Materials and their reasonable values: Material: parameter 1 (open:closed] interpretation parameter 2 [closed:approximate> interpretation Light: color (0:inf),(0:inf),(0:inf) output brightness Glow: color (0:inf),(0:inf),(0:inf) output brightness maximum radius [0:inf) no shadows - always shadows Spotlight: color (0:inf),(0:inf),(0:inf) output brightness maximum angle [0:360] no shadows - always shadows direction any aimed orientation Mirror: color [0:1],[0:1],[0:1] black - silver Plastic: color [0:1],[0:1],[0:1] black - white specularity [0:.07> matte - satin roughness [0:.2> polished - low gloss Metal: color [0:1],[0:1],[0:1] 0-100% reflectance specularity <.5:1] dirty - clean roughness [0:.5> polished - roughened Trans: color [0:1],[0:1],[0:1] black - white specularity [0:.07> matte - satin roughness [0:.2> polished - low gloss transmission [0:1] opaque - transparent transmitted specularity [0:1] diffuse - clear Dielectric: transmission [0:1],[0:1],[0:1] black - transparent refractive index (1:2> vacuum - diamond Hartmann's constant <-20:30> negative dispersion - positive dispersion Interface: interior transmission [0:1],[0:1],[0:1] black - transparent interior refractive index (1:2> vacuum - diamond exterior transmission [0:1],[0:1],[0:1] black - transparent exterior refractive index (1:2> vacuum - diamond Glass: transmission [0:1],[0:1],[0:1] black - transparent Mist: extinction (interaction density in fraction/distance) [0:inf),[0:inf),[0:inf) transparent - solid albedo (particle reflectivity) [0:1],[0:1],[0:1] black - white Heyney-Greeenstein scattering parameter [0:1) isotropic - pure forward scattering