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greg | 
1.1 | 
                        SETTING RENDERING OPTIONS | 
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The table below gives some useful ranges for some Radiance 2.4 parameters. | 
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The "min" value gives the fastest, crudest rendering.  It is not | 
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necessarily the smallest value numerically.  The "fast" value gives | 
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a reasonably fast rendering.  The "accur" value gives a reasonably | 
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accurate rendering.  The "max" value gives the ultimate in accuracy. | 
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Param   Description             Min     Fast    Accur   Max     Notes | 
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=====   ====================    =====   =====   =====   =====   ===== | 
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-ps     pixel sampling rate     16      8       4       1 | 
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-pt     sampling threshold      1       .15     .05     0 | 
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-pj     anti-aliasing jitter    0       .6      .9      1       A | 
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-pm     pixel motion            0       0       1       1       B | 
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-dj     source jitter           0       0       .7      1       B | 
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greg | 
1.3 | 
-ds     source substructuring   0       .5      .15     .05 | 
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greg | 
1.1 | 
-dt     direct thresholding     1       .5      .05     0       C | 
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-dc     direct certainty        0       .25     .5      1 | 
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-dr     direct relays           0       1       3       6 | 
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-dp     direct pretest density  32      64      512     0       C | 
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-sj     specular jitter         0       .3      .7      1       A | 
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-st     specular threshold      1       .85     .15     0       C | 
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-aw     ambient weight          0       100     10      inf     A | 
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-ab     ambient bounces         0       0       2       8 | 
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greg | 
1.2 | 
-aa     ambient accuracy        .5      .2      .1      0       C | 
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-ar     ambient resolution      8       32      256     0       C | 
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-ad     ambient divisions       0       128     1024    8192 | 
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-as     ambient super-samples   0       32      512     2048 | 
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greg | 
1.1 | 
-ms     mist sampling dist.     0       10      1       .01 | 
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greg | 
1.2 | 
-lr     limit reflection        0       6       8       16 | 
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greg | 
1.1 | 
-lw     limit weight            .05     .01     .002    0       C | 
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NOTES: | 
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        A) This option does not affect the rendering time | 
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        B) This option adversely affects image sampling (ie. use -ps 1) | 
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        C) Maximum value disables optimization and can be very expensive | 
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------------------------------------------------------------------------- | 
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                ARTIFACTS ASSOCIATED WITH OPTIONS | 
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Param   Artifact                                Solution | 
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=====   ===================================     ========================= | 
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-ps     "missing pieces" to objects             decrease value by 50% | 
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-pt     some soft edges are very jagged         decrease value by 50% | 
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-pj     diagonal edges are like staircases      increase value to 0.9 | 
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-pj     edges look too erratic                  decrease value to 0.4 | 
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-dj     shadows are unnaturally sharp           increase value to 0.7 | 
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-ds     large sources cast unnatural shadows    decrease value by 50% | 
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-dt     some shadows disappear                  decrease value by 50% | 
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-dc     inaccurate values with many sources     increase value to .75 | 
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-dr     missing multiple mirror reflections     increment value | 
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-dp     incorrect mirror reflections            double value | 
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-sj     specular reflections too fuzzy          decrease value to 0.2 | 
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-sj     specular reflections too sharp          increase value to 1 | 
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-st     some specular highlights missing        decrease value to 0.02 | 
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-aw     shadows appear to glow                  set value to 0 | 
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-ab     lighting in shadows too flat            increment value | 
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-av     overall light level seems too high/low  decrease/increase value | 
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-aa     uneven shading boundaries in shadows    decrease value by 25% | 
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-ar     shading wrong in some areas             double or quadruple value | 
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-ad     "splotches" of light                    double value | 
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-as     "splotches" of light                    increase to half of -ad setting | 
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-ms     "noisy" mist scattering                 divide value by 2 | 
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-lr     some multiple specular reflections gone increment value | 
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-lw     some specular reflections gone          decrease value by 50% | 
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------------------------------------------------------------------------- | 
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                TIMINGS ASSOCIATED WITH OPTIONS | 
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Param   Effect on Execution Time | 
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=====   ================================================================== | 
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-ps     inverse, halving value increases rendering time up to four times | 
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-pt     minor, decreasing value causes modest increase in rendering time | 
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-pj     no effect | 
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-dj     indirect, increasing value requires -ps parameter to be reduced | 
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-ds     inverse, halving value causes rendering time to approximately double | 
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-dt     inverse, halving value causes rendering time to increase about 50% | 
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-dc     direct, affects rendering time up to 50% over its 0 to 1 range | 
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-dr     direct, depending on the scene each new reflection can double time | 
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-dp     minor, affects start-up time only, higher values take longer | 
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-sj     no effect | 
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-st     minor, a value of zero may increase rendering by 50% over maximum of 1 | 
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-ab     direct, doubling this value can double rendering time | 
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-aa     direct, doubling this value approximately quadruples rendering time | 
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-ar     direct, effect depends on scene, can quadruple time for double value | 
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-ad     direct, doubling value may double rendering time | 
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-as     direct, effectively adds to -ad parameter and its cost | 
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-lr     minor, increase causes very slightly longer rendering time | 
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-lw     minor, decrease causes very slightly longer rendering time |