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root/radiance/ray/doc/notes/rpict.options
Revision: 1.5
Committed: Wed Feb 15 15:43:43 2017 UTC (7 years, 3 months ago) by greg
Branch: MAIN
CVS Tags: rad5R4, rad5R2, rad5R1, rad5R3, HEAD
Changes since 1.4: +9 -5 lines
Log Message:
Updated -ss option and corrected remark for -aa

File Contents

# Content
1 SETTING RENDERING OPTIONS
2
3 The table below gives some useful ranges for some Radiance 2.4 parameters.
4 The "min" value gives the fastest, crudest rendering. It is not
5 necessarily the smallest value numerically. The "fast" value gives
6 a reasonably fast rendering. The "accur" value gives a reasonably
7 accurate rendering. The "max" value gives the ultimate in accuracy.
8
9 Param Description Min Fast Accur Max Notes
10 ===== ==================== ===== ===== ===== ===== =====
11 -ps pixel sampling rate 16 8 4 1
12 -pt sampling threshold 1 .15 .05 0
13 -pj anti-aliasing jitter 0 .6 .9 1 A
14 -pm pixel motion 0 0 1 1 B
15 -pd pixel depth of field 0 0 depends inf B
16 -dj source jitter 0 0 .9 1 B
17 -ds source substructuring 0 .5 .15 .05
18 -dt direct thresholding 1 .5 .05 0 C
19 -dc direct certainty 0 .25 .5 1
20 -dr direct relays 0 1 3 6
21 -dp direct pretest density 32 64 512 0 C
22 -ss specular sampling 0 .3 32 inf B
23 -st specular threshold 1 .85 .15 0 C
24 -aw ambient weight 0 100 10 inf A
25 -ab ambient bounces 0 0 2 8
26 -aa ambient accuracy .5 .2 .1 0 C
27 -ar ambient resolution 8 32 256 0 C
28 -ad ambient divisions 0 128 1024 8192
29 -as ambient super-samples 0 32 512 2048
30 -ms mist sampling dist. 0 10 1 .01
31 -lr limit reflection 0 6 8 16
32 -lw limit weight .05 .01 .002 0 C
33
34 NOTES:
35 A) This option does not affect the rendering time
36 B) This option adversely affects image sampling (ie. use -ps 1)
37 C) Maximum value disables optimization and can be very expensive
38
39 -------------------------------------------------------------------------
40
41 ARTIFACTS ASSOCIATED WITH OPTIONS
42
43 Param Artifact Solution
44 ===== =================================== =========================
45 -ps "missing pieces" to objects decrease value by 50%
46 -pt some soft edges are very jagged decrease value by 50%
47 -pj diagonal edges are like staircases increase value to 0.9
48 -pj edges look too erratic decrease value to 0.4
49 -dj shadows are unnaturally sharp increase value to 0.9
50 -ds large sources cast unnatural shadows decrease value by 50%
51 -dt some shadows disappear decrease value by 50%
52 -dc inaccurate values with many sources increase value to .75
53 -dr missing multiple mirror reflections increment value
54 -dp incorrect mirror reflections double value
55 -ss specular reflections too fuzzy decrease value to 0.2
56 -ss specular reflections too noisy increase value to 16
57 -st some specular highlights missing decrease value to 0.02
58 -aw shadows appear to glow set value to 0
59 -ab lighting in shadows too flat increment value
60 -av overall light level seems too high/low decrease/increase value
61 -aa uneven shading boundaries in shadows decrease value by 25%
62 -ar shading wrong in some areas double or quadruple value
63 -ad "splotches" of light double value
64 -as "splotches" of light increase to half of -ad setting
65 -ms "noisy" mist scattering divide value by 2
66 -lr some multiple specular reflections gone increment value
67 -lw some specular reflections gone decrease value by 50%
68
69 -------------------------------------------------------------------------
70
71 TIMINGS ASSOCIATED WITH OPTIONS
72
73 Param Effect on Execution Time
74 ===== ==================================================================
75 -ps inverse, halving value increases rendering time up to four times
76 -pt minor, decreasing value causes modest increase in rendering time
77 -pj no effect
78 -pm no effect
79 -pd no effect
80 -dj indirect, increasing value requires -ps parameter to be reduced
81 -ds inverse, halving value causes rendering time to approximately double
82 -dt inverse, halving value causes rendering time to increase about 50%
83 -dc direct, affects rendering time up to 50% over its 0 to 1 range
84 -dr direct, depending on the scene each new reflection can double time
85 -dp minor, affects start-up time only, higher values take longer
86 -ss no effect until > 1, then linear increase for specular surfaces
87 -st minor, a value of zero may increase rendering by 50% over maximum of 1
88 -ab direct, doubling this value can double rendering time
89 -aa direct, halving this value approximately quadruples rendering time
90 -ar direct, effect depends on scene, can quadruple time for double value
91 -ad direct, doubling value may double rendering time
92 -as direct, effectively adds to -ad parameter and its cost
93 -ms direct, halving value increases time by a factor of two in mist regions
94 -lr minor, increase causes very slightly longer rendering time
95 -lw minor, decrease causes very slightly longer rendering time