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Comparing ray/doc/ray.1 (file contents):
Revision 1.47 by greg, Mon Dec 9 19:21:38 2024 UTC vs.
Revision 1.49 by greg, Fri May 30 16:35:52 2025 UTC

# Line 422 | Line 422 | mod mirror id
422   0
423   3 red green blue
424   .DE
425 + While alternate materials that are reflective will appear as normal,
426 + indirect rays will use the mirror's reflectance rather than the
427 + alternate type.
428 + Transmitting materials are an exception, where both transmission and
429 + reflection will use the alternate type for all rays not specifically
430 + targeting virtual light sources.
431 + In this case, it is important that any reflections be purely specular
432 + (mirror-like) and equal to the mirror's reflectivity
433 + to maintain a valid result.
434 + A pure diffuse reflection may be added if desired.
435 + .PP
436 + The mirror material type reflects light sources only from the front side
437 + of a surface, regardless of any alternate material.
438 + If virtual source generation is desired on both sides, two coincident
439 + surfaces with opposite normal orientations may be employed to achieve
440 + this effect.
441 + The reflectance and alternate material type may be
442 + different for the overlapped surfaces,
443 + and the two sides will behave accordingly.
444   .LP
445   .UL Prism1
446   .PP

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