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.\" RCSid "$Id" |
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.\" RCSid "$Id$" |
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.\" Print using the -ms macro package |
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.DA 1/20/99 |
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.DA 10/08/2018 |
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.LP |
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.tl """Copyright \(co 1996 Regents, University of California |
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.tl """Copyright \(co 2018 Regents, University of California |
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.sp 2 |
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.TL |
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The |
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.br |
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Synthetic Imaging System |
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.AU |
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Greg Ward |
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Building Technologies Department |
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.br |
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Lawrence Berkeley Laboratory |
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.br |
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1 Cyclotron Rd. |
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1 Cyclotron Rd., MS 90-3111 |
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.br |
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Berkeley, CA 94720 |
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.br |
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(510) 486-4757 |
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.NH 1 |
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Introduction |
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.PP |
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is a variation of |
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.I rpict |
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that computes and displays images interactively. |
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Other programs (not shown) connect many of these elements together, |
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such as the executive programs |
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.I rad |
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and |
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.I ranimate, |
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the interactive rendering program |
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.I rholo, |
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and the animation program |
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.I ranimove. |
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The program |
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.I obj2mesh |
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acts as both a converter and scene compiler, converting a Wavefront .OBJ |
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file into a compiled mesh octree for efficient rendering. |
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.PP |
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A scene description file lists the surfaces and materials |
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that make up a specific environment. |
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The current surface types are spheres, polygons, cones, |
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and cylinders. |
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They can be made from materials such as plastic, metal, |
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and glass. |
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Light sources can be distant disks as well as local spheres, discs and |
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polygons. |
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that make up a specific environment. |
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The current surface types are spheres, polygons, cones, and cylinders. |
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There is also a composite surface type, called mesh, and a pseudosurface |
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type, called instance, which facilitates very complex geometries. |
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Surfaces can be made from materials such as plastic, metal, and glass. |
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Light sources can be distant disks as well as local spheres, disks |
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and polygons. |
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|
.PP |
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From a three-dimensional scene description and a specified view, |
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.I rpict |
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# comment |
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|
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modifier type identifier |
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n S1 S2 S3 .. Sn |
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n S1 S2 "S 3" .. Sn |
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0 |
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m R1 R2 R3 .. Rm |
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|
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Thus, the same identifier may be used repeatedly, and each new |
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definition will apply to the primitives following it. |
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.FE |
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An identifier can be any string (i.e. sequence of non-blank |
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characters). |
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An identifier can be any string (i.e., any sequence of non-white characters). |
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The |
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.I arguments |
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associated with a primitive can be strings or real numbers. |
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The first integer following the identifier is the number |
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of string arguments, and it is followed by the arguments themselves |
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(separated by white space). |
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(separated by white space or enclosed in quotes). |
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The next integer is the number of integer arguments, and is followed |
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by the integer arguments. |
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(There are currently no primitives that use them, however.) |
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A command may be continued over multiple lines using a backslash, `\\', |
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to escape the newline. |
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|
.PP |
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Blank space is generally ignored, except as a separator. |
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White space is generally ignored, except as a separator. |
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The exception is the newline character after a command or comment. |
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Commands, comments and primitives may appear in any combination, so long |
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as they are not intermingled. |
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Primitive Types |
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.PP |
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Primitives can be surfaces, materials, textures or patterns. |
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Modifiers can be materials, textures or patterns. |
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Modifiers can be materials, mixtures, textures or patterns. |
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Simple surfaces must have one material in their modifier list. |
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.NH 3 |
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Surfaces |
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.LP |
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.UL Cup |
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|
.PP |
236 |
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A cup is an inverted cone (i.e. has an inward surface normal). |
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A cup is an inverted cone (i.e., has an inward surface normal). |
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|
.LP |
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.UL Cylinder |
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|
.PP |
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A mesh is a compound surface, made up of many triangles and |
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an octree data structure to accelerate ray intersection. |
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It is typically converted from a Wavefront .OBJ file using the |
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obj2mesh program. |
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.I obj2mesh |
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program. |
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.DS |
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mod mesh id |
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1+ meshfile transform |
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|
0 |
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|
0 |
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.DE |
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If the modifier is "void", then surfaces will use the modifiers given |
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in the original mesh description. |
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Otherwise, the modifier specified is used in their place. |
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The transform moves the mesh to the desired location in the scene. |
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Multiple instances using the same meshfile take little extra memory, |
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and the compiled mesh itself takes much less space than individual |
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available memory. |
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In addition, the mesh primitive can have associated (u,v) coordinates |
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for pattern and texture mapping. |
297 |
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These are made available to function files via the Lu and Lu variables. |
297 |
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These are made available to function files via the Lu and Lv variables. |
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|
.LP |
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|
.UL Instance |
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|
.PP |
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|
.LP |
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.UL Light |
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|
.PP |
335 |
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Light is the basic material for self-luminous surfaces (i.e. light |
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Light is the basic material for self-luminous surfaces (i.e., light |
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sources). |
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In addition to the source surface type, spheres, discs (rings with zero |
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inner radius), cylinders (provided they are long enough), and |
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As well as radiance, the full cone angle (in degrees) |
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and orientation (output direction) vector are given. |
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The length of the orientation vector is the distance |
395 |
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of the effective focus behind the source center (i.e. the focal length). |
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of the effective focus behind the source center (i.e., the focal length). |
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|
.DS |
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mod spotlight id |
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|
0 |
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|
.LP |
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|
.UL Mirror |
404 |
|
.PP |
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Mirror is used for planar surfaces that produce secondary |
405 |
> |
Mirror is used for planar surfaces that produce virtual |
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|
source reflections. |
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This material should be used sparingly, as it may cause the light |
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|
source calculation to blow up if it is applied to many small surfaces. |
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|
.UL Prism1 |
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|
.PP |
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The prism1 material is for general light redirection from prismatic |
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glazings, generating secondary light sources. |
430 |
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It can only be used to modify a planar surface (i.e. a polygon or disk) |
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> |
glazings, generating virtual light sources. |
430 |
> |
It can only be used to modify a planar surface (i.e., a polygon or disk) |
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|
and should not result in either light concentration or scattering. |
432 |
|
The new direction of the ray can be on either side of the material, |
433 |
|
and the definitions must have the correct bidirectional properties |
434 |
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to work properly with secondary light sources. |
434 |
> |
to work properly with virtual light sources. |
435 |
|
The arguments give the coefficient for the redirected light |
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|
and its direction. |
437 |
|
.DS |
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|
The scattering eccentricity parameter will likewise override the global |
492 |
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setting if it is present. |
493 |
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Scattering eccentricity indicates how much scattered light favors the |
494 |
< |
forward direction, as fit by the Heyney-Greenstein function: |
494 |
> |
forward direction, as fit by the Henyey-Greenstein function: |
495 |
|
.DS |
496 |
|
P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5 |
497 |
|
.DE |
580 |
|
These three expressions (separated by white space) are evaluated in |
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|
the context of the function file |
582 |
|
.I funcfile. |
583 |
< |
If no function file is required (i.e. no special variables or |
583 |
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If no function file is required (i.e., no special variables or |
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functions are required), a period (`.') may be given in its |
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place. |
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(See the discussion of Function Files in the Auxiliary Files section). |
622 |
|
8 red green blue spec urough vrough trans tspec |
623 |
|
.DE |
624 |
|
.LP |
625 |
+ |
.UL Ashik2 |
626 |
+ |
.PP |
627 |
+ |
Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley. |
628 |
+ |
The string arguments are the same as for plastic2, but the real |
629 |
+ |
arguments have additional flexibility to specify the specular color. |
630 |
+ |
Also, rather than roughness, specular power is used, which has no |
631 |
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physical meaning other than larger numbers are equivalent to a smoother |
632 |
+ |
surface. |
633 |
+ |
.DS |
634 |
+ |
mod ashik2 id |
635 |
+ |
4+ ux uy uz funcfile transform |
636 |
+ |
0 |
637 |
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8 dred dgrn dblu sred sgrn sblu u-power v-power |
638 |
+ |
.DE |
639 |
+ |
.LP |
640 |
|
.UL Dielectric |
641 |
|
.PP |
642 |
|
A dielectric material is transparent, and it refracts light |
880 |
|
6+ red green blue rspec trans tspec A7 .. |
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|
.DE |
882 |
|
.LP |
883 |
+ |
.UL BSDF |
884 |
+ |
.PP |
885 |
+ |
The BSDF material type loads an XML (eXtensible Markup Language) |
886 |
+ |
file describing a bidirectional scattering distribution function. |
887 |
+ |
Real arguments to this material may define additional |
888 |
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diffuse components that augment the BSDF data. |
889 |
+ |
String arguments are used to define thickness for proxied |
890 |
+ |
surfaces and the "up" orientation for the material. |
891 |
+ |
.DS |
892 |
+ |
mod BSDF id |
893 |
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6+ thick BSDFfile ux uy uz funcfile transform |
894 |
+ |
0 |
895 |
+ |
0|3|6|9 |
896 |
+ |
rfdif gfdif bfdif |
897 |
+ |
rbdif gbdif bbdif |
898 |
+ |
rtdif gtdif btdif |
899 |
+ |
.DE |
900 |
+ |
The first string argument is a "thickness" parameter that may be used |
901 |
+ |
to hide detail geometry being proxied by an aggregate BSDF material. |
902 |
+ |
If a view or shadow ray hits a BSDF proxy with non-zero thickness, |
903 |
+ |
it will pass directly through as if the surface were not there. |
904 |
+ |
Similar to the illum type, this permits direct viewing and |
905 |
+ |
shadow testing of complex geometry. |
906 |
+ |
The BSDF is used when a scattered (indirect) ray hits the surface, |
907 |
+ |
and any transmitted sample rays will be offset by the thickness amount |
908 |
+ |
to avoid the hidden geometry and gather samples from the other side. |
909 |
+ |
In this manner, BSDF surfaces can improve the results for indirect |
910 |
+ |
scattering from complex systems without sacrificing appearance or |
911 |
+ |
shadow accuracy. |
912 |
+ |
If the BSDF has transmission and back-side reflection data, |
913 |
+ |
a parallel BSDF surface may be |
914 |
+ |
placed slightly less than the given thickness away from the front surface |
915 |
+ |
to enclose the complex geometry on both sides. |
916 |
+ |
The sign of the thickness is important, as it indicates whether the |
917 |
+ |
proxied geometry is behind the BSDF surface (when thickness is positive) |
918 |
+ |
or in front (when thickness is negative). |
919 |
+ |
.LP |
920 |
+ |
The second string argument is the name of the BSDF file, which is |
921 |
+ |
found in the usual auxiliary locations. |
922 |
+ |
The following three string parameters name variables for an "up" vector, |
923 |
+ |
which together with the surface normal, define the |
924 |
+ |
local coordinate system that orients the BSDF. |
925 |
+ |
These variables, along with the thickness, are defined in a function |
926 |
+ |
file given as the next string argument. |
927 |
+ |
An optional transform is used to scale the thickness and reorient the up vector. |
928 |
+ |
.LP |
929 |
+ |
If no real arguments are given, the BSDF is used by itself to determine |
930 |
+ |
reflection and transmission. |
931 |
+ |
If there are at least 3 real arguments, the first triplet is an |
932 |
+ |
additional diffuse reflectance for the front side. |
933 |
+ |
At least 6 real arguments adds diffuse reflectance to the rear side of the surface. |
934 |
+ |
If there are 9 real arguments, the final triplet will be taken as an additional |
935 |
+ |
diffuse transmittance. |
936 |
+ |
All diffuse components as well as the non-diffuse transmission are |
937 |
+ |
modified by patterns applied to this material. |
938 |
+ |
The non-diffuse reflection from either side are unaffected. |
939 |
+ |
Textures perturb the effective surface normal in the usual way. |
940 |
+ |
.LP |
941 |
+ |
The surface normal of this type is not altered to face the incoming ray, |
942 |
+ |
so the front and back BSDF reflections may differ. |
943 |
+ |
(Transmission is identical front-to-back by physical law.)\0 |
944 |
+ |
If back visibility is turned off during rendering and there is no |
945 |
+ |
transmission or back-side reflection, only then the surface will be |
946 |
+ |
invisible from behind. |
947 |
+ |
Unlike other data-driven material types, the BSDF type is fully |
948 |
+ |
supported and all parts of the distribution are properly sampled. |
949 |
+ |
.LP |
950 |
+ |
.UL aBSDF |
951 |
+ |
.PP |
952 |
+ |
The aBSDF material is identical to the BSDF type with two important |
953 |
+ |
differences. |
954 |
+ |
First, proxy geometry is not supported, so there is no thickness parameter. |
955 |
+ |
Second, an aBSDF is assumed to have some specular through component |
956 |
+ |
(the 'a' stands for "aperture"), which |
957 |
+ |
is treated specially during the direct calculation and when viewing the |
958 |
+ |
material. |
959 |
+ |
Based on the BSDF data, the coefficient of specular transmission is |
960 |
+ |
determined and used for modifying unscattered shadow and view rays. |
961 |
+ |
.DS |
962 |
+ |
mod aBSDF id |
963 |
+ |
5+ BSDFfile ux uy uz funcfile transform |
964 |
+ |
0 |
965 |
+ |
0|3|6|9 |
966 |
+ |
rfdif gfdif bfdif |
967 |
+ |
rbdif gbdif bbdif |
968 |
+ |
rtdif gtdif btdif |
969 |
+ |
.DE |
970 |
+ |
.LP |
971 |
+ |
If a material has no specular transmitted component, it is much better |
972 |
+ |
to use the BSDF type with a zero thickness than to use aBSDF. |
973 |
+ |
.LP |
974 |
|
.UL Antimatter |
975 |
|
.PP |
976 |
|
Antimatter is a material that can "subtract" volumes from other volumes. |
985 |
|
The first modifier will also be used to shade the area leaving the |
986 |
|
antimatter volume and entering the regular volume. |
987 |
|
If mod1 is void, the antimatter volume is completely invisible. |
988 |
< |
Antimatter does not work properly with the material type "trans", |
989 |
< |
and multiple antimatter surfaces should be disjoint. |
988 |
> |
If shading is desired at antimatter surfaces, it is important |
989 |
> |
that the related volumes are closed with outward-facing normals. |
990 |
> |
Antimatter surfaces should not intersect with other antimatter boundaries, |
991 |
> |
and it is unwise to use the same modifier in nested antimatter volumes. |
992 |
|
The viewpoint must be outside all volumes concerned for a correct |
993 |
|
rendering. |
994 |
|
.NH 3 |
1196 |
|
Mixtures |
1197 |
|
.PP |
1198 |
|
A mixture is a blend of one or more materials or textures and patterns. |
1199 |
+ |
Blended materials should not be light source types or virtual source types. |
1200 |
|
The basic types are given below. |
1201 |
|
.LP |
1202 |
|
.UL Mixfunc |
1218 |
|
Vname is the coefficient defined in funcfile that determines the influence |
1219 |
|
of foreground. |
1220 |
|
The background coefficient is always (1-vname). |
1098 |
– |
Since the references are not resolved until runtime, the last |
1099 |
– |
definitions of the modifier id's will be used. |
1100 |
– |
This can result in modifier loops, which are detected by the |
1101 |
– |
renderer. |
1221 |
|
.LP |
1222 |
|
.UL Mixdata |
1223 |
|
.PP |
1318 |
|
The following variables are particularly important: |
1319 |
|
.DS |
1320 |
|
Dx, Dy, Dz - incident ray direction |
1202 |
– |
Px, Py, Pz - intersection point |
1321 |
|
Nx, Ny, Nz - surface normal at intersection point |
1322 |
+ |
Px, Py, Pz - intersection point |
1323 |
+ |
T - distance from start |
1324 |
+ |
Ts - single ray (shadow) distance |
1325 |
|
Rdot - cosine between ray and normal |
1326 |
|
arg(0) - number of real arguments |
1327 |
|
arg(i) - i'th real argument |
1328 |
|
.DE |
1329 |
+ |
For mesh objects, the local surface coordinates are available: |
1330 |
+ |
.DS |
1331 |
+ |
Lu, Lv - local (u,v) coordinates |
1332 |
+ |
.DE |
1333 |
|
For BRDF types, the following variables are defined as well: |
1334 |
|
.DS |
1335 |
|
NxP, NyP, NzP - perturbed surface normal |
1344 |
|
variables are global, a period (`.') can be given in |
1345 |
|
place of the file name. |
1346 |
|
It is also possible to give an expression instead of a straight |
1347 |
< |
variable name in a scene file, although such expressions should |
1348 |
< |
be kept simple as they cannot contain any white space. |
1224 |
< |
Also, functions (requiring parameters) |
1347 |
> |
variable name in a scene file. |
1348 |
> |
Functions (requiring parameters) |
1349 |
|
must be given as names and not as expressions. |
1350 |
|
.PP |
1351 |
|
Constant expressions are used as an optimization in function |
1509 |
|
Pictures may be displayed directly under X11 using the program |
1510 |
|
.I ximage, |
1511 |
|
or converted a standard image format. |
1512 |
< |
.I Ra_avs |
1513 |
< |
converts to and from AVS image format. |
1390 |
< |
.I Ra_pict |
1391 |
< |
converts to Macintosh 32-bit PICT2 format. |
1512 |
> |
.I Ra_bmp |
1513 |
> |
converts to and from Microsoft Bitmap images. |
1514 |
|
.I Ra_ppm |
1515 |
|
converts to and from Poskanzer Portable Pixmap formats. |
1394 |
– |
.I Ra_pr |
1395 |
– |
converts to and from Sun 8-bit rasterfile format. |
1396 |
– |
.I Ra_pr24 |
1397 |
– |
converts to and from Sun 24-bit rasterfile format. |
1516 |
|
.I Ra_ps |
1517 |
|
converts to PostScript color and greyscale formats. |
1518 |
|
.I Ra_rgbe |
1528 |
|
.NH 1 |
1529 |
|
License |
1530 |
|
.PP |
1531 |
< |
Radiance is a registered copyright of The Regents of the University of |
1532 |
< |
California ("The Regents"). The Regents grant to you a nonexclusive, |
1533 |
< |
nontransferable license ("License") to use Radiance source code without fee. |
1534 |
< |
You may not sell or distribute Radiance to others without the prior express |
1535 |
< |
written permission of The Regents. |
1536 |
< |
You may compile and use this software on any machines to which you have |
1537 |
< |
personal access, and may share its use with others who have access to the |
1538 |
< |
same machines. |
1539 |
< |
.PP |
1540 |
< |
NEITHER THE UNITED STATES NOR THE UNITED STATES DEPARTMENT OF ENERGY, NOR ANY |
1541 |
< |
OF THEIR EMPLOYEES, MAKES ANY WARRANTY, EXPRESS OR IMPLIED, OR ASSUMES ANY |
1542 |
< |
LEGAL LIABILITY OR RESPONSIBILITY FOR THE ACCURACY, COMPLETENESS, OR |
1543 |
< |
USEFULNESS OF ANY INFORMATION, APPARATUS, PRODUCT, OR PROCESS DISCLOSED, OR |
1544 |
< |
REPRESENTS THAT ITS USE WOULD NOT INFRINGE PRIVATELY OWNED RIGHTS. |
1545 |
< |
By downloading, using or copying this software, you agree to abide by the |
1546 |
< |
intellectual property laws and all other applicable laws of the United |
1547 |
< |
States, and by the terms of this License Agreement. Ownership of the software |
1548 |
< |
shall remain solely in The Regents. |
1549 |
< |
The Regents shall have the right to terminate this License immediately by |
1550 |
< |
written notice upon your breach of, or noncompliance with, any of its terms. |
1551 |
< |
You shall be liable for any infringement or damages resulting from your |
1552 |
< |
failure to abide by the terms of this License Agreement. |
1553 |
< |
.PP |
1554 |
< |
NOTICE: The Government is granted for itself and others acting on its behalf |
1555 |
< |
a paid-up, nonexclusive irrevocable worldwide license in this data to |
1556 |
< |
reproduce, prepare derivative works, and perform publicly and display |
1557 |
< |
publicly. Beginning five (5) years after permission to assert copyright is |
1558 |
< |
granted, subject to two possible five year renewals, the Government is |
1559 |
< |
granted for itself and others acting on its behalf a paid-up, non-exclusive, |
1560 |
< |
irrevocable worldwide license in this data to reproduce, prepare derivative |
1561 |
< |
works, distribute copies to the public, perform publicly and display |
1562 |
< |
publicly, and to permit others to do so. |
1531 |
> |
.DS |
1532 |
> |
The Radiance Software License, Version 1.0 |
1533 |
> |
|
1534 |
> |
Copyright (c) 1990 - 2008 The Regents of the University of California, |
1535 |
> |
through Lawrence Berkeley National Laboratory. All rights reserved. |
1536 |
> |
|
1537 |
> |
Redistribution and use in source and binary forms, with or without |
1538 |
> |
modification, are permitted provided that the following conditions |
1539 |
> |
are met: |
1540 |
> |
|
1541 |
> |
1. Redistributions of source code must retain the above copyright |
1542 |
> |
notice, this list of conditions and the following disclaimer. |
1543 |
> |
|
1544 |
> |
2. Redistributions in binary form must reproduce the above copyright |
1545 |
> |
notice, this list of conditions and the following disclaimer in |
1546 |
> |
the documentation and/or other materials provided with the |
1547 |
> |
distribution. |
1548 |
> |
|
1549 |
> |
3. The end-user documentation included with the redistribution, |
1550 |
> |
if any, must include the following acknowledgment: |
1551 |
> |
"This product includes Radiance software |
1552 |
> |
(http://radsite.lbl.gov/) |
1553 |
> |
developed by the Lawrence Berkeley National Laboratory |
1554 |
> |
(http://www.lbl.gov/)." |
1555 |
> |
Alternately, this acknowledgment may appear in the software itself, |
1556 |
> |
if and wherever such third-party acknowledgments normally appear. |
1557 |
> |
|
1558 |
> |
4. The names "Radiance," "Lawrence Berkeley National Laboratory" |
1559 |
> |
and "The Regents of the University of California" must |
1560 |
> |
not be used to endorse or promote products derived from this |
1561 |
> |
software without prior written permission. For written |
1562 |
> |
permission, please contact [email protected]. |
1563 |
> |
|
1564 |
> |
5. Products derived from this software may not be called "Radiance", |
1565 |
> |
nor may "Radiance" appear in their name, without prior written |
1566 |
> |
permission of Lawrence Berkeley National Laboratory. |
1567 |
> |
|
1568 |
> |
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED |
1569 |
> |
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
1570 |
> |
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
1571 |
> |
DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR |
1572 |
> |
ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
1573 |
> |
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
1574 |
> |
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
1575 |
> |
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
1576 |
> |
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
1577 |
> |
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
1578 |
> |
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
1579 |
> |
SUCH DAMAGE. |
1580 |
> |
.DE |
1581 |
|
.NH 1 |
1582 |
|
Acknowledgements |
1583 |
|
.PP |
1593 |
|
in Lausanne, Switzerland. |
1594 |
|
.NH 1 |
1595 |
|
References |
1596 |
+ |
.LP |
1597 |
+ |
Wang, Taoning, Gregory Ward, Eleanor Lee, |
1598 |
+ |
``Efficient modeling of optically-complex, non-coplanar |
1599 |
+ |
exterior shading: Validation of matrix algebraic methods,'' |
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.I "Energy & Buildings", |
1601 |
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vol. 174, pp. 464-83, Sept. 2018. |
1602 |
+ |
.LP |
1603 |
+ |
Lee, Eleanor S., David Geisler-Moroder, Gregory Ward, |
1604 |
+ |
``Modeling the direct sun component in buildings using matrix |
1605 |
+ |
algebraic approaches: Methods and validation,'' |
1606 |
+ |
.I Solar Energy, |
1607 |
+ |
vol. 160, 15 January 2018, pp 380-395. |
1608 |
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Ward, G., M. Kurt & N. Bonneel, |
1610 |
+ |
``Reducing Anisotropic BSDF Measurement to Common Practice,'' |
1611 |
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.I Workshop on Material Appearance Modeling, |
1612 |
+ |
2014. |
1613 |
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1614 |
+ |
McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee, |
1615 |
+ |
``A validation of a ray-tracing tool used to generate |
1616 |
+ |
bi-directional scattering distribution functions for |
1617 |
+ |
complex fenestration systems,'' |
1618 |
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.I "Solar Energy", |
1619 |
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98, 404-14, November 2013. |
1620 |
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1621 |
+ |
Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson, |
1622 |
+ |
``Simulating the Daylight Performance of Complex Fenestration Systems |
1623 |
+ |
Using Bidirectional Scattering Distribution Functions within Radiance,'' |
1624 |
+ |
.I "Leukos", |
1625 |
+ |
7(4), |
1626 |
+ |
April 2011. |
1627 |
+ |
.LP |
1628 |
+ |
Cater, K., A. Chalmers, G. Ward, |
1629 |
+ |
``Detail to Attention: Exploiting Visual Tasks for Selective Rendering,'' |
1630 |
+ |
.I "Eurograhics Symposium on Rendering", |
1631 |
+ |
June 2003. |
1632 |
+ |
.LP |
1633 |
+ |
Ward, G., Elena Eydelberg-Vileshin, |
1634 |
+ |
``Picture Perfect RGB Rendering Using Spectral Prefiltering and |
1635 |
+ |
Sharp Color Primaries,'' |
1636 |
+ |
13th Eurographics Workshop on Rendering, P. Debevec and |
1637 |
+ |
S. Gibson (Editors), June 2002. |
1638 |
+ |
.LP |
1639 |
+ |
Ward, G. and M. Simmons, |
1640 |
+ |
``The Holodeck Ray Cache: An Interactive Rendering System for Global |
1641 |
+ |
Illumination in Nondiffuse Environments,'' |
1642 |
+ |
.I "ACM Transactions on Graphics," |
1643 |
+ |
18(4):361-98, October 1999. |
1644 |
+ |
.LP |
1645 |
+ |
Larson, G.W., H. Rushmeier, C. Piatko, |
1646 |
+ |
``A Visibility Matching Tone Reproduction Operator for High Dynamic |
1647 |
+ |
Range Scenes,'' |
1648 |
+ |
.I "IEEE Transactions on Visualization and Computer Graphics", |
1649 |
+ |
3(4), 291-306, December 1997. |
1650 |
+ |
.LP |
1651 |
+ |
Ward, G., |
1652 |
+ |
``Making Global Illumination User Friendly,'' |
1653 |
+ |
.I "Sixth Eurographics Workshop on Rendering", |
1654 |
+ |
proceedings to be published by Springer-Verlag, |
1655 |
+ |
Dublin, Ireland, June 1995. |
1656 |
+ |
.LP |
1657 |
+ |
Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust, |
1658 |
+ |
``Comparing Real and Synthetic Images: Some Ideas about Metrics,'' |
1659 |
+ |
.I "Sixth Eurographics Workshop on Rendering", |
1660 |
+ |
proceedings to be published by Springer-Verlag, |
1661 |
+ |
Dublin, Ireland, June 1995. |
1662 |
|
.LP |
1663 |
|
Ward, G., |
1664 |
|
``The Radiance Lighting Simulation and Rendering System,'' |