 |
.DE |
| 606 |
.LP |
| 607 |
.UL Metal2 |
| 608 |
.PP |
| 609 |
Metal2 is the same as plastic2, except that the highlights are |
| 610 |
modified by the material color. |
| 611 |
.LP |
| 612 |
.UL Trans2 |
| 613 |
.PP |
| 614 |
Trans2 is the anisotropic version of trans. |
| 615 |
The string arguments are the same as for plastic2, and the real |
| 616 |
arguments are the same as for trans but with an additional roughness |
| 617 |
value. |
| 618 |
.DS |
| 619 |
mod trans2 id |
| 620 |
4+ ux uy uz funcfile transform |
| 621 |
0 |
| 622 |
8 red green blue spec urough vrough trans tspec |
| 623 |
.DE |
| 624 |
.LP |
| 625 |
.UL Dielectric |
| 626 |
.PP |
| 627 |
A dielectric material is transparent, and it refracts light |
| 628 |
as well as reflecting it. |
| 629 |
Its behavior is determined by the index of refraction and |
| 630 |
transmission coefficient in each wavelength band per unit length. |
| 631 |
Common glass has a index of refraction (n) around 1.5, |
| 632 |
and a transmission coefficient of roughly 0.92 over an inch. |
| 633 |
An additional number, the Hartmann constant, describes how |
| 634 |
the index of refraction changes as a function of wavelength. |
| 635 |
It is usually zero. |
| 636 |
(A pattern modifies only the refracted value.) |
| 637 |
.DS |
| 638 |
mod dielectric id |
| 639 |
0 |
| 640 |
0 |
| 641 |
5 rtn gtn btn n hc |
| 642 |
.DE |
| 643 |
.LP |
| 644 |
.UL Interface |
| 645 |
.PP |
| 646 |
An interface is a boundary between two dielectrics. |
| 647 |
The first transmission coefficient and refractive index are for the inside; |
| 648 |
the second ones are for the outside. |
| 649 |
Ordinary dielectrics are surrounded by a vacuum (1 1 1 1). |
| 650 |
.DS |
| 651 |
mod interface id |
| 652 |
0 |
| 653 |
0 |
| 654 |
8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2 |
| 655 |
.DE |
| 656 |
.LP |
| 657 |
.UL Glass |
| 658 |
.PP |
| 659 |
Glass is similar to dielectric, but it is optimized for thin glass |
| 660 |
surfaces (n = 1.52). |
| 661 |
One transmitted ray and one reflected ray is produced. |
| 662 |
By using a single surface is in place of two, internal reflections |
| 663 |
are avoided. |
| 664 |
The surface orientation is irrelevant, as it is for plastic, |
| 665 |
metal, and trans. |
| 666 |
The only specification required is the transmissivity at normal |
| 667 |
incidence. |
| 668 |
(Transmissivity is the amount of light not absorbed in one traversal |
| 669 |
of the material. |
| 670 |
Transmittance -- the value usually measured -- is the total light |
| 671 |
transmitted through the pane including multiple reflections.)\0 |
| 672 |
To compute transmissivity (tn) from transmittance (Tn) use: |
| 673 |
.DS |
| 674 |
tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn |
| 675 |
.DE |
| 676 |
Standard 88% transmittance glass has a transmissivity of 0.96. |
| 677 |
(A pattern modifying glass will affect the transmissivity.) |
| 678 |
If a fourth real argument is given, it is interpreted as the index of |
| 679 |
refraction to use instead of 1.52. |
| 680 |
.DS |
| 681 |
mod glass id |
| 682 |
0 |
| 683 |
0 |
| 684 |
3 rtn gtn btn |
| 685 |
.DE |
| 686 |
.LP |
| 687 |
.UL Plasfunc |
| 688 |
.PP |
| 689 |
Plasfunc in used for the procedural definition of plastic-like |
| 690 |
materials with arbitrary bidirectional reflectance distribution |
| 691 |
functions (BRDF's). |
| 692 |
The arguments to this material include the color and specularity, |
| 693 |
as well as the function defining the specular distribution and the |
| 694 |
auxiliary file where it may be found. |
| 695 |
.DS |
| 696 |
mod plasfunc id |
| 697 |
2+ refl funcfile transform |
| 698 |
0 |
| 699 |
4+ red green blue spec A5 .. |
| 700 |
.DE |
| 701 |
The function |
| 702 |
.I refl |
| 703 |
takes four arguments, the x, y and z |
| 704 |
direction towards the incident light, and the solid angle |
| 705 |
subtended by the source. |
| 706 |
The solid angle is provided to facilitate averaging, and is usually |
| 707 |
ignored. |
| 708 |
The |
| 709 |
.I refl |
| 710 |
function should integrate to 1 over |
| 711 |
the projected hemisphere to maintain energy balance. |
| 712 |
At least four real arguments must be given, and these are made |
| 713 |
available along with any additional values to the reflectance |
| 714 |
function. |
| 715 |
Currently, only the contribution from direct light sources is |
| 716 |
considered in the specular calculation. |
| 717 |
As in most material types, the surface normal is always |
| 718 |
altered to face the incoming ray. |
| 719 |
.LP |
| 720 |
.UL Metfunc |
| 721 |
.PP |
| 722 |
Metfunc is identical to plasfunc and takes the same arguments, but |
| 723 |
the specular component is multiplied also by the material color. |
| 724 |
.LP |
| 725 |
.UL Transfunc |
| 726 |
.PP |
| 727 |
Transfunc is similar to plasfunc but with an arbitrary bidirectional |
| 728 |
transmittance distribution as well as a reflectance distribution. |
| 729 |
Both reflectance and transmittance are specified with the same function. |
| 730 |
.DS |
| 731 |
mod transfunc id |
| 732 |
2+ brtd funcfile transform |
| 733 |
0 |
| 734 |
6+ red green blue rspec trans tspec A7 .. |
| 735 |
.DE |
| 736 |
Where |
| 737 |
.I trans |
| 738 |
is the total light transmitted and |
| 739 |
.I tspec |
| 740 |
is the non-Lambertian fraction of transmitted light. |
| 741 |
The function |
| 742 |
.I brtd |
| 743 |
should integrate to 1 over each projected hemisphere. |
| 744 |
.LP |
| 745 |
.UL BRTDfunc |
| 746 |
.PP |
| 747 |
The material BRTDfunc gives the maximum flexibility over surface |
| 748 |
reflectance and transmittance, providing for spectrally-dependent |
| 749 |
specular rays and reflectance and transmittance distribution functions. |
| 750 |
.DS |
| 751 |
mod BRTDfunc id |
| 752 |
10+ rrefl grefl brefl |
| 753 |
rtrns gtrns btrns |
| 754 |
rbrtd gbrtd bbrtd |
| 755 |
funcfile transform |
| 756 |
0 |
| 757 |
9+ rfdif gfdif bfdif |
| 758 |
rbdif gbdif bbdif |
| 759 |
rtdif gtdif btdif |
| 760 |
A10 .. |
| 761 |
.DE |
| 762 |
The variables |
| 763 |
.I "rrefl, grefl" |
| 764 |
and |
| 765 |
.I brefl |
| 766 |
specify the color coefficients for |
| 767 |
the ideal specular (mirror) reflection of the surface. |
| 768 |
The variables |
| 769 |
.I "rtrns, gtrns" |
| 770 |
and |
| 771 |
.I btrns |
| 772 |
specify the color coefficients for the ideal specular transmission. |
| 773 |
The functions |
| 774 |
.I "rbrtd, gbrtd" |
| 775 |
and |
| 776 |
.I bbrtd |
| 777 |
take the direction to the incident light (and its solid angle) |
| 778 |
and compute the color coefficients for the directional diffuse part of |
| 779 |
reflection and transmission. |
| 780 |
As a special case, three identical values of '0' may be given in place of |
| 781 |
these function names to indicate no directional diffuse component. |
| 782 |
.PP |
| 783 |
Unlike most other material types, the surface normal is not altered to |
| 784 |
face the incoming ray. |
| 785 |
Thus, functions and variables must pay attention to the orientation of |
| 786 |
the surface and make adjustments appropriately. |
| 787 |
However, the special variables for the perturbed dot product and surface |
| 788 |
normal, |
| 789 |
.I "RdotP, NxP, NyP" |
| 790 |
and |
| 791 |
.I NzP |
| 792 |
are reoriented as if the ray hit the front surface for convenience. |
| 793 |
.PP |
| 794 |
A diffuse reflection component may be given for the front side with |
| 795 |
.I "rfdif, gfdif" |
| 796 |
and |
| 797 |
.I bfdif |
| 798 |
for the front side of the surface or |
| 799 |
.I "rbdif, gbdif" |
| 800 |
and |
| 801 |
.I bbdif |
| 802 |
for the back side. |
| 803 |
The diffuse transmittance (must be the same for both sides by physical law) |
| 804 |
is given by |
| 805 |
.I "rtdif, gtdif" |
| 806 |
and |
| 807 |
.I btdif. |
| 808 |
A pattern will modify these diffuse scattering values, |
| 809 |
and will be available through the special variables |
| 810 |
.I "CrP, CgP" |
| 811 |
and |
| 812 |
.I CbP. |
| 813 |
.PP |
| 814 |
Care must be taken when using this material type to produce a physically |
| 815 |
valid reflection model. |
| 816 |
The reflectance functions should be bidirectional, and under no circumstances |
| 817 |
should the sum of reflected diffuse, transmitted diffuse, reflected specular, |
| 818 |
transmitted specular and the integrated directional diffuse component be |
| 819 |
greater than one. |
| 820 |
.LP |
| 821 |
.UL Plasdata |
| 822 |
.PP |
| 823 |
Plasdata is used for arbitrary BRDF's that are most conveniently |
| 824 |
given as interpolated data. |
| 825 |
The arguments to this material are the data file and coordinate index |
| 826 |
functions, as well as a function to optionally modify the data |
| 827 |
values. |
| 828 |
.DS |
| 829 |
mod plasdata id |
| 830 |
3+n+ |
| 831 |
func datafile |
| 832 |
funcfile x1 x2 .. xn transform |
| 833 |
0 |
| 834 |
4+ red green blue spec A5 .. |
| 835 |
.DE |
| 836 |
The coordinate indices |
| 837 |
.I "(x1, x2," |
| 838 |
etc.) are themselves functions of |
| 839 |
the x, y and z direction to the incident light, plus the solid angle |
| 840 |
subtended by the light source (usually ignored). |
| 841 |
The data function |
| 842 |
.I (func) |
| 843 |
takes five variables, the |
| 844 |
interpolated value from the n-dimensional data file, followed by the |
| 845 |
x, y and z direction to the incident light and the solid angle of the source. |
| 846 |
The light source direction and size may of course be ignored by the function. |
| 847 |
.LP |
| 848 |
.UL Metdata |
| 849 |
.PP |
| 850 |
As metfunc is to plasfunc, metdata is to plasdata. |
| 851 |
Metdata takes the same arguments as plasdata, but the specular |
| 852 |
component is modified by the given material color. |
| 853 |
.LP |
| 854 |
.UL Transdata |
| 855 |
.PP |
| 856 |
Transdata is like plasdata but the specification includes transmittance |
| 857 |
as well as reflectance. |
| 858 |
The parameters are as follows. |
| 859 |
.DS |
| 860 |
mod transdata id |
| 861 |
3+n+ |
| 862 |
func datafile |
| 863 |
funcfile x1 x2 .. xn transform |
| 864 |
0 |
| 865 |
6+ red green blue rspec trans tspec A7 .. |
| 866 |
.DE |
| 867 |
.LP |
| 868 |
.UL Antimatter |
| 869 |
.PP |
| 870 |
Antimatter is a material that can "subtract" volumes from other volumes. |
| 871 |
A ray passing into an antimatter object becomes blind to all the specified |
| 872 |
modifiers: |
| 873 |
.DS |
| 874 |
mod antimatter id |
| 875 |
N mod1 mod2 .. modN |
| 876 |
0 |
| 877 |
0 |
| 878 |
.DE |
| 879 |
The first modifier will also be used to shade the area leaving the |
| 880 |
antimatter volume and entering the regular volume. |
| 881 |
If mod1 is void, the antimatter volume is completely invisible. |
| 882 |
Antimatter does not work properly with the material type "trans", |
| 883 |
and multiple antimatter surfaces should be disjoint. |
| 884 |
The viewpoint must be outside all volumes concerned for a correct |
| 885 |
rendering. |
| 886 |
.NH 3 |
| 887 |
Textures |
| 888 |
.PP |
| 889 |
A texture is a perturbation of the surface normal, and |
| 890 |
is given by either a function or data. |
| 891 |
.LP |
| 892 |
.UL Texfunc |
| 893 |
.PP |
| 894 |
A texfunc uses an auxiliary function file |
| 895 |
to specify a procedural texture: |
| 896 |
.DS |
| 897 |
mod texfunc id |
| 898 |
4+ xpert ypert zpert funcfile transform |
| 899 |
0 |
| 900 |
n A1 A2 .. An |
| 901 |
.DE |
| 902 |
.LP |
| 903 |
.UL Texdata |
| 904 |
.PP |
| 905 |
A texdata texture uses three data files to get the surface |
| 906 |
normal perturbations. |
| 907 |
The variables |
| 908 |
.I xfunc, |
| 909 |
.I yfunc |
| 910 |
and |
| 911 |
.I zfunc |
| 912 |
take three arguments |
| 913 |
each from the interpolated values in |
| 914 |
.I xdfname, |
| 915 |
.I ydfname |
| 916 |
and |
| 917 |
.I zdfname. |
| 918 |
.DS |
| 919 |
mod texdata id |
| 920 |
8+ xfunc yfunc zfunc xdfname ydfname zdfname vfname x0 x1 .. xf |
| 921 |
0 |
| 922 |
n A1 A2 .. An |
| 923 |
.DE |
| 924 |
.NH 3 |
| 925 |
Patterns |
| 926 |
.PP |
| 927 |
Patterns are used to modify the reflectance of materials. |
| 928 |
The basic types are given below. |
| 929 |
.LP |
| 930 |
.UL Colorfunc |
| 931 |
.PP |
| 932 |
A colorfunc is a procedurally defined color pattern. |
| 933 |
It is specified as follows: |
| 934 |
.DS |
| 935 |
mod colorfunc id |
| 936 |
4+ red green blue funcfile transform |
| 937 |
0 |
| 938 |
n A1 A2 .. An |
| 939 |
.DE |
| 940 |
.LP |
| 941 |
.UL Brightfunc |
| 942 |
.PP |
| 943 |
A brightfunc is the same as a colorfunc, except it is monochromatic. |
| 944 |
.DS |
| 945 |
mod brightfunc id |
| 946 |
2+ refl funcfile transform |
| 947 |
0 |
| 948 |
n A1 A2 .. An |
| 949 |
.DE |
| 950 |
.LP |
| 951 |
.UL Colordata |
| 952 |
.PP |
| 953 |
Colordata uses an interpolated data map to modify a material's color. |
| 954 |
The map is n-dimensional, and is stored in three |
| 955 |
auxiliary files, one for each color. |
| 956 |
The coordinates used to look up and interpolate the data are |
| 957 |
defined in another auxiliary file. |
| 958 |
The interpolated data values are modified by functions of |
| 959 |
one or three variables. |
| 960 |
If the functions are of one variable, then they are passed the |
| 961 |
corresponding color component (red or green or blue). |
| 962 |
If the functions are of three variables, then they are passed the |
| 963 |
original red, green, and blue values as parameters. |
| 964 |
.DS |
| 965 |
mod colordata id |
| 966 |
7+n+ |
| 967 |
rfunc gfunc bfunc rdatafile gdatafile bdatafile |
| 968 |
funcfile x1 x2 .. xn transform |
| 969 |
0 |
| 970 |
m A1 A2 .. Am |
| 971 |
.DE |
| 972 |
.LP |
| 973 |
.UL Brightdata |
| 974 |
.PP |
| 975 |
Brightdata is like colordata, except monochromatic. |
| 976 |
.DS |
| 977 |
mod brightdata id |
| 978 |
3+n+ |
| 979 |
func datafile |
| 980 |
funcfile x1 x2 .. xn transform |
| 981 |
0 |
| 982 |
m A1 A2 .. Am |
| 983 |
.DE |
| 984 |
.LP |
| 985 |
.UL Colorpict |
| 986 |
.PP |
| 987 |
Colorpict is a special case of colordata, where the pattern is |
| 988 |
a two-dimensional image stored in the RADIANCE picture format. |
| 989 |
The dimensions of the image data are determined by the picture |
| 990 |
such that the smaller dimension is always 1, and the other |
| 991 |
is the ratio between the larger and the smaller. |
| 992 |
For example, a 500x338 picture would have coordinates (u,v) |
| 993 |
in the rectangle between (0,0) and (1.48,1). |
| 994 |
.DS |
| 995 |
mod colorpict id |
| 996 |
7+ |
| 997 |
rfunc gfunc bfunc pictfile |
| 998 |
funcfile u v transform |
| 999 |
0 |
| 1000 |
m A1 A2 .. Am |
| 1001 |
.DE |
| 1002 |
.LP |
| 1003 |
.UL Colortext |
| 1004 |
.PP |
| 1005 |
Colortext is dichromatic writing in a polygonal font. |
| 1006 |
The font is defined in an auxiliary file, such as |
| 1007 |
.I helvet.fnt. |
| 1008 |
The text itself is also specified in a separate file, or |
| 1009 |
can be part of the material arguments. |
| 1010 |
The character size, orientation, aspect ratio and slant is |
| 1011 |
determined by right and down motion vectors. |
| 1012 |
The upper left origin for the text block as well as |
| 1013 |
the foreground and background colors |
| 1014 |
must also be given. |
| 1015 |
.DS |
| 1016 |
mod colortext id |
| 1017 |
2 fontfile textfile |
| 1018 |
0 |
| 1019 |
15+ |
| 1020 |
Ox Oy Oz |
| 1021 |
Rx Ry Rz |
| 1022 |
Dx Dy Dz |
| 1023 |
rfore gfore bfore |
| 1024 |
rback gback bback |
| 1025 |
[spacing] |
| 1026 |
.DE |
| 1027 |
or: |
| 1028 |
.DS |
| 1029 |
mod colortext id |
| 1030 |
2+N fontfile . This is a line with N words ... |
| 1031 |
0 |
| 1032 |
15+ |
| 1033 |
Ox Oy Oz |
| 1034 |
Rx Ry Rz |
| 1035 |
Dx Dy Dz |
| 1036 |
rfore gfore bfore |
| 1037 |
rback gback bback |
| 1038 |
[spacing] |
| 1039 |
.DE |
| 1040 |
.LP |
| 1041 |
.UL Brighttext |
| 1042 |
.PP |
| 1043 |
Brighttext is like colortext, but the writing is monochromatic. |
| 1044 |
.DS |
| 1045 |
mod brighttext id |
| 1046 |
2 fontfile textfile |
| 1047 |
0 |
| 1048 |
11+ |
| 1049 |
Ox Oy Oz |
| 1050 |
Rx Ry Rz |
| 1051 |
Dx Dy Dz |
| 1052 |
foreground background |
| 1053 |
[spacing] |
| 1054 |
.DE |
| 1055 |
or: |
| 1056 |
.DS |
| 1057 |
mod brighttext id |
| 1058 |
2+N fontfile . This is a line with N words ... |
| 1059 |
0 |
| 1060 |
11+ |
| 1061 |
Ox Oy Oz |
| 1062 |
Rx Ry Rz |
| 1063 |
Dx Dy Dz |
| 1064 |
foreground background |
| 1065 |
[spacing] |
| 1066 |
.DE |
| 1067 |
.LP |
| 1068 |
By default, a uniform spacing algorithm is used that guarantees |
| 1069 |
every character will appear in a precisely determined position. |
| 1070 |
Unfortunately, such a scheme results in rather unattractive and difficult to |
| 1071 |
read text with most fonts. |
| 1072 |
The optional |
| 1073 |
.I spacing |
| 1074 |
value defines the distance between characters for proportional spacing. |
| 1075 |
A positive value selects a spacing algorithm that preserves right margins and |
| 1076 |
indentation, but does not provide the ultimate in proportionally spaced text. |
| 1077 |
A negative value insures that characters are properly spaced, but the |
| 1078 |
placement of words then varies unpredictably. |
| 1079 |
The choice depends on the relative importance of spacing versus formatting. |
| 1080 |
When presenting a section of formatted text, a positive spacing value is |
| 1081 |
usually preferred. |
| 1082 |
A single line of text will often be accompanied by a negative spacing value. |
| 1083 |
A section of text meant to depict a picture, perhaps using a special purpose |
| 1084 |
font such as hexbit4x1.fnt, calls for uniform spacing. |
| 1085 |
Reasonable magnitudes for proportional spacing are |
| 1086 |
between 0.1 (for tightly spaced characters) and 0.3 (for wide spacing). |
| 1087 |
.NH 3 |
| 1088 |
Mixtures |
| 1089 |
.PP |
| 1090 |
A mixture is a blend of one or more materials or textures and patterns. |
| 1091 |
The basic types are given below. |
| 1092 |
.LP |
| 1093 |
.UL Mixfunc |
| 1094 |
.PP |
| 1095 |
A mixfunc mixes two modifiers procedurally. |
| 1096 |
It is specified as follows: |
| 1097 |
.DS |
| 1098 |
mod mixfunc id |
| 1099 |
4+ foreground background vname funcfile transform |
| 1100 |
0 |
| 1101 |
n A1 A2 .. An |
| 1102 |
.DE |
| 1103 |
Foreground and background are modifier names that must be |
| 1104 |
defined earlier in the scene description. |
| 1105 |
If one of these is a material, then |
| 1106 |
the modifier of the mixfunc must be "void". |
| 1107 |
(Either the foreground or background modifier may be "void", |
| 1108 |
which serves as a form of opacity control when used with a material.)\0 |
| 1109 |
Vname is the coefficient defined in funcfile that determines the influence |
| 1110 |
of foreground. |
| 1111 |
The background coefficient is always (1-vname). |
| 1112 |
Since the references are not resolved until runtime, the last |
| 1113 |
definitions of the modifier id's will be used. |
| 1114 |
This can result in modifier loops, which are detected by the |
| 1115 |
renderer. |
| 1116 |
.LP |
| 1117 |
.UL Mixdata |
| 1118 |
.PP |
| 1119 |
Mixdata combines two modifiers using an auxiliary data file: |
| 1120 |
.DS |
| 1121 |
mod mixdata id |
| 1122 |
5+n+ |
| 1123 |
foreground background func datafile |
| 1124 |
funcfile x1 x2 .. xn transform |
| 1125 |
0 |
| 1126 |
m A1 A2 .. Am |
| 1127 |
.DE |
| 1128 |
.LP |
| 1129 |
.UL Mixpict |
| 1130 |
.PP |
| 1131 |
Mixpict combines two modifiers based on a picture: |
| 1132 |
.DS |
| 1133 |
mod mixpict id |
| 1134 |
7+ |
| 1135 |
foreground background func pictfile |
| 1136 |
funcfile u v transform |
| 1137 |
0 |
| 1138 |
m A1 A2 .. Am |
| 1139 |
.DE |
| 1140 |
The mixing coefficient function "func" takes three |
| 1141 |
arguments, the red, green and blue values |
| 1142 |
corresponding to the pixel at (u,v). |
| 1143 |
.LP |
| 1144 |
.UL Mixtext |
| 1145 |
.PP |
| 1146 |
Mixtext uses one modifier for the text foreground, and one for the |
| 1147 |
background: |
| 1148 |
.DS |
| 1149 |
mod mixtext id |
| 1150 |
4 foreground background fontfile textfile |
| 1151 |
0 |
| 1152 |
9+ |
| 1153 |
Ox Oy Oz |
| 1154 |
Rx Ry Rz |
| 1155 |
Dx Dy Dz |
| 1156 |
[spacing] |
| 1157 |
.DE |
| 1158 |
or: |
| 1159 |
.DS |
| 1160 |
mod mixtext id |
| 1161 |
4+N |
| 1162 |
foreground background fontfile . |
| 1163 |
This is a line with N words ... |
| 1164 |
0 |
| 1165 |
9+ |
| 1166 |
Ox Oy Oz |
| 1167 |
Rx Ry Rz |
| 1168 |
Dx Dy Dz |
| 1169 |
[spacing] |
| 1170 |
.DE |
| 1171 |
.NH 2 |
| 1172 |
Auxiliary Files |
| 1173 |
.PP |
| 1174 |
Auxiliary files used in textures and patterns |
| 1175 |
are accessed by the programs during image generation. |
| 1176 |
These files may be located in the working directory, or in |
| 1177 |
a library directory. |
| 1178 |
The environment variable |
| 1179 |
.I RAYPATH |
| 1180 |
can be assigned an alternate set of search directories. |
| 1181 |
Following is a brief description of some common file types. |
| 1182 |
.NH 3 |
| 1183 |
Function Files |
| 1184 |
.PP |
| 1185 |
A function file contains the definitions of variables, functions |
| 1186 |
and constants used by a primitive. |
| 1187 |
The transformation that accompanies the file name contains the necessary |
| 1188 |
rotations, translations and scalings to bring the coordinates of |
| 1189 |
the function file into agreement with the world coordinates. |
| 1190 |
The transformation specification is the same as for the |
| 1191 |
.I xform |
| 1192 |
command. |
| 1193 |
An example function file is given below: |
| 1194 |
.DS |
| 1195 |
{ |
| 1196 |
This is a comment, enclosed in curly braces. |
| 1197 |
{Comments can be nested.} |
| 1198 |
} |
| 1199 |
{ standard expressions use +,-,*,/,^,(,) } |
| 1200 |
vname = Ny * func(A1) ; |
| 1201 |
{ constants are defined with a colon } |
| 1202 |
const : sqrt(PI/2) ; |
| 1203 |
{ user-defined functions add to library } |
| 1204 |
func(x) = 5 + A1*sin(x/3) ; |
| 1205 |
{ functions may be passed and recursive } |
| 1206 |
rfunc(f,x) = if(x,f(x),f(-x)*rfunc(f,x+1)) ; |
| 1207 |
{ constant functions may also be defined } |
| 1208 |
cfunc(x) : 10*x / sqrt(x) ; |
| 1209 |
.DE |
| 1210 |
Many variables and functions are already defined by the program, |
| 1211 |
and they are listed in the file |
| 1212 |
.I rayinit.cal. |
| 1213 |
The following variables are particularly important: |
| 1214 |
.DS |
| 1215 |
Dx, Dy, Dz - incident ray direction |
| 1216 |
Nx, Ny, Nz - surface normal at intersection point |
| 1217 |
Px, Py, Pz - intersection point |
| 1218 |
T - distance from start |
| 1219 |
Ts - single ray (shadow) distance |
| 1220 |
Rdot - cosine between ray and normal |
| 1221 |
arg(0) - number of real arguments |
| 1222 |
arg(i) - i'th real argument |
| 1223 |
.DE |
| 1224 |
For mesh objects, the local surface coordinates are available: |
| 1225 |
.DS |
| 1226 |
Lu, Lv - local (u,v) coordinates |
| 1227 |
.DE |
| 1228 |
For BRDF types, the following variables are defined as well: |
| 1229 |
.DS |
| 1230 |
NxP, NyP, NzP - perturbed surface normal |
| 1231 |
RdotP - perturbed dot product |
| 1232 |
CrP, CgP, CbP - perturbed material color |
| 1233 |
.DE |
| 1234 |
A unique context is set up for each file so that the same variable |
| 1235 |
may appear in different function files without conflict. |
| 1236 |
The variables listed above and any others defined in |
| 1237 |
rayinit.cal are available globally. |
| 1238 |
If no file is needed by a given primitive because all the required |
| 1239 |
variables are global, a period (`.') can be given in |
| 1240 |
place of the file name. |
| 1241 |
It is also possible to give an expression instead of a straight |
| 1242 |
variable name in a scene file, although such expressions should |
| 1243 |
be kept simple if possible. |
| 1244 |
Also, functions (requiring parameters) |
| 1245 |
must be given as names and not as expressions. |
| 1246 |
.PP |
| 1247 |
Constant expressions are used as an optimization in function |
| 1248 |
files. |
| 1249 |
They are replaced wherever they occur in an expression by their |
| 1250 |
value. |
| 1251 |
Constant expressions are evaluated only once, so they must not |
| 1252 |
contain any variables or values that can change, such as the ray |
| 1253 |
variables Px and Ny or the primitive argument function arg(). |
| 1254 |
All the math library functions such as sqrt() and cos() have the |
| 1255 |
constant attribute, so they will be replaced by immediate values |
| 1256 |
whenever they are given constant arguments. |
| 1257 |
Thus, the subexpression cos(PI*sqrt(2)) is immediately replaced |
| 1258 |
by its value, -.266255342, and does not cause any additional overhead |
| 1259 |
in the calculation. |
| 1260 |
.PP |
| 1261 |
It is generally a good idea to define constants and variables before |
| 1262 |
they are referred to in a function file. |
| 1263 |
Although evaluation does not take place until later, the interpreter |
| 1264 |
does variable scoping and constant subexpression evaluation based on |
| 1265 |
what it has compiled already. |
| 1266 |
For example, a variable that is defined globally in rayinit.cal then |
| 1267 |
referenced in the local context of a function file cannot |
| 1268 |
subsequently be redefined in the same file because the compiler |
| 1269 |
has already determined the scope of the referenced variable as global. |
| 1270 |
To avoid such conflicts, one can state the scope of a variable explicitly |
| 1271 |
by preceding the variable name with a context mark (a back-quote) for |
| 1272 |
a local variable, or following the name with a context mark for a global |
| 1273 |
variable. |
| 1274 |
.NH 3 |
| 1275 |
Data Files |
| 1276 |
.PP |
| 1277 |
Data files contain n-dimensional arrays of real numbers used |
| 1278 |
for interpolation. |
| 1279 |
Typically, definitions in a function file determine how |
| 1280 |
to index and use interpolated data values. |
| 1281 |
The basic data file format is as follows: |
| 1282 |
.DS |
| 1283 |
N |
| 1284 |
beg1 end1 m1 |
| 1285 |
0 0 m2 x2.1 x2.2 x2.3 x2.4 .. x2.m2 |
| 1286 |
... |
| 1287 |
begN endN mN |
| 1288 |
DATA, later dimensions changing faster. |
| 1289 |
.DE |
| 1290 |
N is the number of dimensions. |
| 1291 |
For each dimension, the beginning and ending coordinate |
| 1292 |
values and the dimension size is given. |
| 1293 |
Alternatively, individual coordinate values can be given when |
| 1294 |
the points are not evenly spaced. |
| 1295 |
These values must either be increasing or decreasing monotonically. |
| 1296 |
The data is m1*m2*...*mN real numbers in ASCII form. |
| 1297 |
Comments may appear anywhere in the file, beginning with a pound |
| 1298 |
sign ('#') and continuing to the end of line. |
| 1299 |
.NH 3 |
| 1300 |
Font Files |
| 1301 |
.PP |
| 1302 |
A font file lists the polygons which make up a character set. |
| 1303 |
Comments may appear anywhere in the file, beginning with a pound |
| 1304 |
sign ('#') and continuing to the end of line. |
| 1305 |
All numbers are decimal integers: |
| 1306 |
.DS |
| 1307 |
code n |
| 1308 |
x0 y0 |
| 1309 |
x1 y1 |
| 1310 |
... |
| 1311 |
xn yn |
| 1312 |
... |
| 1313 |
.DE |
| 1314 |
The ASCII codes can appear in any order. |
| 1315 |
N is the number of vertices, and the last is automatically |
| 1316 |
connected to the first. |
| 1317 |
Separate polygonal sections are joined by coincident sides. |
| 1318 |
The character coordinate system is a square with lower left corner at |
| 1319 |
(0,0), lower right at (255,0) and upper right at (255,255). |
| 1320 |
.NH 2 |
| 1321 |
Generators |
| 1322 |
.PP |
| 1323 |
A generator is any program that produces a scene description |
| 1324 |
as its output. |
| 1325 |
They usually appear as commands in a scene description file. |
| 1326 |
An example of a simple generator is |
| 1327 |
.I genbox. |
| 1328 |
.I Genbox |
| 1329 |
takes the arguments of width, height and depth to produce |
| 1330 |
a parallelepiped description. |
| 1331 |
.I Genprism |
| 1332 |
takes a list of 2-dimensional coordinates and extrudes them along a vector to |
| 1333 |
produce a 3-dimensional prism. |
| 1334 |
.I Genrev |
| 1335 |
is a more sophisticated generator |
| 1336 |
that produces an object of rotation from parametric functions |
| 1337 |
for radius and axis position. |
| 1338 |
.I Gensurf |
| 1339 |
tessellates a surface defined by the |
| 1340 |
parametric functions x(s,t), y(s,t), and z(s,t). |
| 1341 |
.I Genworm |
| 1342 |
links cylinders and spheres along a curve. |
| 1343 |
.I Gensky |
| 1344 |
produces a sun and sky distribution corresponding |
| 1345 |
to a given time and date. |
| 1346 |
.PP |
| 1347 |
.I Xform |
| 1348 |
is a program that transforms a scene description from one |
| 1349 |
coordinate space to another. |
| 1350 |
.I Xform |
| 1351 |
does rotation, translation, scaling, and mirroring. |
| 1352 |
.NH 1 |
| 1353 |
Image Generation |
| 1354 |
.PP |
| 1355 |
Once the scene has been described in three-dimensions, it |
| 1356 |
is possible to generate a two-dimensional image from a |
| 1357 |
given perspective. |
| 1358 |
.PP |
| 1359 |
The image generating programs use an |
| 1360 |
.I octree |
| 1361 |
to efficiently trace rays through the scene. |
| 1362 |
An octree subdivides space into nested octants which |
| 1363 |
contain sets of surfaces. |
| 1364 |
In RADIANCE, an octree is created from a scene description by |
| 1365 |
.I oconv. |
| 1366 |
The details of this process are not important, |
| 1367 |
but the octree will serve as input to the ray-tracing |
| 1368 |
programs and directs the use of a scene description. |
| 1369 |
.PP |
| 1370 |
.I Rview |
| 1371 |
is ray-tracing program for viewing a scene interactively. |
| 1372 |
When the user specifies a new perspective, |
| 1373 |
.I rvu |
| 1374 |
quickly displays a rough |
| 1375 |
image on the terminal, then progressively |
| 1376 |
increases the resolution as the user looks on. |
| 1377 |
He can select a particular section of the image to improve, |
| 1378 |
or move to a different view and start over. |
| 1379 |
This mode of interaction is useful for debugging scenes |
| 1380 |
as well as determining the best view for a final image. |
| 1381 |
.PP |
| 1382 |
.I Rpict |
| 1383 |
produces a high-resolution picture of a scene from |
| 1384 |
a particular perspective. |
| 1385 |
This program features adaptive sampling, crash |
| 1386 |
recovery and progress reporting, all of which are important |
| 1387 |
for time-consuming images. |
| 1388 |
.PP |
| 1389 |
A number of filters are available for manipulating picture files. |
| 1390 |
.I Pfilt |
| 1391 |
sets the exposure and performs anti-aliasing. |
| 1392 |
.I Pcompos |
| 1393 |
composites (cuts and pastes) pictures. |
| 1394 |
.I Pcond |
| 1395 |
conditions a picture for a specific display device. |
| 1396 |
.I Pcomb |
| 1397 |
performs arbitrary math on one or more pictures. |
| 1398 |
.I Protate |
| 1399 |
rotates a picture 90 degrees clockwise. |
| 1400 |
.I Pflip |
| 1401 |
flips a picture horizontally, vertically, or both (180 degree rotation). |
| 1402 |
.I Pvalue |
| 1403 |
converts a picture to and from simpler formats. |
| 1404 |
.PP |
| 1405 |
Pictures may be displayed directly under X11 using the program |
| 1406 |
.I ximage, |
| 1407 |
or converted a standard image format. |
| 1408 |
.I Ra_avs |
| 1409 |
converts to and from AVS image format. |
| 1410 |
.I Ra_pict |
| 1411 |
converts to Macintosh 32-bit PICT2 format. |
| 1412 |
.I Ra_ppm |
| 1413 |
converts to and from Poskanzer Portable Pixmap formats. |
| 1414 |
.I Ra_pr |
| 1415 |
converts to and from Sun 8-bit rasterfile format. |
| 1416 |
.I Ra_pr24 |
| 1417 |
converts to and from Sun 24-bit rasterfile format. |
| 1418 |
.I Ra_ps |
| 1419 |
converts to PostScript color and greyscale formats. |
| 1420 |
.I Ra_rgbe |
| 1421 |
converts to and from Radiance uncompressed picture format. |
| 1422 |
.I Ra_t16 |
| 1423 |
converts to and from Targa 16 and 24-bit image formats. |
| 1424 |
.I Ra_t8 |
| 1425 |
converts to and from Targa 8-bit image format. |
| 1426 |
.I Ra_tiff |
| 1427 |
converts to and from TIFF. |
| 1428 |
.I Ra_xyze |
| 1429 |
converts to and from Radiance CIE picture format. |
| 1430 |
.NH 1 |
| 1431 |
License |
| 1432 |
.PP |
| 1433 |
.DS |
| 1434 |
The Radiance Software License, Version 1.0 |
| 1435 |
|
| 1436 |
Copyright (c) 1990 - 2002 The Regents of the University of California, |
| 1437 |
through Lawrence Berkeley National Laboratory. All rights reserved. |
| 1438 |
|
| 1439 |
Redistribution and use in source and binary forms, with or without |
| 1440 |
modification, are permitted provided that the following conditions |
| 1441 |
are met: |
| 1442 |
|
| 1443 |
1. Redistributions of source code must retain the above copyright |
| 1444 |
notice, this list of conditions and the following disclaimer. |
| 1445 |
|
| 1446 |
2. Redistributions in binary form must reproduce the above copyright |
| 1447 |
notice, this list of conditions and the following disclaimer in |
| 1448 |
the documentation and/or other materials provided with the |
| 1449 |
distribution. |
| 1450 |
|
| 1451 |
3. The end-user documentation included with the redistribution, |
| 1452 |
if any, must include the following acknowledgment: |
| 1453 |
"This product includes Radiance software |
| 1454 |
(http://radsite.lbl.gov/) |
| 1455 |
developed by the Lawrence Berkeley National Laboratory |
| 1456 |
(http://www.lbl.gov/)." |
| 1457 |
Alternately, this acknowledgment may appear in the software itself, |
| 1458 |
if and wherever such third-party acknowledgments normally appear. |
| 1459 |
|
| 1460 |
4. The names "Radiance," "Lawrence Berkeley National Laboratory" |
| 1461 |
and "The Regents of the University of California" must |
| 1462 |
not be used to endorse or promote products derived from this |
| 1463 |
software without prior written permission. For written |
| 1464 |
permission, please contact [email protected]. |
| 1465 |
|
| 1466 |
5. Products derived from this software may not be called "Radiance", |
| 1467 |
nor may "Radiance" appear in their name, without prior written |
| 1468 |
permission of Lawrence Berkeley National Laboratory. |
| 1469 |
|
| 1470 |
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED |
| 1471 |
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
| 1472 |
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 1473 |
DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR |
| 1474 |
ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 1475 |
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 1476 |
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
| 1477 |
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 1478 |
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| 1479 |
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
| 1480 |
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 1481 |
SUCH DAMAGE. |
| 1482 |
.DE |
| 1483 |
.NH 1 |
| 1484 |
Acknowledgements |
| 1485 |
.PP |
| 1486 |
This work was supported by the Assistant Secretary of Conservation |
| 1487 |
and Renewable Energy, Office of Building Energy Research and |
| 1488 |
Development, Buildings Equipment Division of the U.S. Department of |
| 1489 |
Energy under Contract No. DE-AC03-76SF00098. |
| 1490 |
.PP |
| 1491 |
Additional work was sponsored by the Swiss federal government |
| 1492 |
under the Swiss LUMEN Project and was |
| 1493 |
carried out in the Laboratoire d'Energie Solaire (LESO Group) at |
| 1494 |
the Ecole Polytechnique Federale de Lausanne (EPFL University) |
| 1495 |
in Lausanne, Switzerland. |
| 1496 |
.NH 1 |
| 1497 |
References |
| 1498 |
.LP |
| 1499 |
Ward, G., Elena Eydelberg-Vileshin, |
| 1500 |
``Picture Perfect RGB Rendering Using Spectral Prefiltering and |
| 1501 |
Sharp Color Primaries,'' |
| 1502 |
13th Eurographics Workshop on Rendering, P. Debevec and |
| 1503 |
S. Gibson (Editors), June 2002. |
| 1504 |
.LP |
| 1505 |
Ward, G. and M. Simmons, |
| 1506 |
``The Holodeck Ray Cache: An Interactive Rendering System for Global |
| 1507 |
Illumination in Nondiffuse Environments,'' |
| 1508 |
.I "ACM Transactions on Graphics," |
| 1509 |
18(4):361-98, October 1999. |
| 1510 |
.LP |
| 1511 |
Larson, G.W., H. Rushmeier, C. Piatko, |
| 1512 |
``A Visibility Matching Tone Reproduction Operator for High Dynamic |
| 1513 |
Range Scenes,'' |
| 1514 |
.I "IEEE Transactions on Visualization and Computer Graphics", |
| 1515 |
3(4), 291-306, December 1997. |
| 1516 |
.LP |
| 1517 |
Ward, G., |
| 1518 |
``Making Global Illumination User Friendly,'' |
| 1519 |
.I "Sixth Eurographics Workshop on Rendering", |
| 1520 |
proceedings to be published by Springer-Verlag, |
| 1521 |
Dublin, Ireland, June 1995. |
| 1522 |
.LP |
| 1523 |
Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust, |
| 1524 |
``Comparing Real and Synthetic Images: Some Ideas about Metrics,'' |
| 1525 |
.I "Sixth Eurographics Workshop on Rendering", |
| 1526 |
proceedings to be published by Springer-Verlag, |
| 1527 |
Dublin, Ireland, June 1995. |
| 1528 |
.LP |
| 1529 |
Ward, G., |
| 1530 |
``The Radiance Lighting Simulation and Rendering System,'' |
| 1531 |
.I "Computer Graphics", |
| 1532 |
Orlando, July 1994. |
| 1533 |
.LP |
| 1534 |
Rushmeier, H., G. Ward, |
| 1535 |
``Energy-Preserving Non-Linear Filters,'' |
| 1536 |
.I "Computer Graphics", |
| 1537 |
Orlando, July 1994. |
| 1538 |
.LP |
| 1539 |
Ward, G., |
| 1540 |
``A Contrast-Based Scalefactor for Luminance Display,'' |
| 1541 |
.I "Graphics Gems IV", |
| 1542 |
Edited by Paul Heckbert, |
| 1543 |
Academic Press 1994. |
| 1544 |
.LP |
| 1545 |
Ward, G., |
| 1546 |
``Measuring and Modeling Anisotropic Reflection,'' |
| 1547 |
.I "Computer Graphics", |
| 1548 |
Chicago, July 1992. |
| 1549 |
.LP |
| 1550 |
Ward, G., P. Heckbert, |
| 1551 |
``Irradiance Gradients,'' |
| 1552 |
.I "Third Annual Eurographics Workshop on Rendering", |
| 1553 |
to be published by Springer-Verlag, held in Bristol, UK, May 1992. |
| 1554 |
.LP |
| 1555 |
Ward, G., |
| 1556 |
``Adaptive Shadow Testing for Ray Tracing,'' |
| 1557 |
.I "Second Annual Eurographics Workshop on Rendering", |
| 1558 |
to be published by Springer-Verlag, held in Barcelona, SPAIN, May 1991. |
| 1559 |
.LP |
| 1560 |
Ward, G., |
| 1561 |
``Visualization,'' |
| 1562 |
.I "Lighting Design and Application", |
| 1563 |
Vol. 20, No. 6, June 1990. |
| 1564 |
.LP |
| 1565 |
Ward, G., F. Rubinstein, R. Clear, |
| 1566 |
``A Ray Tracing Solution for Diffuse Interreflection,'' |
| 1567 |
.I "Computer Graphics", |
| 1568 |
Vol. 22, No. 4, August 1988. |
| 1569 |
.LP |
| 1570 |
Ward, G., F. Rubinstein, |
| 1571 |
``A New Technique for Computer Simulation of Illuminated Spaces,'' |
| 1572 |
.I "Journal of the Illuminating Engineering Society", |
| 1573 |
Vol. 17, No. 1, Winter 1988. |