1 |
.\" RCSid "$Id: ray.1,v 1.46 2023/12/13 23:26:16 greg Exp $" |
2 |
.\" Print using the -ms macro package |
3 |
.DA 12/09/2024 |
4 |
.LP |
5 |
.tl """Copyright \(co 2024 Regents, University of California |
6 |
.sp 2 |
7 |
.TL |
8 |
The |
9 |
.so ../src/rt/VERSION |
10 |
.br |
11 |
Synthetic Imaging System |
12 |
.AU |
13 |
Building Technologies Department |
14 |
.br |
15 |
Lawrence Berkeley Laboratory |
16 |
.br |
17 |
1 Cyclotron Rd., MS 90-3111 |
18 |
.br |
19 |
Berkeley, CA 94720 |
20 |
.NH 1 |
21 |
Introduction |
22 |
.PP |
23 |
RADIANCE was developed as a research tool |
24 |
for predicting the distribution of visible radiation in |
25 |
illuminated spaces. |
26 |
It takes as input a three-dimensional geometric model of |
27 |
the physical environment, and produces a map of |
28 |
spectral radiance values in a color image. |
29 |
The technique of ray-tracing follows light backwards |
30 |
from the image plane to the source(s). |
31 |
Because it can produce realistic images from a simple description, |
32 |
RADIANCE has a wide range of applications in graphic arts, |
33 |
lighting design, computer-aided engineering and architecture. |
34 |
.KF |
35 |
.sp 25 |
36 |
.ce |
37 |
.B "Figure 1." |
38 |
.sp |
39 |
.KE |
40 |
.PP |
41 |
The diagram in Figure 1 shows the flow between programs (boxes) and |
42 |
data (ovals). |
43 |
The central program is |
44 |
.I rpict, |
45 |
which produces a picture from a scene description. |
46 |
.I Rview |
47 |
is a variation of |
48 |
.I rpict |
49 |
that computes and displays images interactively. |
50 |
Other programs (not shown) connect many of these elements together, |
51 |
such as the executive programs |
52 |
.I rad |
53 |
and |
54 |
.I ranimate, |
55 |
the interactive rendering program |
56 |
.I rholo, |
57 |
and the animation program |
58 |
.I ranimove. |
59 |
The program |
60 |
.I obj2mesh |
61 |
acts as both a converter and scene compiler, converting a Wavefront .OBJ |
62 |
file into a compiled mesh octree for efficient rendering. |
63 |
.PP |
64 |
A scene description file lists the surfaces and materials |
65 |
that make up a specific environment. |
66 |
The current surface types are spheres, polygons, cones, and cylinders. |
67 |
There is also a composite surface type, called mesh, and a pseudosurface |
68 |
type, called instance, which facilitates very complex geometries. |
69 |
Surfaces can be made from materials such as plastic, metal, and glass. |
70 |
Light sources can be distant disks as well as local spheres, disks |
71 |
and polygons. |
72 |
.PP |
73 |
From a three-dimensional scene description and a specified view, |
74 |
.I rpict |
75 |
produces a two-dimensional image. |
76 |
A picture file is a compressed binary representation of the |
77 |
pixels in the image. |
78 |
This picture can be scaled in size and |
79 |
brightness, anti-aliased, and sent to a graphics output device. |
80 |
.PP |
81 |
A header in each picture file lists the program(s) and |
82 |
parameters that produced it. |
83 |
This is useful for identifying a picture |
84 |
without having to display it. |
85 |
The information can be read by the program |
86 |
.I getinfo. |
87 |
.NH 1 |
88 |
Scene Description |
89 |
.PP |
90 |
A scene description file represents a |
91 |
three-dimensional physical environment |
92 |
in Cartesian (rectilinear) world coordinates. |
93 |
It is stored as ASCII text, with the following basic format: |
94 |
.DS |
95 |
# comment |
96 |
|
97 |
modifier type identifier |
98 |
n S1 S2 "S 3" .. Sn |
99 |
0 |
100 |
m R1 R2 R3 .. Rm |
101 |
|
102 |
modifier alias identifier reference |
103 |
|
104 |
! command |
105 |
|
106 |
... |
107 |
.DE |
108 |
.PP |
109 |
A comment line begins with a pound sign, `#'. |
110 |
.PP |
111 |
The scene description |
112 |
.I primitives |
113 |
all have the same general format, and can |
114 |
be either surfaces or modifiers. |
115 |
A primitive has a modifier, a type, and an identifier. |
116 |
A modifier is either the identifier of a |
117 |
.I "previously defined" |
118 |
primitive, or "void"\(dg. |
119 |
.FS |
120 |
\(dgThe most recent definition of a modifier is the one used, |
121 |
and later definitions do not cause relinking of loaded |
122 |
primitives. |
123 |
Thus, the same identifier may be used repeatedly, and each new |
124 |
definition will apply to the primitives following it. |
125 |
.FE |
126 |
An identifier can be any string (i.e., any sequence of non-white characters). |
127 |
The |
128 |
.I arguments |
129 |
associated with a primitive can be strings or real numbers. |
130 |
The first integer following the identifier is the number |
131 |
of string arguments, and it is followed by the arguments themselves |
132 |
(separated by white space or enclosed in quotes). |
133 |
The next integer is the number of integer arguments, and is followed |
134 |
by the integer arguments. |
135 |
(There are currently no primitives that use them, however.) |
136 |
The next integer is the real argument count, and it is followed |
137 |
by the real arguments. |
138 |
.PP |
139 |
An alias gets its type and arguments from a previously defined primitive. |
140 |
This is useful when the same material is used with a different |
141 |
modifier, or as a convenient naming mechanism. |
142 |
The reserved modifier name "inherit" may be used to specificy that |
143 |
an alias will inherit its modifier from the original. |
144 |
Surfaces cannot be aliased. |
145 |
.PP |
146 |
A line beginning with an exclamation point, `!', |
147 |
is interpreted as a command. |
148 |
It is executed by the shell, and its output is read as input to |
149 |
the program. |
150 |
The command must not try to read from its standard input, or |
151 |
confusion will result. |
152 |
A command may be continued over multiple lines using a backslash, `\\', |
153 |
to escape the newline. |
154 |
.PP |
155 |
White space is generally ignored, except as a separator. |
156 |
The exception is the newline character after a command or comment. |
157 |
Commands, comments and primitives may appear in any combination, so long |
158 |
as they are not intermingled. |
159 |
.NH 2 |
160 |
Primitive Types |
161 |
.PP |
162 |
Primitives can be surfaces, materials, textures or patterns. |
163 |
Modifiers can be materials, mixtures, textures or patterns. |
164 |
Simple surfaces must have one material in their modifier list. |
165 |
.NH 3 |
166 |
Surfaces |
167 |
.PP |
168 |
A scene description will consist mostly of surfaces. |
169 |
The basic types are given below. |
170 |
.LP |
171 |
.UL Source |
172 |
.PP |
173 |
A source is not really a surface, but a solid angle. |
174 |
It is used for specifying light sources that are very distant. |
175 |
The direction to the center of the source and the number of degrees |
176 |
subtended by its disk are given as follows: |
177 |
.DS |
178 |
mod source id |
179 |
0 |
180 |
0 |
181 |
4 xdir ydir zdir angle |
182 |
.DE |
183 |
.LP |
184 |
.UL Sphere |
185 |
.PP |
186 |
A sphere is given by its center and radius: |
187 |
.DS |
188 |
mod sphere id |
189 |
0 |
190 |
0 |
191 |
4 xcent ycent zcent radius |
192 |
.DE |
193 |
.LP |
194 |
.UL Bubble |
195 |
.PP |
196 |
A bubble is simply a sphere whose surface normal points inward. |
197 |
.LP |
198 |
.UL Polygon |
199 |
.PP |
200 |
A polygon is given by a list of three-dimensional vertices, |
201 |
which are ordered counter-clockwise as viewed from |
202 |
the front side (into the surface normal). |
203 |
The last vertex is automatically connected to the first. |
204 |
Holes are represented in polygons as interior vertices connected to |
205 |
the outer perimeter by coincident edges (seams). |
206 |
.DS |
207 |
mod polygon id |
208 |
0 |
209 |
0 |
210 |
3n |
211 |
x1 y1 z1 |
212 |
x2 y2 z2 |
213 |
... |
214 |
xn yn zn |
215 |
.DE |
216 |
.LP |
217 |
.UL Cone |
218 |
.PP |
219 |
A cone is a megaphone-shaped object. |
220 |
It is truncated by two planes perpendicular to its axis, |
221 |
and one of its ends may come to a point. |
222 |
It is given as two axis endpoints, and the starting |
223 |
and ending radii: |
224 |
.DS |
225 |
mod cone id |
226 |
0 |
227 |
0 |
228 |
8 |
229 |
x0 y0 z0 |
230 |
x1 y1 z1 |
231 |
r0 r1 |
232 |
.DE |
233 |
.LP |
234 |
.UL Cup |
235 |
.PP |
236 |
A cup is an inverted cone (i.e., has an inward surface normal). |
237 |
.LP |
238 |
.UL Cylinder |
239 |
.PP |
240 |
A cylinder is like a cone, but its starting and ending radii are |
241 |
equal. |
242 |
.DS |
243 |
mod cylinder id |
244 |
0 |
245 |
0 |
246 |
7 |
247 |
x0 y0 z0 |
248 |
x1 y1 z1 |
249 |
rad |
250 |
.DE |
251 |
.LP |
252 |
.UL Tube |
253 |
.PP |
254 |
A tube is an inverted cylinder. |
255 |
.LP |
256 |
.UL Ring |
257 |
.PP |
258 |
A ring is a circular disk given by its center, surface |
259 |
normal, and inner and outer radii: |
260 |
.DS |
261 |
mod ring id |
262 |
0 |
263 |
0 |
264 |
8 |
265 |
xcent ycent zcent |
266 |
xdir ydir zdir |
267 |
r0 r1 |
268 |
.DE |
269 |
.LP |
270 |
.UL Mesh |
271 |
.PP |
272 |
A mesh is a compound surface, made up of many triangles and |
273 |
an octree data structure to accelerate ray intersection. |
274 |
It is typically converted from a Wavefront .OBJ file using the |
275 |
.I obj2mesh |
276 |
program. |
277 |
.DS |
278 |
mod mesh id |
279 |
1+ meshfile transform |
280 |
0 |
281 |
0 |
282 |
.DE |
283 |
If the modifier is "void", then surfaces will use the modifiers given |
284 |
in the original mesh description. |
285 |
Otherwise, the modifier specified is used in their place. |
286 |
The transform moves the mesh to the desired location in the scene. |
287 |
Multiple instances using the same meshfile take little extra memory, |
288 |
and the compiled mesh itself takes much less space than individual |
289 |
polygons would. |
290 |
In the case of an unsmoothed mesh, using the mesh primitive reduces |
291 |
memory requirements by a factor of 30 relative to individual triangles. |
292 |
If a mesh has smoothed surfaces, we save a factor of 50 or more, |
293 |
permitting very detailed geometries that would otherwise exhaust the |
294 |
available memory. |
295 |
In addition, the mesh primitive can have associated (u,v) coordinates |
296 |
for pattern and texture mapping. |
297 |
These are made available to function files via the Lu and Lv variables. |
298 |
.LP |
299 |
.UL Instance |
300 |
.PP |
301 |
An instance is a compound surface, given by the contents of an |
302 |
octree file (created by oconv). |
303 |
.DS |
304 |
mod instance id |
305 |
1+ octree transform |
306 |
0 |
307 |
0 |
308 |
.DE |
309 |
If the modifier is "void", then surfaces will use the modifiers given |
310 |
in the original description. |
311 |
Otherwise, the modifier specified is used in their place. |
312 |
The transform moves the octree to the desired location in the scene. |
313 |
Multiple instances using the same octree take little extra memory, |
314 |
hence very complex descriptions can be rendered using this primitive. |
315 |
.PP |
316 |
There are a number of important limitations to be aware of when using |
317 |
instances. |
318 |
First, the scene description used to generate the octree must stand on |
319 |
its own, without referring to modifiers in the parent description. |
320 |
This is necessary for oconv to create the octree. |
321 |
Second, light sources in the octree will not be incorporated correctly |
322 |
in the calculation, and they are not recommended. |
323 |
Finally, there is no advantage (other than convenience) to |
324 |
using a single instance of an octree, or an octree containing only a |
325 |
few surfaces. |
326 |
An xform command on the subordinate description is prefered in such cases. |
327 |
.NH 3 |
328 |
Materials |
329 |
.PP |
330 |
A material defines the way light interacts with a surface. |
331 |
The basic types are given below. |
332 |
.LP |
333 |
.UL Light |
334 |
.PP |
335 |
Light is the basic material for self-luminous surfaces (i.e., light |
336 |
sources). |
337 |
In addition to the source surface type, spheres, discs (rings with zero |
338 |
inner radius), cylinders (provided they are long enough), and |
339 |
polygons can act as light sources. |
340 |
Polygons work best when they are rectangular. |
341 |
Cones cannot be used at this time. |
342 |
A pattern may be used to specify a light output distribution. |
343 |
Light is defined simply as a RGB radiance value (watts/steradian/m2): |
344 |
.DS |
345 |
mod light id |
346 |
0 |
347 |
0 |
348 |
3 red green blue |
349 |
.DE |
350 |
.LP |
351 |
.UL Illum |
352 |
.PP |
353 |
Illum is used for secondary light sources with broad distributions. |
354 |
A secondary light source is treated like any other |
355 |
light source, except when viewed directly. |
356 |
It then acts like it is made of a different material (indicated by |
357 |
the string argument), or becomes invisible (if no string argument is given, |
358 |
or the argument is "void"). |
359 |
Secondary sources are useful when modeling windows or |
360 |
brightly illuminated surfaces. |
361 |
.DS |
362 |
mod illum id |
363 |
1 material |
364 |
0 |
365 |
3 red green blue |
366 |
.DE |
367 |
.LP |
368 |
.UL Glow |
369 |
.PP |
370 |
Glow is used for surfaces that are self-luminous, but limited |
371 |
in their effect. |
372 |
In addition to the radiance value, a maximum radius for |
373 |
shadow testing is given: |
374 |
.DS |
375 |
mod glow id |
376 |
0 |
377 |
0 |
378 |
4 red green blue maxrad |
379 |
.DE |
380 |
If maxrad is zero, then the surface will never be tested |
381 |
for shadow, although it may participate in an interreflection calculation. |
382 |
If maxrad is negative, then the surface will never contribute to scene |
383 |
illumination. |
384 |
Glow sources will never illuminate objects on the other side of an |
385 |
illum surface. |
386 |
This provides a convenient way to illuminate local light fixture |
387 |
geometry without overlighting nearby objects. |
388 |
.LP |
389 |
.UL Spotlight |
390 |
.PP |
391 |
Spotlight is used for self-luminous surfaces having directed output. |
392 |
As well as radiance, the full cone angle (in degrees) |
393 |
and orientation (output direction) vector are given. |
394 |
The length of the orientation vector is the distance |
395 |
of the effective focus behind the source center (i.e., the focal length). |
396 |
.DS |
397 |
mod spotlight id |
398 |
0 |
399 |
0 |
400 |
7 red green blue angle xdir ydir zdir |
401 |
.DE |
402 |
.LP |
403 |
.UL Mirror |
404 |
.PP |
405 |
Mirror is used for planar surfaces that produce virtual |
406 |
source reflections. |
407 |
This material should be used sparingly, as it may cause the light |
408 |
source calculation to blow up if it is applied to many small surfaces. |
409 |
This material is only supported for flat surfaces such as polygons |
410 |
and rings. |
411 |
The arguments are simply the RGB reflectance values, which should be |
412 |
between 0 and 1. |
413 |
An optional string argument may be used like the illum type to specify a |
414 |
different material to be used for shading non-source rays. |
415 |
If this alternate material is given as "void", then the mirror surface |
416 |
will be invisible. |
417 |
This is only appropriate if the surface hides other (more detailed) |
418 |
geometry with the same overall reflectance. |
419 |
.DS |
420 |
mod mirror id |
421 |
1 material |
422 |
0 |
423 |
3 red green blue |
424 |
.DE |
425 |
.LP |
426 |
.UL Prism1 |
427 |
.PP |
428 |
The prism1 material is for general light redirection from prismatic |
429 |
glazings, generating virtual light sources. |
430 |
It can only be used to modify a planar surface (i.e., a polygon or disk) |
431 |
and should not result in either light concentration or scattering. |
432 |
The new direction of the ray can be on either side of the material, |
433 |
and the definitions must have the correct bidirectional properties |
434 |
to work properly with virtual light sources. |
435 |
The arguments give the coefficient for the redirected light |
436 |
and its direction. |
437 |
.DS |
438 |
mod prism1 id |
439 |
5+ coef dx dy dz funcfile transform |
440 |
0 |
441 |
n A1 A2 .. An |
442 |
.DE |
443 |
The new direction variables |
444 |
.I "dx, dy" |
445 |
and |
446 |
.I dz |
447 |
need not produce a normalized vector. |
448 |
For convenience, the variables |
449 |
.I "DxA, DyA" |
450 |
and |
451 |
.I DzA |
452 |
are defined as the normalized direction to the target light source. |
453 |
See section 2.2.1 on function files for further information. |
454 |
.LP |
455 |
.UL Prism2 |
456 |
.PP |
457 |
The material prism2 is identical to prism1 except that |
458 |
it provides for two ray redirections rather than one. |
459 |
.DS |
460 |
mod prism2 id |
461 |
9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform |
462 |
0 |
463 |
n A1 A2 .. An |
464 |
.DE |
465 |
.LP |
466 |
.UL Mist |
467 |
.PP |
468 |
Mist is a virtual material used to delineate a volume |
469 |
of participating atmosphere. |
470 |
A list of important light sources may be given, along with an |
471 |
extinction coefficient, scattering albedo and scattering eccentricity |
472 |
parameter. |
473 |
The light sources named by the string argument list |
474 |
will be tested for scattering within the volume. |
475 |
Sources are identified by name, and virtual light sources may be indicated |
476 |
by giving the relaying object followed by '>' followed by the source, i.e: |
477 |
.DS |
478 |
3 source1 mirror1>source10 mirror2>mirror1>source3 |
479 |
.DE |
480 |
Normally, only one source is given per mist material, and there is an |
481 |
upper limit of 32 to the total number of active scattering sources. |
482 |
The extinction coefficient, if given, is added to the global |
483 |
coefficient set on the command line. |
484 |
Extinction is in units of 1/distance (distance based on the world coordinates), |
485 |
and indicates the proportional loss of radiance over one unit distance. |
486 |
The scattering albedo, if present, will override the global setting within |
487 |
the volume. |
488 |
An albedo of 0\00\00 means a perfectly absorbing medium, and an albedo of |
489 |
1\01\01\0 means |
490 |
a perfectly scattering medium (no absorption). |
491 |
The scattering eccentricity parameter will likewise override the global |
492 |
setting if it is present. |
493 |
Scattering eccentricity indicates how much scattered light favors the |
494 |
forward direction, as fit by the Henyey-Greenstein function: |
495 |
.DS |
496 |
P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5 |
497 |
.DE |
498 |
A perfectly isotropic scattering medium has a g parameter of 0, and |
499 |
a highly directional material has a g parameter close to 1. |
500 |
Fits to the g parameter may be found along with typical extinction |
501 |
coefficients and scattering albedos for various atmospheres and |
502 |
cloud types in USGS meteorological tables. |
503 |
(A pattern will be applied to the extinction values.)\0 |
504 |
.DS |
505 |
mod mist id |
506 |
N src1 src2 .. srcN |
507 |
0 |
508 |
0|3|6|7 [ rext gext bext [ ralb galb balb [ g ] ] ] |
509 |
.DE |
510 |
There are two usual uses of the mist type. |
511 |
One is to surround a beam from a spotlight or laser so that it is |
512 |
visible during rendering. |
513 |
For this application, it is important to use a cone (or cylinder) that |
514 |
is long enough and wide enough to contain the important visible portion. |
515 |
Light source photometry and intervening objects will have the desired |
516 |
effect, and crossing beams will result in additive scattering. |
517 |
For this application, it is best to leave off the real arguments, and |
518 |
use the global rendering parameters to control the atmosphere. |
519 |
The second application is to model clouds or other localized media. |
520 |
Complex boundary geometry may be used to give shape to a uniform medium, |
521 |
so long as the boundary encloses a proper volume. |
522 |
Alternatively, a pattern may be used to set the line integral value |
523 |
through the cloud for a ray entering or exiting a point in a given |
524 |
direction. |
525 |
For this application, it is best if cloud volumes do not overlap each other, |
526 |
and opaque objects contained within them may not be illuminated correctly |
527 |
unless the line integrals consider enclosed geometry. |
528 |
.LP |
529 |
.UL Plastic |
530 |
.PP |
531 |
Plastic is a material with uncolored highlights. |
532 |
It is given by its RGB reflectance, its fraction of specularity, |
533 |
and its roughness value. |
534 |
Roughness is specified as the rms slope of surface facets. |
535 |
A value of 0 corresponds to a perfectly smooth surface, and |
536 |
a value of 1 would be a very rough surface. |
537 |
Specularity fractions greater than 0.1 and |
538 |
roughness values greater than 0.2 are not very |
539 |
realistic. |
540 |
(A pattern modifying plastic will affect the material color.) |
541 |
.DS |
542 |
mod plastic id |
543 |
0 |
544 |
0 |
545 |
5 red green blue spec rough |
546 |
.DE |
547 |
.LP |
548 |
.UL Metal |
549 |
.PP |
550 |
Metal is similar to plastic, but specular highlights |
551 |
are modified by the material color. |
552 |
Specularity of metals is usually .9 or greater. |
553 |
As for plastic, roughness values above .2 are uncommon. |
554 |
.LP |
555 |
.UL Trans |
556 |
.PP |
557 |
Trans is a translucent material, similar to plastic. |
558 |
The transmissivity is the fraction of penetrating light that |
559 |
travels all the way through the material. |
560 |
The transmitted specular component is the fraction of transmitted |
561 |
light that is not diffusely scattered. |
562 |
Transmitted and diffusely reflected light is modified by the material color. |
563 |
Translucent objects are infinitely thin. |
564 |
.DS |
565 |
mod trans id |
566 |
0 |
567 |
0 |
568 |
7 red green blue spec rough trans tspec |
569 |
.DE |
570 |
.LP |
571 |
.UL Plastic2 |
572 |
.PP |
573 |
Plastic2 is similar to plastic, but with anisotropic |
574 |
roughness. |
575 |
This means that highlights in the surface will appear elliptical rather |
576 |
than round. |
577 |
The orientation of the anisotropy is determined by the unnormalized |
578 |
direction vector |
579 |
.I "ux uy uz". |
580 |
These three expressions (separated by white space) are evaluated in |
581 |
the context of the function file |
582 |
.I funcfile. |
583 |
If no function file is required (i.e., no special variables or |
584 |
functions are required), a period (`.') may be given in its |
585 |
place. |
586 |
(See the discussion of Function Files in the Auxiliary Files section). |
587 |
The |
588 |
.I urough |
589 |
value defines the roughness along the |
590 |
.B u |
591 |
vector given projected onto the surface. |
592 |
The |
593 |
.I vrough |
594 |
value defines the roughness perpendicular to this vector. |
595 |
Note that the highlight will be narrower in the direction of the |
596 |
smaller roughness value. |
597 |
Roughness values of zero are not allowed for efficiency reasons |
598 |
since the behavior would be the same as regular plastic in that |
599 |
case. |
600 |
.DS |
601 |
mod plastic2 id |
602 |
4+ ux uy uz funcfile transform |
603 |
0 |
604 |
6 red green blue spec urough vrough |
605 |
.DE |
606 |
.LP |
607 |
.UL Metal2 |
608 |
.PP |
609 |
Metal2 is the same as plastic2, except that the highlights are |
610 |
modified by the material color. |
611 |
.LP |
612 |
.UL Trans2 |
613 |
.PP |
614 |
Trans2 is the anisotropic version of trans. |
615 |
The string arguments are the same as for plastic2, and the real |
616 |
arguments are the same as for trans but with an additional roughness |
617 |
value. |
618 |
.DS |
619 |
mod trans2 id |
620 |
4+ ux uy uz funcfile transform |
621 |
0 |
622 |
8 red green blue spec urough vrough trans tspec |
623 |
.DE |
624 |
.LP |
625 |
.UL Ashik2 |
626 |
.PP |
627 |
Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley. |
628 |
The string arguments are the same as for plastic2, but the real |
629 |
arguments have additional flexibility to specify the specular color. |
630 |
Also, rather than roughness, specular power is used, which has no |
631 |
physical meaning other than larger numbers are equivalent to a smoother |
632 |
surface. |
633 |
Unlike other material types, total reflectance is the sum of |
634 |
diffuse and specular colors, and should be adjusted accordingly. |
635 |
.DS |
636 |
mod ashik2 id |
637 |
4+ ux uy uz funcfile transform |
638 |
0 |
639 |
8 dred dgrn dblu sred sgrn sblu u-power v-power |
640 |
.DE |
641 |
.LP |
642 |
.UL WGMDfunc |
643 |
.PP |
644 |
WGMDfunc is a more programmable version of trans2, |
645 |
with separate modifier paths and variables to control each component. |
646 |
(WGMD stands for Ward-Geisler-Moroder-Duer, which is the basis for |
647 |
this empirical model, similar to the previous ones beside Ashik2.)\0 |
648 |
The specification of this material is given below. |
649 |
.DS |
650 |
mod WGMDfunc id |
651 |
13+ rs_mod rs rs_urough rs_vrough |
652 |
ts_mod ts ts_urough ts_vrough |
653 |
td_mod |
654 |
ux uy uz funcfile transform |
655 |
0 |
656 |
9+ rfdif gfdif bfdif |
657 |
rbdif gbdif bbdif |
658 |
rtdif gtdif btdif |
659 |
A10 .. |
660 |
.DE |
661 |
The sum of specular reflectance ( |
662 |
.I rs |
663 |
), specular transmittance ( |
664 |
.I ts |
665 |
), diffuse reflectance ( |
666 |
.I "rfdif gfdif bfdif" |
667 |
for front and |
668 |
.I "rbdif gbdif bbdif" |
669 |
for back) |
670 |
and diffuse transmittance ( |
671 |
.I "rtdif gtdif btdif" |
672 |
) should be less than 1 for each |
673 |
channel. |
674 |
.PP |
675 |
Unique to this material, separate modifier channels are |
676 |
provided for each component. |
677 |
The main modifier is used on the diffuse reflectance, both |
678 |
front and back. |
679 |
The |
680 |
.I rs_mod |
681 |
modifier is used for specular reflectance. |
682 |
If "void" is given for |
683 |
.I rs_mod, |
684 |
then the specular reflection color will be white. |
685 |
The special "inherit" keyword may also be given, in which case |
686 |
specular reflectance will share the main modifier. |
687 |
This behavior is replicated for the specular transmittance modifier |
688 |
.I ts_mod, |
689 |
which has its own independent roughness expressions. |
690 |
Finally, the diffuse transmittance modifier is given as |
691 |
.I td_mod, |
692 |
which may also be "void" or "inherit". |
693 |
Note that any spectra or color for specular components must be |
694 |
carried by the named modifier(s). |
695 |
.PP |
696 |
The main advantage to this material over BRTDfunc and |
697 |
other programmable types described below is that the specular sampling is |
698 |
well-defined, so that all components are fully computed. |
699 |
.LP |
700 |
.UL Dielectric |
701 |
.PP |
702 |
A dielectric material is transparent, and it refracts light |
703 |
as well as reflecting it. |
704 |
Its behavior is determined by the index of refraction and |
705 |
transmission coefficient in each wavelength band per unit length. |
706 |
Common glass has a index of refraction (n) around 1.5, |
707 |
and a transmission coefficient of roughly 0.92 over an inch. |
708 |
An additional number, the Hartmann constant, describes how |
709 |
the index of refraction changes as a function of wavelength. |
710 |
It is usually zero. |
711 |
(A pattern modifies only the refracted value.) |
712 |
.DS |
713 |
mod dielectric id |
714 |
0 |
715 |
0 |
716 |
5 rtn gtn btn n hc |
717 |
.DE |
718 |
.LP |
719 |
.UL Interface |
720 |
.PP |
721 |
An interface is a boundary between two dielectrics. |
722 |
The first transmission coefficient and refractive index are for the inside; |
723 |
the second ones are for the outside. |
724 |
Ordinary dielectrics are surrounded by a vacuum (1 1 1 1). |
725 |
.DS |
726 |
mod interface id |
727 |
0 |
728 |
0 |
729 |
8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2 |
730 |
.DE |
731 |
.LP |
732 |
.UL Glass |
733 |
.PP |
734 |
Glass is similar to dielectric, but it is optimized for thin glass |
735 |
surfaces (n = 1.52). |
736 |
One transmitted ray and one reflected ray is produced. |
737 |
By using a single surface is in place of two, internal reflections |
738 |
are avoided. |
739 |
The surface orientation is irrelevant, as it is for plastic, |
740 |
metal, and trans. |
741 |
The only specification required is the transmissivity at normal |
742 |
incidence. |
743 |
(Transmissivity is the amount of light not absorbed in one traversal |
744 |
of the material. |
745 |
Transmittance -- the value usually measured -- is the total light |
746 |
transmitted through the pane including multiple reflections.)\0 |
747 |
To compute transmissivity (tn) from transmittance (Tn) use: |
748 |
.DS |
749 |
tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn |
750 |
.DE |
751 |
Standard 88% transmittance glass has a transmissivity of 0.96. |
752 |
(A pattern modifying glass will affect the transmissivity.) |
753 |
If a fourth real argument is given, it is interpreted as the index of |
754 |
refraction to use instead of 1.52. |
755 |
.DS |
756 |
mod glass id |
757 |
0 |
758 |
0 |
759 |
3 rtn gtn btn |
760 |
.DE |
761 |
.LP |
762 |
.UL Plasfunc |
763 |
.PP |
764 |
Plasfunc in used for the procedural definition of plastic-like |
765 |
materials with arbitrary bidirectional reflectance distribution |
766 |
functions (BRDF's). |
767 |
The arguments to this material include the color and specularity, |
768 |
as well as the function defining the specular distribution and the |
769 |
auxiliary file where it may be found. |
770 |
.DS |
771 |
mod plasfunc id |
772 |
2+ refl funcfile transform |
773 |
0 |
774 |
4+ red green blue spec A5 .. |
775 |
.DE |
776 |
The function |
777 |
.I refl |
778 |
takes four arguments, the x, y and z |
779 |
direction towards the incident light, and the solid angle |
780 |
subtended by the source. |
781 |
The solid angle is provided to facilitate averaging, and is usually |
782 |
ignored. |
783 |
The |
784 |
.I refl |
785 |
function should integrate to 1 over |
786 |
the projected hemisphere to maintain energy balance. |
787 |
At least four real arguments must be given, and these are made |
788 |
available along with any additional values to the reflectance |
789 |
function. |
790 |
Currently, only the contribution from direct light sources is |
791 |
considered in the specular calculation. |
792 |
As in most material types, the surface normal is always |
793 |
altered to face the incoming ray. |
794 |
.LP |
795 |
.UL Metfunc |
796 |
.PP |
797 |
Metfunc is identical to plasfunc and takes the same arguments, but |
798 |
the specular component is multiplied also by the material color. |
799 |
.LP |
800 |
.UL Transfunc |
801 |
.PP |
802 |
Transfunc is similar to plasfunc but with an arbitrary bidirectional |
803 |
transmittance distribution as well as a reflectance distribution. |
804 |
Both reflectance and transmittance are specified with the same function. |
805 |
.DS |
806 |
mod transfunc id |
807 |
2+ brtd funcfile transform |
808 |
0 |
809 |
6+ red green blue rspec trans tspec A7 .. |
810 |
.DE |
811 |
Where |
812 |
.I trans |
813 |
is the total light transmitted and |
814 |
.I tspec |
815 |
is the non-Lambertian fraction of transmitted light. |
816 |
The function |
817 |
.I brtd |
818 |
should integrate to 1 over each projected hemisphere. |
819 |
.LP |
820 |
.UL BRTDfunc |
821 |
.PP |
822 |
The material BRTDfunc gives the maximum flexibility over surface |
823 |
reflectance and transmittance, providing for spectrally-dependent |
824 |
specular rays and reflectance and transmittance distribution functions. |
825 |
.DS |
826 |
mod BRTDfunc id |
827 |
10+ rrefl grefl brefl |
828 |
rtrns gtrns btrns |
829 |
rbrtd gbrtd bbrtd |
830 |
funcfile transform |
831 |
0 |
832 |
9+ rfdif gfdif bfdif |
833 |
rbdif gbdif bbdif |
834 |
rtdif gtdif btdif |
835 |
A10 .. |
836 |
.DE |
837 |
The variables |
838 |
.I "rrefl, grefl" |
839 |
and |
840 |
.I brefl |
841 |
specify the color coefficients for |
842 |
the ideal specular (mirror) reflection of the surface. |
843 |
The variables |
844 |
.I "rtrns, gtrns" |
845 |
and |
846 |
.I btrns |
847 |
specify the color coefficients for the ideal specular transmission. |
848 |
The functions |
849 |
.I "rbrtd, gbrtd" |
850 |
and |
851 |
.I bbrtd |
852 |
take the direction to the incident light (and its solid angle) |
853 |
and compute the color coefficients for the directional diffuse part of |
854 |
reflection and transmission. |
855 |
As a special case, three identical values of '0' may be given in place of |
856 |
these function names to indicate no directional diffuse component. |
857 |
.PP |
858 |
Unlike most other material types, the surface normal is not altered to |
859 |
face the incoming ray. |
860 |
Thus, functions and variables must pay attention to the orientation of |
861 |
the surface and make adjustments appropriately. |
862 |
However, the special variables for the perturbed dot product and surface |
863 |
normal, |
864 |
.I "RdotP, NxP, NyP" |
865 |
and |
866 |
.I NzP |
867 |
are reoriented as if the ray hit the front surface for convenience. |
868 |
.PP |
869 |
A diffuse reflection component may be given for the front side with |
870 |
.I "rfdif, gfdif" |
871 |
and |
872 |
.I bfdif |
873 |
for the front side of the surface or |
874 |
.I "rbdif, gbdif" |
875 |
and |
876 |
.I bbdif |
877 |
for the back side. |
878 |
The diffuse transmittance (must be the same for both sides by physical law) |
879 |
is given by |
880 |
.I "rtdif, gtdif" |
881 |
and |
882 |
.I btdif. |
883 |
A pattern will modify these diffuse scattering values, |
884 |
and will be available through the special variables |
885 |
.I "CrP, CgP" |
886 |
and |
887 |
.I CbP. |
888 |
.PP |
889 |
Care must be taken when using this material type to produce a physically |
890 |
valid reflection model. |
891 |
The reflectance functions should be bidirectional, and under no circumstances |
892 |
should the sum of reflected diffuse, transmitted diffuse, reflected specular, |
893 |
transmitted specular and the integrated directional diffuse component be |
894 |
greater than one. |
895 |
.LP |
896 |
.UL Plasdata |
897 |
.PP |
898 |
Plasdata is used for arbitrary BRDF's that are most conveniently |
899 |
given as interpolated data. |
900 |
The arguments to this material are the data file and coordinate index |
901 |
functions, as well as a function to optionally modify the data |
902 |
values. |
903 |
.DS |
904 |
mod plasdata id |
905 |
3+n+ |
906 |
func datafile |
907 |
funcfile x1 x2 .. xn transform |
908 |
0 |
909 |
4+ red green blue spec A5 .. |
910 |
.DE |
911 |
The coordinate indices |
912 |
.I "(x1, x2," |
913 |
etc.) are themselves functions of |
914 |
the x, y and z direction to the incident light, plus the solid angle |
915 |
subtended by the light source (usually ignored). |
916 |
The data function |
917 |
.I (func) |
918 |
takes five variables, the |
919 |
interpolated value from the n-dimensional data file, followed by the |
920 |
x, y and z direction to the incident light and the solid angle of the source. |
921 |
The light source direction and size may of course be ignored by the function. |
922 |
.LP |
923 |
.UL Metdata |
924 |
.PP |
925 |
As metfunc is to plasfunc, metdata is to plasdata. |
926 |
Metdata takes the same arguments as plasdata, but the specular |
927 |
component is modified by the given material color. |
928 |
.LP |
929 |
.UL Transdata |
930 |
.PP |
931 |
Transdata is like plasdata but the specification includes transmittance |
932 |
as well as reflectance. |
933 |
The parameters are as follows. |
934 |
.DS |
935 |
mod transdata id |
936 |
3+n+ |
937 |
func datafile |
938 |
funcfile x1 x2 .. xn transform |
939 |
0 |
940 |
6+ red green blue rspec trans tspec A7 .. |
941 |
.DE |
942 |
.LP |
943 |
.UL BSDF |
944 |
.PP |
945 |
The BSDF material type loads an XML (eXtensible Markup Language) |
946 |
file describing a bidirectional scattering distribution function. |
947 |
Real arguments to this material may define additional |
948 |
diffuse components that augment the BSDF data. |
949 |
String arguments are used to define thickness for proxied |
950 |
surfaces and the "up" orientation for the material. |
951 |
.DS |
952 |
mod BSDF id |
953 |
6+ thick BSDFfile ux uy uz funcfile transform |
954 |
0 |
955 |
0|3|6|9 |
956 |
rfdif gfdif bfdif |
957 |
rbdif gbdif bbdif |
958 |
rtdif gtdif btdif |
959 |
.DE |
960 |
The first string argument is a "thickness" parameter that may be used |
961 |
to hide detail geometry being proxied by an aggregate BSDF material. |
962 |
If a view or shadow ray hits a BSDF proxy with non-zero thickness, |
963 |
it will pass directly through as if the surface were not there. |
964 |
Similar to the illum type, this permits direct viewing and |
965 |
shadow testing of complex geometry. |
966 |
The BSDF is used when a scattered (indirect) ray hits the surface, |
967 |
and any transmitted sample rays will be offset by the thickness amount |
968 |
to avoid the hidden geometry and gather samples from the other side. |
969 |
In this manner, BSDF surfaces can improve the results for indirect |
970 |
scattering from complex systems without sacrificing appearance or |
971 |
shadow accuracy. |
972 |
If the BSDF has transmission and back-side reflection data, |
973 |
a parallel BSDF surface may be |
974 |
placed slightly less than the given thickness away from the front surface |
975 |
to enclose the complex geometry on both sides. |
976 |
The sign of the thickness is important, as it indicates whether the |
977 |
proxied geometry is behind the BSDF surface (when thickness is positive) |
978 |
or in front (when thickness is negative). |
979 |
.LP |
980 |
The second string argument is the name of the BSDF file, which is |
981 |
found in the usual auxiliary locations. |
982 |
The following three string parameters name variables for an "up" vector, |
983 |
which together with the surface normal, define the |
984 |
local coordinate system that orients the BSDF. |
985 |
These variables, along with the thickness, are defined in a function |
986 |
file given as the next string argument. |
987 |
An optional transform is used to scale the thickness and reorient the up vector. |
988 |
.LP |
989 |
If no real arguments are given, the BSDF is used by itself to determine |
990 |
reflection and transmission. |
991 |
If there are at least 3 real arguments, the first triplet is an |
992 |
additional diffuse reflectance for the front side. |
993 |
At least 6 real arguments adds diffuse reflectance to the rear side of the surface. |
994 |
If there are 9 real arguments, the final triplet will be taken as an additional |
995 |
diffuse transmittance. |
996 |
All diffuse components as well as the non-diffuse transmission are |
997 |
modified by patterns applied to this material. |
998 |
The non-diffuse reflection from either side are unaffected. |
999 |
Textures perturb the effective surface normal in the usual way. |
1000 |
.LP |
1001 |
The surface normal of this type is not altered to face the incoming ray, |
1002 |
so the front and back BSDF reflections may differ. |
1003 |
(Transmission is identical front-to-back by physical law.)\0 |
1004 |
If back visibility is turned off during rendering and there is no |
1005 |
transmission or back-side reflection, only then the surface will be |
1006 |
invisible from behind. |
1007 |
Unlike other data-driven material types, the BSDF type is fully |
1008 |
supported and all parts of the distribution are properly sampled. |
1009 |
.LP |
1010 |
.UL aBSDF |
1011 |
.PP |
1012 |
The aBSDF material is identical to the BSDF type with two important |
1013 |
differences. |
1014 |
First, proxy geometry is not supported, so there is no thickness parameter. |
1015 |
Second, an aBSDF is assumed to have some specular through component |
1016 |
(the 'a' stands for "aperture"), which |
1017 |
is treated specially during the direct calculation and when viewing the |
1018 |
material. |
1019 |
Based on the BSDF data, the coefficient of specular transmission is |
1020 |
determined and used for modifying unscattered shadow and view rays. |
1021 |
.DS |
1022 |
mod aBSDF id |
1023 |
5+ BSDFfile ux uy uz funcfile transform |
1024 |
0 |
1025 |
0|3|6|9 |
1026 |
rfdif gfdif bfdif |
1027 |
rbdif gbdif bbdif |
1028 |
rtdif gtdif btdif |
1029 |
.DE |
1030 |
.LP |
1031 |
If a material has no specular transmitted component, it is much better |
1032 |
to use the BSDF type with a zero thickness than to use aBSDF. |
1033 |
.LP |
1034 |
.UL Antimatter |
1035 |
.PP |
1036 |
Antimatter is a material that can "subtract" volumes from other volumes. |
1037 |
A ray passing into an antimatter object becomes blind to all the specified |
1038 |
modifiers: |
1039 |
.DS |
1040 |
mod antimatter id |
1041 |
N mod1 mod2 .. modN |
1042 |
0 |
1043 |
0 |
1044 |
.DE |
1045 |
The first modifier will also be used to shade the area leaving the |
1046 |
antimatter volume and entering the regular volume. |
1047 |
If mod1 is void, the antimatter volume is completely invisible. |
1048 |
If shading is desired at antimatter surfaces, it is important |
1049 |
that the related volumes are closed with outward-facing normals. |
1050 |
Antimatter surfaces should not intersect with other antimatter boundaries, |
1051 |
and it is unwise to use the same modifier in nested antimatter volumes. |
1052 |
The viewpoint must be outside all volumes concerned for a correct |
1053 |
rendering. |
1054 |
.NH 3 |
1055 |
Textures |
1056 |
.PP |
1057 |
A texture is a perturbation of the surface normal, and |
1058 |
is given by either a function or data. |
1059 |
.LP |
1060 |
.UL Texfunc |
1061 |
.PP |
1062 |
A texfunc uses an auxiliary function file |
1063 |
to specify a procedural texture: |
1064 |
.DS |
1065 |
mod texfunc id |
1066 |
4+ xpert ypert zpert funcfile transform |
1067 |
0 |
1068 |
n A1 A2 .. An |
1069 |
.DE |
1070 |
.LP |
1071 |
.UL Texdata |
1072 |
.PP |
1073 |
A texdata texture uses three data files to get the surface |
1074 |
normal perturbations. |
1075 |
The variables |
1076 |
.I xfunc, |
1077 |
.I yfunc |
1078 |
and |
1079 |
.I zfunc |
1080 |
take three arguments |
1081 |
each from the interpolated values in |
1082 |
.I xdfname, |
1083 |
.I ydfname |
1084 |
and |
1085 |
.I zdfname. |
1086 |
.DS |
1087 |
mod texdata id |
1088 |
8+ xfunc yfunc zfunc xdfname ydfname zdfname vfname x0 x1 .. xf |
1089 |
0 |
1090 |
n A1 A2 .. An |
1091 |
.DE |
1092 |
.NH 3 |
1093 |
Patterns |
1094 |
.PP |
1095 |
Patterns are used to modify the reflectance of materials. |
1096 |
The basic types are given below. |
1097 |
.LP |
1098 |
.UL Colorfunc |
1099 |
.PP |
1100 |
A colorfunc is a procedurally defined color pattern. |
1101 |
It is specified as follows: |
1102 |
.DS |
1103 |
mod colorfunc id |
1104 |
4+ red green blue funcfile transform |
1105 |
0 |
1106 |
n A1 A2 .. An |
1107 |
.DE |
1108 |
.LP |
1109 |
.UL Brightfunc |
1110 |
.PP |
1111 |
A brightfunc is the same as a colorfunc, except it is monochromatic. |
1112 |
.DS |
1113 |
mod brightfunc id |
1114 |
2+ refl funcfile transform |
1115 |
0 |
1116 |
n A1 A2 .. An |
1117 |
.DE |
1118 |
.LP |
1119 |
.UL Colordata |
1120 |
.PP |
1121 |
Colordata uses an interpolated data map to modify a material's color. |
1122 |
The map is n-dimensional, and is stored in three |
1123 |
auxiliary files, one for each color. |
1124 |
The coordinates used to look up and interpolate the data are |
1125 |
defined in another auxiliary file. |
1126 |
The interpolated data values are modified by functions of |
1127 |
one or three variables. |
1128 |
If the functions are of one variable, then they are passed the |
1129 |
corresponding color component (red or green or blue). |
1130 |
If the functions are of three variables, then they are passed the |
1131 |
original red, green, and blue values as parameters. |
1132 |
.DS |
1133 |
mod colordata id |
1134 |
7+n+ |
1135 |
rfunc gfunc bfunc rdatafile gdatafile bdatafile |
1136 |
funcfile x1 x2 .. xn transform |
1137 |
0 |
1138 |
m A1 A2 .. Am |
1139 |
.DE |
1140 |
.LP |
1141 |
.UL Brightdata |
1142 |
.PP |
1143 |
Brightdata is like colordata, except monochromatic. |
1144 |
.DS |
1145 |
mod brightdata id |
1146 |
3+n+ |
1147 |
func datafile |
1148 |
funcfile x1 x2 .. xn transform |
1149 |
0 |
1150 |
m A1 A2 .. Am |
1151 |
.DE |
1152 |
.LP |
1153 |
.UL Colorpict |
1154 |
.PP |
1155 |
Colorpict is a special case of colordata, where the pattern is |
1156 |
a two-dimensional image stored in the RADIANCE picture format. |
1157 |
The dimensions of the image data are determined by the picture |
1158 |
such that the smaller dimension is always 1, and the other |
1159 |
is the ratio between the larger and the smaller. |
1160 |
For example, a 500x338 picture would have coordinates (u,v) |
1161 |
in the rectangle between (0,0) and (1.48,1). |
1162 |
.DS |
1163 |
mod colorpict id |
1164 |
7+ |
1165 |
rfunc gfunc bfunc pictfile |
1166 |
funcfile u v transform |
1167 |
0 |
1168 |
m A1 A2 .. Am |
1169 |
.DE |
1170 |
.LP |
1171 |
.UL Colortext |
1172 |
.PP |
1173 |
Colortext is dichromatic writing in a polygonal font. |
1174 |
The font is defined in an auxiliary file, such as |
1175 |
.I helvet.fnt. |
1176 |
The text itself is also specified in a separate file, or |
1177 |
can be part of the material arguments. |
1178 |
The character size, orientation, aspect ratio and slant is |
1179 |
determined by right and down motion vectors. |
1180 |
The upper left origin for the text block as well as |
1181 |
the foreground and background colors |
1182 |
must also be given. |
1183 |
.DS |
1184 |
mod colortext id |
1185 |
2 fontfile textfile |
1186 |
0 |
1187 |
15+ |
1188 |
Ox Oy Oz |
1189 |
Rx Ry Rz |
1190 |
Dx Dy Dz |
1191 |
rfore gfore bfore |
1192 |
rback gback bback |
1193 |
[spacing] |
1194 |
.DE |
1195 |
or: |
1196 |
.DS |
1197 |
mod colortext id |
1198 |
2+N fontfile . This is a line with N words ... |
1199 |
0 |
1200 |
15+ |
1201 |
Ox Oy Oz |
1202 |
Rx Ry Rz |
1203 |
Dx Dy Dz |
1204 |
rfore gfore bfore |
1205 |
rback gback bback |
1206 |
[spacing] |
1207 |
.DE |
1208 |
.LP |
1209 |
.UL Brighttext |
1210 |
.PP |
1211 |
Brighttext is like colortext, but the writing is monochromatic. |
1212 |
.DS |
1213 |
mod brighttext id |
1214 |
2 fontfile textfile |
1215 |
0 |
1216 |
11+ |
1217 |
Ox Oy Oz |
1218 |
Rx Ry Rz |
1219 |
Dx Dy Dz |
1220 |
foreground background |
1221 |
[spacing] |
1222 |
.DE |
1223 |
or: |
1224 |
.DS |
1225 |
mod brighttext id |
1226 |
2+N fontfile . This is a line with N words ... |
1227 |
0 |
1228 |
11+ |
1229 |
Ox Oy Oz |
1230 |
Rx Ry Rz |
1231 |
Dx Dy Dz |
1232 |
foreground background |
1233 |
[spacing] |
1234 |
.DE |
1235 |
.LP |
1236 |
By default, a uniform spacing algorithm is used that guarantees |
1237 |
every character will appear in a precisely determined position. |
1238 |
Unfortunately, such a scheme results in rather unattractive and difficult to |
1239 |
read text with most fonts. |
1240 |
The optional |
1241 |
.I spacing |
1242 |
value defines the distance between characters for proportional spacing. |
1243 |
A positive value selects a spacing algorithm that preserves right margins and |
1244 |
indentation, but does not provide the ultimate in proportionally spaced text. |
1245 |
A negative value insures that characters are properly spaced, but the |
1246 |
placement of words then varies unpredictably. |
1247 |
The choice depends on the relative importance of spacing versus formatting. |
1248 |
When presenting a section of formatted text, a positive spacing value is |
1249 |
usually preferred. |
1250 |
A single line of text will often be accompanied by a negative spacing value. |
1251 |
A section of text meant to depict a picture, perhaps using a special purpose |
1252 |
font such as hexbit4x1.fnt, calls for uniform spacing. |
1253 |
Reasonable magnitudes for proportional spacing are |
1254 |
between 0.1 (for tightly spaced characters) and 0.3 (for wide spacing). |
1255 |
.LP |
1256 |
.UL Spectrum |
1257 |
.PP |
1258 |
The spectrum primitive is the most basic type for introducing spectral |
1259 |
color to a material. |
1260 |
Since materials only provide RGB parameters, spectral patterns |
1261 |
are the only way to superimpose wavelength-dependent behavior. |
1262 |
.DS |
1263 |
mod spectrum id |
1264 |
0 |
1265 |
0 |
1266 |
5+ nmA nmB s1 s2 .. sN |
1267 |
.DE |
1268 |
The first two real arguments indicate the extrema of the |
1269 |
spectral range in nanometers. |
1270 |
Subsequent real values correspond to multipliers at each wavelength. |
1271 |
The nmA wavelength may be greater or less than nmB, |
1272 |
but they may not be equal, and their ordering matches |
1273 |
the order of the spectral values. |
1274 |
A minimum of 3 values must be given, which would act |
1275 |
more or less the same as a constant RGB multiplier. |
1276 |
As with RGB values, spectral quantities normally range between 0 |
1277 |
and 1 at each wavelength, or average to 1.0 against a standard |
1278 |
sensitivity functions such as V(lambda). |
1279 |
The best results obtain when the spectral range and number |
1280 |
of samples match rendering options, though resampling will handle |
1281 |
any differences, zero-filling wavelenths outside the nmA to nmB |
1282 |
range. |
1283 |
A warning will be issued if the given wavelength range does not |
1284 |
adequately cover the visible spectrum. |
1285 |
.LP |
1286 |
.UL Specfile |
1287 |
.PP |
1288 |
The specfile primitive is equivalent to the spectrum type, but |
1289 |
the wavelength range and values are contained in a 1-dimensional |
1290 |
data file. |
1291 |
This may be a more convenient way to specify a spectral color, |
1292 |
especially one corresponding to a standard illuminant such as D65 |
1293 |
or a library of measured spectra. |
1294 |
.DS |
1295 |
mod specfile id |
1296 |
1 datafile |
1297 |
0 |
1298 |
0 |
1299 |
.DE |
1300 |
As with the spectrum type, rendering wavelengths outside the defined |
1301 |
range will be zero-filled. |
1302 |
Unlike the spectrum type, the file may contain non-uniform samples. |
1303 |
.LP |
1304 |
.UL Specfunc |
1305 |
.PP |
1306 |
The specfunc primitive offers dynamic control over a spectral |
1307 |
pattern, similar to the colorfunc type. |
1308 |
.DS |
1309 |
mod specfunc id |
1310 |
2+ sfunc funcfile transform |
1311 |
0 |
1312 |
2+ nmA nmB A3 .. |
1313 |
.DE |
1314 |
Like the spectrum primitive, the wavelength range is specified |
1315 |
in the first two real arguments, and additional real values are |
1316 |
set in the evaluation context. |
1317 |
This function is fed a wavelenth sample |
1318 |
between nmA and nmB as its only argument, |
1319 |
and it returns the corresponding spectral intensity. |
1320 |
.LP |
1321 |
.UL Specdata |
1322 |
.PP |
1323 |
Specdata is like brightdata and colordata, but with more |
1324 |
than 3 specular samples. |
1325 |
.DS |
1326 |
mod specdata id |
1327 |
3+n+ |
1328 |
func datafile |
1329 |
funcfile x1 x2 .. xn transform |
1330 |
0 |
1331 |
m A1 A2 .. Am |
1332 |
.DE |
1333 |
The data file must have one more dimension than the coordinate |
1334 |
variable count, as this final dimension corresponds to the covered |
1335 |
spectrum. |
1336 |
The starting and ending wavelengths are specified in "datafile" |
1337 |
as well as the number of spectral samples. |
1338 |
The function "func" will be called with two parameters, the |
1339 |
interpolated spectral value for the current coordinate and the |
1340 |
associated wavelength. |
1341 |
If the spectrum is broken into 12 components, then 12 calls |
1342 |
will be made to "func" for the relevant ray evaluation. |
1343 |
.LP |
1344 |
.UL Specpict |
1345 |
.PP |
1346 |
Specpict is a special case of specdata, where the pattern is |
1347 |
a hyperspectral image stored in the common-exponent file format. |
1348 |
The dimensions of the image data are determined by the picture |
1349 |
just as with the colorpict primitive. |
1350 |
.DS |
1351 |
mod specpict id |
1352 |
5+ |
1353 |
func specfile |
1354 |
funcfile u v transform |
1355 |
0 |
1356 |
m A1 A2 .. Am |
1357 |
.DE |
1358 |
The function "func" is called with the interpolated pixel value |
1359 |
and the wavelength sample in nanometers, the same as specdata, |
1360 |
with as many calls made as there are components in "specfile". |
1361 |
.NH 3 |
1362 |
Mixtures |
1363 |
.PP |
1364 |
A mixture is a blend of one or more materials or textures and patterns. |
1365 |
Blended materials should not be light source types or virtual source types. |
1366 |
The basic types are given below. |
1367 |
.LP |
1368 |
.UL Mixfunc |
1369 |
.PP |
1370 |
A mixfunc mixes two modifiers procedurally. |
1371 |
It is specified as follows: |
1372 |
.DS |
1373 |
mod mixfunc id |
1374 |
4+ foreground background vname funcfile transform |
1375 |
0 |
1376 |
n A1 A2 .. An |
1377 |
.DE |
1378 |
Foreground and background are modifier names that must be |
1379 |
defined earlier in the scene description. |
1380 |
If one of these is a material, then |
1381 |
the modifier of the mixfunc must be "void". |
1382 |
(Either the foreground or background modifier may be "void", |
1383 |
which serves as a form of opacity control when used with a material.)\0 |
1384 |
Vname is the coefficient defined in funcfile that determines the influence |
1385 |
of foreground. |
1386 |
The background coefficient is always (1-vname). |
1387 |
.LP |
1388 |
.UL Mixdata |
1389 |
.PP |
1390 |
Mixdata combines two modifiers using an auxiliary data file: |
1391 |
.DS |
1392 |
mod mixdata id |
1393 |
5+n+ |
1394 |
foreground background func datafile |
1395 |
funcfile x1 x2 .. xn transform |
1396 |
0 |
1397 |
m A1 A2 .. Am |
1398 |
.DE |
1399 |
.LP |
1400 |
.UL Mixpict |
1401 |
.PP |
1402 |
Mixpict combines two modifiers based on a picture: |
1403 |
.DS |
1404 |
mod mixpict id |
1405 |
7+ |
1406 |
foreground background func pictfile |
1407 |
funcfile u v transform |
1408 |
0 |
1409 |
m A1 A2 .. Am |
1410 |
.DE |
1411 |
The mixing coefficient function "func" takes three |
1412 |
arguments, the red, green and blue values |
1413 |
corresponding to the pixel at (u,v). |
1414 |
.LP |
1415 |
.UL Mixtext |
1416 |
.PP |
1417 |
Mixtext uses one modifier for the text foreground, and one for the |
1418 |
background: |
1419 |
.DS |
1420 |
mod mixtext id |
1421 |
4 foreground background fontfile textfile |
1422 |
0 |
1423 |
9+ |
1424 |
Ox Oy Oz |
1425 |
Rx Ry Rz |
1426 |
Dx Dy Dz |
1427 |
[spacing] |
1428 |
.DE |
1429 |
or: |
1430 |
.DS |
1431 |
mod mixtext id |
1432 |
4+N |
1433 |
foreground background fontfile . |
1434 |
This is a line with N words ... |
1435 |
0 |
1436 |
9+ |
1437 |
Ox Oy Oz |
1438 |
Rx Ry Rz |
1439 |
Dx Dy Dz |
1440 |
[spacing] |
1441 |
.DE |
1442 |
.NH 2 |
1443 |
Auxiliary Files |
1444 |
.PP |
1445 |
Auxiliary files used in textures and patterns |
1446 |
are accessed by the programs during image generation. |
1447 |
These files may be located in the working directory, or in |
1448 |
a library directory. |
1449 |
The environment variable |
1450 |
.I RAYPATH |
1451 |
can be assigned an alternate set of search directories. |
1452 |
Following is a brief description of some common file types. |
1453 |
.NH 3 |
1454 |
Function Files |
1455 |
.PP |
1456 |
A function file contains the definitions of variables, functions |
1457 |
and constants used by a primitive. |
1458 |
The transformation that accompanies the file name contains the necessary |
1459 |
rotations, translations and scalings to bring the coordinates of |
1460 |
the function file into agreement with the world coordinates. |
1461 |
The transformation specification is the same as for the |
1462 |
.I xform |
1463 |
command. |
1464 |
An example function file is given below: |
1465 |
.DS |
1466 |
{ |
1467 |
This is a comment, enclosed in curly braces. |
1468 |
{Comments can be nested.} |
1469 |
} |
1470 |
{ standard expressions use +,-,*,/,^,(,) } |
1471 |
vname = Ny * func(A1) ; |
1472 |
{ constants are defined with a colon } |
1473 |
const : sqrt(PI/2) ; |
1474 |
{ user-defined functions add to library } |
1475 |
func(x) = 5 + A1*sin(x/3) ; |
1476 |
{ functions may be passed and recursive } |
1477 |
rfunc(f,x) = if(x,f(x),f(-x)*rfunc(f,x+1)) ; |
1478 |
{ constant functions may also be defined } |
1479 |
cfunc(x) : 10*x / sqrt(x) ; |
1480 |
.DE |
1481 |
Many variables and functions are already defined by the program, |
1482 |
and they are listed in the file |
1483 |
.I rayinit.cal. |
1484 |
The following variables are particularly important: |
1485 |
.DS |
1486 |
Dx, Dy, Dz - incident ray direction |
1487 |
Nx, Ny, Nz - surface normal at intersection point |
1488 |
Px, Py, Pz - intersection point |
1489 |
T - distance from start |
1490 |
Ts - single ray (shadow) distance |
1491 |
Rdot - cosine between ray and normal |
1492 |
arg(0) - number of real arguments |
1493 |
arg(i) - i'th real argument |
1494 |
.DE |
1495 |
For mesh objects, the local surface coordinates are available: |
1496 |
.DS |
1497 |
Lu, Lv - local (u,v) coordinates |
1498 |
.DE |
1499 |
For BRDF types, the following variables are defined as well: |
1500 |
.DS |
1501 |
NxP, NyP, NzP - perturbed surface normal |
1502 |
RdotP - perturbed dot product |
1503 |
CrP, CgP, CbP - perturbed material color |
1504 |
.DE |
1505 |
A unique context is set up for each file so that the same variable |
1506 |
may appear in different function files without conflict. |
1507 |
The variables listed above and any others defined in |
1508 |
rayinit.cal are available globally. |
1509 |
If no file is needed by a given primitive because all the required |
1510 |
variables are global, a period (`.') can be given in |
1511 |
place of the file name. |
1512 |
It is also possible to give an expression instead of a straight |
1513 |
variable name in a scene file. |
1514 |
Functions (requiring parameters) |
1515 |
must be given as names and not as expressions. |
1516 |
.PP |
1517 |
Constant expressions are used as an optimization in function |
1518 |
files. |
1519 |
They are replaced wherever they occur in an expression by their |
1520 |
value. |
1521 |
Constant expressions are evaluated only once, so they must not |
1522 |
contain any variables or values that can change, such as the ray |
1523 |
variables Px and Ny or the primitive argument function arg(). |
1524 |
All the math library functions such as sqrt() and cos() have the |
1525 |
constant attribute, so they will be replaced by immediate values |
1526 |
whenever they are given constant arguments. |
1527 |
Thus, the subexpression cos(PI*sqrt(2)) is immediately replaced |
1528 |
by its value, -.266255342, and does not cause any additional overhead |
1529 |
in the calculation. |
1530 |
.PP |
1531 |
It is generally a good idea to define constants and variables before |
1532 |
they are referred to in a function file. |
1533 |
Although evaluation does not take place until later, the interpreter |
1534 |
does variable scoping and constant subexpression evaluation based on |
1535 |
what it has compiled already. |
1536 |
For example, a variable that is defined globally in rayinit.cal then |
1537 |
referenced in the local context of a function file cannot |
1538 |
subsequently be redefined in the same file because the compiler |
1539 |
has already determined the scope of the referenced variable as global. |
1540 |
To avoid such conflicts, one can state the scope of a variable explicitly |
1541 |
by preceding the variable name with a context mark (a back-quote) for |
1542 |
a local variable, or following the name with a context mark for a global |
1543 |
variable. |
1544 |
.NH 3 |
1545 |
Data Files |
1546 |
.PP |
1547 |
Data files contain n-dimensional arrays of real numbers used |
1548 |
for interpolation. |
1549 |
Typically, definitions in a function file determine how |
1550 |
to index and use interpolated data values. |
1551 |
The basic data file format is as follows: |
1552 |
.DS |
1553 |
N |
1554 |
beg1 end1 m1 |
1555 |
0 0 m2 x2.1 x2.2 x2.3 x2.4 .. x2.m2 |
1556 |
... |
1557 |
begN endN mN |
1558 |
DATA, later dimensions changing faster. |
1559 |
.DE |
1560 |
N is the number of dimensions. |
1561 |
For each dimension, the beginning and ending coordinate |
1562 |
values and the dimension size is given. |
1563 |
Alternatively, individual coordinate values can be given when |
1564 |
the points are not evenly spaced. |
1565 |
These values must either be increasing or decreasing monotonically. |
1566 |
The data is m1*m2*...*mN real numbers in ASCII form. |
1567 |
Comments may appear anywhere in the file, beginning with a pound |
1568 |
sign ('#') and continuing to the end of line. |
1569 |
.NH 3 |
1570 |
Font Files |
1571 |
.PP |
1572 |
A font file lists the polygons which make up a character set. |
1573 |
Comments may appear anywhere in the file, beginning with a pound |
1574 |
sign ('#') and continuing to the end of line. |
1575 |
All numbers are decimal integers: |
1576 |
.DS |
1577 |
code n |
1578 |
x0 y0 |
1579 |
x1 y1 |
1580 |
... |
1581 |
xn yn |
1582 |
... |
1583 |
.DE |
1584 |
The ASCII codes can appear in any order. |
1585 |
N is the number of vertices, and the last is automatically |
1586 |
connected to the first. |
1587 |
Separate polygonal sections are joined by coincident sides. |
1588 |
The character coordinate system is a square with lower left corner at |
1589 |
(0,0), lower right at (255,0) and upper right at (255,255). |
1590 |
.NH 2 |
1591 |
Generators |
1592 |
.PP |
1593 |
A generator is any program that produces a scene description |
1594 |
as its output. |
1595 |
They usually appear as commands in a scene description file. |
1596 |
An example of a simple generator is |
1597 |
.I genbox. |
1598 |
.I Genbox |
1599 |
takes the arguments of width, height and depth to produce |
1600 |
a parallelepiped description. |
1601 |
.I Genprism |
1602 |
takes a list of 2-dimensional coordinates and extrudes them along a vector to |
1603 |
produce a 3-dimensional prism. |
1604 |
.I Genrev |
1605 |
is a more sophisticated generator |
1606 |
that produces an object of rotation from parametric functions |
1607 |
for radius and axis position. |
1608 |
.I Gensurf |
1609 |
tessellates a surface defined by the |
1610 |
parametric functions x(s,t), y(s,t), and z(s,t). |
1611 |
.I Genworm |
1612 |
links cylinders and spheres along a curve. |
1613 |
.I Gensky |
1614 |
produces a sun and sky distribution corresponding |
1615 |
to a given time and date. |
1616 |
.PP |
1617 |
.I Xform |
1618 |
is a program that transforms a scene description from one |
1619 |
coordinate space to another. |
1620 |
.I Xform |
1621 |
does rotation, translation, scaling, and mirroring. |
1622 |
.NH 1 |
1623 |
Image Generation |
1624 |
.PP |
1625 |
Once the scene has been described in three-dimensions, it |
1626 |
is possible to generate a two-dimensional image from a |
1627 |
given perspective. |
1628 |
.PP |
1629 |
The image generating programs use an |
1630 |
.I octree |
1631 |
to efficiently trace rays through the scene. |
1632 |
An octree subdivides space into nested octants which |
1633 |
contain sets of surfaces. |
1634 |
In RADIANCE, an octree is created from a scene description by |
1635 |
.I oconv. |
1636 |
The details of this process are not important, |
1637 |
but the octree will serve as input to the ray-tracing |
1638 |
programs and directs the use of a scene description. |
1639 |
.PP |
1640 |
.I Rview |
1641 |
is ray-tracing program for viewing a scene interactively. |
1642 |
When the user specifies a new perspective, |
1643 |
.I rview |
1644 |
quickly displays a rough |
1645 |
image on the terminal, then progressively |
1646 |
increases the resolution as the user looks on. |
1647 |
He can select a particular section of the image to improve, |
1648 |
or move to a different view and start over. |
1649 |
This mode of interaction is useful for debugging scenes |
1650 |
as well as determining the best view for a final image. |
1651 |
.PP |
1652 |
.I Rpict |
1653 |
produces a high-resolution picture of a scene from |
1654 |
a particular perspective. |
1655 |
This program features adaptive sampling, crash |
1656 |
recovery and progress reporting, all of which are important |
1657 |
for time-consuming images. |
1658 |
.PP |
1659 |
A number of filters are available for manipulating picture files. |
1660 |
.I Pfilt |
1661 |
sets the exposure and performs anti-aliasing. |
1662 |
.I Pcompos |
1663 |
composites (cuts and pastes) pictures. |
1664 |
.I Pcond |
1665 |
conditions a picture for a specific display device. |
1666 |
.I Pcomb |
1667 |
performs arbitrary math on one or more pictures. |
1668 |
.I Protate |
1669 |
rotates a picture 90 degrees clockwise. |
1670 |
.I Pflip |
1671 |
flips a picture horizontally, vertically, or both (180 degree rotation). |
1672 |
.I Pvalue |
1673 |
converts a picture to and from simpler formats. |
1674 |
.PP |
1675 |
Pictures may be displayed directly under X11 using the program |
1676 |
.I ximage, |
1677 |
or converted a standard image format. |
1678 |
.I Ra_bmp |
1679 |
converts to and from Microsoft Bitmap images. |
1680 |
.I Ra_ppm |
1681 |
converts to and from Poskanzer Portable Pixmap formats. |
1682 |
.I Ra_ps |
1683 |
converts to PostScript color and greyscale formats. |
1684 |
.I Ra_rgbe |
1685 |
converts to and from Radiance uncompressed picture format. |
1686 |
.I Ra_t16 |
1687 |
converts to and from Targa 16 and 24-bit image formats. |
1688 |
.I Ra_t8 |
1689 |
converts to and from Targa 8-bit image format. |
1690 |
.I Ra_tiff |
1691 |
converts to and from TIFF. |
1692 |
.I Ra_xyze |
1693 |
converts to and from Radiance CIE picture format. |
1694 |
.NH 1 |
1695 |
License |
1696 |
.PP |
1697 |
.DS |
1698 |
The Radiance Software License, Version 1.0 |
1699 |
|
1700 |
Copyright (c) 1990 - 2008 The Regents of the University of California, |
1701 |
through Lawrence Berkeley National Laboratory. All rights reserved. |
1702 |
|
1703 |
Redistribution and use in source and binary forms, with or without |
1704 |
modification, are permitted provided that the following conditions |
1705 |
are met: |
1706 |
|
1707 |
1. Redistributions of source code must retain the above copyright |
1708 |
notice, this list of conditions and the following disclaimer. |
1709 |
|
1710 |
2. Redistributions in binary form must reproduce the above copyright |
1711 |
notice, this list of conditions and the following disclaimer in |
1712 |
the documentation and/or other materials provided with the |
1713 |
distribution. |
1714 |
|
1715 |
3. The end-user documentation included with the redistribution, |
1716 |
if any, must include the following acknowledgment: |
1717 |
"This product includes Radiance software |
1718 |
(http://radsite.lbl.gov/) |
1719 |
developed by the Lawrence Berkeley National Laboratory |
1720 |
(http://www.lbl.gov/)." |
1721 |
Alternately, this acknowledgment may appear in the software itself, |
1722 |
if and wherever such third-party acknowledgments normally appear. |
1723 |
|
1724 |
4. The names "Radiance," "Lawrence Berkeley National Laboratory" |
1725 |
and "The Regents of the University of California" must |
1726 |
not be used to endorse or promote products derived from this |
1727 |
software without prior written permission. For written |
1728 |
permission, please contact [email protected]. |
1729 |
|
1730 |
5. Products derived from this software may not be called "Radiance", |
1731 |
nor may "Radiance" appear in their name, without prior written |
1732 |
permission of Lawrence Berkeley National Laboratory. |
1733 |
|
1734 |
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED |
1735 |
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
1736 |
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
1737 |
DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR |
1738 |
ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
1739 |
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
1740 |
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
1741 |
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
1742 |
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
1743 |
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
1744 |
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
1745 |
SUCH DAMAGE. |
1746 |
.DE |
1747 |
.NH 1 |
1748 |
Acknowledgements |
1749 |
.PP |
1750 |
This work was supported by the Assistant Secretary of Conservation |
1751 |
and Renewable Energy, Office of Building Energy Research and |
1752 |
Development, Buildings Equipment Division of the U.S. Department of |
1753 |
Energy under Contract No. DE-AC03-76SF00098. |
1754 |
.PP |
1755 |
Additional work was sponsored by the Swiss federal government |
1756 |
under the Swiss LUMEN Project and was |
1757 |
carried out in the Laboratoire d'Energie Solaire (LESO Group) at |
1758 |
the Ecole Polytechnique Federale de Lausanne (EPFL University) |
1759 |
in Lausanne, Switzerland. |
1760 |
.NH 1 |
1761 |
References |
1762 |
.LP |
1763 |
Ward, Gregory J., Bruno Bueno, David Geisler-Moroder, |
1764 |
Lars O. Grobe, Jacob C. Jonsson, Eleanor |
1765 |
S. Lee, Taoning Wang, Helen Rose Wilson, |
1766 |
``Daylight Simulation Workflows Incorporating |
1767 |
Measured Bidirectional Scattering Distribution Functions,'' |
1768 |
.I "Energy & Buildings", |
1769 |
Vol. 259, No. 111890, 2022. |
1770 |
.LP |
1771 |
Wang, Taoning, Gregory Ward, Eleanor Lee, |
1772 |
``Efficient modeling of optically-complex, non-coplanar |
1773 |
exterior shading: Validation of matrix algebraic methods,'' |
1774 |
.I "Energy & Buildings", |
1775 |
vol. 174, pp. 464-83, Sept. 2018. |
1776 |
.LP |
1777 |
Lee, Eleanor S., David Geisler-Moroder, Gregory Ward, |
1778 |
``Modeling the direct sun component in buildings using matrix |
1779 |
algebraic approaches: Methods and validation,'' |
1780 |
.I Solar Energy, |
1781 |
vol. 160, 15 January 2018, pp 380-395. |
1782 |
.LP |
1783 |
Ward, G., M. Kurt & N. Bonneel, |
1784 |
``Reducing Anisotropic BSDF Measurement to Common Practice,'' |
1785 |
.I Workshop on Material Appearance Modeling, |
1786 |
2014. |
1787 |
.LP |
1788 |
McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee, |
1789 |
``A validation of a ray-tracing tool used to generate |
1790 |
bi-directional scattering distribution functions for |
1791 |
complex fenestration systems,'' |
1792 |
.I "Solar Energy", |
1793 |
98, 404-14, November 2013. |
1794 |
.LP |
1795 |
Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson, |
1796 |
``Simulating the Daylight Performance of Complex Fenestration Systems |
1797 |
Using Bidirectional Scattering Distribution Functions within Radiance,'' |
1798 |
.I "Leukos", |
1799 |
7(4), |
1800 |
April 2011. |
1801 |
.LP |
1802 |
Cater, K., A. Chalmers, G. Ward, |
1803 |
``Detail to Attention: Exploiting Visual Tasks for Selective Rendering,'' |
1804 |
.I "Eurograhics Symposium on Rendering", |
1805 |
June 2003. |
1806 |
.LP |
1807 |
Ward, G., Elena Eydelberg-Vileshin, |
1808 |
``Picture Perfect RGB Rendering Using Spectral Prefiltering and |
1809 |
Sharp Color Primaries,'' |
1810 |
13th Eurographics Workshop on Rendering, P. Debevec and |
1811 |
S. Gibson (Editors), June 2002. |
1812 |
.LP |
1813 |
Ward, G. and M. Simmons, |
1814 |
``The Holodeck Ray Cache: An Interactive Rendering System for Global |
1815 |
Illumination in Nondiffuse Environments,'' |
1816 |
.I "ACM Transactions on Graphics," |
1817 |
18(4):361-98, October 1999. |
1818 |
.LP |
1819 |
Larson, G.W., H. Rushmeier, C. Piatko, |
1820 |
``A Visibility Matching Tone Reproduction Operator for High Dynamic |
1821 |
Range Scenes,'' |
1822 |
.I "IEEE Transactions on Visualization and Computer Graphics", |
1823 |
3(4), 291-306, December 1997. |
1824 |
.LP |
1825 |
Ward, G., |
1826 |
``Making Global Illumination User Friendly,'' |
1827 |
.I "Sixth Eurographics Workshop on Rendering", |
1828 |
proceedings to be published by Springer-Verlag, |
1829 |
Dublin, Ireland, June 1995. |
1830 |
.LP |
1831 |
Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust, |
1832 |
``Comparing Real and Synthetic Images: Some Ideas about Metrics,'' |
1833 |
.I "Sixth Eurographics Workshop on Rendering", |
1834 |
proceedings to be published by Springer-Verlag, |
1835 |
Dublin, Ireland, June 1995. |
1836 |
.LP |
1837 |
Ward, G., |
1838 |
``The Radiance Lighting Simulation and Rendering System,'' |
1839 |
.I "Computer Graphics", |
1840 |
Orlando, July 1994. |
1841 |
.LP |
1842 |
Rushmeier, H., G. Ward, |
1843 |
``Energy-Preserving Non-Linear Filters,'' |
1844 |
.I "Computer Graphics", |
1845 |
Orlando, July 1994. |
1846 |
.LP |
1847 |
Ward, G., |
1848 |
``A Contrast-Based Scalefactor for Luminance Display,'' |
1849 |
.I "Graphics Gems IV", |
1850 |
Edited by Paul Heckbert, |
1851 |
Academic Press 1994. |
1852 |
.LP |
1853 |
Ward, G., |
1854 |
``Measuring and Modeling Anisotropic Reflection,'' |
1855 |
.I "Computer Graphics", |
1856 |
Chicago, July 1992. |
1857 |
.LP |
1858 |
Ward, G., P. Heckbert, |
1859 |
``Irradiance Gradients,'' |
1860 |
.I "Third Annual Eurographics Workshop on Rendering", |
1861 |
to be published by Springer-Verlag, held in Bristol, UK, May 1992. |
1862 |
.LP |
1863 |
Ward, G., |
1864 |
``Adaptive Shadow Testing for Ray Tracing,'' |
1865 |
.I "Second Annual Eurographics Workshop on Rendering", |
1866 |
to be published by Springer-Verlag, held in Barcelona, SPAIN, May 1991. |
1867 |
.LP |
1868 |
Ward, G., |
1869 |
``Visualization,'' |
1870 |
.I "Lighting Design and Application", |
1871 |
Vol. 20, No. 6, June 1990. |
1872 |
.LP |
1873 |
Ward, G., F. Rubinstein, R. Clear, |
1874 |
``A Ray Tracing Solution for Diffuse Interreflection,'' |
1875 |
.I "Computer Graphics", |
1876 |
Vol. 22, No. 4, August 1988. |
1877 |
.LP |
1878 |
Ward, G., F. Rubinstein, |
1879 |
``A New Technique for Computer Simulation of Illuminated Spaces,'' |
1880 |
.I "Journal of the Illuminating Engineering Society", |
1881 |
Vol. 17, No. 1, Winter 1988. |