--- ray/doc/notes/compile_switches 2004/01/01 19:31:45 1.2 +++ ray/doc/notes/compile_switches 2005/06/13 20:07:56 1.4 @@ -1,11 +1,6 @@ Here is a list of compile switches, used to customize Radiance code for specific machines and users: --DMC If set, switches from default low-discrepency sequence - sampling to true (pseudorandom) Monte Carlo. Use if - the "brushed" appearance of specular highlights and - penumbras bothers you. - -DALIGN=(type) Alignment type, machine-dependent. Most RISC architectures align on 8-word boundaries (double). The default alignment type is int. @@ -39,3 +34,11 @@ for specific machines and users: Values greater than 20 use over 4 Kbytes per light source, which can add up to a lot of memory in scenes with many sources. + +-DAVGREFL=R Set the average surface reflectance for the purpose + of indirect irradiance calculations to R, where + R is a real number in the range (0,1.0). The + default value is 0.50 (50%). This value indirectly + controls the maximum number of ambient bounces, + which can never be more than the log of the -ad + setting times the log of AVGREFL.