| 12 |
|
-pt sampling threshold 1 .15 .05 0 |
| 13 |
|
-pj anti-aliasing jitter 0 .6 .9 1 A |
| 14 |
|
-pm pixel motion 0 0 1 1 B |
| 15 |
+ |
-pd pixel depth of field 0 0 depends inf B |
| 16 |
|
-dj source jitter 0 0 .9 1 B |
| 17 |
|
-ds source substructuring 0 .5 .15 .05 |
| 18 |
|
-dt direct thresholding 1 .5 .05 0 C |
| 19 |
|
-dc direct certainty 0 .25 .5 1 |
| 20 |
|
-dr direct relays 0 1 3 6 |
| 21 |
|
-dp direct pretest density 32 64 512 0 C |
| 22 |
< |
-sj specular jitter 0 .3 .7 1 A |
| 22 |
> |
-ss specular sampling 0 .3 32 inf B |
| 23 |
|
-st specular threshold 1 .85 .15 0 C |
| 24 |
|
-aw ambient weight 0 100 10 inf A |
| 25 |
|
-ab ambient bounces 0 0 2 8 |
| 52 |
|
-dc inaccurate values with many sources increase value to .75 |
| 53 |
|
-dr missing multiple mirror reflections increment value |
| 54 |
|
-dp incorrect mirror reflections double value |
| 55 |
< |
-sj specular reflections too fuzzy decrease value to 0.2 |
| 56 |
< |
-sj specular reflections too sharp increase value to 1 |
| 55 |
> |
-ss specular reflections too fuzzy decrease value to 0.2 |
| 56 |
> |
-ss specular reflections too noisy increase value to 16 |
| 57 |
|
-st some specular highlights missing decrease value to 0.02 |
| 58 |
|
-aw shadows appear to glow set value to 0 |
| 59 |
|
-ab lighting in shadows too flat increment value |
| 75 |
|
-ps inverse, halving value increases rendering time up to four times |
| 76 |
|
-pt minor, decreasing value causes modest increase in rendering time |
| 77 |
|
-pj no effect |
| 78 |
+ |
-pm no effect |
| 79 |
+ |
-pd no effect |
| 80 |
|
-dj indirect, increasing value requires -ps parameter to be reduced |
| 81 |
|
-ds inverse, halving value causes rendering time to approximately double |
| 82 |
|
-dt inverse, halving value causes rendering time to increase about 50% |
| 83 |
|
-dc direct, affects rendering time up to 50% over its 0 to 1 range |
| 84 |
|
-dr direct, depending on the scene each new reflection can double time |
| 85 |
|
-dp minor, affects start-up time only, higher values take longer |
| 86 |
< |
-sj no effect |
| 86 |
> |
-ss no effect until > 1, then linear increase for specular surfaces |
| 87 |
|
-st minor, a value of zero may increase rendering by 50% over maximum of 1 |
| 88 |
|
-ab direct, doubling this value can double rendering time |
| 89 |
< |
-aa direct, doubling this value approximately quadruples rendering time |
| 89 |
> |
-aa direct, halving this value approximately quadruples rendering time |
| 90 |
|
-ar direct, effect depends on scene, can quadruple time for double value |
| 91 |
|
-ad direct, doubling value may double rendering time |
| 92 |
|
-as direct, effectively adds to -ad parameter and its cost |
| 93 |
+ |
-ms direct, halving value increases time by a factor of two in mist regions |
| 94 |
|
-lr minor, increase causes very slightly longer rendering time |
| 95 |
|
-lw minor, decrease causes very slightly longer rendering time |