--- ray/doc/notes/compile_switches 2005/06/13 20:07:56 1.4 +++ ray/doc/notes/compile_switches 2005/09/19 15:27:19 1.6 @@ -1,24 +1,15 @@ Here is a list of compile switches, used to customize Radiance code for specific machines and users: --DALIGN=(type) Alignment type, machine-dependent. Most RISC +-DALIGNT=(type) Alignment type, machine-dependent. Most RISC architectures align on 8-word boundaries (double). The default alignment type is int. --DSPEED=(MIPS) Millions of instructions per second for this - processor (approximate). This is used to decide - certain unimportant timing issues such as how many - rays to trace before checking input in rvu and - whether or not to optimize the color table in ximage - on 8-bit displays. - -DWFLUSH=(rays) Override for number of rays before flush in rvu. --DBSD Operating system has a strong Berkeley flavor, meaning - that bcopy() and bzero() are present but maybe memcpy() - and memset() are not. (See common/standard.h for other - things this flag affects.) Also affects certain system - calls, such as signal handling and resource tracking. +-DBSD Operating system has a strong Berkeley flavor, which + affects certain system calls, such as signal handling and + resource tracking. -DSMLMEM The system has little RAM available, so size hash tables and the like accordingly. Only allows for @@ -38,7 +29,4 @@ for specific machines and users: -DAVGREFL=R Set the average surface reflectance for the purpose of indirect irradiance calculations to R, where R is a real number in the range (0,1.0). The - default value is 0.50 (50%). This value indirectly - controls the maximum number of ambient bounces, - which can never be more than the log of the -ad - setting times the log of AVGREFL. + default value is 0.50 (50%).