--- ray/doc/notes/compile_switches 2003/03/15 17:32:55 1.1 +++ ray/doc/notes/compile_switches 2005/09/19 15:27:19 1.6 @@ -1,36 +1,32 @@ Here is a list of compile switches, used to customize Radiance code for specific machines and users: --DMC If set, switches from default low-discrepency sequence - sampling to true (pseudorandom) Monte Carlo. Use if - the "brushed" appearance of specular highlights and - penumbras bothers you. - --DALIGN=(type) Alignment type, machine-dependent. Most RISC +-DALIGNT=(type) Alignment type, machine-dependent. Most RISC architectures align on 8-word boundaries (double). The default alignment type is int. --DSPEED=(MIPS) Millions of instructions per second for this - processor (approximate). This is used to decide - certain unimportant timing issues such as how many - rays to trace before checking input in rview and - whether or not to optimize the color table in ximage - on 8-bit displays. +-DWFLUSH=(rays) Override for number of rays before flush in rvu. --DWFLUSH=(rays) Override for number of rays before flush in rview. +-DBSD Operating system has a strong Berkeley flavor, which + affects certain system calls, such as signal handling and + resource tracking. --DBSD Operating system has a strong Berkeley flavor, meaning - that bcopy() and bzero() are present but maybe memcpy() - and memset() are not. (See common/standard.h for other - things this flag affects.) Also affects certain system - calls, such as signal handling and resource tracking. +-DSMLMEM The system has little RAM available, so size hash + tables and the like accordingly. Only allows for + small scene descriptions (32,256 primitives). --DBIGMEM The system has lots of RAM available, so size hash - tables and the like accordingly. Also provides for - larger overall scene descriptions (33,553,920 primitives - rather than 32,256). - -DSMLFLT This setting tells Radiance to use short floats - (4-bytes) throughout, which saves lots of memory + (32 bits) throughout, which saves lots of memory but can cause calculation inaccuracies in many cases. Its use has been discontinued for this reason. + +-DSHADCACHE=N The array size to use for caching occluders. + Setting this to 0 turns off this optimization. + Values greater than 20 use over 4 Kbytes per + light source, which can add up to a lot of + memory in scenes with many sources. + +-DAVGREFL=R Set the average surface reflectance for the purpose + of indirect irradiance calculations to R, where + R is a real number in the range (0,1.0). The + default value is 0.50 (50%).