--- ray/doc/notes/rpict.options 2003/09/24 14:55:53 1.2 +++ ray/doc/notes/rpict.options 2017/02/15 15:43:43 1.5 @@ -12,13 +12,14 @@ Param Description Min Fast Accur -pt sampling threshold 1 .15 .05 0 -pj anti-aliasing jitter 0 .6 .9 1 A -pm pixel motion 0 0 1 1 B --dj source jitter 0 0 .7 1 B --ds source substructuring 0 .5 .15 .02 +-pd pixel depth of field 0 0 depends inf B +-dj source jitter 0 0 .9 1 B +-ds source substructuring 0 .5 .15 .05 -dt direct thresholding 1 .5 .05 0 C -dc direct certainty 0 .25 .5 1 -dr direct relays 0 1 3 6 -dp direct pretest density 32 64 512 0 C --sj specular jitter 0 .3 .7 1 A +-ss specular sampling 0 .3 32 inf B -st specular threshold 1 .85 .15 0 C -aw ambient weight 0 100 10 inf A -ab ambient bounces 0 0 2 8 @@ -45,14 +46,14 @@ Param Artifact Solution -pt some soft edges are very jagged decrease value by 50% -pj diagonal edges are like staircases increase value to 0.9 -pj edges look too erratic decrease value to 0.4 --dj shadows are unnaturally sharp increase value to 0.7 +-dj shadows are unnaturally sharp increase value to 0.9 -ds large sources cast unnatural shadows decrease value by 50% -dt some shadows disappear decrease value by 50% -dc inaccurate values with many sources increase value to .75 -dr missing multiple mirror reflections increment value -dp incorrect mirror reflections double value --sj specular reflections too fuzzy decrease value to 0.2 --sj specular reflections too sharp increase value to 1 +-ss specular reflections too fuzzy decrease value to 0.2 +-ss specular reflections too noisy increase value to 16 -st some specular highlights missing decrease value to 0.02 -aw shadows appear to glow set value to 0 -ab lighting in shadows too flat increment value @@ -74,18 +75,21 @@ Param Effect on Execution Time -ps inverse, halving value increases rendering time up to four times -pt minor, decreasing value causes modest increase in rendering time -pj no effect +-pm no effect +-pd no effect -dj indirect, increasing value requires -ps parameter to be reduced -ds inverse, halving value causes rendering time to approximately double -dt inverse, halving value causes rendering time to increase about 50% -dc direct, affects rendering time up to 50% over its 0 to 1 range -dr direct, depending on the scene each new reflection can double time -dp minor, affects start-up time only, higher values take longer --sj no effect +-ss no effect until > 1, then linear increase for specular surfaces -st minor, a value of zero may increase rendering by 50% over maximum of 1 -ab direct, doubling this value can double rendering time --aa direct, doubling this value approximately quadruples rendering time +-aa direct, halving this value approximately quadruples rendering time -ar direct, effect depends on scene, can quadruple time for double value -ad direct, doubling value may double rendering time -as direct, effectively adds to -ad parameter and its cost +-ms direct, halving value increases time by a factor of two in mist regions -lr minor, increase causes very slightly longer rendering time -lw minor, decrease causes very slightly longer rendering time