129 |
|
An alias gets its type and arguments from a previously defined primitive. |
130 |
|
This is useful when the same material is used with a different |
131 |
|
modifier, or as a convenient naming mechanism. |
132 |
+ |
The reserved modifier name "inherit" may be used to specificy that |
133 |
+ |
an alias will inherit its modifier from the original. |
134 |
|
Surfaces cannot be aliased. |
135 |
|
.PP |
136 |
|
A line beginning with an exclamation point, `!', |
269 |
|
0 |
270 |
|
0 |
271 |
|
.DE |
272 |
+ |
If the modifier is "void", then surfaces will use the modifiers given |
273 |
+ |
in the original mesh description. |
274 |
+ |
Otherwise, the modifier specified is used in their place. |
275 |
|
The transform moves the mesh to the desired location in the scene. |
276 |
|
Multiple instances using the same meshfile take little extra memory, |
277 |
|
and the compiled mesh itself takes much less space than individual |