| 1 | greg | 1.1 | SETTING RENDERING OPTIONS | 
| 2 |  |  |  | 
| 3 |  |  | The table below gives some useful ranges for some Radiance 2.4 parameters. | 
| 4 |  |  | The "min" value gives the fastest, crudest rendering.  It is not | 
| 5 |  |  | necessarily the smallest value numerically.  The "fast" value gives | 
| 6 |  |  | a reasonably fast rendering.  The "accur" value gives a reasonably | 
| 7 |  |  | accurate rendering.  The "max" value gives the ultimate in accuracy. | 
| 8 |  |  |  | 
| 9 |  |  | Param   Description             Min     Fast    Accur   Max     Notes | 
| 10 |  |  | =====   ====================    =====   =====   =====   =====   ===== | 
| 11 |  |  | -ps     pixel sampling rate     16      8       4       1 | 
| 12 |  |  | -pt     sampling threshold      1       .15     .05     0 | 
| 13 |  |  | -pj     anti-aliasing jitter    0       .6      .9      1       A | 
| 14 |  |  | -pm     pixel motion            0       0       1       1       B | 
| 15 |  |  | -dj     source jitter           0       0       .7      1       B | 
| 16 |  |  | -ds     source substructuring   0       .5      .15     .02 | 
| 17 |  |  | -dt     direct thresholding     1       .5      .05     0       C | 
| 18 |  |  | -dc     direct certainty        0       .25     .5      1 | 
| 19 |  |  | -dr     direct relays           0       1       3       6 | 
| 20 |  |  | -dp     direct pretest density  32      64      512     0       C | 
| 21 |  |  | -sj     specular jitter         0       .3      .7      1       A | 
| 22 |  |  | -st     specular threshold      1       .85     .15     0       C | 
| 23 |  |  | -aw     ambient weight          0       100     10      inf     A | 
| 24 |  |  | -ab     ambient bounces         0       0       2       8 | 
| 25 | greg | 1.2 | -aa     ambient accuracy        .5      .2      .1      0       C | 
| 26 |  |  | -ar     ambient resolution      8       32      256     0       C | 
| 27 |  |  | -ad     ambient divisions       0       128     1024    8192 | 
| 28 |  |  | -as     ambient super-samples   0       32      512     2048 | 
| 29 | greg | 1.1 | -ms     mist sampling dist.     0       10      1       .01 | 
| 30 | greg | 1.2 | -lr     limit reflection        0       6       8       16 | 
| 31 | greg | 1.1 | -lw     limit weight            .05     .01     .002    0       C | 
| 32 |  |  |  | 
| 33 |  |  | NOTES: | 
| 34 |  |  | A) This option does not affect the rendering time | 
| 35 |  |  | B) This option adversely affects image sampling (ie. use -ps 1) | 
| 36 |  |  | C) Maximum value disables optimization and can be very expensive | 
| 37 |  |  |  | 
| 38 |  |  | ------------------------------------------------------------------------- | 
| 39 |  |  |  | 
| 40 |  |  | ARTIFACTS ASSOCIATED WITH OPTIONS | 
| 41 |  |  |  | 
| 42 |  |  | Param   Artifact                                Solution | 
| 43 |  |  | =====   ===================================     ========================= | 
| 44 |  |  | -ps     "missing pieces" to objects             decrease value by 50% | 
| 45 |  |  | -pt     some soft edges are very jagged         decrease value by 50% | 
| 46 |  |  | -pj     diagonal edges are like staircases      increase value to 0.9 | 
| 47 |  |  | -pj     edges look too erratic                  decrease value to 0.4 | 
| 48 |  |  | -dj     shadows are unnaturally sharp           increase value to 0.7 | 
| 49 |  |  | -ds     large sources cast unnatural shadows    decrease value by 50% | 
| 50 |  |  | -dt     some shadows disappear                  decrease value by 50% | 
| 51 |  |  | -dc     inaccurate values with many sources     increase value to .75 | 
| 52 |  |  | -dr     missing multiple mirror reflections     increment value | 
| 53 |  |  | -dp     incorrect mirror reflections            double value | 
| 54 |  |  | -sj     specular reflections too fuzzy          decrease value to 0.2 | 
| 55 |  |  | -sj     specular reflections too sharp          increase value to 1 | 
| 56 |  |  | -st     some specular highlights missing        decrease value to 0.02 | 
| 57 |  |  | -aw     shadows appear to glow                  set value to 0 | 
| 58 |  |  | -ab     lighting in shadows too flat            increment value | 
| 59 |  |  | -av     overall light level seems too high/low  decrease/increase value | 
| 60 |  |  | -aa     uneven shading boundaries in shadows    decrease value by 25% | 
| 61 |  |  | -ar     shading wrong in some areas             double or quadruple value | 
| 62 |  |  | -ad     "splotches" of light                    double value | 
| 63 |  |  | -as     "splotches" of light                    increase to half of -ad setting | 
| 64 |  |  | -ms     "noisy" mist scattering                 divide value by 2 | 
| 65 |  |  | -lr     some multiple specular reflections gone increment value | 
| 66 |  |  | -lw     some specular reflections gone          decrease value by 50% | 
| 67 |  |  |  | 
| 68 |  |  | ------------------------------------------------------------------------- | 
| 69 |  |  |  | 
| 70 |  |  | TIMINGS ASSOCIATED WITH OPTIONS | 
| 71 |  |  |  | 
| 72 |  |  | Param   Effect on Execution Time | 
| 73 |  |  | =====   ================================================================== | 
| 74 |  |  | -ps     inverse, halving value increases rendering time up to four times | 
| 75 |  |  | -pt     minor, decreasing value causes modest increase in rendering time | 
| 76 |  |  | -pj     no effect | 
| 77 |  |  | -dj     indirect, increasing value requires -ps parameter to be reduced | 
| 78 |  |  | -ds     inverse, halving value causes rendering time to approximately double | 
| 79 |  |  | -dt     inverse, halving value causes rendering time to increase about 50% | 
| 80 |  |  | -dc     direct, affects rendering time up to 50% over its 0 to 1 range | 
| 81 |  |  | -dr     direct, depending on the scene each new reflection can double time | 
| 82 |  |  | -dp     minor, affects start-up time only, higher values take longer | 
| 83 |  |  | -sj     no effect | 
| 84 |  |  | -st     minor, a value of zero may increase rendering by 50% over maximum of 1 | 
| 85 |  |  | -ab     direct, doubling this value can double rendering time | 
| 86 |  |  | -aa     direct, doubling this value approximately quadruples rendering time | 
| 87 |  |  | -ar     direct, effect depends on scene, can quadruple time for double value | 
| 88 |  |  | -ad     direct, doubling value may double rendering time | 
| 89 |  |  | -as     direct, effectively adds to -ad parameter and its cost | 
| 90 |  |  | -lr     minor, increase causes very slightly longer rendering time | 
| 91 |  |  | -lw     minor, decrease causes very slightly longer rendering time |