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.\" RCSid "$Id" |
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.\" RCSid "$Id$" |
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.\" Print using the -ms macro package |
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.DA 2/17/2011 |
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.DA 09/18/2015 |
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.LP |
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.tl """Copyright \(co 2011 Regents, University of California |
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.tl """Copyright \(co 2015 Regents, University of California |
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.sp 2 |
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.TL |
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The |
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Mixtures |
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.PP |
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A mixture is a blend of one or more materials or textures and patterns. |
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Blended materials should not be light source types or virtual source types. |
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The basic types are given below. |
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.LP |
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.UL Mixfunc |
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in Lausanne, Switzerland. |
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.NH 1 |
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References |
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.LP |
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Ward, G., M. Kurt & N. Bonneel, |
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``Reducing Anisotropic BSDF Measurement to Common Practice,'' |
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.I Workshop on Material Appearance Modeling, |
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2014. |
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.LP |
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McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee, |
| 1562 |
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``A validation of a ray-tracing tool used to generate |
| 1563 |
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bi-directional scattering distribution functions for |
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complex fenestration systems,'' |
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.I "Solar Energy", |
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98, 404-14, November 2013. |
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.LP |
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Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson, |
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``Simulating the Daylight Performance of Complex Fenestration Systems |
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Using Bidirectional Scattering Distribution Functions within Radiance,'' |
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.I "Leukos", |
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7(4), |
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April 2011. |
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.LP |
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Cater, K., A. Chalmers, G. Ward, |
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``Detail to Attention: Exploiting Visual Tasks for Selective Rendering,'' |