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Here is a list of compile switches, used to customize Radiance code |
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for specific machines and users: |
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-DMC If set, switches from default low-discrepency sequence |
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sampling to true (pseudorandom) Monte Carlo. Use if |
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the "brushed" appearance of specular highlights and |
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penumbras bothers you. |
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-DALIGN=(type) Alignment type, machine-dependent. Most RISC |
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architectures align on 8-word boundaries (double). |
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The default alignment type is int. |
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Values greater than 20 use over 4 Kbytes per |
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light source, which can add up to a lot of |
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memory in scenes with many sources. |
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-DAVGREFL=R Set the average surface reflectance for the purpose |
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of indirect irradiance calculations to R, where |
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R is a real number in the range (0,1.0). The |
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default value is 0.50 (50%). This value indirectly |
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controls the maximum number of ambient bounces, |
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which can never be more than the log of the -ad |
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setting times the log of AVGREFL. |