--- ray/doc/notes/compile_switches 2003/03/15 17:32:55 1.1 +++ ray/doc/notes/compile_switches 2004/01/01 19:31:45 1.2 @@ -13,11 +13,11 @@ for specific machines and users: -DSPEED=(MIPS) Millions of instructions per second for this processor (approximate). This is used to decide certain unimportant timing issues such as how many - rays to trace before checking input in rview and + rays to trace before checking input in rvu and whether or not to optimize the color table in ximage on 8-bit displays. --DWFLUSH=(rays) Override for number of rays before flush in rview. +-DWFLUSH=(rays) Override for number of rays before flush in rvu. -DBSD Operating system has a strong Berkeley flavor, meaning that bcopy() and bzero() are present but maybe memcpy() @@ -25,12 +25,17 @@ for specific machines and users: things this flag affects.) Also affects certain system calls, such as signal handling and resource tracking. --DBIGMEM The system has lots of RAM available, so size hash - tables and the like accordingly. Also provides for - larger overall scene descriptions (33,553,920 primitives - rather than 32,256). +-DSMLMEM The system has little RAM available, so size hash + tables and the like accordingly. Only allows for + small scene descriptions (32,256 primitives). -DSMLFLT This setting tells Radiance to use short floats - (4-bytes) throughout, which saves lots of memory + (32 bits) throughout, which saves lots of memory but can cause calculation inaccuracies in many cases. Its use has been discontinued for this reason. + +-DSHADCACHE=N The array size to use for caching occluders. + Setting this to 0 turns off this optimization. + Values greater than 20 use over 4 Kbytes per + light source, which can add up to a lot of + memory in scenes with many sources.