12 |
|
-pt sampling threshold 1 .15 .05 0 |
13 |
|
-pj anti-aliasing jitter 0 .6 .9 1 A |
14 |
|
-pm pixel motion 0 0 1 1 B |
15 |
< |
-dj source jitter 0 0 .7 1 B |
16 |
< |
-ds source substructuring 0 .5 .15 .02 |
15 |
> |
-pd pixel depth of field 0 0 depends inf B |
16 |
> |
-dj source jitter 0 0 .9 1 B |
17 |
> |
-ds source substructuring 0 .5 .15 .05 |
18 |
|
-dt direct thresholding 1 .5 .05 0 C |
19 |
|
-dc direct certainty 0 .25 .5 1 |
20 |
|
-dr direct relays 0 1 3 6 |
21 |
|
-dp direct pretest density 32 64 512 0 C |
22 |
< |
-sj specular jitter 0 .3 .7 1 A |
22 |
> |
-ss specular sampling 0 .3 32 inf B |
23 |
|
-st specular threshold 1 .85 .15 0 C |
24 |
|
-aw ambient weight 0 100 10 inf A |
25 |
|
-ab ambient bounces 0 0 2 8 |
26 |
< |
-aa ambient accuracy .5 .2 .15 0 C |
27 |
< |
-ar ambient resolution 8 32 128 0 C |
28 |
< |
-ad ambient divisions 0 32 512 4096 |
29 |
< |
-as ambient super-samples 0 32 256 1024 |
26 |
> |
-aa ambient accuracy .5 .2 .1 0 C |
27 |
> |
-ar ambient resolution 8 32 256 0 C |
28 |
> |
-ad ambient divisions 0 128 1024 8192 |
29 |
> |
-as ambient super-samples 0 32 512 2048 |
30 |
|
-ms mist sampling dist. 0 10 1 .01 |
31 |
< |
-lr limit reflection 0 4 8 16 |
31 |
> |
-lr limit reflection 0 6 8 16 |
32 |
|
-lw limit weight .05 .01 .002 0 C |
33 |
|
|
34 |
|
NOTES: |
46 |
|
-pt some soft edges are very jagged decrease value by 50% |
47 |
|
-pj diagonal edges are like staircases increase value to 0.9 |
48 |
|
-pj edges look too erratic decrease value to 0.4 |
49 |
< |
-dj shadows are unnaturally sharp increase value to 0.7 |
49 |
> |
-dj shadows are unnaturally sharp increase value to 0.9 |
50 |
|
-ds large sources cast unnatural shadows decrease value by 50% |
51 |
|
-dt some shadows disappear decrease value by 50% |
52 |
|
-dc inaccurate values with many sources increase value to .75 |
53 |
|
-dr missing multiple mirror reflections increment value |
54 |
|
-dp incorrect mirror reflections double value |
55 |
< |
-sj specular reflections too fuzzy decrease value to 0.2 |
56 |
< |
-sj specular reflections too sharp increase value to 1 |
55 |
> |
-ss specular reflections too fuzzy decrease value to 0.2 |
56 |
> |
-ss specular reflections too noisy increase value to 16 |
57 |
|
-st some specular highlights missing decrease value to 0.02 |
58 |
|
-aw shadows appear to glow set value to 0 |
59 |
|
-ab lighting in shadows too flat increment value |
75 |
|
-ps inverse, halving value increases rendering time up to four times |
76 |
|
-pt minor, decreasing value causes modest increase in rendering time |
77 |
|
-pj no effect |
78 |
+ |
-pm no effect |
79 |
+ |
-pd no effect |
80 |
|
-dj indirect, increasing value requires -ps parameter to be reduced |
81 |
|
-ds inverse, halving value causes rendering time to approximately double |
82 |
|
-dt inverse, halving value causes rendering time to increase about 50% |
83 |
|
-dc direct, affects rendering time up to 50% over its 0 to 1 range |
84 |
|
-dr direct, depending on the scene each new reflection can double time |
85 |
|
-dp minor, affects start-up time only, higher values take longer |
86 |
< |
-sj no effect |
86 |
> |
-ss no effect until > 1, then linear increase for specular surfaces |
87 |
|
-st minor, a value of zero may increase rendering by 50% over maximum of 1 |
88 |
|
-ab direct, doubling this value can double rendering time |
89 |
< |
-aa direct, doubling this value approximately quadruples rendering time |
89 |
> |
-aa direct, halving this value approximately quadruples rendering time |
90 |
|
-ar direct, effect depends on scene, can quadruple time for double value |
91 |
|
-ad direct, doubling value may double rendering time |
92 |
|
-as direct, effectively adds to -ad parameter and its cost |
93 |
+ |
-ms direct, halving value increases time by a factor of two in mist regions |
94 |
|
-lr minor, increase causes very slightly longer rendering time |
95 |
|
-lw minor, decrease causes very slightly longer rendering time |