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Revision: 1.2
Committed: Thu Jan 1 19:31:45 2004 UTC (20 years, 4 months ago) by greg
Branch: MAIN
CVS Tags: rad5R4, rad5R2, rad4R2P2, rad5R0, rad5R1, rad3R7P2, rad3R7P1, rad4R2, rad4R1, rad4R0, rad3R6, rad3R6P1, rad3R8, rad3R9, rad4R2P1, rad5R3, HEAD
Changes since 1.1: +2 -2 lines
Log Message:
Renamed rview, lam, calc, and neat to rvu, rlam, icalc, and neaten

File Contents

# User Rev Content
1 greg 1.1 A general scheme has been defined for writing translators from CAD
2     files to Radiance. This scheme should be used by anyone who writes a
3     new translator, since it is both useful and general.
4    
5     One of the biggest problems encountered when importing CAD descriptions
6     to a lighting simulation (or any good rendering program) is assigning
7     materials to the surface geometry. Even if the creator of the model
8     has been careful to make 3d surfaces instead of points and lines, most
9     people don't even think about what a surface is made of until they're
10     all done. At that point, of course, it's too late. Even if the user
11     does give a little thought to materials, most CAD systems only permit
12     the assignment of a color index to each surface, which is a start but
13     far short of the information needed to make a good simulation.
14    
15     There are only a few CAD systems that "do the right thing" and allow the
16     user to assign material identifiers to objects and individual surfaces.
17     Such a program, GDS for example, makes writing a translator almost
18     trivial, since the material identifiers can refer back to a library of
19     materials maintained by the user, or even imported from the CAD system.
20    
21     Most CAD programs, like AutoCAD or Architrion, don't really use the
22     notion of materials in their models at all. Instead, they
23     differentiate surfaces by layer, color, block name, and so forth, none
24     of which clearly makes sense to use as a material identifier. Even if
25     the user creates a model with an intent to perform lighting
26     simulations, he or she has no way to assign materials directly to the
27     objects in the model.
28    
29     The only general solution is to use every available piece of information
30     from the CAD model to assign materials. We can do this by using a set
31     of mapping rules, created somehow by the user. (We are working on
32     a HyperCard interface for selecting materials that should be very nice
33     if we ever finish it.) The mapping rules are an ordered list of
34     materials and the conditions a surface must satisfy in order to have
35     that material.
36    
37     For example, if we wanted all surfaces in the Block "thingy" with the
38     Color 152 to use the material "wood", and all other surfaces to use the
39     material "default", we would create the following mapping file:
40    
41     default ;
42     wood (Block "thingy") (Color 152) ;
43    
44     All surfaces would satisfy the first set of conditions (which is empty),
45     but only the surfaces in Block "thingy" with Color 152 would satisfy the
46     second set of conditions.
47    
48     Each rule can have up to one condition per qualifier, and different
49     translators will use different qualifiers. A qualifier is simply an
50     attribute that can be used to distinguish surfaces, such as Color,
51     Layer, Reference ID, etc. A condition is either a single value for a
52     specific attribute, or an integer range of values. (Integer ranges are
53     specified in brackets and separated by a colon, eg. [-15:27], and are
54     always inclusive.) A semicolon is used to indicate the end of a rule,
55     which can extend over several lines if necessary.
56    
57     The semantics of the rule are such that "and" is the implied conjunction
58     between conditions. Thus, it makes no sense to have more than one
59     condition in a rule for a given qualifier. If the user wants the same
60     material to be used for surfaces that satisfy different conditions,
61     they simply add more rules. For example, if the user also wanted
62     surfaces in Block "yohey" with Colors between 50 and 100 to use "wood",
63     they would add the following rule to the end of the example above:
64    
65     wood (Color [50:100]) (Block "yohey") ;
66    
67     Note that the order of conditions in a rule is irrelevant. However,
68     the order of rules is very important, since the last rule satisfied
69     determines which material a surface is assigned.
70    
71     By convention, the identifier "void" is used to delete unwanted
72     surfaces. It is used in a rule as any other material, but it has the
73     effect of excluding all matching surfaces from the translator output.
74     For example, the following mapping would delete all surfaces in the
75     Layer 2 except those with the color "beige", to which it would assign
76     the material "beige_cloth", and all other surfaces would be "tacky":
77    
78     tacky ;
79     void (Layer 2) ;
80     beige_cloth (Layer 2) (Color "beige") ;
81    
82     Hopefully, the meaning of the mapping rules is now clear, so we can
83     discuss ways to help the user create the mapping for a given model.
84    
85     A translator should provide at least two basic options. The first
86     option, "-n", simply reads the CAD input file and creates a list of
87     qualifiers and values that can be used to differentiate surfaces in the
88     model. The output of the program with "-n" should be something like:
89    
90     filename "Example Input File"
91     filetype "Architrion"
92     qualifier Color begin
93     35
94     [100:110]
95     200
96     end
97     qualifier RefId begin
98     1103
99     [5306:5307]
100     "BIG Things"
101     "little Things"
102     end
103     EOF
104    
105     This information can be used either by the user or by a program such as
106     HyperCard to create the rules for assigning materials to surfaces in
107     the file. (The "EOF" is literally there, since HyperCard has trouble
108     detecting the end of file.)
109    
110     The second option, "-m mapfile" is used to specify the mapping file to
111     be used by the translator. If no mapfile is provided by the user, the
112     translator should have a standard mapping to assign material names
113     based on some set of default paramters. (For example, arch2rad uses
114     color alone to assign materials "c0" through "c255".) To accompany the
115     default mapping, there should be a default materials file with
116     corresponding definitions. These files should be placed in the
117     Radiance library directory under "lib" (ie. "/usr/local/lib/ray/lib").
118    
119     To just look at an Architrion building, a user might issue the following
120     commands:
121    
122     oconv '\!gensky 6 15 12' /usr/local/lib/ray/lib/arch.mat \
123     '\!arch2rad model.txt' > model.oct
124 greg 1.2 rvu -av 3 3 3 -vp -20 -20 5 -vd 1 1 0 model.oct
125 greg 1.1
126     Note that by giving oconv commands instead of input files, no temporary
127     files (other than the octree) are necessary. In a more complete
128     example, the user might first create a qualifier list, then run the
129     HyperCard stack for assigning materials, then convert the model
130     with his own materials file, thus:
131    
132     arch2rad -n model.txt > model.qual
133     HyperCard MatPick.stack # creates model.map from model.qual
134     arch2rad -m model.map model.txt > model.rad
135     oconv source.rad materials.rad model.rad > model.oct
136 greg 1.2 rvu -vf model.vp model.oct
137 greg 1.1
138     To write a new translator, include the "trans.h" file in ray/src/cv and
139     link with trans.o and the standard Radiance library. You will need to
140     define your own list of valid qualifiers and use the following routines
141     from trans.c:
142    
143     fgetid(ID *idp; char *dls; FILE *fp)
144     /*
145     * Read an id (either a string or an integer) from fp
146     * up to a character in dls. The delimiter will be discarded.
147     * Return EOF at end of file, 0 otherwise. You should free
148     * the id with the macro doneid(idp).
149     */
150    
151     int
152     findid(IDLIST *ilp; ID *idp; int insert)
153     /*
154     * Find (or insert) idp in the list ilp. Uses binary search
155     * to find (or if insert is true, insert) an id in a sorted id
156     * list. Returns index into ilp->id, or -1 if not found and no
157     * insert.
158     */
159    
160     int
161     idcmp(ID *id1, *id2)
162     /*
163     * Compares two identifiers. Numbers compare less than strings.
164     */
165    
166     write_quals(QLIST *qlp; IDLIST idl[]; FILE *fp)
167     /*
168     * Write out qualifiers in array of id lists idl[] to fp.
169     * The qualifier list qlp is used to determine how many and
170     * what to call the qualifiers.
171     */
172    
173     RULEHD *
174     getmapping(char *file; QLIST *qlp)
175     /*
176     * Read mapping rules from "file" and create a list of rules
177     * in reverse order. Prints various syntax errors using eputs()
178     * and calls quit() if there's a serious problem with the input.
179     */
180    
181     matchid(ID *idp; IDMATCH *idm)
182     /*
183     * Checks to see if idp matches the id or range in idm.
184     */
185    
186     Good luck! I will be happy to answer questions ([email protected]).